def main_vrs(scene, dest): vr1 = Renderer(scene) vr2 = Renderer() cls = [ ("settings", ["Setting*", "Camera*", "Filter*"]), ("lights", "Light*"), ("nodes", "Node"), ("shapes", "*Mesh"), ("shaders", "*BRDF*"), ("others", "*") ] plugs = dict() for tok in cls: field, _ = tok plugs[field] = list() done = list() plugins = list() print "extract plugs ..." for tok in cls: field, patterns = tok if type(patterns) != list: patterns = [patterns] for plug in vr1._renderer.plugins: if plug.getName() in done: continue found = False for pat in patterns: if fnmatch.fnmatch(plug.getType(), pat): found = True break if found: plugs[field].append(plug) done.append(plug.getName()) for tok in cls: field, _ = tok plugins.extend(plugs[field]) print "rewrite ..." ''' for plug in plugins: print "{0} -> {1}".format(plug.getType(), plug.getName()) vr2.add(plug, vr1._renderer) ''' vr2.add(plugins, vr1._renderer) vr2.save(dest) vr2.render(live=False, sequence=(1, 1, 1))
def do_render(src): r = Renderer(renderMode="production") r.load(src) r.useAnimatedValues = 1 light = r.plugins['defaultLighting'] print "light : {0}".format(light) settings = r.outputSettings print settings view = r.plugins['renderView'] print view print "RENDER" r.render(sequence=[1, 10, 1], live=False, vfb=True) print "RENDER DONE" r.release()