Exemple #1
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    def arc(self, box, start, end, **kwargs):
        fill = kwargs.get('fill')

        w = box.width / 2
        h = box.height / 2

        if start > end:
            end += 360

        endpoints = ellipse_endpoints(1, w, h, start, end)
        pt1 = XY(box.x + w + round(endpoints[0].x, 0),
                 box.y + h + round(endpoints[0].y, 0))
        pt2 = XY(box.x + w + round(endpoints[1].x, 0),
                 box.y + h + round(endpoints[1].y, 0))

        if end - start > 180:
            largearc = 1
        else:
            largearc = 0

        pd = pathdata(pt1[0], pt1[1])
        pd.ellarc(w, h, 0, largearc, 1, pt2[0], pt2[1])
        p = path(pd, fill="none", stroke=rgb(fill),
                 **drawing_params(kwargs))
        self.svg.addElement(p)
Exemple #2
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    def render_vector_shape(self, drawer, _, **kwargs):
        fill = kwargs.get('fill')

        # create pathdata
        m = self.metrics.cell(self.node)
        r = self.metrics.cellsize * 2
        height = self.metrics.node_height

        box = Box(m.topleft.x + r, m.topleft.y,
                  m.bottomright.x - r, m.bottomright.y)
        if kwargs.get('shadow'):
            box = self.shift_shadow(box)

        path = pathdata(box[0], box[1])
        path.line(box[2], box[1])
        path.ellarc(r, height / 2, 0, 0, 1, box[2], box[3])
        path.line(box[0], box[3])
        path.ellarc(r, height / 2, 0, 0, 1, box[0], box[1])

        # draw outline
        if kwargs.get('shadow'):
            if kwargs.get('style') == 'blur':
                drawer.path(path, fill=fill, outline=fill,
                            filter='transp-blur')
            else:
                drawer.path(path, fill=fill, outline=fill)
        elif self.node.background:
            drawer.path(path, fill=self.node.color, outline=self.node.color)
            drawer.image(self.textbox, self.node.background)
            drawer.path(path, fill="none",
                        outline=self.node.linecolor, style=self.node.style)
        else:
            drawer.path(path, fill=self.node.color,
                        outline=self.node.linecolor, style=self.node.style)
Exemple #3
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    def render_vector_shape(self, drawer, _, **kwargs):
        fill = kwargs.get('fill')

        # create pathdata
        box = self.metrics.cell(self.node).box
        r = self.metrics.cellsize

        if kwargs.get('shadow'):
            box = self.shift_shadow(box)

        path = pathdata(box[0] + r, box[1])
        path.line(box[2] - r, box[1])
        path.ellarc(r, r, 0, 0, 1, box[2], box[1] + r)
        path.line(box[2], box[3] - r)
        path.ellarc(r, r, 0, 0, 1, box[2] - r, box[3])
        path.line(box[0] + r, box[3])
        path.ellarc(r, r, 0, 0, 1, box[0], box[3] - r)
        path.line(box[0], box[1] + r)
        path.ellarc(r, r, 0, 0, 1, box[0] + r, box[1])

        # draw outline
        if kwargs.get('shadow'):
            if kwargs.get('style') == 'blur':
                drawer.path(path, fill=fill, outline=fill,
                            filter='transp-blur')
            else:
                drawer.path(path, fill=fill, outline=fill)
        elif self.node.background:
            drawer.path(path, fill=self.node.color, outline=self.node.color)
            drawer.image(self.textbox, self.node.background)
            drawer.path(path, fill="none",
                        outline=self.node.linecolor, style=self.node.style)
        else:
            drawer.path(path, fill=self.node.color,
                        outline=self.node.linecolor, style=self.node.style)
Exemple #4
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    def render_vector_shape(self, drawer, _, **kwargs):
        fill = kwargs.get('fill')

        # create pathdata
        box = self.metrics.cell(self.node).box
        r = self.metrics.cellsize

        if kwargs.get('shadow'):
            box = self.shift_shadow(box)

        path = pathdata(box[0] + r, box[1])
        path.line(box[2] - r, box[1])
        path.ellarc(r, r, 0, 0, 1, box[2], box[1] + r)
        path.line(box[2], box[3] - r)
        path.ellarc(r, r, 0, 0, 1, box[2] - r, box[3])
        path.line(box[0] + r, box[3])
        path.ellarc(r, r, 0, 0, 1, box[0], box[3] - r)
        path.line(box[0], box[1] + r)
        path.ellarc(r, r, 0, 0, 1, box[0] + r, box[1])

        # draw outline
        if kwargs.get('shadow'):
            if kwargs.get('style') == 'blur':
                drawer.path(path, fill=fill, outline=fill,
                            filter='transp-blur')
            else:
                drawer.path(path, fill=fill, outline=fill)
        elif self.node.background:
            drawer.path(path, fill=self.node.color, outline=self.node.color)
            drawer.image(self.textbox, self.node.background)
            drawer.path(path, fill="none",
                        outline=self.node.linecolor, style=self.node.style)
        else:
            drawer.path(path, fill=self.node.color,
                        outline=self.node.linecolor, style=self.node.style)
Exemple #5
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    def render_vector_shape(self, drawer, _, **kwargs):
        fill = kwargs.get('fill')

        m = self.metrics.cell(self.node)
        r = self.metrics.cellsize
        width = self.metrics.node_width

        box = m.box
        if kwargs.get('shadow'):
            box = self.shift_shadow(box)

        path = pathdata(box[0], box[1] + r)
        path.ellarc(width // 2, r, 0, 0, 1, box[2], box[1] + r)
        path.line(box[2], box[3] - r)
        path.ellarc(width // 2, r, 0, 0, 1, box[0], box[3] - r)
        path.line(box[0], box[1] + r)

        # draw outline
        if kwargs.get('shadow'):
            if kwargs.get('style') == 'blur':
                drawer.path(path,
                            fill=fill,
                            outline=fill,
                            filter='transp-blur')
            else:
                drawer.path(path, fill=fill, outline=fill)
        elif self.node.background:
            drawer.path(path, fill=self.node.color, outline=self.node.color)
            drawer.image(self.textbox, self.node.background)
            drawer.path(path,
                        fill="none",
                        outline=self.node.linecolor,
                        style=self.node.style)
        else:
            drawer.path(path,
                        fill=self.node.color,
                        outline=self.node.linecolor,
                        style=self.node.style)

        # draw cap of cylinder
        if not kwargs.get('shadow'):
            path = pathdata(box[2], box[1] + r)
            path.ellarc(width // 2, r, 0, 0, 1, box[0], box[1] + r)
            drawer.path(path,
                        fill=self.node.color,
                        outline=self.node.linecolor,
                        style=self.node.style)
Exemple #6
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    def line(self, points, **kwargs):
        fill = kwargs.get("fill")
        thick = kwargs.get("thick")

        pd = pathdata(points[0].x, points[0].y)
        for pt in points[1:]:
            pd.line(pt.x, pt.y)

        p = path(pd, fill="none", stroke=rgb(fill), stroke_width=thick, **drawing_params(kwargs))
        self.svg.addElement(p)
Exemple #7
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    def render_vector_shape(self, drawer, _, **kwargs):
        fill = kwargs.get('fill')

        m = self.metrics.cell(self.node)
        r = self.metrics.cellsize
        width = self.metrics.node_width

        box = m.box
        if kwargs.get('shadow'):
            box = self.shift_shadow(box)

        path = pathdata(box[0], box[1] + r)
        path.ellarc(width // 2, r, 0, 0, 1, box[2], box[1] + r)
        path.line(box[2], box[3] - r)
        path.ellarc(width // 2, r, 0, 0, 1, box[0], box[3] - r)
        path.line(box[0], box[1] + r)

        # draw outline
        if kwargs.get('shadow'):
            if kwargs.get('style') == 'blur':
                drawer.path(path, fill=fill, outline=fill,
                            filter='transp-blur')
            else:
                drawer.path(path, fill=fill, outline=fill)
        elif self.node.background:
            drawer.path(path, fill=self.node.color,
                        outline=self.node.color)
            drawer.image(self.textbox, self.node.background)
            drawer.path(path, fill="none",
                        outline=self.node.linecolor, style=self.node.style)
        else:
            drawer.path(path, fill=self.node.color,
                        outline=self.node.linecolor, style=self.node.style)

        # draw cap of cylinder
        if not kwargs.get('shadow'):
            path = pathdata(box[2], box[1] + r)
            path.ellarc(width // 2, r, 0, 0, 1, box[0], box[1] + r)
            drawer.path(path, fill=self.node.color,
                        outline=self.node.linecolor, style=self.node.style)
Exemple #8
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    def line(self, points, **kwargs):
        fill = kwargs.get('fill')
        thick = kwargs.get('thick')

        pd = pathdata(points[0].x, points[0].y)
        for pt in points[1:]:
            pd.line(pt.x, pt.y)

        p = path(pd,
                 fill="none",
                 stroke=rgb(fill),
                 stroke_width=thick,
                 **drawing_params(kwargs))
        self.svg.addElement(p)
Exemple #9
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    def render_shape(self, drawer, format, **kwargs):
        super(QB, self).render_shape(drawer, format, **kwargs)

        outline = kwargs.get('outline')
        fill = kwargs.get('fill')

        # draw outline
        if not kwargs.get('shadow'):
            m = self.metrics
            h = m.node_height / 4
            w = m.node_width / 6
            r = m.cellsize

            # left eye
            xy = self.metrics.cell(self.node).top
            left = XY(xy.x - w, xy.y + h)
            self.render_eye(drawer, left)

            # right eye
            right = XY(xy.x + w, xy.y + h)
            self.render_eye(drawer, right)

            # left mouthline
            xy = self.metrics.cell(self.node).bottom
            y = xy.y - h * 3 / 2 + r / 2

            if w > r * 3:
                rx = r * 3
                ry = r * 3 / 4
            else:
                rx = w - r
                ry = r / 2

            if format == 'SVG':
                path = pathdata(xy.x - rx, y)
                path.ellarc(rx / 2, ry, 0, 0, 0, xy.x, y)
                path.ellarc(rx / 2, ry, 0, 0, 0, xy.x + rx, y)

                drawer.path(path, fill="none", outline=fill)
            else:
                box = (xy.x - rx, y - ry, xy.x, y + ry)
                drawer.arc(box, 0, 180, fill=fill)

                box = (xy.x, y - ry, xy.x + rx, y + ry)
                drawer.arc(box, 0, 180, fill=fill)
Exemple #10
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    def render_vector_shape(self, drawer, _, **kwargs):
        fill = kwargs.get('fill')

        # create pathdata
        m = self.metrics.cell(self.node)
        rx = (self.node.width or self.metrics.node_width) // 12
        ry = (self.node.height or self.metrics.node_height) // 5

        pt = m.topleft
        if kwargs.get('shadow'):
            pt = self.shift_shadow(pt)

        path = pathdata(pt.x + rx * 2, pt.y + ry * 2)
        path.ellarc(rx * 2, ry, 0, 0, 1, pt.x + rx * 4, pt.y + ry)
        path.ellarc(rx * 2, ry * 3 // 4, 0, 0, 1, pt.x + rx * 9, pt.y + ry)
        path.ellarc(rx * 2, ry, 0, 0, 1, pt.x + rx * 11, pt.y + ry * 2)
        path.ellarc(rx * 2, ry, 0, 0, 1, pt.x + rx * 11, pt.y + ry * 4)
        path.ellarc(rx * 2, ry * 5 // 2, 0, 0, 1, pt.x + rx * 8, pt.y + ry * 4)
        path.ellarc(rx * 2, ry * 5 // 2, 0, 0, 1, pt.x + rx * 5, pt.y + ry * 4)
        path.ellarc(rx * 2, ry * 5 // 2, 0, 0, 1, pt.x + rx * 2, pt.y + ry * 4)
        path.ellarc(rx * 2, ry, 0, 0, 1, pt.x + rx * 2, pt.y + ry * 2)

        # draw outline
        if kwargs.get('shadow'):
            if kwargs.get('style') == 'blur':
                drawer.path(path,
                            fill=fill,
                            outline=fill,
                            filter='transp-blur')
            else:
                drawer.path(path, fill=fill, outline=fill)
        elif self.node.background:
            drawer.path(path, fill=self.node.color, outline=self.node.color)
            drawer.image(self.textbox, self.node.background)
            drawer.path(path,
                        fill="none",
                        outline=self.node.linecolor,
                        style=self.node.style)
        else:
            drawer.path(path,
                        fill=self.node.color,
                        outline=self.node.linecolor,
                        style=self.node.style)
Exemple #11
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    def render_vector_shape(self, drawer, _, **kwargs):
        fill = kwargs.get('fill')

        # create pathdata
        m = self.metrics.cell(self.node)
        r = self.metrics.cellsize * 2
        height = self.metrics.node_height

        box = Box(m.topleft.x + r, m.topleft.y, m.bottomright.x - r,
                  m.bottomright.y)
        if kwargs.get('shadow'):
            box = self.shift_shadow(box)

        path = pathdata(box[0], box[1])
        path.line(box[2], box[1])
        path.ellarc(r, height / 2, 0, 0, 1, box[2], box[3])
        path.line(box[0], box[3])
        path.ellarc(r, height / 2, 0, 0, 1, box[0], box[1])

        # draw outline
        if kwargs.get('shadow'):
            if kwargs.get('style') == 'blur':
                drawer.path(path,
                            fill=fill,
                            outline=fill,
                            filter='transp-blur')
            else:
                drawer.path(path, fill=fill, outline=fill)
        elif self.node.background:
            drawer.path(path, fill=self.node.color, outline=self.node.color)
            drawer.image(self.textbox, self.node.background)
            drawer.path(path,
                        fill="none",
                        outline=self.node.linecolor,
                        style=self.node.style)
        else:
            drawer.path(path,
                        fill=self.node.color,
                        outline=self.node.linecolor,
                        style=self.node.style)
Exemple #12
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    def render_vector_shape(self, drawer, _, **kwargs):
        fill = kwargs.get('fill')

        # create pathdata
        m = self.metrics.cell(self.node)
        rx = (self.node.width or self.metrics.node_width) // 12
        ry = (self.node.height or self.metrics.node_height) // 5

        pt = m.topleft
        if kwargs.get('shadow'):
            pt = self.shift_shadow(pt)

        path = pathdata(pt.x + rx * 2, pt.y + ry * 2)
        path.ellarc(rx * 2, ry, 0, 0, 1, pt.x + rx * 4, pt.y + ry)
        path.ellarc(rx * 2, ry * 3 // 4, 0, 0, 1, pt.x + rx * 9, pt.y + ry)
        path.ellarc(rx * 2, ry, 0, 0, 1, pt.x + rx * 11, pt.y + ry * 2)
        path.ellarc(rx * 2, ry, 0, 0, 1, pt.x + rx * 11, pt.y + ry * 4)
        path.ellarc(rx * 2, ry * 5 // 2, 0, 0, 1, pt.x + rx * 8, pt.y + ry * 4)
        path.ellarc(rx * 2, ry * 5 // 2, 0, 0, 1, pt.x + rx * 5, pt.y + ry * 4)
        path.ellarc(rx * 2, ry * 5 // 2, 0, 0, 1, pt.x + rx * 2, pt.y + ry * 4)
        path.ellarc(rx * 2, ry, 0, 0, 1, pt.x + rx * 2, pt.y + ry * 2)

        # draw outline
        if kwargs.get('shadow'):
            if kwargs.get('style') == 'blur':
                drawer.path(path, fill=fill, outline=fill,
                            filter='transp-blur')
            else:
                drawer.path(path, fill=fill, outline=fill)
        elif self.node.background:
            drawer.path(path, fill=self.node.color, outline=self.node.color)
            drawer.image(self.textbox, self.node.background)
            drawer.path(path, fill="none", outline=self.node.linecolor,
                        style=self.node.style)
        else:
            drawer.path(path, fill=self.node.color,
                        outline=self.node.linecolor, style=self.node.style)
Exemple #13
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    def arc(self, box, start, end, **kwargs):
        fill = kwargs.get('fill')

        w = box.width / 2
        h = box.height / 2

        if start > end:
            end += 360

        endpoints = ellipse_endpoints(1, w, h, start, end)
        pt1 = XY(box.x + w + round(endpoints[0].x, 0),
                 box.y + h + round(endpoints[0].y, 0))
        pt2 = XY(box.x + w + round(endpoints[1].x, 0),
                 box.y + h + round(endpoints[1].y, 0))

        if end - start > 180:
            largearc = 1
        else:
            largearc = 0

        pd = pathdata(pt1[0], pt1[1])
        pd.ellarc(w, h, 0, largearc, 1, pt2[0], pt2[1])
        p = path(pd, fill="none", stroke=rgb(fill), **drawing_params(kwargs))
        self.svg.addElement(p)
Exemple #14
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    def trunkline(self, network, shadow=False):
        metrics = self.metrics
        m = metrics.network(network)
        r = metrics.trunk_diameter // 2

        pt1, pt2 = m.trunkline
        box = Box(pt1.x, pt1.y - r, pt2.x, pt2.y + r)

        if shadow:
            xdiff = self.metrics.shadow_offset.x
            ydiff = self.metrics.shadow_offset.y // 2

            box = Box(pt1.x + xdiff, pt1.y - r + ydiff,
                      pt2.x + xdiff, pt2.y + r + ydiff)

        if self.format == 'SVG':
            from blockdiag.imagedraw.simplesvg import pathdata

            path = pathdata(box[0], box[1])
            path.line(box[2], box[1])
            path.ellarc(r // 2, r, 0, 0, 1, box[2], box[3])
            path.line(box[0], box[3])
            path.ellarc(r // 2, r, 0, 0, 1, box[0], box[1])

            if shadow:
                self.drawer.path(path, fill=self.shadow, filter='blur')
            else:
                self.drawer.path(path, fill=network.color,
                                 outline=network.linecolor)

                path = pathdata(box[2], box[3])
                path.ellarc(r // 2, r, 0, 0, 1, box[2], box[1])
                self.drawer.path(path, fill='none', outline=network.linecolor)

                # for edge jumping
                line = (XY(box[0], box[1]), XY(box[2], box[1]))
                self.drawer.line(line, fill='none', jump=True)
        else:
            lsection = Box(box[0] - r // 2, box[1], box[0] + r // 2, box[3])
            rsection = Box(box[2] - r // 2, box[1], box[2] + r // 2, box[3])

            if shadow:
                color = self.shadow
                _filter = 'blur'
            else:
                color = network.color
                _filter = None

            # fill background
            self.drawer.rectangle(box, outline=color,
                                  fill=color, filter=_filter)
            self.drawer.ellipse(lsection, outline=color,
                                fill=color, filter=_filter)
            self.drawer.ellipse(rsection, outline=color,
                                fill=color, filter=_filter)

            if not shadow:
                upper = (XY(box[0], box[1]), XY(box[2], box[1]))
                self.drawer.line(upper, fill=network.linecolor, jump=True)

                bottom = (XY(box[0], box[3]), XY(box[2], box[3]))
                self.drawer.line(bottom, fill=network.linecolor, jump=True)

                self.drawer.arc(lsection, 90, 270, fill=network.linecolor)
                self.drawer.ellipse(rsection, outline=network.linecolor,
                                    fill=network.color)
Exemple #15
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    def trunkline(self, network, shadow=False):
        metrics = self.metrics
        m = metrics.network(network)
        r = metrics.trunk_diameter // 2

        pt1, pt2 = m.trunkline
        box = Box(pt1.x, pt1.y - r, pt2.x, pt2.y + r)

        if shadow:
            xdiff = self.metrics.shadow_offset.x
            ydiff = self.metrics.shadow_offset.y // 2

            box = Box(pt1.x + xdiff, pt1.y - r + ydiff, pt2.x + xdiff,
                      pt2.y + r + ydiff)

        if self.format == 'SVG':
            from blockdiag.imagedraw.simplesvg import pathdata

            path = pathdata(box[0], box[1])
            path.line(box[2], box[1])
            path.ellarc(r // 2, r, 0, 0, 1, box[2], box[3])
            path.line(box[0], box[3])
            path.ellarc(r // 2, r, 0, 0, 1, box[0], box[1])

            if shadow:
                self.drawer.path(path, fill=self.shadow, filter='blur')
            else:
                self.drawer.path(path,
                                 fill=network.color,
                                 outline=network.linecolor)

                path = pathdata(box[2], box[3])
                path.ellarc(r // 2, r, 0, 0, 1, box[2], box[1])
                self.drawer.path(path, fill='none', outline=network.linecolor)

                # for edge jumping
                line = (XY(box[0], box[1]), XY(box[2], box[1]))
                self.drawer.line(line, fill='none', jump=True)
        else:
            lsection = Box(box[0] - r // 2, box[1], box[0] + r // 2, box[3])
            rsection = Box(box[2] - r // 2, box[1], box[2] + r // 2, box[3])

            if shadow:
                color = self.shadow
                _filter = 'blur'
            else:
                color = network.color
                _filter = None

            # fill background
            self.drawer.rectangle(box,
                                  outline=color,
                                  fill=color,
                                  filter=_filter)
            self.drawer.ellipse(lsection,
                                outline=color,
                                fill=color,
                                filter=_filter)
            self.drawer.ellipse(rsection,
                                outline=color,
                                fill=color,
                                filter=_filter)

            if not shadow:
                upper = (XY(box[0], box[1]), XY(box[2], box[1]))
                self.drawer.line(upper, fill=network.linecolor, jump=True)

                bottom = (XY(box[0], box[3]), XY(box[2], box[3]))
                self.drawer.line(bottom, fill=network.linecolor, jump=True)

                self.drawer.arc(lsection, 90, 270, fill=network.linecolor)
                self.drawer.ellipse(rsection,
                                    outline=network.linecolor,
                                    fill=network.color)