Exemple #1
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    def set_up_game(self):
        """Create the pieces for a new game, store them in two lists
        white pieces and black pieces"""
        self.black_king = King(self, BLACK, Position(4, 7))
        self.white_king = King(self, WHITE, Position(4, 0))
        self.white_pieces = [self.white_king]
        self.black_pieces = [self.black_king]
        self.white_pieces.append(Queen(self, WHITE, Position(3, 0)))
        self.black_pieces.append(Queen(self, BLACK, Position(3, 7)))
        self.black_pieces.append(Rook(self, BLACK, Position(0, 7)))
        self.black_pieces.append(Rook(self, BLACK, Position(7, 7)))
        self.white_pieces.append(Rook(self, WHITE, Position(7, 0)))
        self.white_pieces.append(Rook(self, WHITE, Position(0, 0)))
        self.black_pieces.append(Bishop(self, BLACK, Position(2, 7)))
        self.black_pieces.append(Bishop(self, BLACK, Position(5, 7)))
        self.white_pieces.append(Bishop(self, WHITE, Position(2, 0)))
        self.white_pieces.append(Bishop(self, WHITE, Position(5, 0)))
        self.black_pieces.append(Knight(self, BLACK, Position(1, 7)))
        self.black_pieces.append(Knight(self, BLACK, Position(6, 7)))
        self.white_pieces.append(Knight(self, WHITE, Position(1, 0)))
        self.white_pieces.append(Knight(self, WHITE, Position(6, 0)))

        for i in range(0, 8):
            self.white_pieces.append(Pawn(self, WHITE, Position(i, 1)))
            self.black_pieces.append(Pawn(self, BLACK, Position(i, 6)))
Exemple #2
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 def test_knight_moves_enemy_and_friendly(self):
     """Test valid moves for a knight with enemy and
     friendly pieces in attacked squares"""
     white_knight = Knight(None, WHITE, Position(3, 3))
     black_knight = Knight(None, BLACK, Position(2, 1))
     white_knight2 = Knight(None, WHITE, Position(5, 4))
     white_knight3 = Knight(None, WHITE, Position(5, 2))
     test_board = {
         'white_pieces': [white_knight, white_knight2, white_knight3],
         'black_pieces': [black_knight]
     }
     board = set_up_test_board(new_game=False, test_board=test_board)
     self.assertEqual(len(white_knight.moves), 6)
     moves = [
         Position(1, 2), Position(1, 4), Position(4, 1),
         Position(4, 5), Position(2, 5), Position(2, 1)
     ]
     for m in moves:
         self.assertIn(m, white_knight.moves)
Exemple #3
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    def test_get_moves_no_special(self, board, try_move):

        invalid_position = Position(3, 3)

        def my_side_effect(*args):
            if args[1] == invalid_position:
                return False
            return True

        try_move.side_effect = my_side_effect
        game = Game()
        game._board = board
        rook = Rook(board, constants.WHITE, Position(4, 4))
        bishop = Bishop(board, constants.WHITE, Position(1, 1))
        knight = Knight(board, constants.WHITE, Position(7, 0))
        mocked_board_moves = {
            rook: {
                constants.MOVES: [Position(5, 4),
                                  Position(3, 4)],
                constants.SPECIAL_MOVES: {}
            },
            bishop: {
                constants.MOVES: [Position(2, 2), invalid_position],
                constants.SPECIAL_MOVES: {}
            },
            knight: {
                constants.MOVES: [],
                constants.SPECIAL_MOVES: {}
            }
        }
        valid_moves = {
            rook: {
                constants.MOVES: [Position(5, 4),
                                  Position(3, 4)],
                constants.SPECIAL_MOVES: {}
            },
            bishop: {
                constants.MOVES: [Position(2, 2)],
                constants.SPECIAL_MOVES: {}
            },
            knight: {
                constants.MOVES: [],
                constants.SPECIAL_MOVES: {}
            }
        }
        board.get_moves.return_value = mocked_board_moves
        all_game_moves = game.get_moves(constants.WHITE)
        self.assertEqual(len(mocked_board_moves), len(all_game_moves))
        for key in valid_moves.keys():
            self.assertIn(key, all_game_moves)
            self.assertEqual(len(valid_moves[key]), len(all_game_moves[key]))
            for move in mocked_board_moves[key]:
                self.assertIn(move, all_game_moves[key])
        self.assertEqual(game.status, constants.IN_PROGRESS)
Exemple #4
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    def test_en_passant_moves_empty(self):
        """Test en passant moves empty if piece in attacked position is not a pawn"""
        black_pawn_position = Position(1, 3)
        white_knight_position = Position(0, 3)
        black_pawn = Pawn(None, BLACK, black_pawn_position)
        white_knight = Knight(None, WHITE, white_knight_position)

        test_board = {
            'white_pieces': [white_knight],
            'black_pieces': [black_pawn]
        }
        board = set_up_test_board(test_board=test_board)
        self.assertEqual(0, len(black_pawn.en_passant_moves))
Exemple #5
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 def test_king_moves_open_board(self):
     """Test valid moves for king on an open board with no pieces"""
     white_king = King(None, WHITE, Position(4, 4))
     white_knight = Knight(None, WHITE, Position(5, 3))
     black_knight = Knight(None, BLACK, Position(3, 5))
     test_board = {
         'white_pieces': [white_king, white_knight],
         'black_pieces': [black_knight]
     }
     board = set_up_test_board(new_game=False, test_board=test_board)
     self.assertEqual(len(white_king.moves), 7)
     moves = [
         Position(3, 4),
         Position(3, 5),
         Position(4, 5),
         Position(5, 5),
         Position(5, 4),
         Position(4, 3),
         Position(3, 3)
     ]
     for m in moves:
         self.assertIn(m, white_king.moves)
Exemple #6
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 def test_castling_moves_empty_when_attacked(self):
     """Test castling moves is empty when an enemy is attacking
     a square in between king and rook"""
     black_knight = Knight(None, BLACK, Position(2, 2))
     white_rook = Rook(None, WHITE, Position(0, 0))
     white_rook2 = Rook(None, WHITE, Position(7, 0))
     test_board = {
         'white_pieces': [white_rook, white_rook2],
         'black_pieces': [black_knight]
     }
     board = set_up_test_board(new_game=False, test_board=test_board)
     white_king = board.get_piece(Position(4, 0))
     self.assertEqual(len(white_king.castling_moves), 1)
Exemple #7
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 def test_knight_moves_open(self):
     """Test valid moves for a knight on an open board with no pieces"""
     white_knight = Knight(None, WHITE, Position(3, 3))
     test_board = {
         'white_pieces': [white_knight]
     }
     board = set_up_test_board(new_game=False, test_board=test_board)
     self.assertEqual(len(white_knight.moves), 8)
     moves = [
         Position(5, 2), Position(5, 4), Position(1, 2),
         Position(1, 4), Position(4, 1), Position(4, 5),
         Position(2, 5), Position(2, 1)
     ]
     for m in moves:
         self.assertIn(m, white_knight.moves)