def MainLoop(self): player_default=False screen = pygame.display.set_mode((960, 540)) font = pygame.font.SysFont("monospace", 18) gui = pgui.App() def btncall(): print edText return edText textArea1 = pygame.Rect(517, 358, 20, 20) lo = pgui.Container(width=350) # btn1 = pgui.Button("Call") # btn1.connect(pgui.CLOSE, lambda: btncall()) # lo.add(btn1,167,202) num = pgui.Input(None, size=5) num.connect(pgui.ScrollArea, logInputAction, num) lo.add(num,110,200) # import ipdb; ipdb.set_trace(); def set_call(): return num.value gui.init(lo) if player_default: player1 = Player(getname1(), is_bot=True) player2 = Player(getname2(), is_bot=True) player3 = Player(getname3(), is_bot=True) player4 = Player(getname4(), is_bot=False) else: player1 = Player("Ai1", is_bot=True) player2 = Player("Ai2", is_bot=True) player3 = Player("Ai3", is_bot=True) player4 = Player("You", is_bot=False) player1_ui = PlayerUI(player1, self.screen, self.board, 'left', hide=True) player2_ui = PlayerUI(player2, self.screen, self.board, 'top', hide=True) player3_ui = PlayerUI(player3, self.screen, self.board, 'right', hide=True) player4_ui = PlayerUI(player4, self.screen, self.board, 'bottom', hide=False) players = [player1_ui, player2_ui, player3_ui, player4_ui] game = CallBreak([ui.player for ui in players]) score = 0 while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN and event.key == K_ESCAPE: return self.screen.fill(WHITE) pygame.display.update() scoretext1 = font.render("Score:{0}".format(score), 1, (0,0,0)) scoretext2 = font.render("Score:{0}".format(score), 1, (0,0,0)) scoretext3 = font.render("Score:{0}".format(score), 1, (0,0,0)) scoretext4 = font.render("Score:{0}".format(score), 1, (0,0,0)) screen.blit(scoretext1, (20, 20)) screen.blit(scoretext2, (238, 20)) screen.blit(scoretext3, (855, 20)) screen.blit(scoretext4, (20, 380)) game.ready() for player in players: player.ready() player.unfold_cards() user_call = False while not user_call: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN and event.key == K_ESCAPE: return gui.event(event) gui.paint(screen) pygame.display.flip() edText = set_call() call = font.render("{0}".format(edText), 1, (1,1,1)) if set_call(): user_call = True screen.blit(call, (400, 358)) pygame.display.update() pygame.display.flip() pygame.display.update() game.start() pygame.display.flip()