show_menu = True show_credits = False endgame = False fullscreen = False SOUNDS.play_music(9) MESSAGE = cMsg.cMsg("TEST",window) # # Menus # #Main Menu main_menu_texts = 'Boring', 'Easy' , 'Normal' , 'Difficult' , 'Extreme', 'Insane' main_menu = cMenu(main_menu_texts,"Difficulty",0,blue,red) main_menu_img1 = pygame.image.load(getdatapath()+"img/arrkeys.png").convert_alpha() esckey_img = pygame.image.load(getdatapath()+"img/esckey.png").convert_alpha() mkey_img = pygame.image.load(getdatapath()+"img/mkey.png").convert_alpha() pkey_img = pygame.image.load(getdatapath()+"img/pkey.png").convert_alpha() skey_img = pygame.image.load(getdatapath()+"img/skey.png").convert_alpha() ckey_img = pygame.image.load(getdatapath()+"img/ckey.png").convert_alpha() fkey_img = pygame.image.load(getdatapath()+"img/fkey.png").convert_alpha() logo_img = pygame.image.load(getdatapath()+"img/borinotlogo.png").convert_alpha() def main_menu_selection(): """ What to do on menu selection """ global show_menu
ANIM_SPRITES=[] BASIC_SPRITES.append(status.level) BASIC_SPRITES.append(stick) ####################################### # # GAME MENUS CREATION # ####################################### # Level Selection Menu #level_list = cLevelList("levels/training") level_list = cLevelList() levels_menu = cMenu(level_list.get_levelnames(),0,black,red) levels_menu.set_background("backgrounds/squared_paper_lsel.png") levels_menu.background_scroll = True packlist = cLevelList() packlist.load_packdir('levelpacks') packs_menu = cMenu(packlist.get_packnames(),0,black,red) packs_menu.set_background("backgrounds/squared_paper_psel.png") packs_menu.background_scroll = True #Game Over Menu gover_menu_texts = 'Try again' , 'Return to level Select' , 'Main Menu' gover_menu = cMenu(gover_menu_texts,0,black,red) gover_menu.set_background("backgrounds/piece_paper.png")