Exemple #1
0
def move(fromSqr, availMoves, choice):
    pc = copy.deepcopy(fromSqr.piece)
    pc.color = fromSqr.piece.color
    pc.type = fromSqr.piece.type
    track_last_pos(pc)

    toSqr = copy.deepcopy(availMoves[choice - 1])
    deletePiece(toSqr.piece, fromSqr.piece)
    recordMove(fromSqr, toSqr)

    pc.row = toSqr.row
    pc.col = toSqr.col
    pc.selected = False

    #reset availMoves
    resetAvailMoves(availMoves)
    # update board with new piece
    board.uGrid(pc)
    updatePieces(pc)

    #turn off piece for fromSqr
    board.Grid(fromSqr.row, fromSqr.col).pieceStatus = False
    board.Grid(fromSqr.row, fromSqr.col).piece.color = "none"

    if pc.type == "pawn":
        pc.firstMove = False

    return pc
Exemple #2
0
def check_pawn(pc):
    W_success = (pc.type == "pawn") and (globVar.player == "W") and (pc.row
                                                                     == 0)
    b_success = (pc.type == "pawn") and (globVar.player == "b") and (pc.row
                                                                     == 7)

    if W_success or b_success:
        if ((globVar.numPlayers == 1 and globVar.player == "W")
                or globVar.numPlayers == 2):
            choice = Canvas.pawn_to_new()
        else:
            choice = random.randint(1, 4)

        color = pc.color
        label = pc.label
        row = pc.row
        col = pc.col

        if choice == 1:
            pc = pieces.Rook(color, "rook")
        elif choice == 2:
            pc = pieces.Knight(color, "knight")
        elif choice == 3:
            pc = pieces.Bishop(color, "bishop")
        elif choice == 4:
            pc = pieces.Queen(color, "queen")

        pc.label = label
        pc.row = row
        pc.col = col

        updatePieces(pc)
        board.uGrid(pc)
Exemple #3
0
def undoMove():
    # read and build fpc
    fSqr_status = globVar.m_f_ps
    f_clr = globVar.m_f_p_color
    f_type = globVar.m_f_p_type
    f_label = globVar.m_f_p_label
    f_row = globVar.m_f_row
    f_col = globVar.m_f_col
    fpc = pieceConstructor(f_clr, f_type)

    fpc.label = f_label
    fpc.row = f_row
    fpc.col = f_col

    # read and build tpc
    tSqr_status = globVar.m_t_ps
    t_clr = globVar.m_t_p_color
    t_type = globVar.m_t_p_type
    t_label = globVar.m_t_p_label
    t_row = globVar.m_t_row
    t_col = globVar.m_t_col
    tpc = pieceConstructor(t_clr, t_type)

    tpc.label = t_label
    tpc.row = t_row
    tpc.col = t_col

    if fpc.type == "pawn":
        fpc.firstMove = globVar.m_fm

    # update the board
    board.uGrid(fpc)
    board.uGrid(tpc)
    updatePieces(fpc)

    board.Grid(fpc.row, fpc.col).pieceStatus = fSqr_status
    board.Grid(tpc.row, tpc.col).pieceStatus = tSqr_status

    # reset des
    board.Grid(fpc.row, fpc.col).des = False
    board.Grid(tpc.row, tpc.col).des = False

    if not globVar.removed:
        board.Grid(tpc.row, tpc.col).pieceStatus = False
        board.Grid(tpc.row, tpc.col).piece.color = "none"

    un_deletePiece(fpc)
    globVar.removed = False
    board.Grid(fpc.row, fpc.col).piece.selected = True
Exemple #4
0
def un_deletePiece(fpc):
    if globVar.removed:
        index = find_r_Index(globVar.removed_label, globVar.removed_color)
        if fpc.color == "W":
            tmp_pc = copy.deepcopy(globVar.r_b_pieces[index])
            globVar.b_pieces.append(tmp_pc)
            globVar.r_b_pieces.pop(index)
            globVar.b_NumPieces += 1
            globVar.r_b_NumPieces -= 1
            if tmp_pc.type == "king":
                globVar.no_b_king = False
        else:
            tmp_pc = copy.deepcopy(globVar.r_w_pieces[index])
            globVar.w_pieces.append(tmp_pc)
            globVar.r_w_pieces.pop(index)
            globVar.w_NumPieces += 1
            globVar.r_w_NumPieces -= 1
            if tmp_pc.type == "king":
                globVar.no_w_king = False

        # put piece back on board
        board.uGrid(tmp_pc)