def main(): run = True clock = pygame.time.Clock() board = Board() #New Object #piece = board.get_piece(0,1) while run: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() row, col = get_row_col_from_mouse(pos) piece = board.get_piece(row, col) board.move(piece, 4, 3) board.draw(WIN) pygame.display.update() pygame.quit()
def main(): clock = pygame.time.Clock() run = True board = Board() while (run): clock.tick(fps) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.MOUSEBUTTONDOWN: pass board.draw(win) pygame.display.update() pygame.quit()
def main(): run = True clock = pygame.time.Clock() board = Board() while run: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.MOUSEBUTTONDOWN: pass board.draw(WIN) pygame.display.update() pygame.quit()
class Game: def __init__(self, win): self.win = win self._init() def _init(self): self.selected = None self.board = Board() self.turn = RED self.valid_moves = {} def update(self): self.board.draw(self.win) self.draw_valid_moves(self.valid_moves) pygame.display.update() def reset(self): self._init() def select(self, row, col): if self.selected: result = self._move(row, col) if not result: self.selected = None self.select(row, col) piece = self.board.get_piece(row, col) if piece != 0 and piece.color == self.turn: self.selected = piece self.valid_moves = self.board.get_valid_moves(piece) return True return False def _move(self, row, col): piece = self.board.get_piece(row, col) if self.selected and piece == 0 and (row, col) in self.valid_moves: self.board.move(self.selected, row, col) skipped = self.valid_moves[(row, col)] if skipped: self.board.remove(skipped) self.change_turn() else: return False return True def draw_valid_moves(self, moves): for move in moves: row, col = move pygame.draw.circle(self.win, BLUE, (col * SQUARE_SIZE + SQUARE_SIZE // 2, row * SQUARE_SIZE + SQUARE_SIZE // 2), 15) def change_turn(self): self.valid_moves = {} self.turn = WHITE if self.turn == RED else RED def winner(self): return self.board.winner() def get_board(self): return self.board def ai_move(self, board): self.board = board self.change_turn()