Exemple #1
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    def addStills(self, mayaFile="pyramid.mb", frames=[1, 12, 24]):
        """Test method to send stills from Maya to an open Flix edit
        Usage: fromMaya.addStills(self.testInfo, "pyramid.mb", [1, 12, 24])
    
        :param mayaFile: Name of the Maya scene file
        :param frames: Array of frames for which to send panels from Maya
        :return: None
        """
        log("##### addStills")

        mayaSettings = checkUtils.readMayaSettings(self.testInfo, mayaFile)
        existingFrames = []
        for frame in frames:
            if mayaSettings["inFrame"] <= frame <= mayaSettings["outFrame"]:
                existingFrames.append(frame)
            else:
                log(
                    "addStills: Frame %s not in Maya scene (In: %s Out: %s); skipping..."
                    % (frame, mayaSettings["inFrame"], mayaSettings["outFrame"]),
                    "error",
                )

        melScriptPath = "%s/addStills.mel" % self.assetsPath
        # Write Mel actions to execute in Maya
        scriptBody = ""
        for frame in existingFrames:
            # For each frame, set the keyframe, perform mayaAddStill, wait for 3sec
            scriptBody += "currentTime %s;\n" 'evalDeferred("addStill");\n\n' % frame
        self.__writeMelScript(melScriptPath, mayaFile, scriptBody)
        self.__executeMelScript(melScriptPath)

        # fromMaya.addStillsCheck(self.testInfo, existingFrames)
        self.fromMayaCheck.addStillsCheck(existingFrames)
Exemple #2
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    def replaceSequencerShot(self, mayaFile="pyramidSequencer.mb", shotNumber=1):
        """Test method to replace the currently selected Flix panel with a shot from a Maya sequencer.
        Usage: fromMaya.replaceSequencerShot(self.testInfo, "pyramidSequencer.mb", 1)
    
        :param mayaFile: Name of the Maya scene file
        :param shotNumber: Position of the shot in the sequencer
        :return: None
        """
        log("##### replaceSequencerShot")

        mayaSettings = checkUtils.readMayaSettings(self.testInfo, mayaFile)
        if shotNumber > mayaSettings["nShots"]:
            shot = mayaSettings["shotNames"][0]
        else:
            shot = mayaSettings["shotNames"][shotNumber - 1]
        duration = mayaSettings["outFrame"] - mayaSettings["inFrame"] + 1

        melScriptPath = "%s/replaceSequencerShot.mel" % self.assetsPath
        # Write Mel actions to execute in Maya
        scriptBody = "select -add %s ;\n" 'evalDeferred("replaceSequencerShot");\n\n' % shot
        self.__writeMelScript(melScriptPath, mayaFile, scriptBody)
        self.__executeMelScript(melScriptPath)

        # fromMaya.replaceSequencerShotCheck(self.testInfo, duration)
        self.fromMayaCheck.replaceSequencerShotCheck(duration)
Exemple #3
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    def addSequencerShots(self, mayaFile="pyramidSequencer.mb", nShots=1):
        """Test method to send a number of sequencer shots from Maya to the current Flix edit
        Usage: fromMaya.addSequencerShot(self.testInfo, "pyramidSequencer.mb", 3)
    
        :param mayaFile: Name of the Maya scene file
        :param nShots: Number of shots to be sent from Maya to Flix
        :return: None
        """
        log("##### addSequencerShots")

        mayaSettings = checkUtils.readMayaSettings(self.testInfo, mayaFile)
        if nShots > mayaSettings["nShots"]:
            shots = mayaSettings["shotNames"][0 : mayaSettings["nShots"]]
        else:
            shots = mayaSettings["shotNames"][0:nShots]
        log("addSequencerShots: shots to be sent to Flix: %s" % shots, "debug")

        melScriptPath = "%s/addSequencerShot.mel" % self.assetsPath
        # Write Mel actions to execute in Maya
        scriptBody = ""
        duration = 0
        for shot in shots:
            scriptBody += "select -add %s ;\n" % shot
            duration += mayaSettings["shotDurations"][shots.index(shot)]
        scriptBody += 'evalDeferred("addSequencerShot");\n\n'
        self.__writeMelScript(melScriptPath, mayaFile, scriptBody)
        self.__executeMelScript(melScriptPath)

        # fromMaya.addSequencerShotsCheck(self.testInfo, len(shots), duration)
        self.fromMayaCheck.addSequencerShotsCheck(len(shots), duration)
Exemple #4
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    def replaceStill(self, mayaFile="pyramid.mb", frame=1):
        """Test method to replace the currently selected Flix panel with a still from Maya. Must make sure the current Flix
        edit contains at least one panel!
        Usage: fromMaya.replaceStill(self.testInfo, "pyramid.mb", 15)
    
        :param mayaFile: Name of the Maya scene file
        :param frame: Integer corresponding to the frame from the Maya scene to send to Flix
        :return: None
        """
        log("##### replaceStill")

        mayaSettings = checkUtils.readMayaSettings(self.testInfo, mayaFile)
        if not mayaSettings["inFrame"] <= frame <= mayaSettings["outFrame"]:
            log(
                "addStills: Frame %s not in Maya scene (In: %s Out: %s); stopping test..."
                % (frame, mayaSettings["inFrame"], mayaSettings["outFrame"]),
                "error",
            )
            return

        melScriptPath = "%s/replaceStill.mel" % self.assetsPath
        # Write Mel actions to execute in Maya
        scriptBody = "currentTime %s;\n" 'evalDeferred("replaceStill");\n\n' % frame
        self.__writeMelScript(melScriptPath, mayaFile, scriptBody)
        self.__executeMelScript(melScriptPath)

        # fromMaya.replaceStillCheck(self.testInfo)
        self.fromMayaCheck.replaceStillCheck()
Exemple #5
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    def publishSequencer(self, mayaFile="pyramidSequencer.mb"):
        """Test method to publish the current Maya sequencer as a new version of the current Flix sequence.
        Usage: fromMaya.publishSequencer(self.testInfo, "pyramidSequencer.mb")
    
        :param mayaFile: Name of the Maya scene file
        :return: None
        """
        log("##### publishSequencer")

        melScriptPath = "%s/publishSequencer.mel" % self.assetsPath
        mayaSettings = checkUtils.readMayaSettings(self.testInfo, mayaFile)
        # Write Mel actions to execute in Maya
        scriptBody = 'evalDeferred("publishSequencer");\n\n'
        self.__writeMelScript(melScriptPath, mayaFile, scriptBody)
        self.__executeMelScript(melScriptPath)

        # fromMaya.publishSequencerCheck(self.testInfo, mayaSettings)
        self.fromMayaCheck.publishSequencerCheck(mayaSettings)
Exemple #6
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    def replacePlayblast(self, mayaFile="pyramid.mb"):
        """Test method to replace the currently selected Flix panel with a playblast of the current Maya scene. Must make
        sure the current Flix edit contains at least one panel!
        Usage: fromMaya.replacePlayblast(self.testInfo, "pyramid.mb")
    
        :param mayaFile: Name of the Maya scene file
        :return: None
        """
        log("##### replacePlayblast")

        mayaSettings = checkUtils.readMayaSettings(self.testInfo, mayaFile)
        duration = mayaSettings["outFrame"] - mayaSettings["inFrame"] + 1

        melScriptPath = "%s/replacePlayblast.mel" % self.assetsPath
        # Write Mel actions to execute in Maya
        scriptBody = 'evalDeferred("replacePlayblast");\n\n'
        self.__writeMelScript(melScriptPath, mayaFile, scriptBody)
        self.__executeMelScript(melScriptPath)

        # fromMaya.replacePlayblastCheck(self.testInfo, duration)
        self.fromMayaCheck.replacePlayblastCheck(duration)
Exemple #7
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    def addSequencer(self, mayaFile="pyramidSequencer.mb"):
        """Test method to add all the shots from the Maya sequencer to the current Flix edit.
        Usage: fromMaya.addSequencer(self.testInfo, "pyramidSequencer.mb")
    
        :param mayaFile: Name of the Maya scene file
        :return: None
        """
        log("##### addSequencer")

        mayaSettings = checkUtils.readMayaSettings(self.testInfo, mayaFile)
        duration = 0
        for shotDuration in mayaSettings["shotDurations"]:
            duration += shotDuration

        melScriptPath = "%s/addSequencer.mel" % self.assetsPath
        # Write Mel actions to execute in Maya
        scriptBody = 'evalDeferred("addSequencer");\n\n'
        self.__writeMelScript(melScriptPath, mayaFile, scriptBody)
        self.__executeMelScript(melScriptPath)

        # fromMaya.addSequencerCheck(self.testInfo, mayaSettings["nShots"], duration)
        self.fromMayaCheck.addSequencerCheck(mayaSettings["nShots"], duration)
Exemple #8
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    def addPlayblast(self, mayaFile="pyramid.mb"):
        """Test method to send a playblast from the current Maya scene to the current Flix edit
        Usage: fromMaya.addPlayblast(self.testInfo, "pyramid.mb")
    
        :param mayaFile: Name of the Maya scene file
        :return: None
        """
        log("##### addPlayblast")

        mayaSettings = checkUtils.readMayaSettings(self.testInfo, mayaFile)
        melScriptPath = "%s/addPlayblast.mel" % self.assetsPath
        duration = mayaSettings["outFrame"] - mayaSettings["inFrame"] + 1

        # Write Mel actions to execute in Maya
        scriptBody = 'evalDeferred("addPlayblast");\n\n'

        # self.__fromMaya("addPlayblast", mayaFile, scriptBody)

        self.__writeMelScript(melScriptPath, mayaFile, scriptBody)
        self.__executeMelScript(melScriptPath)

        self.fromMayaCheck.addPlayblastCheck(duration)