Exemple #1
0
def main():
   """Creates a deck, deals and prints the cards,
   then creates a second deck, shuffles, deals and prints."""
   deck = Deck()
   print("NUMBER OF CARDS:", len(deck))
   print("THE CARDS IN A NEW DECK:")
   while not deck.isEmpty():
      print(deck.deal())

   deck = Deck()
   deck.shuffle()
   print("\nTHE CARDS IN A SHUFFLED DECK:")   
   while not deck.isEmpty():
      print(deck.deal())
Exemple #2
0
class WarGame(object):
    """Plays the game of War."""
    def __init__(self):
        """Sets up the two players, the war pile, the deck, and the
        game state."""
        self._player1 = Player()
        self._player2 = Player()
        self._warPile = []
        self._gameState = ""
        self._deck = Deck()
        self._deck.shuffle()

    def __str__(self):
        """Returns the game state."""
        return self._gameState

    def deal(self):
        """Deals 26 cards to each player."""
        while not self._deck.isEmpty():
            self._player1.addToUnplayedPile(self._deck.deal())
            self._player2.addToUnplayedPile(self._deck.deal())

    def step(self):
        """Makes one move in the game, and returns the two cards
        played."""
        card1 = self._player1.getCard()
        card2 = self._player2.getCard()
        self._warPile.append(card1)
        self._warPile.append(card2)
        self._gameState = "Player 1: " + str(card1) + "\n" +\
                          "Player 2: " + str(card2)
        if card1.rank == card2.rank:
            self._gameState += "\nCards added to War pile\n"
        elif card1.rank > card2.rank:
            self._transferCards(self._player1)
            self._gameState += "\nCards go to Player 1"
        else:
            self._transferCards(self._player2)
            self._gameState += "\nCards go to Player 2"
        return (card1, card2)

    def _transferCards(self, player):
        """Transfers cards from the war pile to the player's
        winnings pile."""
        while len(self._warPile) > 0:
            player.addToWinningsPile(self._warPile.pop())

    def winner(self):
        """Returns None if there is no winner yet.  Otherwise,
        returns a string indicating the player who won with each
        player's number of cards, or a tie."""
        if self._player1.isDone() or self._player2.isDone():
            count1 = self._player1.winningsCount()
            count2 = self._player2.winningsCount()
            if count1 > count2:
                return "Player 1 wins, " + str(count1) + " to " +\
                       str(count2) +"!"
            elif count2 > count1:
                return "Player 2 wins, " + str(count2) + " to " +\
                       str(count1) +"!"
            else:
                return "The game ends in a tie!\n"
        else:
            return None