def main(): c = Circle() c.center = Point() c.center.x = 0 c.center.y = 0 c.radius = 100 rect = Rectangle() rect.corner = Point() rect.corner.x = -100 rect.corner.y = 100 rect.width = 200 rect.height = 300 bob = turtle.Turtle() draw_circle(bob, c) draw_rectangle(bob, rect) turtle.mainloop()
guide.color = (255, 255, 255) if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: drawMode = True if event.button == 4: brush.radius += 4 guide.radius += 4 if event.button == 5: brush.radius -= 4 guide.radius -= 4 if event.type == pygame.MOUSEBUTTONUP: if event.button == 1: drawMode = False print(event) brush.center = (pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]) guide.center = (pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]) if not alt and drawMode: brush.draw() guide.color = (255, 255, 255) else: guide.color = (128, 128, 128) guide.draw() pygame.display.update() gameDisplay.blit(overlay, [0, 0]) clock.tick(10000)