def __init__(self, character, cellMap, **kwargs): super(SpylightGame, self).__init__(**kwargs) if character == 'merc': self.character = Mercenary(game=self, cellMap=cellMap, server=server) shadow = Shadow('art/spy.png') if server: clientNetworker = ClientNetworker(np.MERCENARY_TYPE) else: self.character = Spy(game=self, cellMap=cellMap, server=server) shadow = Shadow('art/mercenary.png') if server: clientNetworker = ClientNetworker(np.SPY_TYPE) if server: clientNetworker.connect(server, 9999) self.soundBeep = SoundLoader.load("music/beep.wav") self.soundShot = SoundLoader.load("music/shot.wav") self.soundReload = SoundLoader.load("music/reload.wav") self.soundModem = SoundLoader.load("music/modem.wav") self.soundPunch = SoundLoader.load("music/punch.wav") self.soundBoom = SoundLoader.load("music/boom.wav") self.add_widget(MapView(map=map, character=self.character, shadow=shadow)) self.add_widget(self.character) # self.capInfo = CapInfo() # self.add_widget(capInfo) self.started = False
class SpylightGame(Widget): character = ObjectProperty(None) def __init__(self, character, cellMap, **kwargs): super(SpylightGame, self).__init__(**kwargs) if character == 'merc': self.character = Mercenary(game=self, cellMap=cellMap, server=server) shadow = Shadow('art/spy.png') if server: clientNetworker = ClientNetworker(np.MERCENARY_TYPE) else: self.character = Spy(game=self, cellMap=cellMap, server=server) shadow = Shadow('art/mercenary.png') if server: clientNetworker = ClientNetworker(np.SPY_TYPE) if server: clientNetworker.connect(server, 9999) self.soundBeep = SoundLoader.load("music/beep.wav") self.soundShot = SoundLoader.load("music/shot.wav") self.soundReload = SoundLoader.load("music/reload.wav") self.soundModem = SoundLoader.load("music/modem.wav") self.soundPunch = SoundLoader.load("music/punch.wav") self.soundBoom = SoundLoader.load("music/boom.wav") self.add_widget(MapView(map=map, character=self.character, shadow=shadow)) self.add_widget(self.character) # self.capInfo = CapInfo() # self.add_widget(capInfo) self.started = False def update(self, useless, **kwargs): self.character.update(kwargs) # self.capInfo.update(kwargs) def playBeep(self): self.soundBeep.play() def playShot(self): self.soundShot.play() def playReload(self): self.soundReaload.play() def playModem(self): self.soundModem.play() def stopModem(self): self.soundModem.stop() def playPunch(self): self.soundPunch.play() def playBoom(self): self.soundBoom.play() def end(self): game.playShot() print "The mercenary won!" sys.exit() def start(self): timer = Timer() game.add_widget(timer) Clock.schedule_interval(timer.updateTime, 1) self.started = True