def test_high_card(): # Checking the highest card function hand = cl.Hand() hand.add_card(cl.AceCard(cl.Suit(2))) hand.add_card(cl.AceCard(cl.Suit(3))) hand.add_card(cl.NumberedCard(cl.Rank(2), cl.Suit(0))) k = cl.check_high_card(hand.cards) assert k[1] == hand.cards assert k[0] == cl.AceCard(cl.Suit(3)).give_value().value assert k[1][0].give_suit().value == cl.AceCard( cl.Suit(3)).give_suit().value
def test_lt_eq_card(): card1 = cardlib.NumberedCard(5, cardlib.Suits.Hearts) card2 = cardlib.NumberedCard(5, cardlib.Suits.Hearts) card3 = cardlib.AceCard(cardlib.Suits.Spades) assert card1 == card2 assert card1 < card3
def test_poker_hand(): # Creates a poker table with 5 cards card1 = cardlib.NumberedCard(5, cardlib.Suits.Hearts) card2 = cardlib.NumberedCard(5, cardlib.Suits.Hearts) card3 = cardlib.AceCard(cardlib.Suits.Spades) card4 = cardlib.KingCard(cardlib.Suits.Clubs) card5 = cardlib.QueenCard(cardlib.Suits.Diamonds) poker_table = cardlib.Hand() poker_table.cards = [card1, card2, card3, card4, card5] # Creates two hands with two cards hand1 = cardlib.Hand() hand2 = cardlib.Hand() hand1.cards = [cardlib.NumberedCard(10, cardlib.Suits.Diamonds), cardlib.JackCard(cardlib.Suits.Hearts)] hand2.cards = [cardlib.NumberedCard(5, cardlib.Suits.Clubs), cardlib.NumberedCard(4, cardlib.Suits.Diamonds)] # Create two pokerhands using the hands cards and the poker_table cards pokerhand1 = hand1.best_poker_hand(poker_table.cards) # Should return poker hand 'Straight' pokerhand2 = hand2.best_poker_hand(poker_table.cards) # Should return poker hand 'Three of a kind' assert pokerhand1.poker_hand.name == 'Straight' assert pokerhand2.poker_hand.name == 'Threeofakind' # Testing < operand for the pokerhand comparison assert pokerhand2 < pokerhand1
def test_sort_cards_is_sorting(): my_hand = cardlib.Hand() my_hand.add_new_card(cardlib.AceCard(cardlib.Suit.CLUBS)) my_hand.add_new_card(cardlib.NumberedCard(9, cardlib.Suit.SPADES)) my_hand.add_new_card(cardlib.NumberedCard(2, cardlib.Suit.DIAMONDS)) my_hand.add_new_card(cardlib.NumberedCard(8, cardlib.Suit.HEARTS)) my_hand.add_new_card(cardlib.NumberedCard(5, cardlib.Suit.DIAMONDS)) my_hand.sort_cards() # sort sorts card in order: 1 - suit 2-value assert my_hand.cards[0] == cardlib.NumberedCard(9, cardlib.Suit.SPADES) assert my_hand.cards[1] == cardlib.NumberedCard(8, cardlib.Suit.HEARTS) assert my_hand.cards[2] == cardlib.AceCard(cardlib.Suit.CLUBS) assert my_hand.cards[3] == cardlib.NumberedCard(2, cardlib.Suit.DIAMONDS) assert my_hand.cards[4] == cardlib.NumberedCard(5, cardlib.Suit.DIAMONDS)
def test_cards(): # Testing so that the card functions give the correct values assert cl.NumberedCard(cl.Rank(2), cl.Suit(0)).card[0].value == 2 assert cl.NumberedCard(cl.Rank(2), cl.Suit(0)).card[0].name == "Two" assert cl.NumberedCard(cl.Rank(2), cl.Suit(0)).card[1].value == 0 assert cl.NumberedCard(cl.Rank(2), cl.Suit(0)).card[1].name == "Clubs" assert cl.JackCard(cl.Suit(0)).give_value().value == 11 assert cl.QueenCard(cl.Suit(0)).give_value().value == 12 assert cl.KingCard(cl.Suit(0)).give_value().value == 13 assert cl.AceCard(cl.Suit(0)).give_value().value == 14
def test_acecard_creates_playingcard(): ''' Test to verify that the acecard method creates a Playing card with value 14 ''' ACE_VALUE = 14 for suit in cardlib.Suit: card = cardlib.AceCard(suit) assert type(card.get_value()) == int assert card.get_value() == ACE_VALUE
def test_straight_flush(): # Checking the Straight Flush function deck = cl.Deck() deck.create_deck() hand = cl.Hand() for i in range(5): hand.add_card(deck.draw()) k = cl.check_straight_flush(hand.cards) assert k[0] == 14 assert k[1] == cl.AceCard(cl.Suit(3)) hand.drop_cards(0) assert cl.check_straight_flush(hand.cards) is None
def test_hand_and_deck(): # Creating the cards and then testing them towards the values they should have. Checking if the functions in the # hand and deck classes are working as well as the values from the poker_hand class. deck = cl.Deck() deck.create_deck() # Testing create_deck func hand = cl.Hand() hand2 = cl.Hand() n = 5 k = [0, 2, 4] for i in range(n): hand.add_card(deck.draw()) # Testing add_card function hand.drop_cards(k) # Testing drop_cards funtion hand2.add_card(cl.KingCard(cl.Suit(0))) hand2.add_card(cl.JackCard(cl.Suit(0))) assert len(hand.cards) == n - len(k) assert hand.cards == hand2.cards hand2.add_card(cl.AceCard(cl.Suit(0))) hand2.sort_cards() # Test of sort function assert hand2.cards[0] == cl.AceCard(cl.Suit(0)) poker_hand = hand2.best_poker_hand() assert poker_hand.type == cl.HandType(1) # Test of best_poker_hand assert poker_hand.value == cl.AceCard(cl.Suit(0)).card[0] assert poker_hand.cards == hand2.cards
def test_cards(): card_1 = num_card(2, cardlib.Suit.clubs) assert card_1.get_value() == 2 assert card_1.get_suit() == 0 card_2 = cardlib.JackCard(cardlib.Suit.diamonds) assert card_2.get_value() == 11 assert card_2.get_suit() == 1 card_3 = cardlib.QueenCard(cardlib.Suit.spades) assert card_3.get_value() == 12 assert card_3.get_suit() == 2 card_4 = cardlib.KingCard(cardlib.Suit.diamonds) assert card_4.get_value() == 13 assert card_4.get_suit() == 1 card_5 = cardlib.AceCard(cardlib.Suit.diamonds) assert card_5.get_value() == 14 assert card_5.get_suit() == 1
def test_less_and_greater_than_of_playingcards(): ''' Test the __lt__ and __gt__ methods between two playing cards (less than & greater than) ''' suit = cardlib.Suit.SPADES ace = cardlib.AceCard(suit) king = cardlib.KingCard(suit) queen = cardlib.QueenCard(suit) jack = cardlib.JackCard(suit) for value in range(2, 11): numberedcard = cardlib.NumberedCard(value, suit) assert ace > numberedcard assert king > numberedcard assert queen > numberedcard assert jack > numberedcard assert numberedcard < ace assert numberedcard < king assert numberedcard < queen assert numberedcard < jack assert ace > king assert ace > queen assert ace > jack assert king < ace assert king > queen assert king > jack assert queen < ace assert queen < king assert queen > jack assert jack < ace assert jack < king assert jack < queen