Exemple #1
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def update_targets_around_noise(life, noise):
	_most_likely_target = {'target': None, 'last_seen_time': 0}
	
	if 'target' in noise and not life['id'] == noise['target']:
		_visiblity = bad_numbers.clip(sight.get_stealth_coverage(LIFE[noise['target']]), 0.0, 1.0)
		_visiblity = bad_numbers.clip(_visiblity+(bad_numbers.distance(life['pos'], LIFE[noise['target']]['pos']))/(sight.get_vision(life)/2), 0, 1.0)
		
		if _visiblity >= sight.get_visiblity_of_position(life, LIFE[noise['target']]['pos']):
			brain.meet_alife(life, LIFE[noise['target']])
			
			life['know'][noise['target']]['escaped'] = 1
			life['know'][noise['target']]['last_seen_at'] = noise['pos'][:]
			life['know'][noise['target']]['last_seen_time'] = 0
	
	for target in life['know'].values():
		if not target['escaped'] or not target['last_seen_at'] or target['dead']:
			continue
		
		if bad_numbers.distance(target['last_seen_at'], noise['pos']) > noise['volume']:
			continue
		
		if judgement.is_target_threat(life, target['life']['id']):
			if not _most_likely_target['target'] or target['last_seen_time'] < _most_likely_target['last_seen_time']:
				_most_likely_target['last_seen_time'] = target['last_seen_time']
				_most_likely_target['target'] = target
	
	if _most_likely_target['target']:
		_most_likely_target['target']['escaped'] = 1
		_most_likely_target['target']['last_seen_at'] = noise['pos'][:]
		_most_likely_target['target']['last_seen_time'] = 1
		
		logging.debug('%s heard a noise, attributing it to %s.' % (' '.join(life['name']), ' '.join(_most_likely_target['target']['life']['name'])))
Exemple #2
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def change_alignment(life, life_id, alignment):
	_knows = brain.knows_alife_by_id(life, life_id)
	
	if not _knows:
		brain.meet_alife(life, LIFE[life_id])
		_knows = brain.knows_alife_by_id(life, life_id)
	
	logging.debug('%s changed alignment of %s: %s' % (' '.join(life['name']), ' '.join(LIFE[life_id]['name']), alignment))
	_knows['alignment'] = alignment
Exemple #3
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def defend_camp(camp_id, life_id):
	_camp = camps.get_camp(camp_id)
	
	if not life_id in _camp['raid']['defenders']:
		_camp['raid']['defenders'].append(life_id)
		logging.debug('%s is now defending camp %s' % (' '.join(LIFE[life_id]['name']), _camp['name']))
	
	for raider in get_raiders(camp_id):
		if not brain.knows_alife_by_id(LIFE[life_id], raider):
			brain.meet_alife(LIFE[life_id], LIFE[raider])
Exemple #4
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def change_alignment(life, life_id, alignment):
    _knows = brain.knows_alife_by_id(life, life_id)

    if not _knows:
        brain.meet_alife(life, LIFE[life_id])
        _knows = brain.knows_alife_by_id(life, life_id)

    logging.debug(
        '%s changed alignment of %s: %s' %
        (' '.join(life['name']), ' '.join(LIFE[life_id]['name']), alignment))
    _knows['alignment'] = alignment
Exemple #5
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def defend_camp(camp_id, life_id):
    _camp = camps.get_camp(camp_id)

    if not life_id in _camp['raid']['defenders']:
        _camp['raid']['defenders'].append(life_id)
        logging.debug('%s is now defending camp %s' %
                      (' '.join(LIFE[life_id]['name']), _camp['name']))

    for raider in get_raiders(camp_id):
        if not brain.knows_alife_by_id(LIFE[life_id], raider):
            brain.meet_alife(LIFE[life_id], LIFE[raider])
Exemple #6
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def add_member(life, group_id, life_id):
    if is_member(life, group_id, life_id):
        raise Exception(
            '%s failed to add new member: %s is already a member of group: %s'
            % (' '.join(life['name']), ' '.join(
                LIFE[life_id]['name']), group_id))

    if not life['id'] == life_id:
        _target = brain.knows_alife_by_id(life, life_id)

        if _target:
            if _target['group'] == group_id:
                pass
            elif _target and _target['group']:
                lfe.memory(LIFE[life_id],
                           'left group for group',
                           left_group=_target['group'],
                           group=group_id)
                remove_member(life, _target['group'], life_id)

            _target['group'] = group_id
        else:
            _target = brain.meet_alife(life, LIFE[life_id])

        stats.establish_trust(life, life_id)
    elif life['id'] == life_id and life[
            'group'] and not life['group'] == group_id:
        remove_member(life, life['group'], life_id)

    _group = get_group(life, group_id)
    for member in _group['members']:
        brain.meet_alife(LIFE[member], LIFE[life_id])

    if _group['shelter']:
        LIFE[life_id]['shelter'] = _group['shelter']
        lfe.memory(LIFE[life_id],
                   'shelter founder',
                   shelter=_group['shelter'],
                   founder=_group['leader'])

    _group['members'].append(life_id)

    if _group['leader'] and 'player' in LIFE[_group['leader']]:
        _text = '%s has joined your group.' % ' '.join(LIFE[life_id]['name'])
        gfx.message(_text, style='good')

        if sight.can_see_target(LIFE[_group['leader']], life_id):
            logic.show_event(_text, life=LIFE[life_id], delay=1)

    logging.debug(
        '%s added %s to group \'%s\'' %
        (' '.join(life['name']), ' '.join(LIFE[life_id]['name']), group_id))
Exemple #7
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def add_raiders(camp_id, raiders):
	_camp = camps.get_camp(camp_id)
	
	for raider in [r for r in raiders if not r in _camp['raid']['raiders']]:
		_camp['raid']['raiders'].append(raider)
		logging.debug('%s added to raid of camp %s' % (' '.join(LIFE[raider]['name']), _camp['name']))
		
		for defender in get_defenders(camp_id):
			if not brain.knows_alife_by_id(LIFE[defender], raider):
				if defender == raider:
					logging.warning('FIXME: Raider is member of camp.')
					continue
				
				brain.meet_alife(LIFE[defender], LIFE[raider])
Exemple #8
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def add_raiders(camp_id, raiders):
    _camp = camps.get_camp(camp_id)

    for raider in [r for r in raiders if not r in _camp['raid']['raiders']]:
        _camp['raid']['raiders'].append(raider)
        logging.debug('%s added to raid of camp %s' %
                      (' '.join(LIFE[raider]['name']), _camp['name']))

        for defender in get_defenders(camp_id):
            if not brain.knows_alife_by_id(LIFE[defender], raider):
                if defender == raider:
                    logging.warning('FIXME: Raider is member of camp.')
                    continue

                brain.meet_alife(LIFE[defender], LIFE[raider])
Exemple #9
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def add_member(life, group_id, life_id):
	if not group_id in LIFE[life_id]['known_groups']:
		raise Exception('DOES NOT KNOW')
	
	if is_member(life, group_id, life_id):
		raise Exception('%s failed to add new member: %s is already a member of group: %s' % (' '.join(life['name']), ' '.join(LIFE[life_id]['name']), group_id))
	
	if not life['id'] == life_id:
		_target = brain.knows_alife_by_id(life, life_id)
		
		if _target:
			if _target['group'] == group_id:
				pass
			elif _target and _target['group']:
				lfe.memory(LIFE[life_id], 'left group for group', left_group=_target['group'], group=group_id)
				remove_member(life, _target['group'], life_id)
			
			_target['group'] = group_id
		else:
			brain.meet_alife(life, LIFE[life_id])
	elif life['id'] == life_id and life['group'] and not life['group'] == group_id:
		remove_member(life, life['group'], life_id)
	
	_group = get_group(life, group_id)
	for member in _group['members']:
		brain.meet_alife(LIFE[member], LIFE[life_id])
	
	if _group['shelter']:
		LIFE[life_id]['shelter'] = _group['shelter']
		lfe.memory(LIFE[life_id], 'shelter founder', shelter=_group['shelter'], founder=_group['leader'])
	
	_group['members'].append(life_id)
	
	if _group['leader'] and 'player' in LIFE[_group['leader']]:
		_text = '%s has joined your group.' % ' '.join(LIFE[life_id]['name'])
		gfx.message(_text, style='good')
		
		if sight.can_see_target(LIFE[_group['leader']], life_id):
			logic.show_event(_text, life=LIFE[life_id], delay=1)
	
	logging.debug('%s added %s to group \'%s\'' % (' '.join(life['name']), ' '.join(LIFE[life_id]['name']), group_id))
Exemple #10
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def look(life):
    if not 'CAN_SEE' in life['life_flags']:
        return False

    for target_id in life['know']:
        if life['know'][target_id]['last_seen_time']:
            life['know'][target_id]['last_seen_time'] += 1
            life['know'][target_id]['time_visible'] = 0
        else:
            life['know'][target_id]['time_visible'] += 1

    if 'player' in life:
        if life['path'] or not brain.get_flag(life, 'visible_chunks'):
            if SETTINGS['smp']:
                _visible_chunks = post_scan_surroundings(life)
            else:
                _visible_chunks = scan_surroundings(life,
                                                    judge=False,
                                                    get_chunks=True,
                                                    ignore_chunks=0)

            _chunks = [maps.get_chunk(c) for c in _visible_chunks]
            brain.flag(life, 'visible_chunks', value=_visible_chunks)
        elif 'player' in life:
            _visible_chunks = brain.get_flag(life, 'visible_chunks')
            _chunks = [maps.get_chunk(c) for c in _visible_chunks]
        else:
            #This is for optimizing. Be careful if you mess with this...
            _nearby_alife = {}

            for alife in LIFE.values():
                if alife['id'] == life['id']:
                    continue

                if bad_numbers.distance(
                        life['pos'],
                        alife['pos']) <= get_vision(life) and can_see_position(
                            life, alife['pos']):
                    _nearby_alife[alife['id']] = {
                        'pos': alife['pos'][:],
                        'stance': alife['stance']
                    }

            _last_nearby_alife = brain.get_flag(life, '_nearby_alife')

            if not _last_nearby_alife == _nearby_alife:
                brain.flag(life, '_nearby_alife', value=_nearby_alife)
            else:
                for target_id in life['seen']:
                    if life['know'][target_id]['last_seen_time']:
                        life['know'][target_id]['last_seen_time'] = 0

                return False

            _chunks = [
                maps.get_chunk(c)
                for c in brain.get_flag(life, 'visible_chunks')
            ]

    life['seen'] = []
    life['seen_items'] = []

    for item_uid in life['know_items']:
        life['know_items'][item_uid]['last_seen_time'] += 1

    for target_id in life['know']:
        life['know'][target_id]['last_seen_time'] += 1

        if life['know'][target_id]['last_seen_time'] >= 10 and not life[
                'know'][target_id]['escaped']:
            life['know'][target_id]['escaped'] = 1

    if not 'player' in life:
        quick_look(life)

        return False

    for chunk in _chunks:
        judgement.judge_chunk_visually(
            life, '%s,%s' % (chunk['pos'][0], chunk['pos'][1]))
        judgement.judge_chunk_life(
            life, '%s,%s' % (chunk['pos'][0], chunk['pos'][1]))

        for ai in [LIFE[i] for i in chunk['life']]:
            if ai['id'] == life['id']:
                continue

            if not is_in_fov(life, ai['pos']):
                if ai['id'] in life['know']:
                    life['know'][ai['id']]['time_visible'] = 0

                continue

            if not ai['id'] in life['know']:
                brain.meet_alife(life, ai)

            _visibility = get_visiblity_of_position(life, ai['pos'])
            _stealth_coverage = get_stealth_coverage(ai)

            if _visibility < 1 - _stealth_coverage:
                continue

            life['seen'].append(ai['id'])

            if life['think_rate'] == life['think_rate_max']:
                lfe.create_and_update_self_snapshot(LIFE[ai['id']])
                judgement.judge_life(life, ai['id'])

            if ai['dead']:
                if 'player' in life and not life['know'][
                        ai['id']]['dead'] and life['know'][
                            ai['id']]['last_seen_time'] > 25:
                    logic.show_event('You discover the body of %s.' %
                                     ' '.join(ai['name']),
                                     life=ai)

                if life['know'][ai['id']]['group']:
                    groups.remove_member(life, life['know'][ai['id']]['group'],
                                         ai['id'])
                    life['know'][ai['id']]['group'] = None
                    core.record_loss(1)

                life['know'][ai['id']]['dead'] = True
            elif ai['asleep']:
                life['know'][ai['id']]['asleep'] = True
            elif not ai['asleep']:
                life['know'][ai['id']]['asleep'] = False

            life['know'][ai['id']]['last_seen_time'] = 0
            life['know'][ai['id']]['last_seen_at'] = ai['pos'][:]
            life['know'][ai['id']]['escaped'] = False
            life['know'][ai['id']]['state'] = ai['state']
            life['know'][ai['id']]['state_tier'] = ai['state_tier']

            if brain.alife_has_flag(life, ai['id'], 'search_map'):
                brain.unflag_alife(life, ai['id'], 'search_map')

            _chunk_id = lfe.get_current_chunk_id(ai)
            judgement.judge_chunk(life, _chunk_id, seen=True)

        for item in [ITEMS[i] for i in chunk['items'] if i in ITEMS]:
            if not is_in_fov(life, item['pos']):
                continue

            if not item['uid'] in life['know_items']:
                brain.remember_item(life, item)

            if items.is_item_owned(item['uid']):
                #TODO: This doesn't work because we are specifically checking chunks
                if item['owner'] and lfe.item_is_equipped(
                        LIFE[item['owner']], item['uid']):
                    life['know_items'][item['uid']]['last_seen_at'] = LIFE[
                        item['owner']]['pos']
                    life['know_items'][
                        item['uid']]['last_owned_by'] = item['owner']
                    life['know_items'][item['uid']]['last_seen_time'] = 0

                continue

            life['seen_items'].append(item['uid'])
            life['know_items'][item['uid']]['last_seen_at'] = item['pos'][:]
            life['know_items'][item['uid']]['last_seen_time'] = 0
            life['know_items'][item['uid']]['last_owned_by'] = None
            life['know_items'][item['uid']]['score'] = judgement.judge_item(
                life, item['uid'])
            life['know_items'][item['uid']]['lost'] = False
Exemple #11
0
def quick_look(life):
    _life = []
    _items = []
    _current_chunk = lfe.get_current_chunk_id(life)
    _current_chunk_pos = chunks.get_chunk(_current_chunk)['pos']
    _x_chunk_min = bad_numbers.clip(
        _current_chunk_pos[0] -
        ((get_vision(life) / WORLD_INFO['chunk_size']) *
         WORLD_INFO['chunk_size']), 0, MAP_SIZE[0] - WORLD_INFO['chunk_size'])
    _y_chunk_min = bad_numbers.clip(
        _current_chunk_pos[1] -
        ((get_vision(life) / WORLD_INFO['chunk_size']) *
         WORLD_INFO['chunk_size']), 0, MAP_SIZE[1] - WORLD_INFO['chunk_size'])
    _x_chunk_max = bad_numbers.clip(
        _current_chunk_pos[0] +
        ((get_vision(life) / WORLD_INFO['chunk_size']) *
         WORLD_INFO['chunk_size']), 0, MAP_SIZE[0] - WORLD_INFO['chunk_size'])
    _y_chunk_max = bad_numbers.clip(
        _current_chunk_pos[1] +
        ((get_vision(life) / WORLD_INFO['chunk_size']) *
         WORLD_INFO['chunk_size']), 0, MAP_SIZE[1] - WORLD_INFO['chunk_size'])
    _has_ready_weapon = combat.has_ready_weapon(life)

    for y in range(_y_chunk_min, _y_chunk_max, WORLD_INFO['chunk_size']):
        for x in range(_x_chunk_min, _x_chunk_max, WORLD_INFO['chunk_size']):
            _chunk_key = '%s,%s' % (x, y)
            _chunk = chunks.get_chunk(_chunk_key)

            for life_id in _chunk['life']:
                ai = LIFE[life_id]

                if ai['dead']:
                    continue

                if life_id == life['id']:
                    continue

                if not can_see_position(life, LIFE[life_id]['pos']):
                    continue

                _visibility = get_visiblity_of_position(life, ai['pos'])
                _stealth_coverage = get_stealth_coverage(ai)

                if _visibility < 1 - _stealth_coverage:
                    continue

                if not ai['id'] in life['know']:
                    brain.meet_alife(life, ai)

                life['seen'].append(ai['id'])

                if life['think_rate'] == life['think_rate_max']:
                    lfe.create_and_update_self_snapshot(LIFE[ai['id']])
                    judgement.judge_life(life, ai['id'])

                if ai['dead']:
                    if life['know'][ai['id']]['group']:
                        groups.remove_member(life,
                                             life['know'][ai['id']]['group'],
                                             ai['id'])
                        life['know'][ai['id']]['group'] = None

                    life['know'][ai['id']]['dead'] = True
                elif ai['asleep']:
                    life['know'][ai['id']]['asleep'] = True
                elif not ai['asleep']:
                    life['know'][ai['id']]['asleep'] = False

                life['know'][ai['id']]['last_seen_time'] = 0
                life['know'][ai['id']]['last_seen_at'] = ai['pos'][:]
                life['know'][ai['id']]['escaped'] = False
                life['know'][ai['id']]['state'] = ai['state']
                life['know'][ai['id']]['state_tier'] = ai['state_tier']

                if brain.alife_has_flag(life, ai['id'], 'search_map'):
                    brain.unflag_alife(life, ai['id'], 'search_map')

                _chunk_id = lfe.get_current_chunk_id(ai)
                judgement.judge_chunk(life, _chunk_id, seen=True)

                _life.append(life_id)

            for item_uid in _chunk['items']:
                if not item_uid in ITEMS:
                    continue

                item = ITEMS[item_uid]

                if not item['uid'] in life['know_items']:
                    brain.remember_item(life, item)

                if items.is_item_owned(item['uid']):
                    continue

                #	#TODO: This doesn't work because we are specifically checking chunks
                #	if item['owner'] and lfe.item_is_equipped(LIFE[item['owner']], item['uid']):
                #		life['know_items'][item['uid']]['last_seen_at'] = LIFE[item['owner']]['pos']
                #		life['know_items'][item['uid']]['last_owned_by'] = item['owner']
                #		life['know_items'][item['uid']]['last_seen_time'] = 0
                #
                #	continue

                if not can_see_position(life, item['pos']):
                    continue

                if not item['uid'] in life['know_items']:
                    brain.remember_item(life, item)

                life['seen_items'].append(item['uid'])
                life['know_items'][
                    item['uid']]['last_seen_at'] = item['pos'][:]
                life['know_items'][item['uid']]['last_seen_time'] = 0
                life['know_items'][item['uid']]['last_owned_by'] = None
                life['know_items'][
                    item['uid']]['score'] = judgement.judge_item(
                        life, item['uid'])
                life['know_items'][item['uid']]['lost'] = False

                _items.append(item_uid)
Exemple #12
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def create_function_map():
	FUNCTION_MAP.update({'is_family': stats.is_family,
		'name': lambda life: ' '.join(life['name']),
		'is_same_species': stats.is_same_species,
		'can_trust': judgement.can_trust,
		'is_dangerous': judgement.is_target_dangerous,
		'can_bite': stats.can_bite,
		'can_scratch': stats.can_scratch,
		'weapon_equipped_and_ready': combat.weapon_equipped_and_ready,
		'prepare_for_ranged': combat.prepare_for_ranged,
		'explore_unknown_chunks': survival.explore_unknown_chunks,
		'is_nervous': stats.is_nervous,
		'is_aggravated': stats.is_aggravated,
		'is_scared': judgement.is_scared,
		'is_safe': judgement.is_safe,
		'is_healthy': None,
		'is_intimidated': stats.is_intimidated,
		'is_intimidating': lambda life, life_id: stats.is_intimidated_by(LIFE[life_id], life['id']),
		'is_confident': stats.is_confident,
		'is_situation_tense': lambda life: judgement.get_tension(life)>=10,
		'is_combat_ready': lambda life, life_id: not LIFE[life_id]['state'] in ['hiding', 'hidden'],
		'is_surrendering': lambda life, life_id: LIFE[life_id]['state'] == 'surrender',
		'is_being_surrendered_to': lambda life: len(judgement.get_combat_targets(life, ignore_escaped=True, filter_func=lambda life, life_id: LIFE[life_id]['state'] == 'surrender'))>0,
		'closest': None,
		'kill': lambda life: lfe.kill(life, 'their own dumb self'),
		'has_attacked_trusted': stats.has_attacked_trusted,
		'has_attacked_self': stats.has_attacked_self,
		'distance_to_pos': stats.distance_from_pos_to_pos,
		'current_chunk_has_flag': lambda life, flag: chunks.get_flag(life, lfe.get_current_chunk_id(life), flag)>0,
		'is_idle': lambda life: life['state'] == 'idle',
		'is_relaxed': lambda life: life['state_tier'] == TIER_RELAXED,
		'is_child_of': stats.is_child_of,
		'is_parent_of': stats.is_parent_of,
		'has_parent': stats.has_parent,
		'has_child': stats.has_child,
		'is_night': logic.is_night,
		'is_born_leader': stats.is_born_leader,
		'is_psychotic': stats.is_psychotic,
		'is_safe_in_shelter': stats.is_safe_in_shelter,
		'is_incapacitated': stats.is_incapacitated,
		'is_target': lambda life, life_id: life_id in judgement.get_targets(life) or life_id in judgement.get_combat_targets(life),
		'seen_target_recently': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['last_seen_time']<=150,
		'is_combat_target': lambda life, life_id: life_id in judgement.get_combat_targets(life),
		'is_traitor': lambda life, life_id: len(lfe.get_memory(life, matches={'text': 'traitor', 'target': life_id}))>0,
		'is_awake': judgement.is_target_awake,
		'is_dead': judgement.is_target_dead,
		'is_target_dead': judgement.is_target_dead,
		'is_raiding': lambda life: (life['group'] and groups.get_stage(life, life['group'])==STAGE_RAIDING)==True,
		'find_and_announce_shelter': groups.find_and_announce_shelter,
		'desires_shelter': stats.desires_shelter,
		'travel_to_position': movement.travel_to_position,
		'find_target': movement.find_target,
		'can_see_target': sight.can_see_target,
		'has_threats': lambda life: len(judgement.get_threats(life, ignore_escaped=1))>0,
		'has_visible_threat': lambda life: len(judgement.get_visible_threats(life))>0,
		'has_combat_targets': lambda life: len(judgement.get_combat_targets(life))>0,
		'has_lost_threat': lambda life: len(judgement.get_threats(life, escaped_only=True, ignore_escaped=2))>0,
		'has_ready_combat_targets': lambda life: len(judgement.get_ready_combat_targets(life, recent_only=True, limit_distance=sight.get_vision(life)+10))>0,
		'danger_close': stats.is_threat_too_close,
		'number_of_alife_in_chunk_matching': lambda life, chunk_key, matching, amount: len(chunks.get_alife_in_chunk_matching(chunk_key, matching))>amount,
		'number_of_alife_in_reference_matching': lambda life, reference_id, matching, amount: len(references.get_alife_in_reference_matching(reference_id, matching))>amount,
		'announce_to_group': groups.announce,
		'is_in_chunk': chunks.is_in_chunk,
		'is_in_shelter': lfe.is_in_shelter,
		'has_shelter': lambda life: len(judgement.get_known_shelters(life))>0,
		'has_completed_job': lambda life, job_id: job_id in life['completed_jobs'],
		'has_completed_task': lambda life, job_id: job_id in life['completed_jobs'],
		'retrieve_from_memory': brain.retrieve_from_memory,
		'pick_up_and_hold_item': lfe.pick_up_and_hold_item,
		'has_usable_weapon': lambda life: not combat.has_ready_weapon(life) == False,
		'has_potentially_usable_weapon': lambda life: combat.has_potentially_usable_weapon(life) == True,
		'target_is_combat_ready': judgement.target_is_combat_ready,
		'create_item_need': survival.add_needed_item,
		'group_needs_resources': lambda life, group_id: groups.needs_resources(group_id),
		'has_needs_to_meet': survival.has_needs_to_meet,
		'has_unmet_needs': survival.has_unmet_needs,
		'has_needs_to_satisfy': survival.has_needs_to_satisfy,
		'has_needs': lambda life: survival.has_needs_to_meet(life) or survival.has_unmet_needs(life) or survival.has_needs_to_satisfy(life),
		'has_number_of_items_matching': lambda life, matching, amount: len(lfe.get_all_inventory_items(life, matches=matching))>=amount,
		'flag_item_matching': lambda life, matching, flag: lfe.get_all_inventory_items(life, matches=[matching]) and brain.flag_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0], flag)>0,
		'drop_item_matching': lambda life, matching: lfe.get_all_inventory_items(life, matches=[matching]) and lfe.drop_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0]['uid'])>0,
		'has_target_to_follow': lambda life: judgement.get_target_to_follow(life)>0,
		'has_target_to_guard': lambda life: judgement.get_target_to_guard(life)>0,
		'get_recent_events': speech.get_recent_events,
		'get_target': lambda life, life_id: speech.get_target(life,
	                                                           lfe.has_dialog_with(life, life_id),
	                                                           dialog.get_flag(lfe.has_dialog_with(life, life_id),
	                                                                           'NEXT_GIST')),
		'get_needs': lambda life, life_id: speech.get_needs(life,
	                                                         lfe.has_dialog_with(life, life_id),
	                                                         dialog.get_flag(lfe.has_dialog_with(life, life_id),
	                                                                         'NEXT_GIST')),
		'get_location': lambda life: '%s, %s' % (life['pos'][0], life['pos'][1]),
		'join_group': lambda life, **kwargs: groups.join_group(life, kwargs['group_id']),
		'add_group_member': lambda life, life_id: groups.add_member(life, life['group'], life_id),
		'claim_to_be_group_leader': lambda life, life_id: groups.set_leader(life, life['group'], life['id']),
		'is_group_leader': lambda life: groups.is_leader_of_any_group(life)==True,
		'is_in_same_group': lambda life, life_id: (life['group'] and LIFE[life_id]['group'] == life['group'])>0,
		'is_target_group_leader': lambda life, life_id: (groups.is_leader_of_any_group(LIFE[life_id]))==True,
		'is_in_group': lambda life: life['group']>0,
		'is_target_hostile': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['alignment'] == 'hostile',
		'is_target_in_group': lambda life, life_id, **kwargs: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']==kwargs['group'],
		'is_target_in_any_group': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']>0,
		'is_target_group_friendly': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='trust',
		'is_target_group_hostile': groups.is_target_group_hostile,
		'is_target_group_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='neutral',
		'is_group_hostile': lambda life, **kwargs: groups.get_group_memory(life, kwargs['group_id'], 'alignment')=='hostile',
		'is_injured': lambda life: len(lfe.get_cut_limbs(life)) or len(lfe.get_bleeding_limbs(life)),
		'inform_of_group_members': speech.inform_of_group_members,
		'update_group_members': speech.update_group_members,
		'get_group_flag': groups.get_flag,
		'get_flag': brain.get_flag,
		'get_group': lambda life: life['group'],
		'discover_group': lambda life, **kwargs: groups.discover_group(life, kwargs['group_id']),
		'add_target_to_known_group': lambda life, life_id, **kwargs: groups.add_member(life, kwargs['group_id'], life_id),
		'knows_about_group': lambda life, **kwargs: groups.group_exists(life, kwargs['group_id']),
		'group_has_shelter': lambda life: groups.get_shelter(life, life['group'])>0,
		'declare_group_hostile': lambda life, **kwargs: stats.declare_group_hostile(life, kwargs['group_id']),
		'declare_group_trusted': lambda life, **kwargs: stats.declare_group_trusted(life, kwargs['group_id']),
		'declare_group_target': lambda life, life_id: stats.declare_group_target(life, life_id, 'hostile'),
		'get_group_shelter': lambda life: groups.get_shelter(life, life['group']),
		'set_group_shelter': lambda life, **kwargs: groups.set_shelter(life, kwargs['group_id'], kwargs['shelter']),
		'get_group_stage': lambda life: groups.get_stage(life, life['group']),
		'get_group_stage_message': speech.get_group_stage_message,
		'set_group_stage': lambda life, **kwargs: groups.set_stage(life, kwargs['group_id'], kwargs['stage']),
		'is_group_motivated_for_crime': lambda life: life['group'] and groups.get_motive(life, life['group']) == 'crime',
		'wants_to_leave_group_for_group': lambda life: stats.wants_to_abandon_group(life, life['group']),
		'knows_items_matching': lambda life, **kwargs: len(brain.get_multi_matching_remembered_items(life, kwargs['items'], no_owner=True))>0,
		'get_known_group': speech.get_known_group,
		'inform_of_group': speech.inform_of_group,
		'force_inform_of_group': speech.force_inform_of_group,
		'inform_of_items': lambda life, life_id, **kwargs: speech.inform_of_items(life, life_id, kwargs['items']),
		'update_location': lambda life, life_id: brain.update_known_life(life, life_id, 'last_seen_at', LIFE[life_id]['pos'][:]),
		'has_questions_for_target': lambda life, life_id: len(memory.get_questions_for_target(life, life_id))>0,
		'has_orders_for_target': lambda life, life_id: len(memory.get_orders_for_target(life, life_id))>0,
		'ask_target_question': memory.ask_target_question,
		'give_target_order_message': memory.give_target_order_message,
		'give_target_order': memory.give_target_order,
		'take_order': memory.take_order,
		'reject_order': memory.reject_order,
		'get_introduction_message': speech.get_introduction_message,
		'get_introduction_gist': speech.get_introduction_gist,
		'establish_trust': stats.establish_trust,
		'establish_feign_trust': stats.establish_feign_trust,
		'establish_aggressive': stats.establish_aggressive,
		'establish_hostile': stats.establish_hostile,
		'establish_scared': stats.establish_scared,
		'claim_hostile': lambda life, target, **kwargs: stats.establish_hostile(life, kwargs['target_id']),
		'describe_target': lambda life, life_id, **kwargs: speech.describe_target(life, kwargs['target']),
		'consume': lfe.consume,
		'explode': items.explode,
		'is_player': lambda life: 'player' in life,
		'is_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['alignment'] == 'neutral',
		'reset_think_timer': lfe.reset_think_rate,
		'mark_target_as_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready'),
		'mark_target_as_not_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready', value=False),
		'saw_target_recently': lambda life, **kwargs: brain.knows_alife_by_id(life, kwargs['target_id']) and -1<brain.knows_alife_by_id(life, kwargs['target_id'])['last_seen_time']<6000,
		'update_location_of_target_from_target': speech.update_location_of_target_from_target,
		'ping': lambda life: logging.debug('%s: Ping!' % ' '.join(life['name'])),
		'wander': lambda life: alife_discover.tick(life),
		'pick_up_item': lambda life: alife_needs.tick(life),
		'take_shelter': lambda life: alife_shelter.tick(life),
		'has_non_relaxed_goal': lambda life: life['state_tier']>TIER_RELAXED,
		'needs_to_manage_inventory': lambda life: alife_manage_items.conditions(life) == True,
		'manage_inventory': lambda life: alife_manage_items.tick(life),
		'cover_exposed': lambda life: len(combat.get_exposed_positions(life))>0,
		'ranged_ready': lambda life: lfe.execute_raw(life, 'combat', 'ranged_ready'),
		'ranged_attack': lambda life: alife_combat.ranged_attack(life),
		'melee_ready': lambda life: lfe.execute_raw(life, 'combat', 'melee_ready'),
		'melee_attack': lambda life: alife_combat.melee_attack(life),
		'take_cover': lambda life: alife_cover.tick(life),
		'hide': lambda life: alife_escape.tick(life),
		'stop': lfe.stop,
		'search_for_threat': lambda life: alife_search.tick(life),
		'has_low_recoil': lambda life: life['recoil']>=.25,
		'has_medium_recoil': lambda life: life['recoil']>=.5,
		'has_high_recoil': lambda life: life['recoil']>=.75,
		'has_focus_point': lambda life: len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))>0,
		'walk_to': lambda life: movement.travel_to_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))-1]['chunk_key']),
		'follow_target': alife_follow.tick,
		'guard_focus_point': lambda life: movement.guard_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[0]['chunk_key']),
		'disarm': lambda life, life_id: brain.flag_alife(life, life_id, 'disarm', value=WORLD_INFO['ticks']),
		'drop_weapon': lambda life: lfe.drop_item(life, lfe.get_held_items(life, matches={'type': 'gun'})[0]),
		'is_disarming': lambda life, life_id: brain.get_alife_flag(life, life_id, 'disarm')>0,
		'set_raid_location': lambda life, **kwargs: lfe.memory(life, 'focus_on_chunk', chunk_key=kwargs['chunk_key']),
		'move_to_chunk': lambda life, **kwargs:  movement.set_focus_point(life, kwargs['chunk_key']),
		'move_to_chunk_key': movement.set_focus_point,
		'recruiting': lambda life, life_id: speech.send(life, life_id, 'recruit'),
		'is_raiding': lambda life: life['group'] and groups.get_stage(life, life['group']) == STAGE_ATTACKING,
		'is_in_target_chunk': lambda life, target_id: lfe.get_current_chunk_id(life) == lfe.get_current_chunk_id(LIFE[target_id]),
		'get_chunk_key': lfe.get_current_chunk_id,
		'has_threat_in_combat_range': stats.has_threat_in_combat_range,
		'find_nearest_chunk_in_reference': references.find_nearest_chunk_key_in_reference_of_type,
		'has_item_type': lambda life, item_match: not lfe.get_inventory_item_matching(life, item_match) == None,
		'move_to_target': lambda life, target_id: movement.travel_to_position(life, LIFE[target_id]['pos']),
		'is_in_range_of_target': lambda life, target_id, distance: numbers.distance(life['pos'], LIFE[target_id]['pos'])<=int(distance),
		'track_target': lambda life, target_id: brain.meet_alife(life, LIFE[target_id]) and judgement.track_target(life, target_id),
		'untrack_target': judgement.untrack_target,
		'clear_tracking': lambda life: brain.flag(life, 'tracking_targets', []),
		'can_see_item': lambda life, item_uid: item_uid in life['seen_items'],
		'has_item': lambda life, item_uid: item_uid in life['inventory'],
		'pick_up_item': movement.pick_up_item,
		'create_mission': missions.create_mission_for_self,
		'give_mission': missions.create_mission_and_give,
		'do_mission': alife_work.tick,
		'has_mission': lambda life: len(life['missions'])>0,
		'drop_item': lfe.drop_item,
		'get_id': lambda life: life['id'],
		'always': lambda life: 1==1,
		'pass': lambda life, *a, **k: True,
		'never': lambda life: 1==2})
Exemple #13
0
def listen(life):
    for event in life['heard'][:]:
        if not event['from']['id'] in life['know']:
            pass

        if not brain.knows_alife(life, event['from']):
            brain.meet_alife(life, event['from'])

            logging.info(
                '%s learned about %s via listen.' %
                (' '.join(life['name']), ' '.join(event['from']['name'])))

        if event['gist'] == 'looks_hostile':
            #speech.communicate(life, 'surrender', matches=[{'id': event['from']['id']}])
            pass

        elif event['gist'] == 'camp_raid':
            print '*' * 10
            print 'RAID IN EFFECT!!!!!!!!!!'
            print '*' * 10
            _knows = brain.knows_alife(life, event['from'])
            _raid = raids.defend_camp(event['camp']['id'], life['id'])

            if _knows and not judgement.is_target_dangerous(
                    life, _knows['life']['id']):
                lfe.memory(life,
                           'heard about a camp raid',
                           camp=event['camp']['id'])
                _raid_score = judgement.judge_raid(life, event['raiders'],
                                                   event['camp']['id'])
                speech.announce(life, 'raid_score', raid_score=_raid_score)

        elif event['gist'] == 'raid_score':
            print life['name'], 'Got friendly raid score:', event['raid_score']

        elif event['gist'] == 'share_item_info':
            if event['item'] in ITEMS:
                if not brain.has_remembered_item(life, event['item']):
                    lfe.memory(life,
                               'heard about an item',
                               item=event['item'],
                               target=event['from']['id'])
                    brain.remember_item(life, ITEMS[event['item']])

        elif event['gist'] == 'camp_founder':
            lfe.memory(life,
                       'heard about camp',
                       camp=event['camp'],
                       target=event['founder'],
                       founder=event['founder'])

            print 'Thanks for the camp founder info!'

        elif event['gist'] == 'under_attack':
            _knows_attacker = True

            if life['id'] == event['attacker']:
                pass
            else:
                print life['name'], 'HEARD CALL FOR HELP FROM', event['from'][
                    'name']
                if not brain.knows_alife_by_id(life, event['attacker']):
                    brain.meet_alife(life, LIFE[event['attacker']])
                    _knows_attacker = False

                _target = brain.knows_alife_by_id(life, event['attacker'])
                _believes = judgement.believe_which_alife(
                    life, [event['from']['id'], event['attacker']])

                #SITUATION 1: We believe it
                if _believes == event['from']['id']:
                    lfe.memory(life,
                               'heard about attack',
                               attacker=event['attacker'],
                               target=event['from']['id'])
                    lfe.memory(life,
                               'target attacked victim',
                               target=event['attacker'],
                               victim=event['from']['id'])

                    if event['last_seen_at']:
                        _target['last_seen_at'] = event['last_seen_at'][:]
                    else:
                        _target['last_seen_at'] = event['from']['pos'][:]

                    judgement.judge_life(life, event['attacker'])
                else:
                    lfe.memory(life,
                               'reject under_attack: attacker is trusted',
                               attacker=event['attacker'],
                               target=event['from']['id'])

        elif event['gist'] == 'bit':
            #React to attack... this needs to be a function in stats.py
            if event['target'] == life['id']:
                pass
            else:
                _trust_sender = judgement.can_trust(life, event['from']['id'])

                if brain.knows_alife_by_id(life, event['target']):
                    _trust_target = judgement.can_trust(life,
                                                        event['target'],
                                                        low=5)
                else:
                    brain.meet_alife(life, LIFE[event['target']])
                    _trust_target = False

                if _trust_target and not _trust_sender and 1 == 4:
                    lfe.memory(life,
                               'trusted target attacked by',
                               victim=event['target'],
                               target=event['from']['id'])

        elif event['gist'] == 'consume_item':
            lfe.memory(life, 'consume_item', target=event['from']['id'])

        elif event['gist'] == 'call':
            if judgement.can_trust(life, event['from']['id']):
                speech.start_dialog(life,
                                    event['from']['id'],
                                    'call_accepted',
                                    remote=True)

        elif event['gist'] == 'order_attack':
            lfe.memory(life, 'ordered to attack', target=event['target'])

        elif event['gist'] == 'threw_an_item':
            print 'CHECK THIS HERE' * 100
            pass

        elif event['gist'] == '_group_leader_state_change':
            life['think_rate'] = 0

        elif event['gist'] == 'dialog':
            if not 'player' in life and not event['dialog_id'] in life[
                    'dialogs']:
                life['dialogs'].append(event['dialog_id'])

        else:
            logging.warning('Unhandled ALife context: %s' % event['gist'])

        life['heard'].remove(event)
Exemple #14
0
def listen(life):
	for event in life['heard'][:]:
		if not event['from']['id'] in life['know']:
			pass
		
		if not brain.knows_alife(life, event['from']):
			brain.meet_alife(life, event['from'])
			
			logging.info('%s learned about %s via listen.' % (' '.join(life['name']), ' '.join(event['from']['name'])))
		
		if event['gist'] == 'looks_hostile':
			#speech.communicate(life, 'surrender', matches=[{'id': event['from']['id']}])
			pass
		
		elif event['gist'] == 'camp_raid':
			print '*' * 10
			print 'RAID IN EFFECT!!!!!!!!!!'
			print '*' * 10
			_knows = brain.knows_alife(life, event['from'])
			_raid = raids.defend_camp(event['camp']['id'], life['id'])
			
			if _knows and not judgement.is_target_dangerous(life, _knows['life']['id']):
				lfe.memory(life, 'heard about a camp raid', camp=event['camp']['id'])
				_raid_score = judgement.judge_raid(life, event['raiders'], event['camp']['id'])
				speech.announce(life, 'raid_score', raid_score=_raid_score)
		
		elif event['gist'] == 'raid_score':
			print life['name'],'Got friendly raid score:', event['raid_score'] 

		elif event['gist'] == 'share_item_info':
			if event['item'] in ITEMS:
				if not brain.has_remembered_item(life, event['item']):
					lfe.memory(life, 'heard about an item',
						item=event['item'],
						target=event['from']['id'])
					brain.remember_item(life, ITEMS[event['item']])
		
		elif event['gist'] == 'camp_founder':
			lfe.memory(life, 'heard about camp',
				camp=event['camp'],
				target=event['founder'],
				founder=event['founder'])
			
			print 'Thanks for the camp founder info!'
		
		elif event['gist'] == 'under_attack':
			_knows_attacker = True
			
			if life['id'] == event['attacker']:
				pass
			else:
				print life['name'], 'HEARD CALL FOR HELP FROM', event['from']['name']
				if not brain.knows_alife_by_id(life, event['attacker']):
					brain.meet_alife(life, LIFE[event['attacker']])
					_knows_attacker = False
				
				_target = brain.knows_alife_by_id(life, event['attacker'])
				_believes = judgement.believe_which_alife(life, [event['from']['id'], event['attacker']])
	
				#SITUATION 1: We believe it
				if _believes == event['from']['id']:
					lfe.memory(life, 'heard about attack',
						attacker=event['attacker'],
						target=event['from']['id'])
					lfe.memory(life, 'target attacked victim',
						target=event['attacker'],
						victim=event['from']['id'])
					
					if event['last_seen_at']:
						_target['last_seen_at'] = event['last_seen_at'][:]
					else:
						_target['last_seen_at'] = event['from']['pos'][:]
					
					judgement.judge_life(life, event['attacker'])
				else:
					lfe.memory(life, 'reject under_attack: attacker is trusted',
						attacker=event['attacker'],
						target=event['from']['id'])
		
		elif event['gist'] == 'bit':
			#React to attack... this needs to be a function in stats.py
			if event['target'] == life['id']:
				pass
			else:
				_trust_sender = judgement.can_trust(life, event['from']['id'])
				
				if brain.knows_alife_by_id(life, event['target']):
					_trust_target = judgement.can_trust(life, event['target'], low=5)
				else:
					brain.meet_alife(life, LIFE[event['target']])
					_trust_target = False
				
				if _trust_target and not _trust_sender and 1==4:
					lfe.memory(life, 'trusted target attacked by',
					           victim=event['target'],
					           target=event['from']['id'])

		elif event['gist'] == 'consume_item':
			lfe.memory(life, 'consume_item', target=event['from']['id'])
		
		elif event['gist'] == 'call':
			if judgement.can_trust(life, event['from']['id']):
				speech.start_dialog(life, event['from']['id'], 'call_accepted', remote=True)
		
		elif event['gist'] == 'order_attack':
			lfe.memory(life, 'ordered to attack',
			           target=event['target'])
		
		elif event['gist'] == 'threw_an_item':
			print 'CHECK THIS HERE' * 100
			pass
		
		elif event['gist'] == '_group_leader_state_change':
			life['think_rate'] = 0
		
		elif event['gist'] == 'dialog':
			if not 'player' in life and not event['dialog_id'] in life['dialogs']:
				life['dialogs'].append(event['dialog_id'])
		
		else:
			logging.warning('Unhandled ALife context: %s' % event['gist'])
		
		life['heard'].remove(event)
Exemple #15
0
def look(life):
	if not 'CAN_SEE' in life['life_flags']:
		return False
	
	for target_id in life['know']:
		if life['know'][target_id]['last_seen_time']:
			life['know'][target_id]['last_seen_time'] += 1
			life['know'][target_id]['time_visible'] = 0
		else:
			life['know'][target_id]['time_visible'] += 1
	
	if 'player' in life:
		if life['path'] or not brain.get_flag(life, 'visible_chunks'):
			if SETTINGS['smp']:
				_visible_chunks = post_scan_surroundings(life)
			else:
				_visible_chunks = scan_surroundings(life, judge=False, get_chunks=True, ignore_chunks=0)
				
			_chunks = [maps.get_chunk(c) for c in _visible_chunks]
			brain.flag(life, 'visible_chunks', value=_visible_chunks)
		elif 'player' in life:
			_visible_chunks = brain.get_flag(life, 'visible_chunks')
			_chunks = [maps.get_chunk(c) for c in _visible_chunks]
		else:
			#This is for optimizing. Be careful if you mess with this...
			_nearby_alife = {}
			
			for alife in LIFE.values():
				if alife['id'] == life['id']:
					continue
				
				if bad_numbers.distance(life['pos'], alife['pos'])<=get_vision(life) and can_see_position(life, alife['pos']):
					_nearby_alife[alife['id']] = {'pos': alife['pos'][:], 'stance': alife['stance']}
			
			_last_nearby_alife = brain.get_flag(life, '_nearby_alife')
			
			if not _last_nearby_alife == _nearby_alife:
				brain.flag(life, '_nearby_alife', value=_nearby_alife)
			else:
				for target_id in life['seen']:
					if life['know'][target_id]['last_seen_time']:
						life['know'][target_id]['last_seen_time'] = 0
				
				return False
			
			_chunks = [maps.get_chunk(c) for c in brain.get_flag(life, 'visible_chunks')]
	
	life['seen'] = []
	life['seen_items'] = []
	
	for item_uid in life['know_items']:
		life['know_items'][item_uid]['last_seen_time'] += 1
	
	for target_id in life['know']:
		life['know'][target_id]['last_seen_time'] += 1
		
		if life['know'][target_id]['last_seen_time']>=10 and not life['know'][target_id]['escaped']:
			life['know'][target_id]['escaped'] = 1
	
	if not 'player' in life:
		quick_look(life)
		
		return False
	
	for chunk in _chunks:
		judgement.judge_chunk_visually(life, '%s,%s' % (chunk['pos'][0], chunk['pos'][1]))
		judgement.judge_chunk_life(life, '%s,%s' % (chunk['pos'][0], chunk['pos'][1]))
		
		for ai in [LIFE[i] for i in chunk['life']]:
			if ai['id'] == life['id']:
				continue
			
			if not is_in_fov(life, ai['pos']):
				if ai['id'] in life['know']:
					life['know'][ai['id']]['time_visible'] = 0
				
				continue
			
			if not ai['id'] in life['know']:
				brain.meet_alife(life, ai)
			
			_visibility = get_visiblity_of_position(life, ai['pos'])
			_stealth_coverage = get_stealth_coverage(ai)
			
			if _visibility < 1-_stealth_coverage:
				continue
			
			life['seen'].append(ai['id'])
			
			if life['think_rate'] == life['think_rate_max']:
				lfe.create_and_update_self_snapshot(LIFE[ai['id']])
				judgement.judge_life(life, ai['id'])
			
			if ai['dead']:
				if 'player' in life and not life['know'][ai['id']]['dead'] and life['know'][ai['id']]['last_seen_time']>25:
					logic.show_event('You discover the body of %s.' % ' '.join(ai['name']), life=ai)
				
				if life['know'][ai['id']]['group']:
					groups.remove_member(life, life['know'][ai['id']]['group'], ai['id'])
					life['know'][ai['id']]['group'] = None
					core.record_loss(1)
				
				life['know'][ai['id']]['dead'] = True
			elif ai['asleep']:
				life['know'][ai['id']]['asleep'] = True
			elif not ai['asleep']:
				life['know'][ai['id']]['asleep'] = False
			
			life['know'][ai['id']]['last_seen_time'] = 0
			life['know'][ai['id']]['last_seen_at'] = ai['pos'][:]
			life['know'][ai['id']]['escaped'] = False
			life['know'][ai['id']]['state'] = ai['state']
			life['know'][ai['id']]['state_tier'] = ai['state_tier']
			
			if brain.alife_has_flag(life, ai['id'], 'search_map'):
				brain.unflag_alife(life, ai['id'], 'search_map')
			
			_chunk_id = lfe.get_current_chunk_id(ai)
			judgement.judge_chunk(life, _chunk_id, seen=True)
	
		for item in [ITEMS[i] for i in chunk['items'] if i in ITEMS]:
			if not is_in_fov(life, item['pos']):
				continue
			
			if not item['uid'] in life['know_items']:
				brain.remember_item(life, item)

			if items.is_item_owned(item['uid']):
				#TODO: This doesn't work because we are specifically checking chunks
				if item['owner'] and lfe.item_is_equipped(LIFE[item['owner']], item['uid']):
					life['know_items'][item['uid']]['last_seen_at'] = LIFE[item['owner']]['pos']
					life['know_items'][item['uid']]['last_owned_by'] = item['owner']
					life['know_items'][item['uid']]['last_seen_time'] = 0
				
				continue
			
			life['seen_items'].append(item['uid'])
			life['know_items'][item['uid']]['last_seen_at'] = item['pos'][:]
			life['know_items'][item['uid']]['last_seen_time'] = 0
			life['know_items'][item['uid']]['last_owned_by'] = None
			life['know_items'][item['uid']]['score'] = judgement.judge_item(life, item['uid'])
			life['know_items'][item['uid']]['lost'] = False
Exemple #16
0
def quick_look(life):
	_life = []
	_items = []
	_current_chunk = lfe.get_current_chunk_id(life)
	_current_chunk_pos = chunks.get_chunk(_current_chunk)['pos']
	_x_chunk_min = bad_numbers.clip(_current_chunk_pos[0]-((get_vision(life)/WORLD_INFO['chunk_size'])*WORLD_INFO['chunk_size']), 0, MAP_SIZE[0]-WORLD_INFO['chunk_size'])
	_y_chunk_min = bad_numbers.clip(_current_chunk_pos[1]-((get_vision(life)/WORLD_INFO['chunk_size'])*WORLD_INFO['chunk_size']), 0, MAP_SIZE[1]-WORLD_INFO['chunk_size'])
	_x_chunk_max = bad_numbers.clip(_current_chunk_pos[0]+((get_vision(life)/WORLD_INFO['chunk_size'])*WORLD_INFO['chunk_size']), 0, MAP_SIZE[0]-WORLD_INFO['chunk_size'])
	_y_chunk_max = bad_numbers.clip(_current_chunk_pos[1]+((get_vision(life)/WORLD_INFO['chunk_size'])*WORLD_INFO['chunk_size']), 0, MAP_SIZE[1]-WORLD_INFO['chunk_size'])
	_has_ready_weapon = combat.has_ready_weapon(life)
	
	for y in range(_y_chunk_min, _y_chunk_max, WORLD_INFO['chunk_size']):
		for x in range(_x_chunk_min, _x_chunk_max, WORLD_INFO['chunk_size']):
			_chunk_key = '%s,%s' % (x, y)
			_chunk = chunks.get_chunk(_chunk_key)
			
			for life_id in _chunk['life']:
				ai = LIFE[life_id]
				
				if ai['dead']:
					continue
				
				if life_id == life['id']:
					continue
				
				if not can_see_position(life, LIFE[life_id]['pos']):
					continue
				
				_visibility = get_visiblity_of_position(life, ai['pos'])
				_stealth_coverage = get_stealth_coverage(ai)
				
				if _visibility < 1-_stealth_coverage:
					continue
				
				if not ai['id'] in life['know']:
					brain.meet_alife(life, ai)
				
				life['seen'].append(ai['id'])
				
				if life['think_rate'] == life['think_rate_max']:
					lfe.create_and_update_self_snapshot(LIFE[ai['id']])
					judgement.judge_life(life, ai['id'])
				
				if ai['dead']:
					if life['know'][ai['id']]['group']:
						groups.remove_member(life, life['know'][ai['id']]['group'], ai['id'])
						life['know'][ai['id']]['group'] = None
					
					life['know'][ai['id']]['dead'] = True
				elif ai['asleep']:
					life['know'][ai['id']]['asleep'] = True
				elif not ai['asleep']:
					life['know'][ai['id']]['asleep'] = False
				
				life['know'][ai['id']]['last_seen_time'] = 0
				life['know'][ai['id']]['last_seen_at'] = ai['pos'][:]
				life['know'][ai['id']]['escaped'] = False
				life['know'][ai['id']]['state'] = ai['state']
				life['know'][ai['id']]['state_tier'] = ai['state_tier']
				
				if brain.alife_has_flag(life, ai['id'], 'search_map'):
					brain.unflag_alife(life, ai['id'], 'search_map')
				
				_chunk_id = lfe.get_current_chunk_id(ai)
				judgement.judge_chunk(life, _chunk_id, seen=True)
				
				_life.append(life_id)
			
			for item_uid in _chunk['items']:
				if not item_uid in ITEMS:
					continue
				
				item = ITEMS[item_uid]
				
				if not item['uid'] in life['know_items']:
					brain.remember_item(life, item)
	
				if items.is_item_owned(item['uid']):
					continue
				
				#	#TODO: This doesn't work because we are specifically checking chunks
				#	if item['owner'] and lfe.item_is_equipped(LIFE[item['owner']], item['uid']):
				#		life['know_items'][item['uid']]['last_seen_at'] = LIFE[item['owner']]['pos']
				#		life['know_items'][item['uid']]['last_owned_by'] = item['owner']
				#		life['know_items'][item['uid']]['last_seen_time'] = 0
				#	
				#	continue
				
				if not can_see_position(life, item['pos']):
					continue
				
				if not item['uid'] in life['know_items']:
					brain.remember_item(life, item)
				
				life['seen_items'].append(item['uid'])
				life['know_items'][item['uid']]['last_seen_at'] = item['pos'][:]
				life['know_items'][item['uid']]['last_seen_time'] = 0
				life['know_items'][item['uid']]['last_owned_by'] = None
				life['know_items'][item['uid']]['score'] = judgement.judge_item(life, item['uid'])
				life['know_items'][item['uid']]['lost'] = False
				
				_items.append(item_uid)