Exemple #1
0
def conduct_move(existing_board, candidate_move, player_col):
    """ Uses the supplied move on the existing board and returns a new board if the move is valid.

    If the move causes current player to be checked, False is returned. Does NOT modify existing_board.

    Note: Does minimal verification of validity of move   
    """

    # Copy old 2D board array
    new_board = deepcopy(existing_board)

    start_coords = candidate_move.start_coords
    end_coords = candidate_move.end_coords

    piece = selected_piece(new_board, start_coords)
    if piece.col != player_col:
        return False
    if candidate_move.move_type == MoveType.NORMAL:
        move_history_element = _move_piece_inplace(new_board, candidate_move)
    elif candidate_move.move_type == MoveType.CASTLING:
        if candidate_move.end_coords[1] < King.KING_HOME_COL:
            # Move column a rook to other side of where King will move
            rook = new_board[start_coords[0]][0]
            new_board[start_coords[0]][2] = rook
            new_board[start_coords[0]][0] = BlankPiece()
            rook.has_never_moved = False
            move_history_element = _move_piece_inplace(new_board,
                                                       candidate_move)
        else:
            # Move column h rook to other side of where King will move
            rook = new_board[start_coords[0]][7]
            new_board[start_coords[0]][5] = rook
            new_board[start_coords[0]][7] = BlankPiece()
            rook.has_never_moved = False
            move_history_element = _move_piece_inplace(new_board,
                                                       candidate_move)
    elif candidate_move.move_type == MoveType.PROMOTION:
        # Advance pawn to final row
        move_history_element = _move_piece_inplace(new_board, candidate_move)
        # Then replace it with selected piece in-place
        new_board[end_coords[0]][
            end_coords[1]] = candidate_move.promotion_piece
    elif candidate_move.move_type == MoveType.EN_PASSANT:
        # Move pawn to where you'd expect it
        move_history_element = _move_piece_inplace(new_board, candidate_move)
        # Remove the opponents' pawn via enpassant
        en_passant_pawn = new_board[end_coords[0] -
                                    piece.forward_dir][end_coords[1]]

        new_board[end_coords[0] -
                  piece.forward_dir][end_coords[1]] = BlankPiece()
        move_history_element.capture_piece = en_passant_pawn

    return new_board, move_history_element
Exemple #2
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def create():
    b = [[Rook("black"), Knight("black"), Bishop("black"), Queen("black"), King("black"), Bishop("black"),
          Knight("black"), Rook("black")],
         [Pawn("black"), Pawn("black"), Pawn("black"), Pawn("black"), Pawn("black"), Pawn("black"), Pawn("black"),
          Pawn("black")]]

    for i in range(2, 6):
        b.append([BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece()])

    b.append([Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white")])
    b.append([Rook("white"), Knight("white"), Bishop("white"), Queen("white"), King("white"), Bishop("white"), Knight("white"), Rook("white")])
    return b
Exemple #3
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def test_stalemate():
    # Opposite col test omitted as player color doesn't effect this test.

    __ = BlankPiece()
    wk = King("white")

    r = Rook("black")
    q = Queen("black")
    bk = King("black")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, r, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, bk],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, q, __, __, __],  # 6
        [wk, __, __, __, __, __, __, __]  # 7
    ]
    assert_false("White should NOT be a check state",
                 is_being_checked(board, "white"))
    assert_true("White should be in stalemate",
                is_stalemate(board, "white", []))
    assert_false("Black should NOT be in stalemate state",
                 is_stalemate(board, "black", []))
Exemple #4
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def test_pawn_enpassant():
    # Advance pawn by two spaces
    conducted_move_history = []
    board = get_enpassant_board()
    board, move_history_element = conduct_move(
        board, Move(MoveType.NORMAL, [1, 5], [3, 5]), "black")
    conducted_move_history.append(move_history_element)

    # Assert white pawn can only do regular attack, one space advance AND enpassant
    en_passant_move = Move.en_passant([3, 6], [2, 5])
    assert_contains(
        board[3][6].get_attack_set(board, [3, 6], conducted_move_history),
        [en_passant_move])

    # Actually execute en passant move
    board, move_history_element = conduct_move(board, en_passant_move, "white")
    conducted_move_history.append(move_history_element)

    __ = BlankPiece()
    p2 = Pawn("black")
    wp = Pawn("white")
    #             0   1   2   3   4   5   6   7
    expected_board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, p2],  # 1
        [__, __, __, __, __, wp, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_row_contain_same_type_elements(expected_board[1], board[1])
    assert_row_contain_same_type_elements(expected_board[2], board[2])
    assert_row_contain_same_type_elements(expected_board[3], board[3])
Exemple #5
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def test_white_pawn_promotion():
    __ = BlankPiece()

    p1 = Pawn("white")
    p2 = Pawn("white")

    # Enemy rook
    rr = Rook("black")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, rr, __, __],  # 0
        [__, __, p1, __, __, p2, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    # Left-most pawn
    assert_length(board[1][2].get_attack_set(board, [1, 2], []), 0)
    assert_contains(board[1][2].get_move_set(board, [1, 2], []), [
        Move.pawn_promotion([1, 2], [0, 2], Queen("white")),
        Move.pawn_promotion([1, 2], [0, 2], Bishop("white")),
        Move.pawn_promotion([1, 2], [0, 2], Knight("white")),
        Move.pawn_promotion([1, 2], [0, 2], Rook("white"))
    ])
    assert_length(board[1][5].get_attack_set(board, [1, 5], []), 0)
    assert_length(board[1][5].get_move_set(board, [1, 5], []), 0)
Exemple #6
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def test_conducting_col_h_castle_move():
    board = get_castling_board()
    col_h_castle = Move(MoveType.CASTLING, [7, 4], [7, 6])
    board, move_history_element = conduct_move(board, col_h_castle, "white")

    _ = BlankPiece()
    expected_row = [Rook("white"), _, _, _, _, Rook("white"), King("white"), _]
    actual_row = board[7]
    assert_row_contain_same_type_elements(expected_row, actual_row)
Exemple #7
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def test_serialization():
    __ = BlankPiece()

    wp = Pawn("white")
    bp = Pawn("black")
    br = Rook("black")
    bh = Knight("black")
    bb = Bishop("black")
    bq = Queen("black")
    bk = King("black")

    #             0   1   2   3   4   5   6   7
    board = [
                [br, bh, bb, bq, bk, __, __, __],  # 0
                [bp, __, __, __, __, __, __, __],  # 1
                [__, __, __, __, __, __, __, __],  # 2
                [__, __, __, __, __, __, __, __],  # 3
                [__, __, __, __, __, __, __, __],  # 4
                [__, __, __, __, __, __, __, __],  # 5
                [wp, __, __, __, __, __, __, __],  # 6
                [__, __, __, __, __, __, __, __]   # 7
            ]

    serializable_gameboard = convert_to_string_gameboard(board)

    expected_gameboard = [
        ['br', 'bh', 'bb', 'bq', 'bk', '_', '_', '_'],
        ['bp', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['wp', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_']
    ]

    assert_length(serializable_gameboard, 8)
    assert_length(serializable_gameboard[3], 8)
    if expected_gameboard != serializable_gameboard:
        raise AssertionError("Expected gameboard" + str(expected_gameboard) + " but was " + str(serializable_gameboard))

    new_board = convert_from_string_gameboard(expected_gameboard)
    for i in range(0, len(board)):
        for j in range(0, len(board[0])):
            expected_piece = board[i][j]
            actual_piece = new_board[i][j]
            if expected_piece.type != actual_piece.type:
                raise AssertionError("Expected piece type at " + str(i) + ", " + str(j) + " was " + expected_piece.type
                                     + ", but got " + actual_piece.type)
            if expected_piece.col != actual_piece.col:
                raise AssertionError("Expected piece col at " + str(i) + ", " + str(
                    j) + " was " + expected_piece.col + " but got " + actual_piece.col)
Exemple #8
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def _move_piece_inplace(board, move):
    """
    Moves the piece at move.start_coords to move.end_coords, and replaces the first pieces with a blank piece

    Board is modified in-place.
    """
    start_coords = move.start_coords
    end_coords = move.end_coords

    piece = board[start_coords[0]][start_coords[1]]
    captured_piece = board[end_coords[0]][end_coords[1]]
    board[end_coords[0]][end_coords[1]] = piece
    piece.has_never_moved = False
    board[start_coords[0]][start_coords[1]] = BlankPiece()
    return MoveHistoryElement(move, piece, captured_piece)
Exemple #9
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def get_fifty_move_rule_board():
    """
    Helper function to run through the first 3 moves in a "four move rule" (use a smaller deque for sanity here -- 50
    is a lot),
    """
    #
    conducted_move_history = deque([], 4)

    __ = BlankPiece()
    wk = King("white")
    wp = Pawn("white")
    br = Rook("black")
    bk = King("black")

    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, bk, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, br, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, wp, __, __, __, __, __, __],  # 6
        [__, __, __, __, wk, __, __, __]  # 7
    ]

    msg = "Should NOT be 50-move rule draw"

    board, move_history_element = conduct_move(
        board, Move(MoveType.NORMAL, [7, 4], [7, 1]), "white")
    conducted_move_history.append(move_history_element)
    assert_false(msg, is_fifty_move_rule_draw(conducted_move_history))

    board, move_history_element = conduct_move(
        board, Move(MoveType.NORMAL, [7, 1], [7, 2]), "white")
    conducted_move_history.append(move_history_element)
    assert_false(msg, is_fifty_move_rule_draw(conducted_move_history))

    board, move_history_element = conduct_move(
        board, Move(MoveType.NORMAL, [7, 2], [7, 3]), "white")
    conducted_move_history.append(move_history_element)
    assert_false(msg, is_fifty_move_rule_draw(conducted_move_history))
    return board, conducted_move_history
Exemple #10
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def test_check():
    # Opposite col test omitted as it requires an alternate implementation *and* player color doesn't effect this test.

    _ = BlankPiece()

    k = King("white")
    k.has_never_moved = False

    p = Pawn("black")
    p.has_never_moved = False

    #            0  1  2  3  4  5  6  7
    board = [
        [_, _, _, _, _, _, _, _],  # 0
        [_, _, _, _, _, _, _, _],  # 1
        [_, _, _, _, _, p, _, _],  # 2
        [_, _, _, _, k, _, _, _],  # 3
        [_, _, _, _, _, _, _, _],  # 4
        [_, _, _, _, _, _, _, _],  # 5
        [_, _, _, _, _, _, _, _],  # 6
        [_, _, _, _, _, _, _, _]  # 7
    ]
    assert_true("King should be checked", is_being_checked(board, "white"))

    # Enemy rook
    r = Rook("black")
    q = Queen("black")

    #            0  1  2  3  4  5  6  7
    board = [
        [_, _, _, _, _, _, _, _],  # 0
        [_, _, _, _, _, _, _, _],  # 1
        [_, _, _, _, _, _, _, _],  # 2
        [_, _, _, _, _, _, _, _],  # 3
        [_, _, _, _, _, _, _, _],  # 4
        [_, _, _, _, _, _, _, _],  # 5
        [_, _, _, _, _, _, r, _],  # 6
        [_, _, k, _, _, _, _, q]  # 7
    ]
    assert_false("Should be checkmate",
                 can_player_leave_check_state(board, "white", []))
Exemple #11
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def get_castling_board():
    # Home rank is just a constant in the castling implementation
    # so it's asserted unit testing only white piece's castling is sufficient
    __ = BlankPiece()

    p = Pawn("white")
    k = King("white")
    r1 = Rook("white")
    r2 = Rook("white")

    #     0   1   2   3   4   5   6   7
    return [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, p, p, p, __, __],  # 6
        [r1, __, __, __, k, __, __, r2]  # 7
    ]
Exemple #12
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def get_enpassant_board():
    __ = BlankPiece()
    p1 = Pawn("black")
    p2 = Pawn("black")
    wp = Pawn("white")
    wp.has_never_moved = False

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, p1, __, p2],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, wp, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]

    assert_length(board[3][6].get_attack_set(board, [3, 6], []), 0)
    assert_contains(board[3][6].get_move_set(board, [3, 6], []),
                    [Move(MoveType.NORMAL, [3, 6], [2, 6])])
    return board
Exemple #13
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def test_white_pawn_movements():
    __ = BlankPiece()

    p1 = Pawn("white")
    p2 = Pawn("white")
    p3 = Pawn("white")
    p3.has_never_moved = False

    # Enemy rook
    rr = Rook("black")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, rr, rr],  # 3
        [__, __, __, __, __, __, __, p3],  # 4
        [__, __, __, __, rr, __, __, __],  # 5
        [p1, __, __, __, __, p2, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    # Left-most pawn
    assert_length(board[6][0].get_attack_set(board, [6, 0], []), 0)
    assert_contains(
        board[6][0].get_move_set(board, [6, 0], []),
        create_list_of_moves(MoveType.NORMAL, [6, 0], [[5, 0], [4, 0]]))

    assert_contains(board[6][5].get_attack_set(board, [6, 5], []),
                    create_list_of_moves(MoveType.NORMAL, [6, 5], [[5, 4]]))
    assert_contains(
        board[6][5].get_move_set(board, [6, 5], []),
        create_list_of_moves(MoveType.NORMAL, [6, 5], [[5, 5], [4, 5]]))

    assert_contains(board[4][7].get_attack_set(board, [4, 7], []),
                    create_list_of_moves(MoveType.NORMAL, [4, 7], [[3, 6]]))
    assert_length(board[4][7].get_move_set(board, [4, 7], []), 0)
Exemple #14
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def convert_from_string_gameboard(serializable_gameboard):
    """
    Get gameboard from the serializable entity.

    Note: This information is only useful for display purposes. (information such as whether castling is still a
    valid move does not exist here).

    :param game_board: list of lists containing "wp" or "bk" to represent white pawn or black knight.
    :return: list of list containing instances of the Piece class
    """
    gameboard = []
    for row in serializable_gameboard:
        gameboard_row = []
        for piece in row:
            piece_col = ""
            if piece == "_":
                gameboard_row.append(BlankPiece())
            else:
                if piece[0] == "w":
                    piece_col = "white"
                elif piece[0] == "b":
                    piece_col = "black"
                if piece[1] == "r":
                    gameboard_row.append(Rook(piece_col))
                elif piece[1] == "h":
                    gameboard_row.append(Knight(piece_col))
                elif piece[1] == "b":
                    gameboard_row.append(Bishop(piece_col))
                elif piece[1] == "q":
                    gameboard_row.append(Queen(piece_col))
                elif piece[1] == "k":
                    gameboard_row.append(King(piece_col))
                elif piece[1] == "p":
                    gameboard_row.append(Pawn(piece_col))
        gameboard.append(gameboard_row)
    return gameboard
Exemple #15
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def test_black_pawn_movements():
    __ = BlankPiece()

    p1 = Pawn("black")
    p2 = Pawn("black")
    p3 = Pawn("black")

    # Enemy rook
    rr = Rook("white")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [p1, __, __, __, __, p2, __, __],  # 1
        [__, __, __, __, rr, __, __, __],  # 2
        [__, __, __, __, __, __, __, p3],  # 3
        [__, __, __, __, __, __, rr, rr],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    # Left-most pawn
    assert_length(board[1][0].get_attack_set(board, [1, 0], []), 0)
    assert_contains(
        board[1][0].get_move_set(board, [1, 0], []),
        create_list_of_moves(MoveType.NORMAL, [1, 0], [[2, 0], [3, 0]]))

    assert_contains(board[1][5].get_attack_set(board, [1, 5], []),
                    create_list_of_moves(MoveType.NORMAL, [1, 5], [[2, 4]]))
    assert_contains(
        board[1][5].get_move_set(board, [1, 5], []),
        create_list_of_moves(MoveType.NORMAL, [1, 5], [[2, 5], [3, 5]]))

    assert_contains(board[3][7].get_attack_set(board, [3, 7], []),
                    create_list_of_moves(MoveType.NORMAL, [3, 7], [[4, 6]]))
    assert_length(board[3][7].get_move_set(board, [3, 7], []), 0)
Exemple #16
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def test_sliding_pieces(player_col, opponent_col):
    _ = BlankPiece()
    r = Rook(player_col)
    b = Bishop(player_col)
    q = Queen(player_col)

    # Enemy rook
    e = Rook(opponent_col)
    # Friendly Pawn
    f = Pawn(player_col)
    f.has_never_moved = False

    #            0  1  2  3  4  5  6  7
    board = [
        [r, _, _, e, _, _, _, _],  # 0
        [_, _, _, _, _, _, r, _],  # 1
        [_, _, q, _, _, _, f, _],  # 2
        [_, _, _, _, _, _, _, _],  # 3
        [_, _, _, _, _, _, _, _],  # 4
        [_, _, _, b, _, _, _, _],  # 5
        [_, _, _, _, _, _, _, _],  # 6
        [_, _, e, _, _, _, _, f]  # 7
    ]

    # Top-left rook
    assert_length(board[0][0].get_move_set(board, [0, 0], []), 0)
    assert_contains(
        board[0][0].get_attack_set(board, [0, 0], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [0, 0],
            [  # Down
                [1, 0],
                [2, 0],
                [3, 0],
                [4, 0],
                [5, 0],
                [6, 0],
                [7, 0],
                # Right
                [0, 1],
                [0, 2],
                [0, 3]
            ]))

    # Second rook
    assert_length(board[1][6].get_move_set(board, [1, 6], []), 0)
    assert_contains(
        board[1][6].get_attack_set(board, [1, 6], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [1, 6],
            [  # Up
                [0, 6],
                # Left
                [1, 5],
                [1, 4],
                [1, 3],
                [1, 2],
                [1, 1],
                [1, 0],
                # Right
                [1, 7]
            ]))

    # Bishop
    assert_length(board[5][3].get_move_set(board, [5, 3], []), 0)
    assert_contains(
        board[5][3].get_attack_set(board, [5, 3], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [5, 3],
            [  # North-west
                [4, 2],
                [3, 1],
                [2, 0],
                # North-east
                [4, 4],
                [3, 5],
                # South-west
                [6, 2],
                [7, 1],
                # South-east
                [6, 4],
                [7, 5]
            ]))

    # Queen
    assert_length(board[2][2].get_move_set(board, [2, 2], []), 0)
    assert_contains(
        board[2][2].get_attack_set(board, [2, 2], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [2, 2],
            [  # Down
                [3, 2],
                [4, 2],
                [5, 2],
                [6, 2],
                [7, 2],
                # Up
                [1, 2],
                [0, 2],
                # Left
                [2, 0],
                [2, 1],
                # Right
                [2, 3],
                [2, 4],
                [2, 5],
                # North-west
                [1, 1],
                # North-east
                [1, 3],
                [0, 4],
                # South-west
                [3, 1],
                [4, 0],
                # South-east
                [3, 3],
                [4, 4],
                [5, 5],
                [6, 6]
            ]))
Exemple #17
0
def test_teleporting_pieces(player_col, opponent_col):
    _ = BlankPiece()

    k = King(player_col)
    k.has_never_moved = False
    h = Knight(player_col)

    # Enemy rook
    e = Rook(opponent_col)
    # Friendly Pawn
    f = Pawn(player_col)
    f.has_never_moved = False

    #        0  1  2  3  4  5  6  7
    board = [
        [h, _, _, _, _, _, _, _],  # 0
        [_, _, _, _, _, _, _, _],  # 1
        [_, _, _, f, _, e, _, _],  # 2
        [_, _, _, _, _, _, _, _],  # 3
        [_, _, _, _, h, _, _, _],  # 4
        [_, _, _, _, _, _, _, _],  # 5
        [_, h, _, _, _, _, _, _],  # 6
        [_, _, _, _, _, _, _, k]  # 7
    ]
    # Top-left knight
    assert_length(board[0][0].get_move_set(board, [0, 0], []), 0)
    assert_contains(
        board[0][0].get_attack_set(board, [0, 0], []),
        create_list_of_moves(MoveType.NORMAL, [0, 0], [
            [1, 2],
            [2, 1],
        ]))

    # Knight near bottom
    assert_length(board[6][1].get_move_set(board, [6, 1], []), 0)
    assert_contains(
        board[6][1].get_attack_set(board, [6, 1], []),
        create_list_of_moves(MoveType.NORMAL, [6, 1],
                             [[4, 0], [4, 2], [5, 3], [7, 3]]))

    # Middle knight
    assert_length(board[4][4].get_move_set(board, [4, 4], []), 0)
    assert_contains(
        board[4][4].get_attack_set(board, [4, 4], []),
        create_list_of_moves(
            MoveType.NORMAL, [4, 4],
            [[2, 5], [6, 5], [6, 3], [3, 2], [5, 2], [3, 6], [5, 6]]))

    # Bottom-right king
    assert_length(board[7][7].get_move_set(board, [7, 7], []), 0)
    assert_contains(
        board[7][7].get_attack_set(board, [7, 7], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [7, 7],
            [  # Up
                [6, 7],
                # Left
                [7, 6],
                # north-east
                [6, 6]
            ]))
Exemple #18
0
def test_threefold_repetition():
    move_list = []
    # Not maintaining conducted_move_history for brevity
    conducted_move_history = []

    __ = BlankPiece()
    wk = King("white")
    bk = King("black")

    #     0   1   2   3   4   5   6   7
    board0 = [
        [__, __, __, bk, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, wk, __, __, __]  # 7
    ]

    #     0   1   2   3   4   5   6   7
    board1 = [
        [__, __, __, __, bk, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, wk, __, __, __]  # 7
    ]

    board2 = [
        [__, __, __, __, bk, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, wk, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]

    board3 = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, bk, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, wk, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]

    board4 = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, bk, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, wk, __, __, __]  # 7
    ]

    msg = "Expected to not yet have 3 repetitions"

    # Initial state
    update_move_history(board0, move_list, "black", conducted_move_history)
    assert_false(msg, is_threefold_repetition_stalemate(move_list))

    # Board state repeated once
    update_move_history(board1, move_list, "white", conducted_move_history)
    assert_false(msg, is_threefold_repetition_stalemate(move_list))
    update_move_history(board2, move_list, "black", conducted_move_history)
    assert_false(msg, is_threefold_repetition_stalemate(move_list))
    update_move_history(board3, move_list, "white", conducted_move_history)
    assert_false(msg, is_threefold_repetition_stalemate(move_list))
    update_move_history(board4, move_list, "black", conducted_move_history)
    assert_false(msg, is_threefold_repetition_stalemate(move_list))
    # Board state repeated twice
    update_move_history(board1, move_list, "white", conducted_move_history)
    assert_false(msg, is_threefold_repetition_stalemate(move_list))
    update_move_history(board2, move_list, "black", conducted_move_history)
    assert_false(msg, is_threefold_repetition_stalemate(move_list))
    update_move_history(board3, move_list, "white", conducted_move_history)
    assert_false(msg, is_threefold_repetition_stalemate(move_list))
    update_move_history(board4, move_list, "black", conducted_move_history)
    assert_false(msg, is_threefold_repetition_stalemate(move_list))
    # Board state repeated three times
    update_move_history(board1, move_list, "white", conducted_move_history)
    assert_true("Expected threefold repetition stalemate",
                is_threefold_repetition_stalemate(move_list))
Exemple #19
0
def test_insufficient_material_states():
    __ = BlankPiece()
    wk = King("white")
    bk = King("black")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, wk, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_true("Just kings should impossible to checkmate",
                is_impossible_to_reach_checkmate(board))

    bB = Bishop("black")
    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, wk, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, bB, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_true("King vs King and bishop should be impossible to checkmate",
                is_impossible_to_reach_checkmate(board))

    bH = Knight("black")
    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, wk, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, bH, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_true("King vs King and Knight should be impossible checkmate",
                is_impossible_to_reach_checkmate(board))

    wb = Bishop("white")
    bb = Bishop("black")
    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, wk, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, wb],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, bb],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_true(
        "King and Bishop vs King and Bishop should be impossible if they are on the same color square",
        is_impossible_to_reach_checkmate(board))

    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, wk, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, wb],  # 3
        [__, __, bk, __, __, __, __, bb],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    assert_false(
        "King and Bishop vs King and Bishop should be POSSIBLE to reach checkmate if they're on different "
        "colours", is_impossible_to_reach_checkmate(board))

    # Does not matter the amount of Bishops as long as they are on the same color square
    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, wb, __, __],  # 1
        [__, __, wk, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, wb],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, wb, __, bb],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, wb]  # 7
    ]
    assert_true(
        "King and Bishop(s) vs King and Bishop(s) should be impossible if they are on the same color square",
        is_impossible_to_reach_checkmate(board))

    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, wb, __, __],  # 1
        [__, __, wk, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, wb],  # 3
        [__, __, bk, __, __, __, __, __],  # 4
        [__, __, __, __, __, wb, __, bb],  # 5
        [__, __, __, __, __, __, __, wb],  # 6
        [__, __, __, __, __, __, __, wb]  # 7
    ]
    assert_false(
        "King and Bishop(s) vs King and Bishop(s) should be POSSIBLE as not all on same color square",
        is_impossible_to_reach_checkmate(board))