def test_Bezier(): glyph = Bezier() assert glyph.x0 == "x0" assert glyph.y0 == "y0" assert glyph.x1 == "x1" assert glyph.y1 == "y1" assert glyph.cx0 == "cx0" assert glyph.cy0 == "cy0" assert glyph.cx1 == "cx1" assert glyph.cy1 == "cy1" yield check_line, glyph yield check_props, glyph, [ "x0", "y0", "x1", "y1", "cx0", "cy0", "cx1", "cy1" ], LINE
outer_radius=screen(20), fill_color="#7FC97F")), ("arc", Arc(x="x", y="y", radius=screen(20), start_angle=0.6, end_angle=4.1, line_color="#BEAED4", line_width=3)), ("bezier", Bezier(x0="x", y0="y", x1="xp02", y1="y", cx0="xp01", cy0="yp01", cx1="xm01", cy1="ym01", line_color="#D95F02", line_width=2)), ("line", Line(x="x", y="y", line_color="#F46D43")), ("multi_line", MultiLine(xs="xs", ys="ys", line_color="#8073AC", line_width=2)), ("oval", Oval(x="x", y="y", width=screen(15), height=screen(25), angle=-0.7, fill_color="#1D91C0")), ("patch", Patch(x="x", y="y", fill_color="#A6CEE3")),
def setUp(self): from bokeh.glyphs import Bezier self.test_bezier = Bezier()