def test_p2_conditions(self):
        key_lookup = KeyTool()
        payments, conditions = default_payments_and_conditions(1, key_lookup)

        puzzle = p2_conditions.puzzle_for_conditions(conditions)
        solution = p2_conditions.solution_for_conditions(conditions)

        do_test_spend(puzzle, solution, payments, key_lookup)
    def do_test_spend_p2_delegated_puzzle_or_hidden_puzzle_with_delegated_puzzle(
            self, hidden_pub_key_index):
        key_lookup = KeyTool()
        payments, conditions = default_payments_and_conditions(1, key_lookup)

        hidden_puzzle = p2_conditions.puzzle_for_conditions(conditions)
        hidden_public_key = public_key_for_index(hidden_pub_key_index,
                                                 key_lookup)

        puzzle = p2_delegated_puzzle_or_hidden_puzzle.puzzle_for_public_key_and_hidden_puzzle(
            hidden_public_key, hidden_puzzle)
        payable_payments, payable_conditions = default_payments_and_conditions(
            5, key_lookup)

        delegated_puzzle = p2_conditions.puzzle_for_conditions(
            payable_conditions)
        delegated_solution = []

        synthetic_public_key = p2_delegated_puzzle_or_hidden_puzzle.calculate_synthetic_public_key(
            hidden_public_key, hidden_puzzle.get_tree_hash())

        solution = p2_delegated_puzzle_or_hidden_puzzle.solution_for_delegated_puzzle(
            delegated_puzzle, delegated_solution)

        hidden_puzzle_hash = hidden_puzzle.get_tree_hash()
        synthetic_offset = p2_delegated_puzzle_or_hidden_puzzle.calculate_synthetic_offset(
            hidden_public_key, hidden_puzzle_hash)

        hidden_pub_key_point = G1Element.from_bytes(hidden_public_key)
        assert synthetic_public_key == int_to_public_key(
            synthetic_offset) + hidden_pub_key_point

        secret_exponent = key_lookup.get(hidden_public_key)
        assert int_to_public_key(secret_exponent) == hidden_pub_key_point

        synthetic_secret_exponent = secret_exponent + synthetic_offset
        key_lookup.add_secret_exponents([synthetic_secret_exponent])

        do_test_spend(puzzle, solution, payable_payments, key_lookup)
    def test_p2_delegated_puzzle_or_hidden_puzzle_with_hidden_puzzle(self):
        key_lookup = KeyTool()
        payments, conditions = default_payments_and_conditions(1, key_lookup)

        hidden_puzzle = p2_conditions.puzzle_for_conditions(conditions)
        hidden_public_key = public_key_for_index(10, key_lookup)

        puzzle = p2_delegated_puzzle_or_hidden_puzzle.puzzle_for_public_key_and_hidden_puzzle(
            hidden_public_key, hidden_puzzle)
        solution = p2_delegated_puzzle_or_hidden_puzzle.solution_for_hidden_puzzle(
            hidden_public_key, hidden_puzzle, Program.to(0))

        do_test_spend(puzzle, solution, payments, key_lookup)
    def test_p2_m_of_n_delegated_puzzle(self):
        key_lookup = KeyTool()
        payments, conditions = default_payments_and_conditions(1, key_lookup)

        pks = [public_key_for_index(_, key_lookup) for _ in range(1, 6)]
        M = 3

        delegated_puzzle = p2_conditions.puzzle_for_conditions(conditions)
        delegated_solution = []

        puzzle_program = p2_m_of_n_delegate_direct.puzzle_for_m_of_public_key_list(
            M, pks)
        selectors = [1, [], [], 1, 1]
        solution = p2_m_of_n_delegate_direct.solution_for_delegated_puzzle(
            M, selectors, delegated_puzzle, delegated_solution)

        do_test_spend(puzzle_program, solution, payments, key_lookup)
Exemple #5
0
    async def test_singleton_top_layer(self):
        try:
            # START TESTS
            # Generate starting info
            key_lookup = KeyTool()
            pk: G1Element = public_key_for_index(1, key_lookup)
            starting_puzzle: Program = p2_delegated_puzzle_or_hidden_puzzle.puzzle_for_pk(
                pk)  # noqa
            adapted_puzzle: Program = singleton_top_layer.adapt_inner_to_singleton(
                starting_puzzle)  # noqa
            adapted_puzzle_hash: bytes32 = adapted_puzzle.get_tree_hash()

            # Get our starting standard coin created
            START_AMOUNT: uint64 = 1023
            sim = await SpendSim.create()
            sim_client = SimClient(sim)
            await sim.farm_block(starting_puzzle.get_tree_hash())
            starting_coin: Coin = await sim_client.get_coin_records_by_puzzle_hash(
                starting_puzzle.get_tree_hash())
            starting_coin = starting_coin[0].coin
            comment: List[Tuple[str, str]] = [("hello", "world")]

            # LAUNCHING
            # Try to create an even singleton (driver test)
            try:
                conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(  # noqa
                    starting_coin, adapted_puzzle, comment, (START_AMOUNT - 1))
                raise AssertionError("This should fail due to an even amount")
            except ValueError as msg:
                assert str(
                    msg) == "Coin amount cannot be even. Subtract one mojo."
                conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(  # noqa
                    starting_coin, adapted_puzzle, comment, START_AMOUNT)

            # Creating solution for standard transaction
            delegated_puzzle: Program = p2_conditions.puzzle_for_conditions(
                conditions)  # noqa
            full_solution: Program = p2_delegated_puzzle_or_hidden_puzzle.solution_for_conditions(
                conditions)  # noqa

            starting_coinsol = CoinSpend(
                starting_coin,
                starting_puzzle,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                starting_coin,
                delegated_puzzle,
                [starting_coinsol, launcher_coinsol],
            )

            # EVE
            singleton_eve: Coin = (await sim.all_non_reward_coins())[0]
            launcher_coin: Coin = singleton_top_layer.generate_launcher_coin(
                starting_coin,
                START_AMOUNT,
            )
            launcher_id: bytes32 = launcher_coin.name()
            # This delegated puzzle just recreates the coin exactly
            delegated_puzzle: Program = Program.to((
                1,
                [[
                    ConditionOpcode.CREATE_COIN,
                    adapted_puzzle_hash,
                    singleton_eve.amount,
                ]],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            # Generate the lineage proof we will need from the launcher coin
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                launcher_coinsol)  # noqa
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                singleton_eve.amount,
                inner_solution,
            )

            singleton_eve_coinsol = CoinSpend(
                singleton_eve,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_eve,
                delegated_puzzle,
                [singleton_eve_coinsol],
            )

            # POST-EVE
            singleton: Coin = (await sim.all_non_reward_coins())[0]
            # Same delegated_puzzle / inner_solution. We're just recreating ourself
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_eve_coinsol)  # noqa
            # Same puzzle_reveal too
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                singleton.amount,
                inner_solution,
            )

            singleton_coinsol = CoinSpend(
                singleton,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton,
                delegated_puzzle,
                [singleton_coinsol],
            )

            # CLAIM A P2_SINGLETON
            singleton_child: Coin = (await sim.all_non_reward_coins())[0]
            p2_singleton_puz: Program = singleton_top_layer.pay_to_singleton_puzzle(
                launcher_id)
            p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
            ARBITRARY_AMOUNT: uint64 = 1379
            await sim.farm_block(p2_singleton_ph)
            p2_singleton_coin: Coin = await sim_client.get_coin_records_by_puzzle_hash(
                p2_singleton_ph)
            p2_singleton_coin = p2_singleton_coin[0].coin
            assertion, announcement, claim_coinsol = singleton_top_layer.claim_p2_singleton(
                p2_singleton_coin,
                adapted_puzzle_hash,
                launcher_id,
            )
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [
                        ConditionOpcode.CREATE_COIN, adapted_puzzle_hash,
                        singleton_eve.amount
                    ],
                    assertion,
                    announcement,
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                singleton_eve.amount,
                inner_solution,
            )
            singleton_claim_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim, sim_client, singleton_child, delegated_puzzle,
                [singleton_claim_coinsol, claim_coinsol])

            # CLAIM A P2_SINGLETON_OR_DELAYED
            singleton_child: Coin = (await sim.all_non_reward_coins())[0]
            DELAY_TIME: uint64 = 1
            DELAY_PH: bytes32 = adapted_puzzle_hash
            p2_singleton_puz: Program = singleton_top_layer.pay_to_singleton_or_delay_puzzle(
                launcher_id,
                DELAY_TIME,
                DELAY_PH,
            )
            p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
            ARBITRARY_AMOUNT: uint64 = 1379
            await sim.farm_block(p2_singleton_ph)
            p2_singleton_coin: Coin = await sim_client.get_coin_records_by_puzzle_hash(
                p2_singleton_ph)
            p2_singleton_coin = p2_singleton_coin[0].coin
            assertion, announcement, claim_coinsol = singleton_top_layer.claim_p2_singleton(
                p2_singleton_coin,
                adapted_puzzle_hash,
                launcher_id,
                DELAY_TIME,
                DELAY_PH,
            )
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [
                        ConditionOpcode.CREATE_COIN, adapted_puzzle_hash,
                        singleton_eve.amount
                    ],
                    assertion,
                    announcement,
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                singleton_eve.amount,
                inner_solution,
            )
            delay_claim_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            # Save the height so we can rewind after this
            save_height: uint64 = (
                sim.get_height()
            )  # The last coin solution before this point is singleton_claim_coinsol
            await self.make_and_spend_bundle(
                sim, sim_client, singleton_child, delegated_puzzle,
                [delay_claim_coinsol, claim_coinsol])

            # TRY TO SPEND AWAY TOO SOON (Negative Test)
            await sim.rewind(save_height)
            to_delay_ph_coinsol: CoinSpend = singleton_top_layer.spend_to_delayed_puzzle(
                p2_singleton_coin,
                ARBITRARY_AMOUNT,
                launcher_id,
                DELAY_TIME,
                DELAY_PH,
            )
            result, error = await sim_client.push_tx(
                SpendBundle([to_delay_ph_coinsol], G2Element()))
            assert error == Err.ASSERT_SECONDS_RELATIVE_FAILED

            # SPEND TO DELAYED PUZZLE HASH
            await sim.rewind(save_height)
            sim.pass_time(10000005)
            sim.pass_blocks(100)
            await sim_client.push_tx(
                SpendBundle([to_delay_ph_coinsol], G2Element()))

            # CREATE MULTIPLE ODD CHILDREN (Negative Test)
            singleton_child: Coin = (await sim.all_non_reward_coins())[0]
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 3],
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 7],
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof, singleton_child.amount, inner_solution)

            multi_odd_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_child,
                delegated_puzzle,
                [multi_odd_coinsol],
                ex_error=Err.GENERATOR_RUNTIME_ERROR,
                fail_msg="Too many odd children were allowed",
            )

            # CREATE NO ODD CHILDREN (Negative Test)
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 4],
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 10],
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof, singleton_child.amount, inner_solution)

            no_odd_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_child,
                delegated_puzzle,
                [no_odd_coinsol],
                ex_error=Err.GENERATOR_RUNTIME_ERROR,
                fail_msg="Need at least one odd child",
            )

            # ATTEMPT TO CREATE AN EVEN SINGLETON (Negative test)
            await sim.rewind(save_height)

            delegated_puzzle: Program = Program.to((
                1,
                [
                    [
                        ConditionOpcode.CREATE_COIN,
                        singleton_child.puzzle_hash,
                        2,
                    ],
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 1],
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof, singleton_child.amount, inner_solution)

            singleton_even_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_child,
                delegated_puzzle,
                [singleton_even_coinsol],
            )

            # Now try a perfectly innocent spend
            evil_coin: Coin = (await sim.all_non_reward_coins())[0]
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [
                        ConditionOpcode.CREATE_COIN,
                        adapted_puzzle_hash,
                        1,
                    ],
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_even_coinsol)  # noqa
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                1,
                inner_solution,
            )

            evil_coinsol = CoinSpend(
                evil_coin,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                evil_coin,
                delegated_puzzle,
                [evil_coinsol],
                ex_error=Err.ASSERT_MY_COIN_ID_FAILED,
                fail_msg="This coin is even!",
            )

            # MELTING
            # Remember, we're still spending singleton_child
            await sim.rewind(save_height)
            conditions = [
                singleton_top_layer.MELT_CONDITION,
                [
                    ConditionOpcode.CREATE_COIN,
                    adapted_puzzle_hash,
                    (singleton_child.amount - 1),
                ],
            ]
            delegated_puzzle: Program = p2_conditions.puzzle_for_conditions(
                conditions)
            inner_solution: Program = p2_delegated_puzzle_or_hidden_puzzle.solution_for_conditions(
                conditions)
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof, singleton_child.amount, inner_solution)

            melt_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_child,
                delegated_puzzle,
                [melt_coinsol],
            )

            melted_coin: Coin = (await sim.all_non_reward_coins())[0]
            assert melted_coin.puzzle_hash == adapted_puzzle_hash
        finally:
            await sim.close()
Exemple #6
0
    def test_pool_lifecycle(self):
        # START TESTS
        # Generate starting info
        key_lookup = KeyTool()
        sk: PrivateKey = PrivateKey.from_bytes(
            secret_exponent_for_index(1).to_bytes(32, "big"), )
        pk: G1Element = G1Element.from_bytes(
            public_key_for_index(1, key_lookup))
        starting_puzzle: Program = puzzle_for_pk(pk)
        starting_ph: bytes32 = starting_puzzle.get_tree_hash()

        # Get our starting standard coin created
        START_AMOUNT: uint64 = 1023
        coin_db = CoinStore()
        time = CoinTimestamp(10000000, 1)
        coin_db.farm_coin(starting_ph, time, START_AMOUNT)
        starting_coin: Coin = next(coin_db.all_unspent_coins())

        # LAUNCHING
        # Create the escaping inner puzzle
        GENESIS_CHALLENGE = bytes32.fromhex(
            "ccd5bb71183532bff220ba46c268991a3ff07eb358e8255a65c30a2dce0e5fbb")
        launcher_coin = singleton_top_layer.generate_launcher_coin(
            starting_coin,
            START_AMOUNT,
        )
        DELAY_TIME = uint64(60800)
        DELAY_PH = starting_ph
        launcher_id = launcher_coin.name()
        relative_lock_height: uint32 = uint32(5000)
        # use a dummy pool state
        pool_state = PoolState(
            owner_pubkey=pk,
            pool_url="",
            relative_lock_height=relative_lock_height,
            state=3,  # farming to pool
            target_puzzle_hash=starting_ph,
            version=1,
        )
        # create a new dummy pool state for travelling
        target_pool_state = PoolState(
            owner_pubkey=pk,
            pool_url="",
            relative_lock_height=relative_lock_height,
            state=2,  # Leaving pool
            target_puzzle_hash=starting_ph,
            version=1,
        )
        # Standard format comment
        comment = Program.to([("p", bytes(pool_state)), ("t", DELAY_TIME),
                              ("h", DELAY_PH)])
        pool_wr_innerpuz: bytes32 = create_waiting_room_inner_puzzle(
            starting_ph,
            relative_lock_height,
            pk,
            launcher_id,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        pool_wr_inner_hash = pool_wr_innerpuz.get_tree_hash()
        pooling_innerpuz: Program = create_pooling_inner_puzzle(
            starting_ph,
            pool_wr_inner_hash,
            pk,
            launcher_id,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Driver tests
        assert is_pool_singleton_inner_puzzle(pooling_innerpuz)
        assert is_pool_singleton_inner_puzzle(pool_wr_innerpuz)
        assert get_pubkey_from_member_inner_puzzle(pooling_innerpuz) == pk
        # Generating launcher information
        conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(
            starting_coin, pooling_innerpuz, comment, START_AMOUNT)
        # Creating solution for standard transaction
        delegated_puzzle: Program = puzzle_for_conditions(conditions)
        full_solution: Program = solution_for_conditions(conditions)
        starting_coinsol = CoinSolution(
            starting_coin,
            starting_puzzle,
            full_solution,
        )
        # Create the spend bundle
        sig: G2Element = sign_delegated_puz(delegated_puzzle, starting_coin)
        spend_bundle = SpendBundle(
            [starting_coinsol, launcher_coinsol],
            sig,
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            spend_bundle,
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )
        # Test that we can retrieve the extra data
        assert get_delayed_puz_info_from_launcher_spend(launcher_coinsol) == (
            DELAY_TIME, DELAY_PH)
        assert solution_to_extra_data(launcher_coinsol) == pool_state

        # TEST TRAVEL AFTER LAUNCH
        # fork the state
        fork_coin_db: CoinStore = copy.deepcopy(coin_db)
        post_launch_coinsol, _ = create_travel_spend(
            launcher_coinsol,
            launcher_coin,
            pool_state,
            target_pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Spend it!
        fork_coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([post_launch_coinsol], G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # HONEST ABSORB
        time = CoinTimestamp(10000030, 2)
        # create the farming reward
        p2_singleton_puz: Program = create_p2_singleton_puzzle(
            SINGLETON_MOD_HASH,
            launcher_id,
            DELAY_TIME,
            DELAY_PH,
        )
        p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
        assert uncurry_pool_waitingroom_inner_puzzle(pool_wr_innerpuz) == (
            starting_ph,
            relative_lock_height,
            pk,
            p2_singleton_ph,
        )
        assert launcher_id_to_p2_puzzle_hash(launcher_id, DELAY_TIME,
                                             DELAY_PH) == p2_singleton_ph
        assert get_seconds_and_delayed_puzhash_from_p2_singleton_puzzle(
            p2_singleton_puz) == (DELAY_TIME, DELAY_PH)
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        coin_sols: List[CoinSolution] = create_absorb_spend(
            launcher_coinsol,
            pool_state,
            launcher_coin,
            2,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ABSORB A NON EXISTENT REWARD (Negative test)
        last_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        coin_sols: List[CoinSolution] = create_absorb_spend(
            last_coinsol,
            pool_state,
            launcher_coin,
            2,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # filter for only the singleton solution
        singleton_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([singleton_coinsol], G2Element()),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_ANNOUNCE_CONSUMED_FAILED"

        # SPEND A NON-REWARD P2_SINGLETON (Negative test)
        # create the dummy coin
        non_reward_p2_singleton = Coin(
            bytes32(32 * b"3"),
            p2_singleton_ph,
            uint64(1337),
        )
        coin_db._add_coin_entry(non_reward_p2_singleton, time)
        # construct coin solution for the p2_singleton coin
        bad_coinsol = CoinSolution(
            non_reward_p2_singleton,
            p2_singleton_puz,
            Program.to([
                pooling_innerpuz.get_tree_hash(),
                non_reward_p2_singleton.name(),
            ]),
        )
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([singleton_coinsol, bad_coinsol], G2Element()),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_ANNOUNCE_CONSUMED_FAILED"

        # ENTER WAITING ROOM
        # find the singleton
        singleton = get_most_recent_singleton_coin_from_coin_solution(
            last_coinsol)
        # get the relevant coin solution
        travel_coinsol, _ = create_travel_spend(
            last_coinsol,
            launcher_coin,
            pool_state,
            target_pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Test that we can retrieve the extra data
        assert solution_to_extra_data(travel_coinsol) == target_pool_state
        # sign the serialized state
        data = Program.to(bytes(target_pool_state)).get_tree_hash()
        sig: G2Element = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([travel_coinsol], sig),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ESCAPE TOO FAST (Negative test)
        # find the singleton
        singleton = get_most_recent_singleton_coin_from_coin_solution(
            travel_coinsol)
        # get the relevant coin solution
        return_coinsol, _ = create_travel_spend(
            travel_coinsol,
            launcher_coin,
            target_pool_state,
            pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # sign the serialized target state
        sig = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([return_coinsol], sig),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_HEIGHT_RELATIVE_FAILED"

        # ABSORB WHILE IN WAITING ROOM
        time = CoinTimestamp(10000060, 3)
        # create the farming reward
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        # generate relevant coin solutions
        coin_sols: List[CoinSolution] = create_absorb_spend(
            travel_coinsol,
            target_pool_state,
            launcher_coin,
            3,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # LEAVE THE WAITING ROOM
        time = CoinTimestamp(20000000, 10000)
        # find the singleton
        singleton_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        singleton: Coin = get_most_recent_singleton_coin_from_coin_solution(
            singleton_coinsol)
        # get the relevant coin solution
        return_coinsol, _ = create_travel_spend(
            singleton_coinsol,
            launcher_coin,
            target_pool_state,
            pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Test that we can retrieve the extra data
        assert solution_to_extra_data(return_coinsol) == pool_state
        # sign the serialized target state
        data = Program.to([
            pooling_innerpuz.get_tree_hash(), START_AMOUNT,
            bytes(pool_state)
        ]).get_tree_hash()
        sig: G2Element = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([return_coinsol], sig),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ABSORB ONCE MORE FOR GOOD MEASURE
        time = CoinTimestamp(20000000, 10005)
        # create the farming  reward
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        coin_sols: List[CoinSolution] = create_absorb_spend(
            return_coinsol,
            pool_state,
            launcher_coin,
            10005,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )
    def test_singleton_top_layer(self):
        # START TESTS
        # Generate starting info
        key_lookup = KeyTool()
        pk: G1Element = public_key_for_index(1, key_lookup)
        starting_puzzle: Program = p2_delegated_puzzle_or_hidden_puzzle.puzzle_for_pk(
            pk)  # noqa
        adapted_puzzle: Program = singleton_top_layer.adapt_inner_to_singleton(
            starting_puzzle)  # noqa
        adapted_puzzle_hash: bytes32 = adapted_puzzle.get_tree_hash()

        # Get our starting standard coin created
        START_AMOUNT: uint64 = 1023
        coin_db = CoinStore()
        coin_db.farm_coin(starting_puzzle.get_tree_hash(), T1, START_AMOUNT)
        starting_coin: Coin = next(coin_db.all_unspent_coins())
        comment: List[Tuple[str, str]] = [("hello", "world")]

        # LAUNCHING
        # Try to create an even singleton (driver test)
        try:
            conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(  # noqa
                starting_coin, adapted_puzzle, comment, (START_AMOUNT - 1))
            raise AssertionError("This should fail due to an even amount")
        except ValueError as msg:
            assert str(msg) == "Coin amount cannot be even. Subtract one mojo."
            conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(  # noqa
                starting_coin, adapted_puzzle, comment, START_AMOUNT)

        # Creating solution for standard transaction
        delegated_puzzle: Program = p2_conditions.puzzle_for_conditions(
            conditions)  # noqa
        full_solution: Program = p2_delegated_puzzle_or_hidden_puzzle.solution_for_conditions(
            conditions)  # noqa

        starting_coinsol = CoinSolution(
            starting_coin,
            starting_puzzle,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            starting_coin,
            delegated_puzzle,
            [starting_coinsol, launcher_coinsol],
        )

        # EVE
        singleton_eve: Coin = next(coin_db.all_unspent_coins())
        launcher_coin: Coin = singleton_top_layer.generate_launcher_coin(
            starting_coin,
            START_AMOUNT,
        )
        launcher_id: bytes32 = launcher_coin.name()
        # This delegated puzzle just recreates the coin exactly
        delegated_puzzle: Program = Program.to((
            1,
            [[
                ConditionOpcode.CREATE_COIN,
                adapted_puzzle_hash,
                singleton_eve.amount,
            ]],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        # Generate the lineage proof we will need from the launcher coin
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            launcher_coinsol)  # noqa
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            singleton_eve.amount,
            inner_solution,
        )

        singleton_eve_coinsol = CoinSolution(
            singleton_eve,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton_eve,
            delegated_puzzle,
            [singleton_eve_coinsol],
        )

        # POST-EVE
        singleton: Coin = next(coin_db.all_unspent_coins())
        # Same delegated_puzzle / inner_solution. We're just recreating ourself
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_eve_coinsol)  # noqa
        # Same puzzle_reveal too
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            singleton.amount,
            inner_solution,
        )

        singleton_coinsol = CoinSolution(
            singleton,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton,
            delegated_puzzle,
            [singleton_coinsol],
        )

        # CLAIM A P2_SINGLETON
        singleton_child: Coin = next(coin_db.all_unspent_coins())
        p2_singleton_puz: Program = singleton_top_layer.pay_to_singleton_puzzle(
            launcher_id)
        p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
        ARBITRARY_AMOUNT: uint64 = 1379
        coin_db.farm_coin(p2_singleton_ph, T1, ARBITRARY_AMOUNT)
        p2_singleton_coin: Coin = list(
            filter(
                lambda e: e.amount == ARBITRARY_AMOUNT,
                list(coin_db.all_unspent_coins()),
            ))[0]
        assertion, announcement, claim_coinsol = singleton_top_layer.claim_p2_singleton(
            p2_singleton_coin,
            adapted_puzzle_hash,
            launcher_id,
        )
        delegated_puzzle: Program = Program.to((
            1,
            [
                [
                    ConditionOpcode.CREATE_COIN, adapted_puzzle_hash,
                    singleton_eve.amount
                ],
                assertion,
                announcement,
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_coinsol)
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            singleton_eve.amount,
            inner_solution,
        )
        singleton_claim_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(coin_db, singleton_child, delegated_puzzle,
                              [singleton_claim_coinsol, claim_coinsol])

        # CLAIM A P2_SINGLETON_OR_DELAYED
        singleton_child: Coin = next(coin_db.all_unspent_coins())
        DELAY_TIME: uint64 = 1
        DELAY_PH: bytes32 = adapted_puzzle_hash
        p2_singleton_puz: Program = singleton_top_layer.pay_to_singleton_or_delay_puzzle(
            launcher_id,
            DELAY_TIME,
            DELAY_PH,
        )
        p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
        ARBITRARY_AMOUNT: uint64 = 1379
        coin_db.farm_coin(p2_singleton_ph, T1, ARBITRARY_AMOUNT)
        p2_singleton_coin: Coin = list(
            filter(
                lambda e: e.amount == ARBITRARY_AMOUNT,
                list(coin_db.all_unspent_coins()),
            ))[0]
        assertion, announcement, claim_coinsol = singleton_top_layer.claim_p2_singleton(
            p2_singleton_coin,
            adapted_puzzle_hash,
            launcher_id,
        )
        delegated_puzzle: Program = Program.to((
            1,
            [
                [
                    ConditionOpcode.CREATE_COIN, adapted_puzzle_hash,
                    singleton_eve.amount
                ],
                assertion,
                announcement,
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_coinsol)
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            singleton_eve.amount,
            inner_solution,
        )
        delay_claim_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        # Fork it so we can try the other spend types
        fork_coin_db: CoinStore = copy.deepcopy(coin_db)
        fork_coin_db_2: CoinStore = copy.deepcopy(coin_db)
        make_and_spend_bundle(coin_db, singleton_child, delegated_puzzle,
                              [delay_claim_coinsol, claim_coinsol])

        # TRY TO SPEND AWAY TOO SOON (Negative Test)
        to_delay_ph_coinsol = singleton_top_layer.spend_to_delayed_puzzle(
            p2_singleton_coin,
            ARBITRARY_AMOUNT,
            launcher_id,
            DELAY_TIME,
            DELAY_PH,
        )
        try:
            fork_coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([to_delay_ph_coinsol], G2Element()),
                T1,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_SECONDS_RELATIVE_FAILED"

        # SPEND TO DELAYED PUZZLE HASH
        fork_coin_db_2.update_coin_store_for_spend_bundle(
            SpendBundle([to_delay_ph_coinsol], G2Element()),
            CoinTimestamp(100, 10000005),
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # CREATE MULTIPLE ODD CHILDREN (Negative Test)
        singleton_child: Coin = next(coin_db.all_unspent_coins())
        delegated_puzzle: Program = Program.to((
            1,
            [
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 3],
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 7],
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_coinsol)  # noqa
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof, singleton_child.amount, inner_solution)

        multi_odd_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton_child,
            delegated_puzzle,
            [multi_odd_coinsol],
            exception=BadSpendBundleError,
            ex_msg="clvm validation failure Err.SEXP_ERROR",
            fail_msg="Too many odd children were allowed",
        )

        # CREATE NO ODD CHILDREN (Negative Test)
        delegated_puzzle: Program = Program.to((
            1,
            [
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 4],
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 10],
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_coinsol)  # noqa
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof, singleton_child.amount, inner_solution)

        no_odd_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton_child,
            delegated_puzzle,
            [no_odd_coinsol],
            exception=BadSpendBundleError,
            ex_msg="clvm validation failure Err.SEXP_ERROR",
            fail_msg="Need at least one odd child",
        )

        # ATTEMPT TO CREATE AN EVEN SINGLETON (Negative test)
        fork_coin_db: CoinStore = copy.deepcopy(coin_db)

        delegated_puzzle: Program = Program.to((
            1,
            [
                [
                    ConditionOpcode.CREATE_COIN,
                    singleton_child.puzzle_hash,
                    2,
                ],
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 1],
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            delay_claim_coinsol)
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof, singleton_child.amount, inner_solution)

        singleton_even_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            fork_coin_db,
            singleton_child,
            delegated_puzzle,
            [singleton_even_coinsol],
        )

        # Now try a perfectly innocent spend
        evil_coin: Coin = next(fork_coin_db.all_unspent_coins())
        delegated_puzzle: Program = Program.to((
            1,
            [
                [
                    ConditionOpcode.CREATE_COIN,
                    adapted_puzzle_hash,
                    1,
                ],
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_even_coinsol)  # noqa
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            1,
            inner_solution,
        )

        evil_coinsol = CoinSolution(
            evil_coin,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            fork_coin_db,
            evil_coin,
            delegated_puzzle,
            [evil_coinsol],
            exception=BadSpendBundleError,
            ex_msg="condition validation failure Err.ASSERT_MY_COIN_ID_FAILED",
            fail_msg="This coin is even!",
        )

        # MELTING
        # Remember, we're still spending singleton_child
        conditions = [
            singleton_top_layer.MELT_CONDITION,
            [
                ConditionOpcode.CREATE_COIN,
                adapted_puzzle_hash,
                (singleton_child.amount - 1),
            ],
        ]
        delegated_puzzle: Program = p2_conditions.puzzle_for_conditions(
            conditions)
        inner_solution: Program = p2_delegated_puzzle_or_hidden_puzzle.solution_for_conditions(
            conditions)
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            delay_claim_coinsol)
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof, singleton_child.amount, inner_solution)

        melt_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton_child,
            delegated_puzzle,
            [melt_coinsol],
        )

        melted_coin = next(coin_db.all_unspent_coins())
        assert melted_coin.puzzle_hash == adapted_puzzle_hash