from turtle import Screen import time from ball import Ball # from scoreboard import Scoreboard from paddle import Paddle from blocks import BlockManager screen = Screen() screen.bgcolor("black") screen.setup(width=800, height=600) screen.title("Break out") screen.tracer(0) block_manager = BlockManager() block_manager.create() paddle = Paddle((0, -280)) ball = Ball() # scoreboard = Scoreboard() screen.listen() screen.onkey(paddle.go_left, "Left") screen.onkey(paddle.go_right, "Right") game_is_on = True while game_is_on: time.sleep(ball.move_speed) screen.update() ball.move() # Detect collision with wall if ball.xcor() > 380 or ball.xcor() < -380: