Exemple #1
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 def __init__(self, exploration_factor=1):
     super().__init__(exploration_factor)
     self.epsilon = 0.1
     self.alpha = 0.5
     self.prev_state = EasyBoard.EasyBoard().getState() + cardDeck.CardDeck(
     ).getState()
     self.state = None
     self.print_value = False
Exemple #2
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def main():
    game = cardDeck.CardDeck()
    game.shuffleDeck()
    game.getDeck()
    game.getHand()
    game.drawTop()
    game.getDeck()
    game.getHand()
    return
Exemple #3
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def testRoutine():
    easyBoardTest = EasyBoard()
    cardDeckTest = cardDeck.CardDeck()
    print(easyBoardTest.getState())
    easyBoardTest.makeMove(0, '6')
    easyBoardTest.makeMove(1, 'c2')
    easyBoardTest.makeMove(2, 's')
    print(easyBoardTest)
    print(easyBoardTest.getState())
    print('Points: ' + str(easyBoardTest.calculateScore()))
    print(easyBoardTest.getValidMoves())
    print(easyBoardTest.previewMove(1, '6'))
    print(easyBoardTest)
    print(easyBoardTest.getState() + cardDeckTest.getState())
    print(easyBoardTest.getStateLen() + 1)
Exemple #4
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def testRoutine():
    tokyoBoardTest = TokyoBoard()
    cardDeckTest = cardDeck.CardDeck()
    print(tokyoBoardTest.getState())
    tokyoBoardTest.makeMove(4, '6')
    tokyoBoardTest.makeMove(5, 'c2')
    tokyoBoardTest.makeMove(5, 's')
    tokyoBoardTest.makeMove(4, '6')
    tokyoBoardTest.makeMove(4, '6')
    print(tokyoBoardTest)
    print(tokyoBoardTest.getState())
    print('Points: ' + str(tokyoBoardTest.calculateScore()))
    print(tokyoBoardTest.getValidMoves())
    print(tokyoBoardTest.previewMove(1, '6'))
    print(tokyoBoardTest)
    print(tokyoBoardTest.getState() + cardDeckTest.getState())
Exemple #5
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def simulate(times=1000):
    timesLeft = times
    score = 0
    reward = 0
    while (timesLeft > 0):
        timesLeft -= 1
        board = EasyBoard.EasyBoard()
        deck = cardDeck.CardDeck()
        while board.gameOver() == False:
            move = random.choice(board.getValidMoves())
            board.makeMove(move, deck.currentCard)
            deck.nextCard()
            if board.gameOver() == True:
                score += board.calculateScore()
                reward += board.calculateReward()
        print('Game ' + str(times - timesLeft))
    print('Avg Score: ' + str(score / times))
    print('Avg Score: ' + str(reward / times))
Exemple #6
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 def init_game(self):
     self.board = EasyBoard.EasyBoard()
     self.gameEnd = False
     self.cardDeck = cardDeck.CardDeck()