Exemple #1
0
def register_human(entity, player=False):
    _register(entity, player=player)
    _ai = entity["ai"]

    # Healing
    _ai["brain"].add_planner(brains.heal())

    # Combat
    _ai["brain"].add_planner(brains.combat())

    # Regrouping
    # NOTE: Not sure what I want this functionality to do
    # Maybe once squads have evolved a bit more I will approach
    # it again.
    # _ai['brain'].add_planner(brains.squad_leader_regroup())

    # Panic
    # _ai['brain'].add_planner(brains.panic())

    # Food
    # _ai['brain'].add_planner(brains.food())

    # Search
    # _ai['brain'].add_planner(brains.search_for_weapon())
    # _ai['brain'].add_planner(brains.search_for_ammo())
    # _ai['brain'].add_planner(brains.search_for_container())
    _ai["brain"].add_planner(brains.search_for_target())

    # Reload
    _ai["brain"].add_planner(brains.reload())

    entities.register_event(entity, "logic", _human_logic)
    entities.register_event(entity, "logic_offline", _human_logic_offline)
Exemple #2
0
def register_human(entity, player=False):
    _register(entity, player=player)
    _ai = entity['ai']

    #Healing
    _ai['brain'].add_planner(brains.heal())

    #Combat
    _ai['brain'].add_planner(brains.combat())

    #Regrouping
    #NOTE: Not sure what I want this functionality to do
    #Maybe once squads have evolved a bit more I will approach
    #it again.
    #_ai['brain'].add_planner(brains.squad_leader_regroup())

    #Panic
    #_ai['brain'].add_planner(brains.panic())

    #Food
    #_ai['brain'].add_planner(brains.food())

    #Search
    #_ai['brain'].add_planner(brains.search_for_weapon())
    #_ai['brain'].add_planner(brains.search_for_ammo())
    #_ai['brain'].add_planner(brains.search_for_container())
    _ai['brain'].add_planner(brains.search_for_target())

    #Reload
    _ai['brain'].add_planner(brains.reload())

    entities.register_event(entity, 'logic', _human_logic)
    entities.register_event(entity, 'logic_offline', _human_logic_offline)
Exemple #3
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def register_robot(entity, player=False):
    _register(entity, player=player)
    _ai = entity["ai"]

    # Combat
    _ai["brain"].add_planner(brains.robot_combat())

    # Reload
    _ai["brain"].add_planner(brains.reload())

    entities.register_event(entity, "logic", _human_logic)
    entities.register_event(entity, "logic_offline", _human_logic_offline)
Exemple #4
0
def register_robot(entity, player=False):
    _register(entity, player=player)
    _ai = entity['ai']

    #Combat
    _ai['brain'].add_planner(brains.robot_combat())

    #Reload
    _ai['brain'].add_planner(brains.reload())

    entities.register_event(entity, 'logic', _human_logic)
    entities.register_event(entity, 'logic_offline', _human_logic_offline)