def pre_build_hook(self, player, builddata): item, metadata, x, y, z, face = builddata if item.slot != items["paintings"].slot: return True, builddata, False if face in ["+y", "-y"]: # No paintings on the floor. return False, builddata, False # Make sure we can remove it from the inventory. if not player.inventory.consume((item.slot, 0), player.equipped): return False, builddata, False entity = factory.create_entity(x, y, z, "Painting", direction=face_to_direction[face], motive=random.choice(painting_names)) factory.broadcast(entity.save_to_packet()) # Force the chunk (with its entities) to be saved to disk. factory.world.mark_dirty((x, y, z)) return False, builddata, False
def chat_command(self, username, parameters): make = True position = factory.protocols[username].location if len(parameters) == 1: mob = parameters[0] number = 1 elif len(parameters) == 2: mob = parameters[0] number = int(parameters[1]) else: make = False return ("Couldn't understand you!",) if make: # try: for i in range(0,number): print mob, number entity = factory.create_entity(position.x,position.y,position.z,mob) factory.broadcast(entity.save_to_packet()) factory.world.mob_manager.start_mob(entity) return ("Made mob!",)
def chat_command(self, username, parameters): make = True position = factory.protocols[username].location if len(parameters) == 1: mob = parameters[0] number = 1 elif len(parameters) == 2: mob = parameters[0] number = int(parameters[1]) else: make = False return ("Couldn't understand you!", ) if make: # try: for i in range(0, number): print mob, number entity = factory.create_entity(position.x, position.y, position.z, mob) factory.broadcast(entity.save_to_packet()) factory.world.mob_manager.start_mob(entity) return ("Made mob!", )