def callback_vote(): check_bool, yet_to_vote = check() print('checking vote') print(check_bool, yet_to_vote) if check_bool: check_g = get_game_state() send_message(player_vote(check_g, yet_to_vote, ['vote', 'pass'])[0])
def check(): check_game = get_game_state() result, message = mod_valid_action(user_id, 'countdown', check_game) if not result: return False, message all_alive = status.get_all_alive(game_state) yet_to_vote_list = [player_id for player_id in all_alive if not status.has_voted(game_state, player_id)] if len(yet_to_vote_list) > 1: return False, 'Countdown cannot start now.' yet_to_vote = yet_to_vote_list[0] return True, yet_to_vote
def check(): # who hasn't voted. # if round is still day check_g = get_game_state() # make sure state hasn't changed. result, message = mod_valid_action(user_id, 'countdown', check_g) if not result: return False, message all_alive = get_all_alive(g) yet_to_vote_list = [ p_id for p_id in all_alive if not has_voted(g, p_id)] if len(yet_to_vote_list) > 1: return False, 'Countdown cannot start now.' yet_to_vote = yet_to_vote_list[0] return True, yet_to_vote
def process_message(data, g=None): # g=None so we can tests. message = data.get('text', '') if message.startswith('!'): # trigger is "!" if not g: # if g is not set get game state. g_copy = copy.deepcopy(change_state.get_game_state()) else: g_copy = copy.deepcopy(g) command = message[1:].split(" ") # everything after ! # let the router deal with this nonsense game_response, channel = command_router(g_copy, command, data['user']) if channel: send_message(game_response, channel) else: send_message(game_response) return game_response return None
def process_message(data, game_state=None): """Process messages from players and from the game actions.""" message = data.get('text', '') if message.startswith('!'): if not game_state: game_state_copy = copy.deepcopy(change_state.get_game_state()) else: game_state_copy = copy.deepcopy(game_state) game_action = message[1:].split(" ") game_response, channel = command_router(game_state_copy, game_action, data['user']) if channel: send_message(game_response, channel) else: send_message(game_response) return game_response return None
def callback_vote(): check_bool, yet_to_vote = check() if check_bool: check_game = get_game_state() send_message(player_vote(check_game, yet_to_vote, ['vote', 'pass'])[0])