Exemple #1
0
    def start(self):
        self.pid = os.getpid()
        logger.debug(
            f"Selfplay#Start Process index = {self.id}, pid = {self.pid}")

        idx = 1
        self.buffer = []

        while True:
            search_tree = defaultdict(VisitState)
            start_time = time()
            value, turns, state, store = self.start_game(idx, search_tree)
            end_time = time()
            if value != 1 and value != -1:
                winner = 'Draw'
            elif idx % 2 == 0 and value == 1 or idx % 2 == 1 and value == -1:
                winner = 'AlphaHe'
            else:
                winner = 'Eleeye'

            logger.debug(
                f"Process {self.pid}-{self.id} play game {idx} time={(end_time - start_time):.1f} sec, "
                f"turn={turns / 2}, value = {value:.2f}, winner is {winner}")
            if turns <= 10 and store:
                senv.render(state)
            if store:
                idx += 1
    def start(self):
        # logger.info("pengge pengge pengge222")
        # logger.error("pengge pengge pengge111")
        # logger.debug("pengge pengge pengge")
        self.pid = os.getpid()
        ran = self.config.play.max_processes if self.config.play.max_processes > 5 else self.config.play.max_processes * 2
        sleep((self.pid % ran) * 10)
        logger.error(
            f"Selfplay#Start Process index = {self.id}, pid = {self.pid}")

        idx = 1
        self.buffer = []
        search_tree = defaultdict(VisitState)

        while True:
            start_time = time()
            search_tree = defaultdict(VisitState)
            value, turns, state, store = self.start_game(idx, search_tree)
            end_time = time()
            logger.error(
                f"Process {self.pid}-{self.id} play game {idx} time={(end_time - start_time):.1f} sec, "
                f"turn={turns / 2}, winner = {value:.2f} (1 = red, -1 = black, 0 draw)"
            )
            if turns <= 10:
                senv.render(state)
            if store:
                idx += 1
            sleep(random())
    def start(self):
        self.pid = os.getpid()
        logger.debug(f"Selfplay#Start Process index = {self.id}, pid = {self.pid}")

        idx = 1
        self.buffer = []
        search_tree = defaultdict(VisitState)

        while True:
            start_time = time()
            value, turns, state, search_tree, store = self.start_game(idx, search_tree)
            end_time = time()
            if value != 1 and value != -1:
                winner = 'Draw'
            elif idx % 2 == 0 and value == 1 or idx % 2 == 1 and value == -1:
                winner = 'AlphaHe'
            else:
                winner = 'Eleeye'

            logger.debug(f"Process {self.pid}-{self.id} play game {idx} time={(end_time - start_time):.1f} sec, "
                         f"turn={turns / 2}, value = {value:.2f}, winner is {winner}")
            if turns <= 10 and store:
                senv.render(state)
            if store:
                idx += 1
Exemple #4
0
def test_be_catched():
    import cchess_alphazero.environment.static_env as senv
    state = senv.fen_to_state(
        'rnbakab1r/9/1c3c2n/p1p5p/7p1/3PR4/P1P3P1P/C7C/9/RNBAKABN1 b')
    # state = senv.fliped_state(state)
    ori_state = state
    senv.render(state)
    print()
    action = '4454'
    print(senv.be_catched(ori_state, action))
Exemple #5
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def test_ucci():
    import cchess_alphazero.environment.static_env as senv
    from cchess_alphazero.environment.lookup_tables import flip_move
    state = senv.INIT_STATE
    state = senv.step(state, '0001')
    fen = senv.state_to_fen(state, 1)
    print(fen)
    senv.render(state)
    move = 'b7b0'
    move = senv.parse_ucci_move(move)
    print(f'Parsed move {move}')
    move = flip_move(move)
    print(f'fliped move {move}')
    state = senv.step(state, move)
    senv.render(state)
    fen = senv.state_to_fen(state, 2)
    print(fen)
    def start(self):
        logger.debug(f"Selfplay#Start Process index = {self.id}, pid = {self.pid}")

        idx = 1
        self.buffer = []
        search_tree = defaultdict(VisitState)

        while True:
            start_time = time()
            value, turns, state, search_tree, store = self.start_game(idx, search_tree)
            end_time = time()
            logger.debug(f"Process {self.pid}-{self.id} play game {idx} time={(end_time - start_time):.1f} sec, "
                         f"turn={turns / 2}, winner = {value:.2f} (1 = red, -1 = black, 0 draw)")
            if turns <= 10:
                senv.render(state)
            if store:
                idx += 1
Exemple #7
0
    def start(self):
        logger.debug(
            f"Selfplay#Start Process index = {self.id}, pid = {self.pid}")

        idx = 1
        self.buffer = []
        search_tree = defaultdict(VisitState)

        while True:
            start_time = time()
            value, turns, state, search_tree, store = self.start_game(
                idx, search_tree)
            end_time = time()
            logger.debug(
                f"Process {self.pid}-{self.id} play game {idx} time={(end_time - start_time):.1f} sec, "
                f"turn={turns / 2}, winner = {value:.2f} (1 = red, -1 = black, 0 draw)"
            )
            if turns <= 10:
                senv.render(state)
            if store:
                idx += 1
Exemple #8
0
def test_onegreen():
    import cchess_alphazero.environment.static_env as senv
    from cchess_alphazero.environment.lookup_tables import flip_move
    init = '9999299949999999249999869999999958999999519999999999999999997699'
    state = senv.init(init)
    print(state)
    senv.render(state)
    move = senv.parse_onegreen_move('8685')
    state = senv.step(state, move)
    print(state)
    senv.render(state)
    move = senv.parse_onegreen_move('7666')
    state = senv.step(state, flip_move(move))
    print(state)
    senv.render(state)
Exemple #9
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def test_check_and_catch():
    import cchess_alphazero.environment.static_env as senv
    state = senv.fen_to_state(
        'rnba1cbnr/1a7/1c7/p1p3p1p/2p5k/2P1R4/P1P3P1P/1C5C1/9/RNBAKABN1 r')
    # state = senv.fliped_state(state)
    ori_state = state
    senv.render(state)
    print()
    action = '4454'
    state = senv.step(state, action)
    senv.render(state)
    state = senv.fliped_state(state)
    print()
    senv.render(state)
    print(senv.will_check_or_catch(ori_state, action))