def create_project(self): cwd = os.getcwd() makedirs(self.build_dir) os.chdir(self.build_dir) call([CMAKE_PATH, '..', '-G', 'MinGW Makefiles', '-DCMAKE_LIBRARY_PATH:PATH=%s' % LIB_PATH]) os.chdir(cwd)
def translate_name(name, out_dir, profile): makedirs(out_dir) shader_path = os.path.join(get_base_path(), 'shaders') vert_path = os.path.join(shader_path, '%s.vert' % name) frag_path = os.path.join(shader_path, '%s.frag' % name) new_vert_path = os.path.join(out_dir, '%s.vert' % name) new_frag_path = os.path.join(out_dir, '%s.frag' % name) translate_shader_path(vert_path, 'vertex', new_vert_path, profile) translate_shader_path(frag_path, 'fragment', new_frag_path, profile) return new_vert_path, new_frag_path
def create_project(self): cwd = os.getcwd() makedirs(self.build_dir) os.chdir(self.build_dir) args = [CMAKE_PATH, '..', '-G', 'MinGW Makefiles', '-DCMAKE_BUILD_TYPE=Release', '-DCMAKE_LIBRARY_PATH:PATH=%s' % LIB_PATH.replace('\\', '/'), '-DCMAKE_EXE_LINKER_FLAGS:STRING=-static-libgcc ' '-static-libstdc++ -static', '-Wno-dev'] call(args) os.chdir(cwd)
def create_project(self): cwd = os.getcwd() makedirs(self.build_dir) os.chdir(self.build_dir) args = [ CMAKE_PATH, '..', '-G', 'MinGW Makefiles', '-DCMAKE_BUILD_TYPE=Release', '-DCMAKE_LIBRARY_PATH:PATH=%s' % LIB_PATH.replace('\\', '/'), '-DCMAKE_EXE_LINKER_FLAGS:STRING=-static-libgcc ' '-static-libstdc++ -static', '-Wno-dev' ] call(args) os.chdir(cwd)