def __init__(self, max_num_players):
        global _client

        # initialize our client/player mapping.
        for i in range(0, max_num_players):
            _player_list.append(None)

        self.brokername = read_broker()

        _client.on_message = on_message
        _client.will_set("game_state", "exit")

        try:
            _client.connect(self.brokername)
        except:
            print("Unable to connect to MQTT broker: " + self.brokername)
            exit(0)

        _client.loop_start()

        # don't want this to be "register/#" because then we'd see the registration
        # responses, and our callback won't handle those.
        _client.subscribe("register/request")
        _client.subscribe("register/release")
        _client.subscribe("shutdown")
Exemple #2
0
from broker import read_broker

_shutdown = False


def on_message(client, userdata, message):
    global _shutdown

    if (message.topic == "ir_cam/shutdown"):
        print("Shutdown Received")
        _shutdown = True


sensor = IrCam()

broker_address = read_broker()
client = mqtt.Client("IR_Camera")
client.on_message = on_message
try:
    client.connect(broker_address)
except:
    print("Unable to connect to MQTT broker")
    exit(0)

client.loop_start()
client.subscribe("ir_cam/shutdown")

print("Camera running.  Hit ctl-c to exit")
while (_shutdown == False):
    pixels = sensor.get_pixels()