Exemple #1
0
show_menu = True
show_credits = False
endgame = False
fullscreen = False

SOUNDS.play_music(9)
MESSAGE = cMsg.cMsg("TEST",window)


#
# Menus
#

#Main Menu
main_menu_texts = 'Boring', 'Easy' , 'Normal' , 'Difficult' , 'Extreme', 'Insane'
main_menu = cMenu(main_menu_texts,"Difficulty",0,blue,red)
main_menu_img1 = pygame.image.load(getdatapath()+"img/arrkeys.png").convert_alpha()
esckey_img = pygame.image.load(getdatapath()+"img/esckey.png").convert_alpha()
mkey_img = pygame.image.load(getdatapath()+"img/mkey.png").convert_alpha()
pkey_img = pygame.image.load(getdatapath()+"img/pkey.png").convert_alpha()
skey_img = pygame.image.load(getdatapath()+"img/skey.png").convert_alpha()
ckey_img = pygame.image.load(getdatapath()+"img/ckey.png").convert_alpha()
fkey_img = pygame.image.load(getdatapath()+"img/fkey.png").convert_alpha()
logo_img = pygame.image.load(getdatapath()+"img/borinotlogo.png").convert_alpha()


def main_menu_selection():
	"""
		What to do on menu selection
	"""
	global show_menu
Exemple #2
0
ANIM_SPRITES=[]

BASIC_SPRITES.append(status.level)
BASIC_SPRITES.append(stick)


#######################################
#
# GAME MENUS CREATION
#
#######################################
# Level Selection Menu
#level_list = cLevelList("levels/training")
level_list = cLevelList()

levels_menu = cMenu(level_list.get_levelnames(),0,black,red)
levels_menu.set_background("backgrounds/squared_paper_lsel.png")
levels_menu.background_scroll = True

packlist = cLevelList()
packlist.load_packdir('levelpacks')
packs_menu = cMenu(packlist.get_packnames(),0,black,red)
packs_menu.set_background("backgrounds/squared_paper_psel.png")
packs_menu.background_scroll = True


#Game Over Menu
gover_menu_texts = 'Try again' , 'Return to level Select' , 'Main Menu'
gover_menu = cMenu(gover_menu_texts,0,black,red)
gover_menu.set_background("backgrounds/piece_paper.png")