def test_wait_without_eight_when_in_wait_state(self): hand = engine.Hand() hand.add_card(models.Card(models.Suit.clubs, models.Rank.ace)) hand.add_card(models.Card(models.Suit.hearts, models.Rank.three)) top_card = models.Card(models.Suit.clubs, models.Rank.eight) self.assertTrue(engine.valid_play(None, hand, top_card, engine.GameState.WAIT))
def test_play_ace(self): hand = engine.Hand() hand.add_card(models.Card(models.Suit.hearts, models.Rank.ace)) hand.add_card(models.Card(models.Suit.diamonds, models.Rank.six)) top_card = models.Card(models.Suit.clubs, models.Rank.six) card = models.Card(models.Suit.hearts, models.Rank.ace) self.assertTrue(engine.valid_play(card, hand, top_card, engine.GameState.NORMAL))
def test_play_card_not_in_hand(self): hand = engine.Hand() hand.add_card(models.Card(models.Suit.clubs, models.Rank.ace)) hand.add_card(models.Card(models.Suit.diamonds, models.Rank.four)) top_card = models.Card(models.Suit.clubs, models.Rank.four) card = models.Card(models.Suit.spades, models.Rank.four) self.assertFalse(engine.valid_play(card, hand, top_card, engine.GameState.NORMAL))
def test_play_four_when_in_pick_with_four(self): hand = engine.Hand() hand.add_card(models.Card(models.Suit.clubs, models.Rank.ace)) hand.add_card(models.Card(models.Suit.diamonds, models.Rank.four)) top_card = models.Card(models.Suit.clubs, models.Rank.four) card = models.Card(models.Suit.diamonds, models.Rank.four) self.assertTrue(engine.valid_play(card, hand, top_card, engine.GameState.PICK))
def test_play_non_two_when_in_pick_with_two(self): hand = engine.Hand() hand.add_card(models.Card(models.Suit.clubs, models.Rank.ace)) hand.add_card(models.Card(models.Suit.clubs, models.Rank.four)) top_card = models.Card(models.Suit.clubs, models.Rank.two) card = models.Card(models.Suit.clubs, models.Rank.four) self.assertFalse(engine.valid_play(card, hand, top_card, engine.GameState.PICK))
def test_play_when_in_wait(self): hand = engine.Hand() hand.add_card(models.Card(models.Suit.clubs, models.Rank.ace)) hand.add_card(models.Card(models.Suit.clubs, models.Rank.four)) top_card = models.Card(models.Suit.clubs, models.Rank.eight) card = models.Card(models.Suit.clubs, models.Rank.four) self.assertFalse(engine.valid_play(card, hand, top_card, engine.GameState.WAIT))