def __init__(self, filenames, state_dirs, version, fullscreen=False): """Construct, but do not run. :param list filenames: The list of files to load (unicode required) :param StateDirs state_dirs: static special paths. :param unicode version: Version string for the about dialog. :param bool fullscreen: Go fullscreen after starting. Only the first filename listed will be loaded. If no files are listed, the autosave recovery dialog may be shown when the application starts up. """ assert Application._INSTANCE is None super(Application, self).__init__() Application._INSTANCE = self self.state_dirs = state_dirs #: Static special paths: see StateDirs self.version = version #: version string for the app. # Create the user's config directory and any needed R/W data # storage areas. for basedir in [state_dirs.user_config, state_dirs.user_data]: if not os.path.isdir(basedir): os.makedirs(basedir) logger.info('Created basedir %r', basedir) for datasubdir in [u'backgrounds', u'brushes', u'scratchpads']: datadir = os.path.join(state_dirs.user_data, datasubdir) if not os.path.isdir(datadir): os.mkdir(datadir) logger.info('Created data subdir %r', datadir) _init_icons(state_dirs.app_icons) # Core actions and menu structure resources_xml = join(self.datapath, "gui", "resources.xml") self.builder = Gtk.Builder() self.builder.set_translation_domain("mypaint") self.builder.add_from_file(resources_xml) self.ui_manager = self.builder.get_object("app_ui_manager") signal_callback_objs = [self] Gdk.set_program_class('MyPaint') self.pixmaps = PixbufDirectory(join(state_dirs.app_data, u'pixmaps')) self.cursor_color_picker = Gdk.Cursor.new_from_pixbuf( Gdk.Display.get_default(), self.pixmaps.cursor_color_picker, 3, 15, ) self.cursors = gui.cursor.CustomCursorMaker(self) # unmanaged main brush; always the same instance (we can attach settings_observers) # this brush is where temporary changes (color, size...) happen self.brush = brush.BrushInfo() self.brush.load_defaults() # Global pressure mapping function, ignored unless set self.pressure_mapping = None self.preferences = {} self.load_settings() # Keyboard manager self.kbm = keyboard.KeyboardManager(self) # File I/O self.filehandler = filehandling.FileHandler(self) # Picking grabs self.context_grab = gui.picker.ContextPickingGrabPresenter() self.context_grab.app = self self.color_grab = gui.picker.ColorPickingGrabPresenter() self.color_grab.app = self # Load the main interface mypaint_main_xml = join(self.datapath, "gui", "mypaint.glade") self.builder.add_from_file(mypaint_main_xml) # Main drawing window self.drawWindow = self.builder.get_object("drawwindow") signal_callback_objs.append(self.drawWindow) # Workspace widget. Manages layout of toolwindows, and autohide in # fullscreen. workspace = self.builder.get_object("app_workspace") workspace.build_from_layout(self.preferences["workspace.layout"]) workspace.floating_window_created += self._floating_window_created_cb fs_autohide_action = self.builder.get_object("FullscreenAutohide") fs_autohide_action.set_active(workspace.autohide_enabled) self.workspace = workspace # Working document: viewer widget app_canvas = self.builder.get_object("app_canvas") # Working document: model and controller model = lib.document.Document(self.brush) self.doc = document.Document(self, app_canvas, model) app_canvas.set_model(model) signal_callback_objs.append(self.doc) signal_callback_objs.append(self.doc.modes) self.scratchpad_filename = "" scratchpad_model = lib.document.Document(self.brush, painting_only=True) scratchpad_tdw = tileddrawwidget.TiledDrawWidget() scratchpad_tdw.set_model(scratchpad_model) self.scratchpad_doc = document.Document(self, scratchpad_tdw, scratchpad_model) self.brushmanager = brushmanager.BrushManager( join(self.state_dirs.app_data, 'brushes'), join(self.state_dirs.user_data, 'brushes'), self, ) signal_callback_objs.append(self.filehandler) self.brushmodifier = brushmodifier.BrushModifier(self) signal_callback_objs.append(self.brushmodifier) self.line_mode_settings = linemode.LineModeSettings(self) # Button press mapping self.button_mapping = ButtonMapping() # Monitors pluggings and uses of input device, configures them, # and switches between device-specific brushes. self.device_monitor = gui.device.Monitor(self) if not self.preferences.get("scratchpad.last_opened_scratchpad", None): self.preferences[ "scratchpad.last_opened_scratchpad"] = self.filehandler.get_scratchpad_autosave( ) self.scratchpad_filename = self.preferences[ "scratchpad.last_opened_scratchpad"] self.brush_color_manager = BrushColorManager(self) self.brush_color_manager.set_picker_cursor(self.cursor_color_picker) self.brush_color_manager.set_data_path(self.datapath) #: Mapping of setting cname to a GtkAdjustment which controls the base #: value of that setting for the app's current brush. self.brush_adjustment = {} self.init_brush_adjustments() # Connect signals defined in resources.xml callback_finder = CallbackFinder(signal_callback_objs) self.builder.connect_signals(callback_finder) self.kbm.start_listening() self.filehandler.doc = self.doc self.filehandler.filename = None Gtk.AccelMap.load(join(self.user_confpath, 'accelmap.conf')) # Load the default background image self.doc.reset_background() # Non-dockable subwindows # Loading is deferred as late as possible self._subwindow_classes = { # action-name: action-class "BackgroundWindow": backgroundwindow.BackgroundWindow, "BrushEditorWindow": brusheditor.BrushEditorWindow, "PreferencesWindow": preferenceswindow.PreferencesWindow, "InputTestWindow": inputtestwindow.InputTestWindow, "BrushIconEditorWindow": brushiconeditor.BrushIconEditorWindow, } self._subwindows = {} # Statusbar init statusbar = self.builder.get_object("app_statusbar") self.statusbar = statusbar context_id = statusbar.get_context_id("transient-message") self._transient_msg_context_id = context_id self._transient_msg_remove_timeout_id = None # Profiling & debug stuff self.profiler = gui.profiling.Profiler() # Show main UI. self.drawWindow.show_all() GObject.idle_add(self._at_application_start, filenames, fullscreen)
def __init__(self, filenames, app_datapath, app_extradatapath, user_datapath, user_confpath, version, fullscreen=False): """Construct, but do not run. :params filenames: The list of files to load. Note: only the first is used. :param app_datapath: App-specific read-only data area. Path used for UI definition XML, and the default sets of backgrounds, palettes, and brush defintions. Often $PREFIX/share/. :param app_extradatapath: Extra search path for themeable UI icons. This will be used in addition to $XDG_DATA_DIRS for the purposes of icon lookup. Normally it's $PREFIX/share, to support unusual installations outside the usual locations. It should contain an icons/ subdirectory. :param user_datapath: Location of the user's app-specific data. For MyPaint, this means the user's brushes, backgrounds, and scratchpads. Commonly $XDG_DATA_HOME/mypaint, i.e. ~/.local/share/mypaint :param user_confpath: Location of the user's app-specific config area. This is where MyPaint will save user preferences data and the keyboard accelerator map. Commonly $XDG_CONFIG_HOME/mypaint, i.e. ~/.config/mypaint :param version: Version string for the about dialog. :param fullscreen: Go fullscreen after starting. """ assert Application._INSTANCE is None super(Application, self).__init__() Application._INSTANCE = self self.user_confpath = user_confpath #: User configs (see __init__) self.user_datapath = user_datapath #: User data (see __init__) self.datapath = app_datapath self.version = version #: version string for the app. # create config directory, and subdirs where the user might drop files for basedir in [self.user_confpath, self.user_datapath]: if not os.path.isdir(basedir): os.mkdir(basedir) logger.info('Created basedir %r', basedir) for datasubdir in ['backgrounds', 'brushes', 'scratchpads']: datadir = os.path.join(self.user_datapath, datasubdir) if not os.path.isdir(datadir): os.mkdir(datadir) logger.info('Created data subdir %r', datadir) _init_icons(join(app_extradatapath, "icons")) # Core actions and menu structure resources_xml = join(self.datapath, "gui", "resources.xml") self.builder = Gtk.Builder() self.builder.set_translation_domain("mypaint") self.builder.add_from_file(resources_xml) self.ui_manager = self.builder.get_object("app_ui_manager") signal_callback_objs = [self] Gdk.set_program_class('MyPaint') self.pixmaps = PixbufDirectory(join(self.datapath, 'pixmaps')) self.cursor_color_picker = Gdk.Cursor.new_from_pixbuf( Gdk.Display.get_default(), self.pixmaps.cursor_color_picker, 3, 15, ) self.cursors = gui.cursor.CustomCursorMaker(self) # unmanaged main brush; always the same instance (we can attach settings_observers) # this brush is where temporary changes (color, size...) happen self.brush = brush.BrushInfo() self.brush.load_defaults() # Global pressure mapping function, ignored unless set self.pressure_mapping = None self.preferences = {} self.load_settings() # Keyboard manager self.kbm = keyboard.KeyboardManager(self) # File I/O self.filehandler = filehandling.FileHandler(self) # Picking grabs self.context_grab = gui.picker.ContextPickingGrabPresenter() self.context_grab.app = self self.color_grab = gui.picker.ColorPickingGrabPresenter() self.color_grab.app = self # Load the main interface mypaint_main_xml = join(self.datapath, "gui", "mypaint.glade") self.builder.add_from_file(mypaint_main_xml) # Main drawing window self.drawWindow = self.builder.get_object("drawwindow") signal_callback_objs.append(self.drawWindow) # Workspace widget. Manages layout of toolwindows, and autohide in # fullscreen. workspace = self.builder.get_object("app_workspace") workspace.build_from_layout(self.preferences["workspace.layout"]) workspace.floating_window_created += self._floating_window_created_cb fs_autohide_action = self.builder.get_object("FullscreenAutohide") fs_autohide_action.set_active(workspace.autohide_enabled) self.workspace = workspace # Working document: viewer widget app_canvas = self.builder.get_object("app_canvas") # Working document: model and controller model = lib.document.Document(self.brush) self.doc = document.Document(self, app_canvas, model) app_canvas.set_model(model) signal_callback_objs.append(self.doc) signal_callback_objs.append(self.doc.modes) self.scratchpad_filename = "" scratchpad_model = lib.document.Document(self.brush, painting_only=True) scratchpad_tdw = tileddrawwidget.TiledDrawWidget() scratchpad_tdw.set_model(scratchpad_model) self.scratchpad_doc = document.Document(self, scratchpad_tdw, scratchpad_model) self.brushmanager = brushmanager.BrushManager( join(app_datapath, 'brushes'), join(user_datapath, 'brushes'), self) signal_callback_objs.append(self.filehandler) self.brushmodifier = brushmodifier.BrushModifier(self) signal_callback_objs.append(self.brushmodifier) self.line_mode_settings = linemode.LineModeSettings(self) # Button press mapping self.button_mapping = ButtonMapping() # Monitors pluggings and uses of input device, configures them, # and switches between device-specific brushes. self.device_monitor = gui.device.Monitor(self) if not self.preferences.get("scratchpad.last_opened_scratchpad", None): self.preferences[ "scratchpad.last_opened_scratchpad"] = self.filehandler.get_scratchpad_autosave( ) self.scratchpad_filename = self.preferences[ "scratchpad.last_opened_scratchpad"] self.brush_color_manager = BrushColorManager(self) self.brush_color_manager.set_picker_cursor(self.cursor_color_picker) self.brush_color_manager.set_data_path(self.datapath) #: Mapping of setting cname to a GtkAdjustment which controls the base #: value of that setting for the app's current brush. self.brush_adjustment = {} self.init_brush_adjustments() # Connect signals defined in mypaint.xml callback_finder = CallbackFinder(signal_callback_objs) self.builder.connect_signals(callback_finder) self.kbm.start_listening() self.filehandler.doc = self.doc self.filehandler.filename = None Gtk.AccelMap.load(join(self.user_confpath, 'accelmap.conf')) # Load the default background image if one exists layer_stack = self.doc.model.layer_stack inited_background = False for datapath in [self.user_datapath, self.datapath]: bg_path = join(datapath, backgroundwindow.BACKGROUNDS_SUBDIR, backgroundwindow.DEFAULT_BACKGROUND) if not os.path.exists(bg_path): continue bg, errors = backgroundwindow.load_background(bg_path) if bg: layer_stack.set_background(bg, make_default=True) inited_background = True logger.info("Initialized background from %r", bg_path) break else: logger.warning( "Failed to load user's default background image %r", bg_path, ) if errors: for error in errors: logger.warning("warning: %r", error) # Otherwise, try to use a sensible fallback background image. if not inited_background: bg_path = join(self.datapath, backgroundwindow.BACKGROUNDS_SUBDIR, backgroundwindow.FALLBACK_BACKGROUND) bg, errors = backgroundwindow.load_background(bg_path) if bg: layer_stack.set_background(bg, make_default=True) inited_background = True logger.info("Initialized background from %r", bg_path) else: logger.warning( "Failed to load fallback background image %r", bg_path, ) if errors: for error in errors: logger.warning("warning: %r", error) # Double fallback. Just use a color. if not inited_background: bg_color = (0xa8, 0xa4, 0x98) layer_stack.set_background(bg_color, make_default=True) logger.info("Initialized background to %r", bg_color) inited_background = True # Non-dockable subwindows # Loading is deferred as late as possible self._subwindow_classes = { # action-name: action-class "BackgroundWindow": backgroundwindow.BackgroundWindow, "BrushEditorWindow": brusheditor.BrushEditorWindow, "PreferencesWindow": preferenceswindow.PreferencesWindow, "InputTestWindow": inputtestwindow.InputTestWindow, "BrushIconEditorWindow": brushiconeditor.BrushIconEditorWindow, } self._subwindows = {} # Statusbar init statusbar = self.builder.get_object("app_statusbar") self.statusbar = statusbar context_id = statusbar.get_context_id("transient-message") self._transient_msg_context_id = context_id self._transient_msg_remove_timeout_id = None # Show main UI. self.drawWindow.show_all() GObject.idle_add(self._at_application_start, filenames, fullscreen)
def __init__(self, filenames, app_datapath, app_extradatapath, user_datapath, user_confpath, version, fullscreen=False): """Construct, but do not run. :params filenames: The list of files to load. Note: only the first is used. :param app_datapath: App-specific read-only data area. Path used for UI definition XML, and the default sets of backgrounds, palettes, and brush defintions. Often $PREFIX/share/. :param app_extradatapath: Extra search path for themeable UI icons. This will be used in addition to $XDG_DATA_DIRS for the purposes of icon lookup. Normally it's $PREFIX/share, to support unusual installations outside the usual locations. It should contain an icons/ subdirectory. :param user_datapath: Location of the user's app-specific data. For MyPaint, this means the user's brushes, backgrounds, and scratchpads. Commonly $XDG_DATA_HOME/mypaint, i.e. ~/.local/share/mypaint :param user_confpath: Location of the user's app-specific config area. This is where MyPaint will save user preferences data and the keyboard accelerator map. Commonly $XDG_CONFIG_HOME/mypaint, i.e. ~/.config/mypaint :param version: Version string for the about dialog. :param fullscreen: Go fullscreen after starting. """ assert Application._INSTANCE is None super(Application, self).__init__() Application._INSTANCE = self self.user_confpath = user_confpath #: User configs (see __init__) self.user_datapath = user_datapath #: User data (see __init__) self.datapath = app_datapath self.version = version #: version string for the app. # create config directory, and subdirs where the user might drop files for basedir in [self.user_confpath, self.user_datapath]: if not os.path.isdir(basedir): os.mkdir(basedir) logger.info('Created basedir %r', basedir) for datasubdir in ['backgrounds', 'brushes', 'scratchpads']: datadir = os.path.join(self.user_datapath, datasubdir) if not os.path.isdir(datadir): os.mkdir(datadir) logger.info('Created data subdir %r', datadir) # Default location for our icons. The user's theme can override these. icon_theme = gtk.icon_theme_get_default() icon_theme.append_search_path(join(app_extradatapath, "icons")) # Icon sanity check if not icon_theme.has_icon('mypaint') \ or not icon_theme.has_icon('mypaint-tool-brush'): logger.error('Error: Where have my icons gone?') logger.error('Icon search path: %r', icon_theme.get_search_path()) logger.error("Mypaint can't run sensibly without its icons; " "please check your installation. See " "https://gna.org/bugs/?18460 for possible solutions") sys.exit(1) gtk.Window.set_default_icon_name('mypaint') # Stock items, core actions, and menu structure resources_xml = join(self.datapath, "gui", "resources.xml") self.builder = gtk.Builder() self.builder.set_translation_domain("mypaint") self.builder.add_from_file(resources_xml) factory = self.builder.get_object("stock_icon_factory") factory.add_default() self.ui_manager = self.builder.get_object("app_ui_manager") signal_callback_objs = [] gdk.set_program_class('MyPaint') self.pixmaps = PixbufDirectory(join(self.datapath, 'pixmaps')) self.cursor_color_picker = gdk.Cursor( gtk2compat.gdk.display_get_default(), self.pixmaps.cursor_color_picker, 1, 30) self.cursors = CursorCache(self) # unmanaged main brush; always the same instance (we can attach settings_observers) # this brush is where temporary changes (color, size...) happen self.brush = brush.BrushInfo() self.brush.load_defaults() # Global pressure mapping function, ignored unless set self.pressure_mapping = None self.preferences = {} self.load_settings() # Keyboard manager self.kbm = keyboard.KeyboardManager(self) # File I/O self.filehandler = filehandling.FileHandler(self) # Load the main interface mypaint_main_xml = join(self.datapath, "gui", "mypaint.glade") self.builder.add_from_file(mypaint_main_xml) # Main drawing window self.drawWindow = self.builder.get_object("drawwindow") signal_callback_objs.append(self.drawWindow) # Workspace widget. Manages layout of toolwindows, and autohide in # fullscreen. workspace = self.builder.get_object("app_workspace") workspace.build_from_layout(self.preferences["workspace.layout"]) workspace.floating_window_created += self._floating_window_created_cb fs_autohide_action = self.builder.get_object("FullscreenAutohide") fs_autohide_action.set_active(workspace.autohide_enabled) self.workspace = workspace # Working document: viewer widget app_canvas = self.builder.get_object("app_canvas") # Working document: model and controller model = lib.document.Document(self.brush) self.doc = document.Document(self, app_canvas, model) app_canvas.set_model(model) signal_callback_objs.append(self.doc) signal_callback_objs.append(self.doc.modes) self.scratchpad_filename = "" scratchpad_model = lib.document.Document(self.brush) scratchpad_tdw = tileddrawwidget.TiledDrawWidget() scratchpad_tdw.set_model(scratchpad_model) self.scratchpad_doc = document.Document(self, scratchpad_tdw, scratchpad_model, leader=self.doc) self.brushmanager = brushmanager.BrushManager( join(app_datapath, 'brushes'), join(user_datapath, 'brushes'), self) signal_callback_objs.append(self.filehandler) self.brushmodifier = brushmodifier.BrushModifier(self) self.line_mode_settings = linemode.LineModeSettings(self) # Button press mapping self.button_mapping = ButtonMapping() # Monitors changes of input device & saves device-specific brushes self.device_monitor = DeviceUseMonitor(self) if not self.preferences.get("scratchpad.last_opened_scratchpad", None): self.preferences[ "scratchpad.last_opened_scratchpad"] = self.filehandler.get_scratchpad_autosave( ) self.scratchpad_filename = self.preferences[ "scratchpad.last_opened_scratchpad"] self.brush_color_manager = BrushColorManager(self) self.brush_color_manager.set_picker_cursor(self.cursor_color_picker) self.brush_color_manager.set_data_path(self.datapath) #: Mapping of setting cname to a GtkAdjustment which controls the base #: value of that setting for the app's current brush. self.brush_adjustment = {} self.init_brush_adjustments() # Connect signals defined in mypaint.xml callback_finder = CallbackFinder(signal_callback_objs) self.builder.connect_signals(callback_finder) self.kbm.start_listening() self.filehandler.doc = self.doc self.filehandler.filename = None gtk2compat.gtk.accel_map_load(join(self.user_confpath, 'accelmap.conf')) # Load the default background for datapath in [self.user_datapath, self.datapath]: bg_path = join(datapath, backgroundwindow.BACKGROUNDS_SUBDIR, backgroundwindow.DEFAULT_BACKGROUND) if not os.path.exists(bg_path): continue bg, errors = backgroundwindow.load_background(bg_path) if bg: self.doc.model.set_background(bg, make_default=True) break else: logger.warning("Failed to load default background image %r", bg_path) if errors: for error in errors: logger.warning("warning: %r", error) # Non-dockable subwindows # Loading is deferred as late as possible self._subwindow_classes = { # action-name: action-class "BackgroundWindow": backgroundwindow.BackgroundWindow, "BrushEditorWindow": brusheditor.BrushEditorWindow, "PreferencesWindow": preferenceswindow.PreferencesWindow, "InputTestWindow": inputtestwindow.InputTestWindow, "BrushIconEditorWindow": brushiconeditor.BrushIconEditorWindow, } self._subwindows = {} # Show main UI. self.drawWindow.show_all() gobject.idle_add(self._at_application_start, filenames, fullscreen)