Exemple #1
0
 def can_rotate(self, field, direction):
     next_rotation = self.rotation.apply(direction)
     rotated = Rotator(self.mino_type.value, next_rotation).rotate()
     if self.__is_collision(field, Blocks(rotated), self.position):
         return False
     else:
         return True
Exemple #2
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 def __init__(self) :
     QObject.__init__(self)
     # empty lists (filled with readProdukte and readZettel)
     #self.blocks = []
     self.blocks = Blocks() 
     self.bcs = BCs()
     self.postRefine = 10
Exemple #3
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 def gen_next_shape(self):
     self.next_blocks = Blocks(width=self.width)
     self.next_blocks.gen_new_block()
     self.ui_data.next_blocks = self.next_blocks.blocks
Exemple #4
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 def __update_ceched_blocks(self):
     rotated = Rotator(self.mino_type.value, self.rotation).rotate()
     self.blocks = Blocks(rotated)
Exemple #5
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from turtle import Screen
from ball import Ball
from paddle import Paddle
from block import Blocks
from score import Scoreboard

screen = Screen()
screen.screensize(canvheight=500, canvwidth=600)
screen.bgcolor("black")
screen.title("break-out")

# object call
ball = Ball()
paddle = Paddle()
blocks = Blocks()
scoreboard = Scoreboard()

# events
screen.listen()
screen.onkey(paddle.move_left, "a")
screen.onkey(paddle.move_right, "d")

# game
game = True
while game:
    ball.move()
    # wall clash
    if ball.xcor() > 290 or ball.xcor() < -290:
        ball.x_bounce()
    if ball.ycor() > 250:
        ball.y_bounce()
Exemple #6
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from block import Blocks


class SimpleDraw(object):
    def __init__(self, one_block):
        self.figure = plt.figure()
        self.ax = self.figure.gca()
        self.width = len(one_block)
        self.height = len(one_block[0])
        for j, row in enumerate(one_block):
            for i, item in enumerate(row):
                if item == 1:
                    self._draw_one_point(i, j)
        self.ax.figure.canvas.draw()

    def draw(self):
        plt.axis('equal')
        plt.grid()
        plt.show()

    def _draw_one_point(self, px, py):
        rect = Rectangle((px, py), 1, 1)
        self.ax.add_patch(rect)


if __name__ == "__main__":
    block = Blocks()
    one_block = block.gen_block(4, 3)
    ui = SimpleDraw(one_block)
    print(one_block)
    ui.draw()