Exemple #1
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 def test_print_inventory(self):
     char = character.Pc()
     invent = char.inventory
     invent.append(items.ScimatarRune())
     check_string = 'bone\nscimatar rune'
     self.assertEqual(snapshot_printer.print_inventory(char.inventory),
                      check_string)
Exemple #2
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 def test_inventory(self):
     an_arena = arena.Arena(12, 12)
     snap = world.WorldSnapshot(an_arena)
     test_loc = an_arena.get_location(spatial.Point(1, 1))
     test_pc = character.Pc()
     test_loc.additem(test_pc)
     self.assertEquals(test_pc.inventory,
                       queries.inventory(snap, test_pc.id))
Exemple #3
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 def test_move(self):
     the_world = world.World()
     man = character.Pc()
     the_world.current.arena.get_location(spatial.Point(1, 5)).additem(man)
     self.assertEqual(the_world.current.arena.find_character(man), spatial.Point(1, 5))
     world.move(the_world.current, man.id, 'E', lambda x: x)
     self.assertEqual(the_world.current.arena.find_character(man), spatial.Point(1, 6))
     world.move(the_world.current, man.id, 'N', lambda x: x)
     self.assertEqual(the_world.current.arena.find_character(man), spatial.Point(0, 6))
Exemple #4
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 def test_pickup(self):
     the_world = world.World()
     man = character.Pc()
     key = items.Bone()
     the_world.current.arena.get_location(spatial.Point(5, 5)).additem(man)
     the_world.current.arena.get_location(spatial.Point(5, 5)).items.append(key)
     world.pickup(the_world.current, man.id, lambda x: x)
     self.assertGreater(len(man.inventory), 0)
     kitty = bestiary.Cat()
     the_world.current.arena.get_location(spatial.Point(5, 7)).additem(kitty)
     kitty.kill()
     the_world.attempt(man.id, actions.Move('E'))
     the_world.attempt(man.id, actions.Move('E'))
     world.pickup(the_world.current, man.id, lambda x: x)
Exemple #5
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 def test_death(self):
     the_world = world.World()
     the_world.genMobs = lambda x: []
     man = character.Pc()
     world.spawn(the_world.current, man)
     location = the_world.current.arena.find_character_location(man)
     location.characters[0].kill()
     loc = the_world.current.arena.find_character(man)
     the_world.attempt(man.id, actions.Move('E'))
     new_man = the_world.current.arena.find(man.id)
     self.assertIsNone(new_man)
     self.assertEqual(0, len(the_world.current.pcs))
     if the_world.current.arena.in_grid(loc.add(spatial.Point(0, 1))):
         self.assertGreater(len(the_world.current.arena.get_location(loc.add(spatial.Point(0, 1))).items), 0)
Exemple #6
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 def __init__(self):
     self.world = world.World()
     hero = character.Pc()
     self.hero_id = hero.id
     self.world.spawn(hero)
     self.active = True