Exemple #1
0
 def __init__(self, visual, location):
     ccm.Model.__init__(self)
     self._visual = visual
     self._location = location
     self.busy = False
     self.lastLocationPattern = Pattern('')
     self.tracking = None
     self.timeAppeared = {}
     self.visualOnsetSpan = 0.5
     self.finst = Finst(self)
Exemple #2
0
 def __init__(self, visual, location):
     ccm.Model.__init__(self)
     self._visual = visual
     self._location = location
     self.busy = False
     self.lastLocationPattern = Pattern("")
     self.tracking = None
     self.timeAppeared = {}
     self.visualOnsetSpan = 0.5
     self.finst = Finst(self)
Exemple #3
0
class Vision(ccm.Model):
    def __init__(self, visual, location):
        ccm.Model.__init__(self)
        self._visual = visual
        self._location = location
        self.busy = False
        self.lastLocationPattern = Pattern("")
        self.tracking = None
        self.timeAppeared = {}
        self.visualOnsetSpan = 0.5
        self.finst = Finst(self)

    def start(self):
        self.environmentUpdate()

    def isNew(self, object):
        if not getattr(object, "visible", True):
            return
        time = self.timeAppeared.get(object, None)
        if time == None:
            self.timeAppeared[object] = self.now()
            return True
        return self.now() < time + self.visualOnsetSpan

    def environmentUpdate(self):
        while True:
            if self._location.isEmpty():

                r = []
                for o in self.parent.parent.get_children():
                    if not getattr(o, "visible", True):
                        if o in self.timeAppeared.keys():
                            del self.timeAppeared[o]
                        continue
                    if o not in self.timeAppeared:
                        if hasattr(o, "x") and hasattr(o, "y"):
                            # if self.lastLocationPattern.match(o)!=None:
                            r.append(o)
                if len(r) > 0:
                    obj = self.random.choice(r)
                    self.log._ = "Vision stuffed obj at (%d,%d)" % (obj.x, obj.y)
                    self._location.set("%d %d" % (obj.x, obj.y))

            # print 'checking tracking',self.tracking
            # if self.tracking!=None and (self.tracking not in self.parent.parent.get_children() or not getattr(self.tracking,'visible',True)):
            #  print '...lost'
            #  self.sch.add(self.lostTrack,delay=0.085)
            for o in self.parent.parent.get_children():
                self.isNew(o)

            yield self.parent.parent.changes, self.lostTrack

    def lostTrack(self):
        if self.tracking is not None:
            self.tracking = None
            self.log._ = "Object disappeared"
            self._visual.clear()
            # self._location.clear()

    def attendToUnattended(self, pattern=""):
        self.attendTo(pattern="", unattended=True)

    def attendToNew(self, pattern=""):
        self.attendTo(pattern="", new=True)

    def attendTo(self, pattern, unattended=False, new=False):
        self.lastLocationPattern = Pattern(pattern, self.sch.bound)
        r = []
        for obj in self.parent.parent.get_children():
            # if new==True and not self.isNew(obj): continue
            # if unattended==True and self.finst.isIn(obj): continue
            if hasattr(obj, "x") and hasattr(obj, "y") and getattr(obj, "visible", True):
                if pattern.isMatch(obj) != None:
                    r.append(obj)
        if len(r) > 0:
            obj = self.random.choice(r)
            self.log._ = "Vision found obj at (%d,%d)" % (obj.x, obj.y)
            self._location.set("%d %d" % (obj.x, obj.y))

    def isClose(self, a, b):
        return abs(a - b) < 0.01

    def examine(self, pat):

        self.lastExamine = Pattern(pat, self.sch.bound)
        pat = self.lastExamine
        for obj in self.parent.parent.get_children():
            if hasattr(obj, "x") and hasattr(obj, "y") and getattr(obj, "visible", True):
                if True or pat.match(obj) is not None:
                    # if self.isClose(obj.x,float(pat[0])) and self.isClose(obj.y,float(pat[1])):
                    yield 0.085
                    if obj in self.parent.parent.get_children():
                        self.tracking = obj
                        self.log._ = "Vision sees %s" % Chunk(obj)
                        self._visual.set(obj)
                        self.finst.add(obj)
                    else:
                        self.tracking = None
                        self.log._ = "Vision sees nothing"
                        self._visual.clear()
                    break
Exemple #4
0
class Vision(ccm.Model):
    def __init__(self, visual, location):
        ccm.Model.__init__(self)
        self._visual = visual
        self._location = location
        self.busy = False
        self.lastLocationPattern = Pattern('')
        self.tracking = None
        self.timeAppeared = {}
        self.visualOnsetSpan = 0.5
        self.finst = Finst(self)

    def start(self):
        self.environmentUpdate()

    def isNew(self, object):
        if not getattr(object, 'visible', True): return
        time = self.timeAppeared.get(object, None)
        if time == None:
            self.timeAppeared[object] = self.now()
            return True
        return self.now() < time + self.visualOnsetSpan

    def environmentUpdate(self):
        while True:
            if self._location.isEmpty():

                r = []
                for o in self.parent.parent.get_children():
                    if not getattr(o, 'visible', True):
                        if o in self.timeAppeared.keys():
                            del self.timeAppeared[o]
                        continue
                    if o not in self.timeAppeared:
                        if hasattr(o, 'x') and hasattr(o, 'y'):
                            #if self.lastLocationPattern.match(o)!=None:
                            r.append(o)
                if len(r) > 0:
                    obj = self.random.choice(r)
                    self.log._ = 'Vision stuffed obj at (%g,%g)' % (obj.x,
                                                                    obj.y)
                    self._location.set('%g %g' % (obj.x, obj.y))

            #print 'checking tracking',self.tracking
            #if self.tracking!=None and (self.tracking not in self.parent.parent.get_children() or not getattr(self.tracking,'visible',True)):
            #  print '...lost'
            #  self.sch.add(self.lostTrack,delay=0.085)
            for o in self.parent.parent.get_children():
                self.isNew(o)

            yield self.parent.parent.changes, self.lostTrack

    def lostTrack(self):
        if self.tracking is not None:
            self.tracking = None
            self.log._ = 'Object disappeared'
            self._visual.clear()
            #self._location.clear()

    def attendToUnattended(self, pattern=''):
        self.attendTo(pattern=pattern, unattended=True)

    def attendToNew(self, pattern=''):
        self.attendTo(pattern=pattern, new=True)

    def attendTo(self, pattern, unattended=False, new=False):
        if isinstance(pattern,
                      str) and ':' not in pattern and pattern.count(' ') == 1:
            pattern = 'x:%s y:%s' % tuple(pattern.split(' '))

        self.lastLocationPattern = Pattern(pattern, self.sch.bound)
        r = []
        for obj in self.parent.parent.get_children():
            if new == True and not self.isNew(obj): continue
            if unattended == True and self.finst.isIn(obj): continue
            if hasattr(obj, 'x') and hasattr(obj, 'y') and getattr(
                    obj, 'visible', True):
                if self.lastLocationPattern.match(obj) != None:
                    r.append(obj)
        if len(r) > 0:
            obj = self.random.choice(r)
            self.log._ = 'Vision found obj at (%g,%g)' % (obj.x, obj.y)
            self._location.set('%g %g' % (obj.x, obj.y))

    def isClose(self, a, b):
        return abs(a - b) < 0.01

    def examine(self, pat):
        if isinstance(pat, str) and ':' not in pat and pat.count(' ') == 1:
            pat = 'x:%s y:%s' % tuple(pat.split(' '))

        self.lastExamine = Pattern(pat, self.sch.bound)

        pat = self.lastExamine

        for obj in self.parent.parent.get_children():
            if hasattr(obj, 'x') and hasattr(obj, 'y') and getattr(
                    obj, 'visible', True):
                if pat.match(obj) is not None:
                    #if self.isClose(obj.x,float(pat[0])) and self.isClose(obj.y,float(pat[1])):
                    self.busy = True
                    yield 0.085
                    self.busy = False
                    if obj in self.parent.parent.get_children():
                        self.tracking = obj
                        self.log._ = 'Vision sees %s' % Chunk(obj)
                        self._visual.set(obj)
                        self.finst.add(obj)
                    else:
                        self.tracking = None
                        self.log._ = 'Vision sees nothing'
                        self._visual.clear()
                    break
Exemple #5
0
class Vision(ccm.Model):
    def __init__(self, visual, location):
        ccm.Model.__init__(self)
        self._visual = visual
        self._location = location
        self.busy = False
        self.lastLocationPattern = Pattern('')
        self.tracking = None
        self.timeAppeared = {}
        self.visualOnsetSpan = 0.5
        self.finst = Finst(self)

    def start(self):
        self.environmentUpdate()

    def isNew(self, object):
        if not getattr(object, 'visible', True): return
        time = self.timeAppeared.get(object, None)
        if time == None:
            self.timeAppeared[object] = self.now()
            return True
        return self.now() < time + self.visualOnsetSpan

    def environmentUpdate(self):
        # First, create a while-loop for checking updates to the environment.
        while True:
            # If the visual location buffer is empty,
            if self._location.isEmpty():
                # Create a list for storing new visible objects in the environment.
                r = []
                # In the following self is the vision module, self.parent is the agent which includes the vision module,
                # and self.parent.parent is the environment in which the agent is.
                for o in self.parent.parent.get_children():
                    # If the object is not visible anymore,
                    if not getattr(o, 'visible', True):
                        # further if the object is in timeAppeared, then we delete the object from timeAppeared.
                        # Note timeAppeared records the time when an object becomes visible in the environment.
                        if o in self.timeAppeared.keys():
                            del self.timeAppeared[o]
                        # Let us go to check the next object in the environment directly.
                        continue
                    # If the object is not in timeAppeared,
                    if o not in self.timeAppeared:
                        # further if the object has the location information,
                        if hasattr(o, 'x') and hasattr(o, 'y'):
                            #(obsolete) if self.lastLocationPattern.match(o)!=None:
                            # Let add this object into the list r.
                            r.append(o)
                # If there is new visible objects, i.e., the list is not empty,
                if len(r) > 0:
                    # We randomly select one object.
                    obj = self.random.choice(r)
                    # We print the following information to the display.
                    self.log._ = 'Vision stuffed obj at (%g,%g)' % (obj.x,
                                                                    obj.y)
                    # We add the location of the new visible object to the visual location buffer.
                    self._location.set('%g %g' % (obj.x, obj.y))

            #(obsolete) print 'checking tracking',self.tracking
            #(obsolete) if self.tracking!=None and (self.tracking not in self.parent.parent.get_children() or not getattr(self.tracking,'visible',True)):
            #(obsolete)  print '...lost'
            #(obsolete)  self.sch.add(self.lostTrack,delay=0.085)

            # In the following self is the vision module, self.parent is the agent which includes the vision module,
            # and self.parent.parent is the environment in which the agent is. In the for-loop, each object in the environment
            # is checked to see if they are new visiable objects.
            for o in self.parent.parent.get_children():
                self.isNew(o)
            # In the following self is the vision module, self.parent is the agent which includes the vision module,
            # and self.parent.parent is the environment in which the agent is.
            yield self.parent.parent.changes, self.lostTrack

    def lostTrack(self):
        """Indicate that the vision tracking is lost."""
        # If the vision module is tracking an object,
        if self.tracking is not None:
            # The object slips away from our tracking.
            self.tracking = None
            # We print the information to the display.
            self.log._ = 'Object disappeared'
            # And we clear the visual buffer.
            self._visual.clear()
            #(obsolete) self._location.clear()

    def attendToUnattended(self, pattern=''):
        self.attendTo(pattern=pattern, unattended=True)

    def attendToNew(self, pattern=''):
        self.attendTo(pattern=pattern, new=True)

    def attendTo(self, pattern, unattended=False, new=False):
        # The argument "pattern" contains the information of a visual location.
        # If pat provides only the values of x-coordinate and y-coordinate,
        # we reorganize pat into 'x: x-coordinate y: y-coordinate'.
        if isinstance(pattern,
                      str) and ':' not in pattern and pattern.count(' ') == 1:
            pattern = 'x:%s y:%s' % tuple(pattern.split(' '))
        # The x-coordinate, y-coordinate often are variables, e.g. "?x ?y". We use function Pattern() to map
        # the variables to the values stored in sch.bound.
        self.lastLocationPattern = Pattern(pattern, self.sch.bound)
        r = []
        # In the following self is the vision module, self.parent is the agent which includes the vision module,
        # and self.parent.parent is the environment in which the agent is. In the for-loop, each object in the environment
        # is checked to see if they are visiable objects.
        for obj in self.parent.parent.get_children():
            # If the visual location is new, but the object is not new, we directly go to check the next object.
            if new == True and not self.isNew(obj): continue
            # If the location is unattended, but the object is in finst (finger instantiation) list, we directly go to check
            # the next object.
            if unattended == True and self.finst.isIn(obj): continue
            # Let us check if an object is a visible object. We do so by checking if the object contains the attributes
            # "x", "y", and if the attribute "visible=True".
            if hasattr(obj, 'x') and hasattr(obj, 'y') and getattr(
                    obj, 'visible', True):
                # Further, if the visual location matches the location of the visible object,
                if self.lastLocationPattern.match(obj) != None:
                    # We add this object to the list r.
                    r.append(obj)
        # If we found more than one visible objects in the list r,
        if len(r) > 0:
            # We randomly chose one object from the list.
            obj = self.random.choice(r)
            # We print the following information to the display.
            self.log._ = 'Vision found obj at (%g,%g)' % (obj.x, obj.y)
            # We store the object's location into the visual location buffer.
            self._location.set('%g %g' % (obj.x, obj.y))

    def isClose(self, a, b):
        return abs(a - b) < 0.01

    def examine(self, pat):
        """
    Check the visible object at a visual location.
    :param pat: specify the visual location.
    :return:
    """
        # The argument "pat" (pattern) contains the information of a visual location.
        # If pat provides only the values of x-coordinate and y-coordinate,
        # we reorganize pat into 'x: x-coordinate y: y-coordinate'.
        if isinstance(pat, str) and ':' not in pat and pat.count(' ') == 1:
            pat = 'x:%s y:%s' % tuple(pat.split(' '))
        # The x-coordinate, y-coordinate often are variables, e.g. "?x ?y". We use function Pattern() to map
        # the variables to the values stored in sch.bound.
        self.lastExamine = Pattern(pat, self.sch.bound)
        # Now we update the variable pat which has assigned valules.
        pat = self.lastExamine
        # In the following self is the vision module, self.parent is the agent which includes the vision module,
        # and self.parent.parent is the environment in which the agent is. In the for-loop, each object in the environment
        # is checked to see if they are visiable objects.
        for obj in self.parent.parent.get_children():
            # First, let us check if an object is a visible object. We do so by checking if the object contains the attributes
            # "x", "y", and if the attribute "visible=True".
            if hasattr(obj, 'x') and hasattr(obj, 'y') and getattr(
                    obj, 'visible', True):
                # Further, if the visual location pat matches the location of the visible object,
                if pat.match(obj) is not None:
                    #(obsolete) if self.isClose(obj.x,float(pat[0])) and self.isClose(obj.y,float(pat[1])):
                    # The vision module starts working; it is busy.
                    self.busy = True
                    # The default time required for a vision module request is set as 0.085s.
                    yield 0.085
                    # The vision module finishes working; it is not busy.
                    self.busy = False
                    # In the following, self is the vision module, self.parent is the agent which includes the vision module,
                    # and self.parent.parent is the environment in which the agent is.
                    # If obj is still an object in the environment,
                    if obj in self.parent.parent.get_children():
                        # The vision module is tracking this object.
                        self.tracking = obj
                        # We print the following information to the display.
                        self.log._ = 'Vision sees %s' % Chunk(obj)
                        # We put the object into the visual buffer.
                        self._visual.set(obj)
                        # We add the object into the list of finst (finger instantiation).
                        self.finst.add(obj)
                    # If obj is no longer an object in the environment,
                    else:
                        # There is nothing to track.
                        self.tracking = None
                        # We print the following information to the display.
                        self.log._ = 'Vision sees nothing'
                        # We clear the visual buffer.
                        self._visual.clear()
                    # Each time, only one object can be seen. When we find one, we break the for-loop.
                    break