Exemple #1
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def random_to_random():
    win_num = 0
    for j in range(10000):
        pos = Position(empty_board,'A',0,-1)
        step = 0
        while True:
            try:
                index = pos.pick_move()[0]
            except Exception:
                win_num+=0.5
                break
            pos = pos.move(index)
            if pos.reward()!=0:
                win_num+=1
                break
            try:
                index2 = pos.pick_move()[0]
            except Exception:
                win_num+=0.5
                break
            pos = pos.move(index2)
            if pos.reward()!=0:
                break
            step+=1
            if step>=N*N:
                win_num+=0.5
    pos.show()
    return win_num/100.0
Exemple #2
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    def test_place_workers(self):
        positions = self.player.place_workers(self.initial_board)
        self.assertEqual(positions, [Position(0, 0), Position(0, 4)])

        initial_board2 = Board(self.INITIAL_BOARD2)
        positions2 = self.player.place_workers(initial_board2)
        self.assertEqual(positions2, [Position(4, 4), Position(4, 0)])
Exemple #3
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 def __init__(self):
     self.color = ''
     self.strategy = Strategy()
     self.starting_positions = [Position(0, 0), Position(0, 4), Position(4, 4), Position(4, 0)]
     self.RuleChecker = RuleChecker()
     self.game_state = 'start'
     self.name = 'Kanye'
     self.last_board = Board([[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0],
                              [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]])
Exemple #4
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 def __init__(self, color):
     self.color = color
     self.strategy = Strategy()
     self.starting_positions = [
         Position(0, 0),
         Position(0, 4),
         Position(4, 4),
         Position(4, 0)
     ]
Exemple #5
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 def add_to_board(self, board):
     moves = {}
     for row in range(1, board.rows + 1):
         for column in range(1, board.columns + 1):
             p = Position(row, column, board, self.verbosity.verbose_int)
             possible_positions = []
             for i in self.moves:
                 possible_position = p.get_new_position(i[0], i[1])
                 if possible_position.fits_on_board:
                     possible_positions.append(possible_position)
             moves[p.coordinate] = possible_positions
     Knight.all_possible_moves = moves
Exemple #6
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 def execute(self, input):
     command = input[0]
     if not self.check_input(input):
         return self.error_message()
     if command == 'Register' and self.game_state == 0:
         self.game_state = 1
         return self.name
     if command == 'Place' and self.game_state == 1:
         self.color = str(input[1])
         b = Board(input[2])
         self.last_board = b
         if not self.RuleChecker.validate_initial_board(b, self.color):
             return self.error_message()
         self.game_state = 2
         posns = self.place_workers(b)
         self.last_board.worker_locations[self.color + '1'] = Position(
             posns[0][0], posns[0][1])
         self.last_board.worker_locations[self.color + '2'] = Position(
             posns[1][0], posns[1][1])
         return posns
     if command == 'Play' and self.game_state == 2:
         b = Board(input[1])
         if not self.is_possible_board(b):
             return self.error_message()
         self.last_board = b
         if not self.RuleChecker.validate_board(b):
             return self.error_message()
         play_options = self.get_plays(b)
         if play_options:
             index = random.randint(0, len(play_options) - 1)
             playmade = self.format_plays(play_options)[index]
         else:
             play_options = self.strategy.get_legal_plays(self.color, b)
             if play_options:
                 index = random.randint(0, len(play_options) - 1)
                 playmade = self.format_plays(play_options)[index]
             else:
                 playmade = []
         if playmade:
             if len(playmade) == 3:
                 Playmade = Play(playmade[0], playmade[1], playmade[2])
             else:
                 Playmade = Play(playmade[0], playmade[1])
             self.last_board = Playmade.resulting_board(self.last_board)
         return playmade
     if command == 'Game Over':
         self.game_state = 0
         self.last_board = Board([[0, 0, 0, 0, 0], [0, 0, 0, 0, 0],
                                  [0, 0, 0, 0, 0], [0, 0, 0, 0, 0],
                                  [0, 0, 0, 0, 0]])
         self.color = ''
         return 'OK'
     return self.error_message()
Exemple #7
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    def act(self, board):
        player = board.turn()
        actions = board.list_moves()
        scored_actions = []
        middle = board.width // 2
        for action in actions:
            row = board.row(action)
            pos = Position(row, action)

            score = 0
            if board.would_win(pos, player):
                score += 1000000
            if board.would_win(pos, 3 - player):
                score += 1000

            score += middle - abs(middle - action)

            scored_actions.append((action, score))

        scored_actions.sort(key=lambda value: -value[1])
        best_score = scored_actions[0][1]

        best_moves = [
            action for action, score in scored_actions if score == best_score
        ]

        return random.choice(best_moves)
 def __init__(self):
     self.color = ''
     self.strategy = Strategy()
     self.starting_positions = [
         Position(0, 0),
         Position(0, 4),
         Position(4, 4),
         Position(4, 0)
     ]
     self.RuleChecker = RuleChecker()
     self.game_state = 0
     self.name = ''.join(
         random.choice(string.ascii_uppercase) for _ in range(5))
     self.last_board = Board([[0, 0, 0, 0, 0], [0, 0, 0, 0, 0],
                              [0, 0, 0, 0, 0], [0, 0, 0, 0, 0],
                              [0, 0, 0, 0, 0]])
Exemple #9
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    def drawBoard(self, squareSize=100):
        widthOffset = (WIDTH - squareSize * 8) / 2
        heightOffset = (HEIGHT - squareSize * 8) / 2
        black = True
        for row in range(8):
            black = not black
            for col in range(8):
                pos = Position(
                    left=widthOffset + squareSize * col,
                    top=heightOffset + squareSize * row,
                )
                square = BoardSquare(
                    position=pos,
                    width=squareSize,
                    piece=None,
                    filled=None,
                    location=(row, col),
                )
                grid[row][col] = square
                rect = pygame.Rect(square.position.left, square.position.top,
                                   100, 100)
                if black:
                    pygame.draw.rect(WIN, colors.BOARD_GREEN, rect)
                else:
                    pygame.draw.rect(WIN, colors.BOARD_WHITE, rect)

                black = not black
Exemple #10
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def load_map(file_name):
    walls, goals = set(), set()
    boxes, player = set(), None

    with open(file_name, 'r') as f:
        num_lines = int(f.readline())

        for y, line in enumerate(f.readlines()):
            if line:
                for x, char in enumerate(line):
                    pos = Position(x, y)

                    if char in WALL:
                        walls.add(pos)
                    if char in GOAL:
                        goals.add(pos)
                    if char in BOX:
                        boxes.add(pos)
                    if char in PLAYER:
                        player = pos
            else:
                break

    board = Board(num_lines, walls, goals)
    return board, boxes, player
Exemple #11
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def play_and_train(net,i,batches_per_game=2):
    positions = []
    tree = TreeNode(net=net,pos=Position(empty_board,'A',0,-1))
    tree.expand()
    while True:
        # tree search move one step
        next_tree = tree_search(tree,N_SIMS)
        positions.append((tree.pos,tree.distribution()))
        tree = next_tree
        #tree.pos.show()
        #print 'Number of A is %d, number of a is %d' % (tree.pos.board.count('A'),tree.pos.board.count('a'))
        reward = tree.pos.reward()
        if reward!=0.0:
            # attention!!!
            print 'attention reward is ',reward
            if tree.pos.turn=='A':
                score = -1.0
            else:
                score = 1.0
            #tree.expand()
            #next_tree = tree_search(tree,N_SIMS)
            #positions.append((tree.pos,tree.distribution()))
            break
        if tree.pos.step > N*N*2:
            score = 0.0
            break
        
    
    #print 'Begin fit_game=================='
    X_positions = [encode_position(pos) for pos,dist in positions]
    X_dists = [dist for pos,dist in positions]
    net.fit_game(X_positions,X_dists,score)    

    X_positions = [encode_position(pos,board_transform='flip_vert') for pos,dist in positions]
    X_dists = [dist for pos,dist in positions]
    net.fit_game(X_positions,X_dists,score)
        
    X_positions = [encode_position(pos,board_transform='flip_horiz') for pos,dist in positions]
    X_dists = [dist for pos,dist in positions]
    net.fit_game(X_positions,X_dists,score)

    X_positions = [encode_position(pos,board_transform='flip_both') for pos,dist in positions]
    X_dists = [dist for pos,dist in positions]
    net.fit_game(X_positions,X_dists,score)
    
    X_positions = [encode_position(pos,board_transform='flip_clock') for pos,dist in positions]
    X_dists = [dist for pos,dist in positions]
    net.fit_game(X_positions,X_dists,score)

    X_positions = [encode_position(pos,board_transform='flip_reverse_clock') for pos,dist in positions]
    X_dists = [dist for pos,dist in positions]
    net.fit_game(X_positions,X_dists,score)

    X_positions = [encode_position(pos,board_transform='flip_clock2') for pos,dist in positions]
    X_dists = [dist for pos,dist in positions]
    net.fit_game(X_positions,X_dists,score)

    X_positions = [encode_position(pos,board_transform='flip_reverse_clock2') for pos,dist in positions]
    X_dists = [dist for pos,dist in positions]
    net.fit_game(X_positions,X_dists,score)
Exemple #12
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    def placement(self, coord1, coord2):
        worker1 = self.turn + '1'
        worker2 = self.turn + '2'
        worker1_Pos = Position(coord1[0], coord1[1])
        worker2_Pos = Position(coord2[0], coord2[1])
        if not self.board._is_in_bounds(
                worker1_Pos) or not self.board._is_in_bounds(worker2_Pos):
            return self._opponent_wins(self.turn)
        if self.board.is_cell_occupied(
                worker1_Pos) or self.board.is_cell_occupied(worker2_Pos):
            return self._opponent_wins(self.turn)

        self.board.worker_locations[worker1] = worker1_Pos
        self.board.worker_locations[worker2] = worker2_Pos
        self.turn = self._opponent_color(self.turn)
        return self.board
Exemple #13
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def test_battle_process():
    start_timestamp = 1510000000
    board = Board(piece_shape_set_generate())
    battle = Battle(start_timestamp, 5, 2, board)
    for player_id in range(4):
        assert battle.try_join_player(start_timestamp, player_id,
                                      {"user_id": player_id})

    assert battle.try_drop_piece(start_timestamp, 0, 0, Position())
Exemple #14
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 def execute(self, input):
     command = input[0]
     if not self.check_input(input):
         return self.error_message()
     if command == 'Register' and self.game_state == 0:
         self.game_state = 1
         return 'Kanye'
     if command == 'Place' and self.game_state == 1:
         self.color = str(input[1])
         b = Board(input[2])
         self.last_board = b
         if not self.RuleChecker.validate_initial_board(b, self.color):
             return self.error_message()
         self.game_state = 2
         posns = self.place_workers(b)
         self.last_board.worker_locations[self.color + '1'] = Position(
             posns[0][0], posns[0][1])
         self.last_board.worker_locations[self.color + '2'] = Position(
             posns[1][0], posns[1][1])
         return posns
     if command == 'Play' and self.game_state == 2:
         b = Board(input[1])
         if not self.is_possible_board(b):
             return self.error_message()
         self.last_board = b
         if not self.RuleChecker.validate_board(b):
             return self.error_message()
         play_options = self.get_plays(b)
         if play_options:
             return self.format_plays(play_options)[0]
         else:
             play_options = self.strategy.get_legal_plays(self.color, b)
             if play_options:
                 return self.format_plays(play_options)[0]
             else:
                 return []
     if command == 'Game Over' and self.game_state == 2:
         self.game_state = 3
         return 'OK'
     return self.error_message()
Exemple #15
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 def is_possible_board(self, b):
     opponent_possible_boards = []
     l_board = self.last_board
     if len(l_board.worker_locations.keys()) < 2:
         grid = b.height_grid
         for row in grid:
             for cell in row:
                 if cell > 0:
                     return False
         return True
     if len(l_board.worker_locations.keys()) < 4:
         grid = b.height_grid
         sum = 0
         for row in grid:
             for cell in row:
                 sum = sum + cell
         if sum == 1:
             return True
         return False
     oldgrid = l_board.height_grid
     newgrid = b.height_grid
     oldworkers = l_board.worker_locations
     newworkers = b.worker_locations
     heightchange = []
     movedworkers = []
     for i in range(len(oldgrid)):
         for j in range(len(oldgrid[0])):
             if oldgrid[i][j] != newgrid[i][j]:
                 if newgrid[i][j] - oldgrid[i][j] != 1:
                     return False
                 heightchange.append(Position(i, j))
     if len(heightchange) > 2:
         return False
     for worker in oldworkers.keys():
         if oldworkers[worker] != newworkers[worker]:
             if not oldworkers[worker].near(newworkers[worker]):
                 return False
             movedworkers.append(worker)
     found = 0
     if len(movedworkers) > 2:
         return False
     if movedworkers[0][:-1] == movedworkers[1][:-1]:
         return False
     for worker in movedworkers:
         newpos = newworkers[worker]
         if newpos.near(heightchange[0]):
             heightchange[0] = heightchange[1]
             found = found + 1
         elif newpos.near(heightchange[1]):
             heightchange[1] = heightchange[0]
             found = found + 1
     return found == 2
Exemple #16
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    def placement(self, p):
        rsp = p.execute(['Place', self.turn, self.board.format_board()])
        coords = rsp
        if isinstance(coords, (basestring, str)):
            return self.otherplayerwins()
        coord1 = coords[0]
        coord2 = coords[1]
        worker1 = self.turn + '1'
        worker2 = self.turn + '2'
        worker1_Pos = Position(coord1[0], coord1[1])
        worker2_Pos = Position(coord2[0], coord2[1])
        if not self.board._is_in_bounds(
                worker1_Pos) or not self.board._is_in_bounds(worker2_Pos):
            return self.otherplayerwins()
        if self.board.is_cell_occupied(
                worker1_Pos) or self.board.is_cell_occupied(worker2_Pos):
            return self.otherplayerwins()

        self.board.worker_locations[worker1] = worker1_Pos
        self.board.worker_locations[worker2] = worker2_Pos
        self.turn = self.other_color(self.turn)
        return self.board
Exemple #17
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def evaluate_random(net):
    win_num = 0
    for j in range(100):
        pos = Position(empty_board,'A',0,-1)
        step = 0
        while True:
            pos_array = encode_position(pos)
            pos_array_new = np.expand_dims(pos_array,axis=0)
            dis = net.predict_distribution(pos_array_new)
            index = np.argmax(dis)
            while index<N*N and pos.board[index]!='.':
                dis[index] = 0.0
                index = np.argmax(dis)
            if index == N*N:
                index = pos.pick_move()[0]
            if pos.board[index]!='.':
                win_num+=0.5
                break
            
            pos = pos.move(index)
            if pos.reward()!=0:
                win_num+=1
                break
            try:
                index2 = pos.pick_move()[0]
            except Exception:
                win_num+=0.5
                break
            pos = pos.move(index2)
            if pos.reward()!=0:
                break
            step+=1
            if step>=N*N:
                win_num+=0.5
    pos.show()
    return win_num/100.0
Exemple #18
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 def _generate_start_position(self, start_position):
     error1 = "The %s value of your start position must be an integer.  Please enter the starting location in the following format: 4.5"
     error2 = "the %s (the %s value of the starting position) does not fit on the board"
     row_column = start_position.split(".")      
     assert len(row_column) is 2, "start position must contain exactly one '.' period"
     try:
         row = int(row_column[0])
     except ValueError:
         print error1 %("first")
         exit(1)
     try:
         column = int(row_column[1])
     except ValueError:
         print error1 %("second")
         exit(1)
         
     assert 0 < row <= self.board.rows, error2 %("row","first")             
     assert 0 < column <= self.board.columns, error2 %("column","second")       
     return Position(row, column, self.board, self.verbosity.verbose_int)
def main():
    img = get_image()
    squares = get_squares(img)

    walls, goals = set(), set()
    boxes, player = set(), None

    num_lines = len(squares)

    for y, line in enumerate(squares):
        for x, s in enumerate(line):
            char = detect(s)
            pos = Position(x, y)

            if char in WALL:
                walls.add(pos)
            if char in GOAL:
                goals.add(pos)
            if char in BOX:
                boxes.add(pos)
            if char in PLAYER:
                player = pos

    if len(boxes) - len(goals) == 1:
        goals.add(player)

    board = Board(num_lines, walls, goals)
    board.print_board(boxes, player)

    path = Astar_search(board, boxes, player)
    idx = 0
    for boxes, player in path[::-1]:
        idx += 1
        subprocess.call('clear')
        board.print_board(boxes, player)
        input()
Exemple #20
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#!/usr/bin/env python2
# -*- coding: utf-8 -*-
"""
Created on Sun Oct  7 16:56:36 2018

@author: ubuntu
"""

from board import make_board, Position, empty_board

p0 = Position(empty_board, 'A', 0, -1)
p0.show()
print '==========='
p1 = p0.move(0)
p1.show()
print '==========='
p2 = p1.move(1)
p2.show()
print '==========='
p3 = p2.move(2)
p3.show()
print '==========='
board = make_board(empty_board)
p4 = Position(board, 'A', 10, -1)
p4.show()
p5 = p4.flip_clock()
print '==========='
p5.show()
print '==========='
p6 = p4.flip_reverse_clock()
p6.show()
Exemple #21
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 def test_is_in_bounds(self):
     self.assertFalse(self.board._is_in_bounds(Position(0, 5)))
     self.assertFalse(self.board._is_in_bounds(Position(5, 3)))
     self.assertFalse(self.board._is_in_bounds(Position(0, -1)))
     self.assertTrue(self.board._is_in_bounds(Position(3, 2)))
Exemple #22
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 def would_win(self, action, player):
     row = self.board.row(action)
     pos = Position(row, action)
     return self.board.would_win(pos, player)
Exemple #23
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#!/usr/bin/env python2
# -*- coding: utf-8 -*-
"""
Created on Sun Oct  7 17:12:14 2018

@author: ubuntu
"""

from mcts import encode_position, TreeNode
from board import Position, make_board, empty_board
from net import GobangModel

p0 = Position(make_board(empty_board), 'a', 0, -1)
p0.show()
x = encode_position(p0)
print x[10:15, 0, 0]
print x[10:15, 0, 1]
print x[10:15, 0, 2]

p1 = p0.move(18)
y = encode_position(p1)
print y[10:15, 0, 0]
print y[10:15, 0, 1]
print y[10:15, 0, 2]

p2 = p1.move(37)
z = encode_position(p2)
print z[10:15, 0, 0]
print z[10:15, 0, 1]
print z[10:15, 0, 2]
Exemple #24
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 def is_satisfying(self):
     return self._is_satisfying(Position(self.rows, self.cols), self.tree)
Exemple #25
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def build_parallels_index(words):
    index = defaultdict(dict)

    for word_a, word_b in permutations(words, 2):
        arrangements = find_parallel_arrangements(word_a, word_b)
        index[word_a][word_b] = arrangements

    return index


parallel_index = build_parallels_index(words)
#report_parallel_index(parallel_index)

board = Board()
start = Position(0, 0)
board.place_word(start, 'tat')

n = start.down()
board.place_word(n, 'age')

def place_next():
    for x, col in board.cols():
        # TODO need to break into segments
        col_start = col[0].position
        contents = [cell.content for cell in col]
        key = tuple(contents)

        k = ''.join(str(c) for c in key)
        crossers = index[key]
        for crosser in crossers: