Exemple #1
0
class TestCraftingWood(unittest.TestCase):
    """
    Test basic crafting functionality.

    These tests require a "wood" recipe, which turns logs into wood. This
    recipe was chosen because it is the simplest and most essential recipe
    from which all crafting is derived.
    """
    def setUp(self):
        self.i = Crafting()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["log"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["wood"].slot, 0, 4))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["log"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        # Only checking count of crafted table; the previous test assured that
        # the recipe was selected.
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["wood"].slot, 0, 4))

    def test_check_crafting_offset(self):
        self.i.crafting[1] = Slot(bravo.blocks.blocks["log"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
Exemple #2
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class TestCraftingTorches(unittest.TestCase):
    """
    Test basic crafting functionality.

    Assumes that the basic torch recipe is present and enabled. This recipe
    was chosen because somebody was having problems crafting torches.
    """

    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "torches" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Crafting()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.items["coal"].slot, 0, 1)
        self.i.crafting[2] = Slot(bravo.blocks.items["stick"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.recipe_offset, 0)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["torch"].slot, 0, 4))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.items["coal"].slot, 0, 2)
        self.i.crafting[2] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        # Only checking count of crafted table; the previous test assured that
        # the recipe was selected.
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["torch"].slot, 0, 4))

    def test_check_crafting_offset(self):
        self.i.crafting[1] = Slot(bravo.blocks.items["coal"].slot, 0, 1)
        self.i.crafting[3] = Slot(bravo.blocks.items["stick"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.recipe_offset, 1)
Exemple #3
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class TestCraftingTorches(unittest.TestCase):
    """
    Test basic crafting functionality.

    Assumes that the basic torch recipe is present and enabled. This recipe
    was chosen because somebody was having problems crafting torches.
    """

    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "torches" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Crafting()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.items["coal"].slot, 0, 1)
        self.i.crafting[2] = Slot(bravo.blocks.items["stick"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["torch"].slot, 0, 4))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.items["coal"].slot, 0, 2)
        self.i.crafting[2] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        # Only checking count of crafted table; the previous test assured that
        # the recipe was selected.
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["torch"].slot, 0, 4))

    def test_check_crafting_offset(self):
        self.i.crafting[1] = Slot(bravo.blocks.items["coal"].slot, 0, 1)
        self.i.crafting[3] = Slot(bravo.blocks.items["stick"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
Exemple #4
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class TestCraftingSticks(unittest.TestCase):
    """
    Test basic crafting functionality.

    Assumes that the basic wood->stick recipe is present and enabled. This
    recipe was chosen because it is the simplest recipe with more than one
    ingredient.
    """

    def setUp(self):
        self.i = Crafting()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["wood"].slot, 0, 1)
        self.i.crafting[2] = Slot(bravo.blocks.blocks["wood"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.recipe_offset, 0)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.items["stick"].slot, 0, 4))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["wood"].slot, 0, 2)
        self.i.crafting[2] = Slot(bravo.blocks.blocks["wood"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        # Only checking count of crafted table; the previous test assured that
        # the recipe was selected.
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.items["stick"].slot, 0, 4))

    def test_check_crafting_offset(self):
        self.i.crafting[1] = Slot(bravo.blocks.blocks["wood"].slot, 0, 1)
        self.i.crafting[3] = Slot(bravo.blocks.blocks["wood"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.recipe_offset, 1)
Exemple #5
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class TestCraftingSticks(unittest.TestCase):
    """
    Test basic crafting functionality.

    Assumes that the basic wood->stick recipe is present and enabled. This
    recipe was chosen because it is the simplest recipe with more than one
    ingredient.
    """

    def setUp(self):
        self.i = Crafting()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["wood"].slot, 0, 1)
        self.i.crafting[2] = Slot(bravo.blocks.blocks["wood"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.items["stick"].slot, 0, 4))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["wood"].slot, 0, 2)
        self.i.crafting[2] = Slot(bravo.blocks.blocks["wood"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        # Only checking count of crafted table; the previous test assured that
        # the recipe was selected.
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.items["stick"].slot, 0, 4))

    def test_check_crafting_offset(self):
        self.i.crafting[1] = Slot(bravo.blocks.blocks["wood"].slot, 0, 1)
        self.i.crafting[3] = Slot(bravo.blocks.blocks["wood"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
Exemple #6
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class TestCraftingWood(unittest.TestCase):
    """
    Test basic crafting functionality.

    These tests require a "wood" recipe, which turns logs into wood. This
    recipe was chosen because it is the simplest and most essential recipe
    from which all crafting is derived.
    """
    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "wood" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Crafting()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["log"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["wood"].slot, 0, 4))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["log"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        # Only checking count of crafted table; the previous test assured that
        # the recipe was selected.
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["wood"].slot, 0, 4))

    def test_check_crafting_offset(self):
        self.i.crafting[1] = Slot(bravo.blocks.blocks["log"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
Exemple #7
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 def setUp(self):
     self.i = Crafting()
Exemple #8
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    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "wood" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Crafting()
Exemple #9
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 def __init__(self, inventory):
     Window.__init__(self, 0, inventory, Crafting())
Exemple #10
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 def setUp(self):
     self.i = Crafting()
Exemple #11
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    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "wood" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Crafting()