Exemple #1
0
#!/usr/bin/env python3

from cheatdice import Player
from cheatdice import Cheat_Swapper
from cheatdice import Cheat_Loaded_Dice

cheater1 = Cheat_Swapper()
cheater2 = Cheat_Loaded_Dice()

cheater1.roll()
cheater2.roll()

cheater1.cheat()
cheater2.cheat()

print("Cheater 1 rolled " + str(cheater1.get_dice()))
print("Cheater 2 rolled " + str(cheater2.get_dice()))

if sum(cheater1.get_dice()) == sum(cheater2.get_dice()):
    print("Draw!")

elif sum(cheater1.get_dice()) > sum(cheater2.get_dice()):
    print("Cheater 1 Wines!")

else:
    print("Cheater 2 Wine!")

Exemple #2
0
from cheatdice import Player
from cheatdice import Cheat_Swapper
from cheatdice import Cheat_Loaded_Dice
from cheatdice import Cheat_Slider

cheater1 = Cheat_Swapper()
cheater2 = Cheat_Loaded_Dice()
cheater3 = Cheat_Slider()

cheater1.roll()
cheater2.roll()
cheater3.roll()

cheater1.cheat()
cheater2.cheat()

print("Cheater 3 rolled" + str(cheater3.get_dice()))
print("Cheater 2 rolled" + str(cheater2.get_dice()))

if sum(cheater2.get_dice()) == sum(cheater3.get_dice()):
    print("Draw!")

elif sum(cheater2.get_dice()) > sum(cheater3.get_dice()):
    print("Cheater 2 wins!")

else:
    print("Cheater 3 wins!")
Exemple #3
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def role():
    cheater1 = Cheat_Swapper()
    cheater2 = Cheat_Loaded_Dice()

    cheater1.roll()
    cheater2.roll()
    print("=" * 70)
    print("Player 1 rolled " + str(cheater1.get_dice()), sum(cheater1.get_dice()))
    print("Player 2 rolled " + str(cheater2.get_dice()), sum(cheater2.get_dice()))


    cheater1.cheat()
    cheater2.cheat()
    print("=" * 70)
    print("Player 1 rolled " + str(cheater1.get_dice()), sum(cheater1.get_dice()))
    print("Player 2 rolled " + str(cheater2.get_dice()), sum(cheater2.get_dice()))

    if sum(cheater1.get_dice()) == sum(cheater2.get_dice()):
        print("Draw")
    elif sum(cheater1.get_dice()) > sum(cheater2.get_dice()):
        print("Player 1 Wins")
    else:
        print("Player 2 Wins")
Exemple #4
0
#!/usr/bin/env python3

from cheatdice import Player
from cheatdice import Cheat_Swapper
from cheatdice import Cheat_Loaded_Dice

swapper = Cheat_Swapper()
loaded_dice = Cheat_Loaded_Dice()
swapper_score = 0
loaded_dice_score = 0
number_of_games = 100000
game_number = 0
print("Simulation running")
print("==================")
while game_number < number_of_games:
    swapper.roll()
    loaded_dice.roll()

    swapper.cheat()
    loaded_dice.cheat()
    #Remove # before print statements to see simulation running
    #Simulation takes approximately one hour to run with print
    #statements or ten seconds with print statements
    #commented out

    #print("Cheater 1 rolled" + str(swapper.get_dice()))
    #print("Cheater 2 rolled" + str(loaded_dice.get_dice()))
    if sum(swapper.get_dice()) == sum(loaded_dice.get_dice()):
        #print("Draw!")
        pass
    elif sum(swapper.get_dice()) > sum(loaded_dice.get_dice()):
Exemple #5
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#!/usr/bin/env python3

from cheatdice import Player
from cheatdice import Cheat_Swapper
from cheatdice import Cheat_Loaded_Dice

cheater1 = Cheat_Swapper()
cheater2 = Cheat_Loaded_Dice()

cheater1.roll()
cheater2.roll()

print(f"Cheater 1 rolled {str(cheater1.get_dice())}")
print(f"Cheater 2 rolled {str(cheater2.get_dice())}")

if sum (cheater1.get_dice()) == sum(cheater2.get_dice()):
    print("Draw!")


elif sum (cheater1.get_dice()) >  sum(cheater2.get_dice()):
    print("Cheater 1 wins!")

else:
    print("Cheater 2 wins!")
 
Exemple #6
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#!/usr/bin/env python3
#25 May 2018, Lab 34b

from cheatdice import Player  #non-cheating player class with standard dice rolling
from cheatdice import Cheat_Swapper  #cheater that always gets a 6 for 3rd roll
from cheatdice import Cheat_Loaded_Dice  #cheater that uses loaded dice (loaded in this case adds 1 to every roll less than 6)

cheater1 = Cheat_Swapper()  #cheater1 always gets a 6 via cheat_swap func
cheater2 = Cheat_Loaded_Dice(
)  #cheater2 gets +1 for every roll via cheat_load func

#standard rolls that feed the cheating functions
cheater1.roll()
cheater2.roll()

#cheating functions executed, same verbiage 'cheat()' but maps to different classes/cheats
cheater1.cheat()
cheater2.cheat()

#display values of rolls
print("Cheater 1 rolled" + str(cheater1.get_dice()))
print("Cheater 2 rolled" + str(cheater2.get_dice()))

#if/elif/else operator to determine winner
if sum(cheater1.get_dice()) == sum(cheater2.get_dice()):
    print("Draw!")

elif sum(cheater1.get_dice()) > sum(cheater2.get_dice()):
    print("Cheater 1 wins!")

else:
Exemple #7
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'''
Test the objects created in cheatdice.py
John Nealy
'''

#import the classes
from cheatdice import Player
from cheatdice import Cheat_Swapper
from cheatdice import Cheat_Loaded_Dice

# instantiate cheaters
cheater1 = Cheat_Swapper() #cheats by swapping the last roll for a 6
cheater2 = Cheat_Loaded_Dice() #cheats by bumping up each roll by 1 (to a max value of 6)

#players roll the dice
cheater1.roll()
cheater2.roll()

#now they cheat - shameful!
cheater1.cheat()
cheater2.cheat()

#print the results and declare a winner or a draw
print("Cheater 1 rolled" + str(cheater1.get_dice()))
print("Cheater 2 rolled" + str(cheater2.get_dice()))

if sum(cheater1.get_dice()) == sum(cheater2.get_dice()):
  print("Draw!")

elif sum(cheater1.get_dice()) > sum(cheater2.get_dice()):
  print("Cheater 1 wins!")
Exemple #8
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#!/usr/bin/env python3

#Commented by: Kyle Jorgensen
#This dice sim imports classes from another file

from cheatdice import Player #Import necessary classes
from cheatdice import Cheat_Swapper #Import necessary classes
from cheatdice import Cheat_Loaded_Dice #Import necessary classes

cheater1 = Cheat_Swapper() #This is the one who rolls 6 on roll 3 every time.
cheater2 = Cheat_Loaded_Dice() #This is the one who adds 1 to every value (except 6)

cheater1.roll() #Players roll their random numbers as normal
cheater2.roll()

cheater1.cheat() #Call cheat function to work some magic on those random ints
cheater2.cheat() #Call cheat function to work some magic on those random ints

print("Cheater 1 rolled" + str(cheater1.get_dice())) #Report results
print("Cheater 2 rolled" + str(cheater2.get_dice()))

if sum(cheater1.get_dice()) == sum(cheater2.get_dice()): #If sums are the same:
  print("Draw!")

elif sum(cheater1.get_dice()) > sum(cheater2.get_dice()): #If cheater1 sum is higher:
  print("Cheater 1 wins!")

else: #If cheater2 sum is higher:
  print("Cheater 2 wins!")