Exemple #1
0
    def __init__(self, agent, task_data, featurizer=None):
        super(Build, self).__init__(featurizer=featurizer)
        self.task_data = task_data
        self.embed = task_data.get("embed", False)
        self.schematic, _ = blocks_list_to_npy(task_data["blocks_list"])
        self.origin = task_data["origin"]
        self.verbose = task_data.get("verbose", True)
        self.relations = task_data.get("relations", [])
        self.default_behavior = task_data.get("default_behavior")
        self.force = task_data.get("force", False)
        self.block_memory = None
        self.attempts = 3 * np.ones(self.schematic.shape[:3], dtype=np.uint8)
        self.fill_message = task_data.get("fill_message", False)
        self.schematic_memid = task_data.get("schematic_memid", None)
        self.schematic_tags = task_data.get("schematic_tags", [])
        self.giving_up_message_sent = False
        self.wait = False
        self.old_blocks_list = None
        self.old_origin = None

        # modify the schematic to avoid placing certain blocks
        for bad, good in BUILD_BLOCK_REPLACE_MAP.items():
            self.schematic[self.schematic[:, :, :, 0] == bad] = good
        self.new_blocks = []  # a list of (xyz, idm) of newly placed blocks

        # snap origin to ground if bottom level has dirt blocks
        # NOTE(kavyasrinet): except for when we are rebuilding the old dirt blocks, we
        # don't want to change the origin then, hence the self.force check.
        if not self.force and not self.embed and np.isin(self.schematic[:, :, :, 0], (2, 3)).any():
            h = perception.ground_height(agent, self.origin, 0)
            self.origin[1] = h[0, 0]
Exemple #2
0
    def __init__(self, agent, task_data):
        super(Build, self).__init__()
        self.task_data = task_data
        self.embed = task_data.get("embed", False)
        self.schematic, _ = blocks_list_to_npy(task_data["blocks_list"])
        self.origin = task_data["origin"]
        self.verbose = task_data.get("verbose", True)
        self.relations = task_data.get("relations", [])
        self.default_behavior = task_data.get("default_behavior")
        self.force = task_data.get("force", False)
        self.attempts = 3 * np.ones(self.schematic.shape[:3], dtype=np.uint8)
        self.fill_message = task_data.get("fill_message", False)
        self.schematic_memid = task_data.get("schematic_memid", None)
        self.schematic_tags = task_data.get("schematic_tags", [])
        self.giving_up_message_sent = False
        self.wait = False
        self.old_blocks_list = None
        self.old_origin = None
        self.PLACE_REACH = task_data.get("PLACE_REACH", 3)

        # negative schematic related
        self.is_destroy_schm = task_data.get("is_destroy_schm", False)
        self.dig_message = task_data.get("dig_message", False)
        self.blockobj_memid = None
        self.DIG_REACH = task_data.get("DIG_REACH", 3)
        self.last_stepped_time = agent.memory.get_time()

        if self.is_destroy_schm:
            # is it destroying a whole block object? if so, save its tags
            self.destroyed_block_object_triples = []
            xyzs = set(strip_idmeta(task_data["blocks_list"]))
            mem = agent.memory.get_block_object_by_xyz(next(iter(xyzs)))
            # TODO what if there are several objects being destroyed?
            if mem and all(xyz in xyzs for xyz in mem.blocks.keys()):
                for pred in ["has_tag", "has_name", "has_colour"]:
                    self.destroyed_block_object_triples.extend(
                        agent.memory.get_triples(subj=mem.memid,
                                                 pred_text=pred))
                logging.info("Destroying block object {} tags={}".format(
                    mem.memid, self.destroyed_block_object_triples))

        # modify the schematic to avoid placing certain blocks
        for bad, good in BUILD_BLOCK_REPLACE_MAP.items():
            self.schematic[self.schematic[:, :, :, 0] == bad] = good
        self.new_blocks = []  # a list of (xyz, idm) of newly placed blocks

        # snap origin to ground if bottom level has dirt blocks
        # NOTE(kavyasrinet): except for when we are rebuilding the old dirt blocks, we
        # don't want to change the origin then, hence the self.force check.
        if not self.force and not self.embed and np.isin(
                self.schematic[:, :, :, 0], (2, 3)).any():
            h = ground_height(agent, self.origin, 0)
            self.origin[1] = h[0, 0]

        # get blocks occupying build area and save state for undo()
        ox, oy, oz = self.origin
        sy, sz, sx, _ = self.schematic.shape
        current = agent.get_blocks(ox, ox + sx - 1, oy, oy + sy - 1, oz,
                                   oz + sz - 1)
        self.old_blocks_list = npy_to_blocks_list(current, self.origin)
        if len(self.old_blocks_list) > 0:
            self.old_origin = np.min(strip_idmeta(self.old_blocks_list),
                                     axis=0)