class Painter(): def __init__(self): self.screen = pygame.display.set_mode((680, 480), 0, 32) self.time_passed = pygame.time.Clock() self.brush = Brush(self.screen) def run(self): self.screen.fill((255, 255, 255)) a = BrushColor() a.brushBox(self.screen, [56, 88, 96], 1, 1) while True: self.time_passed.tick(30) for event in pygame.event.get(): if event.type == QUIT: exit() elif event.type == KEYDOWN: pass elif event.type == MOUSEMOTION: self.brush.draw(event.pos) elif event.type == MOUSEBUTTONDOWN: self.brush.start_draw(event.pos) elif event.type == MOUSEBUTTONUP: self.brush.end_draw() pygame.display.update()
class Painter: def __init__(self): self.screen = pygame.display.set_mode((800, 600)) pygame.display.set_caption("Painter") self.clock = pygame.time.Clock() self.brush = Brush(self.screen) self.menu = Menu(self.screen) self.menu.set_brush(self.brush) # 设置笔刷 def run(self): self.screen.fill((255, 255, 255)) while True: self.clock.tick(30) for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN: if event.key == K_ESCAPE: self.screen.fill((255, 255, 255)) # 用填充清屏 elif event.type == MOUSEBUTTONDOWN: if event.pos[0] <= 74 and self.menu.click_button(event.pos): # 若没有点击菜单,则画画 pass else: self.brush.start_draw(event.pos) # drawing->true elif event.type == MOUSEMOTION: self.brush.draw(event.pos) elif event.type == MOUSEBUTTONUP: self.brush.end_draw() # drawing->false self.menu.draw() pygame.display.update()