Exemple #1
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 def capture_mobjects(self, mobjects, **kwargs):
     self.update_sub_cameras()
     for imfc in self.image_mobjects_from_cameras:
         to_add = list(mobjects)
         if not self.allow_cameras_to_capture_their_own_display:
             to_add = list_difference_update(to_add, imfc.get_family())
         imfc.camera.capture_mobjects(to_add, **kwargs)
     MovingCamera.capture_mobjects(self, mobjects, **kwargs)
 def capture_mobjects(self, mobjects, **kwargs):
     self.update_sub_cameras()
     for imfc in self.image_mobjects_from_cameras:
         to_add = list(mobjects)
         if not self.allow_cameras_to_capture_their_own_display:
             to_add = list_difference_update(
                 to_add, imfc.submobject_family()
             )
         imfc.camera.capture_mobjects(to_add, **kwargs)
     MovingCamera.capture_mobjects(self, mobjects, **kwargs)
Exemple #3
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 def __init__(self, *args, **kwargs):
     MovingCamera.__init__(self, *args, **kwargs)
     self.unit_sun_vect = self.sun_vect / np.linalg.norm(self.sun_vect)
     # rotation_mobject lives in the phi-theta-distance space
     # TODO, use ValueTracker for this instead
     self.rotation_mobject = VectorizedPoint()
     # Moving_center lives in the x-y-z space
     # It representes the center of rotation
     self.moving_center = VectorizedPoint(self.frame_center)
     self.set_position(self.phi, self.theta, self.distance)
Exemple #4
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 def setup_zoomed_camera(self):
     self.little_rectangle = self.big_rectangle.copy()
     self.little_rectangle.scale(1. / self.zoom_factor)
     self.little_rectangle.move_to(self.little_rectangle_start_position)
     self.zoomed_camera = MovingCamera(
         self.little_rectangle,
         pixel_shape=self.zoomed_canvas_pixel_shape,
         background=self.zoomed_camera_background)
     self.add(self.little_rectangle)
     #TODO, is there a better way to hanld this?
     self.zoomed_camera.adjusted_thickness = lambda x: x
Exemple #5
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 def setup(self):
     self.camera_frame = ScreenRectangle(height = FRAME_HEIGHT)
     self.camera_frame.set_stroke(width = 0)
     self.camera = MovingCamera(
         self.camera_frame, **self.camera_config
     )
     return self
Exemple #6
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    def display_multiple_vectorized_mobjects(self, vmobjects, pixel_array):
        # camera_point = self.spherical_coords_to_point(
        #     *self.get_spherical_coords()
        # )

        def z_key(vmob):
            # Assign a number to a three dimensional mobjects
            # based on how close it is to the camera
            three_d_status = should_shade_in_3d(vmob)
            has_points = vmob.get_num_points() > 0
            if three_d_status and has_points:
                return vmob.get_center()[2]
            else:
                return 0

        MovingCamera.display_multiple_vectorized_mobjects(
            self, sorted(vmobjects, key=z_key), pixel_array)
Exemple #7
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    def setup(self):
        MovingCameraScene.setup(self)
        # Initialize camera and display
        zoomed_camera = MovingCamera(**self.zoomed_camera_config)
        zoomed_display = ImageMobjectFromCamera(
            zoomed_camera, **self.zoomed_camera_image_mobject_config)
        zoomed_display.add_display_frame()
        for mob in zoomed_camera.frame, zoomed_display:
            mob.stretch_to_fit_height(self.zoomed_display_height)
            mob.stretch_to_fit_width(self.zoomed_display_width)
        zoomed_camera.frame.scale(self.zoom_factor)

        # Position camera and display
        zoomed_camera.frame.move_to(self.zoomed_camera_frame_starting_position)
        if self.zoomed_display_center is not None:
            zoomed_display.move_to(self.zoomed_display_center)
        else:
            zoomed_display.to_corner(self.zoomed_display_corner,
                                     buff=self.zoomed_display_corner_buff)

        self.zoomed_camera = zoomed_camera
        self.zoomed_display = zoomed_display
 def reset(self):
     for imfc in self.image_mobjects_from_cameras:
         imfc.camera.reset()
     MovingCamera.reset(self)
     return self
 def __init__(self, *image_mobjects_from_cameras, **kwargs):
     self.image_mobjects_from_cameras = []
     for imfc in image_mobjects_from_cameras:
         self.add_image_mobject_from_camera(imfc)
     MovingCamera.__init__(self, **kwargs)
Exemple #10
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 def __init__(self, *image_mobjects_from_cameras, **kwargs):
     self.image_mobjects_from_cameras = []
     for imfc in image_mobjects_from_cameras:
         self.add_image_mobject_from_camera(imfc)
     MovingCamera.__init__(self, **kwargs)
Exemple #11
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 def reset(self):
     for imfc in self.image_mobjects_from_cameras:
         imfc.camera.reset()
     MovingCamera.reset(self)
     return self
Exemple #12
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class ZoomedScene(Scene):
    """
    Move around self.little_rectangle to determine
    which part of the screen is zoomed in on.
    """
    CONFIG = {
        "zoomed_canvas_frame_shape": (3, 3),
        "zoomed_canvas_center": None,
        "zoomed_canvas_corner": UP + RIGHT,
        "zoomed_canvas_corner_buff": DEFAULT_MOBJECT_TO_EDGE_BUFFER,
        "zoomed_camera_background": None,
        "little_rectangle_start_position": ORIGIN,
        "zoom_factor": 6,
        "square_color": WHITE,
        "zoom_activated": False,
    }

    def activate_zooming(self):
        self.generate_big_rectangle()
        self.setup_zoomed_canvas()
        self.setup_zoomed_camera()
        self.zoom_activated = True

    def animate_activate_zooming(self):
        self.activate_zooming()
        self.play(*map(FadeIn, [self.little_rectangle, self.big_rectangle]))

    def disactivate_zooming(self):
        self.remove(self.big_rectangle, self.little_rectangle)
        self.zoom_activated = False

    def get_zoomed_camera_mobject(self):
        return self.little_rectangle

    def get_zoomed_screen(self):
        return self.big_rectangle

    def generate_big_rectangle(self):
        height, width = self.zoomed_canvas_frame_shape
        self.big_rectangle = Rectangle(height=height,
                                       width=width,
                                       color=self.square_color)
        if self.zoomed_canvas_center is not None:
            self.big_rectangle.shift(self.zoomed_canvas_center)
        elif self.zoomed_canvas_corner is not None:
            self.big_rectangle.to_corner(self.zoomed_canvas_corner,
                                         buff=self.zoomed_canvas_corner_buff)
        self.add(self.big_rectangle)

    def setup_zoomed_canvas(self):
        upper_left = self.big_rectangle.get_corner(UP + LEFT)
        lower_right = self.big_rectangle.get_corner(DOWN + RIGHT)
        pixel_coords = self.camera.points_to_pixel_coords(
            np.array([upper_left, lower_right]))
        self.zoomed_canvas_pixel_indices = pixel_coords
        (up, left), (down, right) = pixel_coords
        self.zoomed_canvas_pixel_shape = (
            right - left,
            down - up,
        )

    def setup_zoomed_camera(self):
        self.little_rectangle = self.big_rectangle.copy()
        self.little_rectangle.scale(1. / self.zoom_factor)
        self.little_rectangle.move_to(self.little_rectangle_start_position)
        self.zoomed_camera = MovingCamera(
            self.little_rectangle,
            pixel_shape=self.zoomed_canvas_pixel_shape,
            background=self.zoomed_camera_background)
        self.add(self.little_rectangle)
        #TODO, is there a better way to hanld this?
        self.zoomed_camera.adjusted_thickness = lambda x: x

    def get_frame(self):
        frame = Scene.get_frame(self)
        if self.zoom_activated:
            (up, left), (down, right) = self.zoomed_canvas_pixel_indices
            frame[left:right, up:down, :] = self.zoomed_camera.get_image()
        return frame

    def set_camera_pixel_array(self, pixel_array):
        self.camera.set_pixel_array(pixel_array)
        if self.zoom_activated:
            (up, left), (down, right) = self.zoomed_canvas_pixel_indices
            self.zoomed_camera.set_pixel_array(pixel_array[left:right,
                                                           up:down])

    def set_camera_background(self, background):
        self.set_camera_pixel_array(self, background)
        #TODO, check this...

    def reset_camera(self):
        self.camera.reset()
        if self.zoom_activated:
            self.zoomed_camera.reset()

    def capture_mobjects_in_camera(self, mobjects, **kwargs):
        self.camera.capture_mobjects(mobjects, **kwargs)
        if self.zoom_activated:
            if self.big_rectangle in mobjects:
                mobjects = list(mobjects)
                mobjects.remove(self.big_rectangle)
            self.zoomed_camera.capture_mobjects(mobjects, **kwargs)

    def get_moving_mobjects(self, *animations):
        moving_mobjects = Scene.get_moving_mobjects(self, *animations)
        if self.zoom_activated and self.little_rectangle in moving_mobjects:
            # When the camera is moving, so is everything,
            return self.mobjects
        else:
            return moving_mobjects