def load_all_maps(w): rom, rom_data = w.rom_contents, w.rom_data banks = mapped.get_banks(rom, rom_data) for bank_n in range(len(banks)): maps = mapped.get_map_headers(rom, bank_n, banks) for map_n in range(len(maps)): print(bank_n, map_n) w.load_map(bank_n, map_n)
PROFILE = False print("imported things") app = QtWidgets.QApplication(sys.argv) print("created stupid app") window = mapped_gui.Window(no_argv=True) print("created stupid window") window.load_rom(sys.argv[1]) print("loaded stupid rom") print(window.game.name) bank_n = int(sys.argv[2]) map_n = int(sys.argv[3]) rom_contents = window.game.rom_contents rom_data = window.game.rom_data banks = mapped.get_banks(rom_contents, rom_data) map_header_ptr = mapped.get_map_headers(rom_contents, bank_n, banks)[map_n] map = mapped.parse_map_header(rom_contents, map_header_ptr) h = mapped.parse_map_data(rom_contents, map['map_data_ptr']) t1_header = mapped.parse_tileset_header( rom_contents, h['global_tileset_ptr'], #int(sys.argv[2], 16), window.game.name ) t2_header = mapped.parse_tileset_header( rom_contents, #int(sys.argv[3], 16), h['local_tileset_ptr'], window.game.name )
else: block_img.paste(part_img, (x, y, x+8, y+8)) if (beh_mem & 0x20) and layer == 1: layer_imgs.append(base_block_img.copy()) else: layer_imgs.append(block_img) block_imgs.append(layer_imgs) return block_imgs with open(ROMPATH, "rb") as rom_file: rom_contents = rom_file.read() rom_code = get_rom_code(rom_contents) rom_offsets, game_id = get_rom_data(rom_code) banks = get_banks(rom_contents, rom_offsets) tilesets = set() offsets = {} # Loop over all maps and add their tileset offsets for bank_n in range(len(banks)): map_headers = get_map_headers(rom_contents, bank_n, banks) for map_n, map_header_address in enumerate(map_headers): # Last map, I haven't found a better way to handle this if bank_n >= 42 and map_n > 0: break map_header = parse_map_header(rom_contents, map_header_address) map_data_header = mapped.parse_map_data(
PROFILE = False print("imported things") app = QtWidgets.QApplication(sys.argv) print("created stupid app") window = mapped_gui.Window(no_argv=True) print("created stupid window") window.load_rom(sys.argv[1]) print("loaded stupid rom") print(window.game.name) bank_n = int(sys.argv[2]) map_n = int(sys.argv[3]) rom_contents = window.game.rom_contents rom_data = window.game.rom_data banks = mapped.get_banks(rom_contents, rom_data) map_header_ptr = mapped.get_map_headers(rom_contents, bank_n, banks)[map_n] map = mapped.parse_map_header(rom_contents, map_header_ptr) h = mapped.parse_map_data(rom_contents, map['map_data_ptr']) t1_header = mapped.parse_tileset_header( rom_contents, h['global_tileset_ptr'], #int(sys.argv[2], 16), window.game.name) t2_header = mapped.parse_tileset_header( rom_contents, #int(sys.argv[3], 16), h['local_tileset_ptr'], window.game.name) print("parsed stupid headers") print("running real test now")