def server_full():
        response_code = 0x06

        return PacketFormatter.format_response_packet(AUTHENTICATION_TYPE, response_code)
    def banned():
        response_code = 0x04

        return PacketFormatter.format_response_packet(AUTHENTICATION_TYPE, response_code)
    def server_not_available():
        response_code = 0x05

        return PacketFormatter.format_response_packet(AUTHENTICATION_TYPE, response_code)
    def bad_credentials():
        response_code = 0x02

        return PacketFormatter.format_response_packet(AUTHENTICATION_TYPE, response_code)
    def already_connected():
        response_code = 0x03

        return PacketFormatter.format_response_packet(AUTHENTICATION_TYPE, response_code)
    def success(nickname):
        response_code = 0x01
        data = PacketFormatter.from_string(nickname)

        return PacketFormatter.format_response_packet(AUTHENTICATION_TYPE, response_code, data)
Exemple #7
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    def user_not_found():
        code = 0x06

        return PacketFormatter.format_response_packet(GENERAL_TYPE, code)
Exemple #8
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    def disconnection_signal(user_id):
        code = 0x05
        data = bytearray(struct.pack("Q", user_id))

        return PacketFormatter.format_response_packet(GENERAL_TYPE, code, data)
Exemple #9
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    def game_list(game_list):
        code = 0x03
        data = bytearray(zlib.compress(pickle.dumps(game_list)))

        return PacketFormatter.format_response_packet(GENERAL_TYPE, code, data)
Exemple #10
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    def invalid_packet():
        code = 0x01

        return PacketFormatter.format_response_packet(GENERAL_TYPE, code)