Exemple #1
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    def test_set_set(self):
        player_set = 6

        player_one = Player(PLAYER_NAME_ONE)
        player_one.set = player_set

        self.assertIsInstance(player_one.set, int)
Exemple #2
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    def initialize_game(self):
        '''
        Initializes the game so it is ready to play:
            - Sets as active
            - Randomizes turn order
            - Fills and shuffles card pile
            - Creates Player objects and deals cards

        Up to the user to set whose turn it is with set_turn(player_id)
        '''
        # Fill the card pile and shuffle it
        self._fill_card_pile()
        self.shuffle()

        # Set game to `active` state
        self._active = True

        # Initialize all the players
        for user_id, user in self._signup_ids.items():
            # give player their user ID / mention, start coins, and start influences
            player = Player(user, self._start_coins, self._start_influences)
            for i in range(self._start_influences):
                # Draw a card and give it to the player
                player.set_influence(i, self.draw_card())
            self._players[user_id] = player
            self._order.append(user_id)

        # Randomize the turn order
        self.randomize_order()
Exemple #3
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    def test_set_score(self):
        player_score = 15

        player_one = Player(PLAYER_NAME_ONE)
        player_one.score = player_score

        self.assertIsInstance(player_one.score, int)
def game ():

    from classes.player import Player     

    print('Welcome to BlackJack! Get as close to 21 as you can without going over!\n\
    Dealer hits until she reaches 17. Aces count as 1 or 11.\n\n')

    #Create Player
    name = input ("What is your player's name?")
    chips = int(input('How much money do you want to play with?'))
    player = Player(name, chips)    
    
    #Loop Game
    
    continue_game = True
    
    while continue_game == True:  
        print(f'\n{player.name} has {player.chips.total} dinero!')
        player.place_bet()
        
        round (player)
        
        continue_input = input('\n Do you want to play again? Y or N')
        if continue_input[0] in ('y', 'Y'):
            continue_input = True
        else: 
            continue_input = False
Exemple #5
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def generate_level(level, all_sprites, tile_group, player_group, tile_size):
    player1, player2, x, y = None, None, None, None
    for y in range(len(level)):
        for x in range(len(level[y])):
            if level[y][x] in " .":
                pass
            elif level[y][x] == 'p':
                player1 = Player(
                    "Player 1", x, y, all_sprites, player_group,
                    pygame.transform.scale(
                        load_image('Player1.png', -1),
                        tuple(map(int, (tile_size * 0.8, tile_size * 0.8)))),
                    tile_size)
            elif level[y][x] == 'q':
                player2 = Player(
                    "Player 2", x, y, all_sprites, player_group,
                    pygame.transform.scale(
                        load_image('Player2.png', -1),
                        tuple(map(int, (tile_size * 0.8, tile_size * 0.8)))),
                    tile_size)
            else:
                Tile(
                    tile_render[level[y][x]], x, y, all_sprites, tile_group,
                    pygame.transform.scale(
                        load_image(tile_render[level[y][x]] + '.png'),
                        (tile_size, tile_size)), tile_size)

    return player1, player2
Exemple #6
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def brier(models, surface, sy, ey, ts, r):
    matches = db_conn.all_matches_year(sy, ey, surface)
    rs = {}
    for model in models:
        rs[model] = [0, 0, 0]

    for match in matches:
        end_date = match[3] + datetime.timedelta(days=-1)
        start_date = end_date + datetime.timedelta(days=-r)
        if not Player.end_year == end_date.__str__():
            Player.start_year = start_date.__str__()
            Player.end_year = end_date.__str__()
            Player.surface = surface
            Player.clean_cached_players()

        for model in models:
            p = Prediction(match[0], match[1], model, bo=3, ts=ts)
            p.predict_set_score()

            if p.match_winner_prob['p1'] > 1 or p.match_winner_prob['p1'] < 0:
                print p.match_winner_prob['p1']
                continue
            if not np.isnan(p.match_winner_prob['p1']):
                rs[model][0] += 1
                if match[2] == 1:
                    if p.match_winner_prob['p1'] > 0.5:
                        rs[model][1] += 1
                    rs[model][2] += (1 - p.match_winner_prob['p1'])**2
                else:
                    if p.match_winner_prob['p2'] > 0.5:
                        rs[model][1] += 1
                    rs[model][2] += (1 - p.match_winner_prob['p2'])**2

    return rs
Exemple #7
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    def test_team_jsonable(self):
        player1 = Player("Marto")
        player2 = Player("Pesho")

        team1 = Team("Wolf")
        team1.add_team_members([player1, player2])

        self.assertEqual(
            team1.to_json(),
            json.dumps(
                {
                    "Wolf": [{
                        "Marto": {
                            "points": 0,
                            "announcements": [],
                            "cards": []
                        }
                    }, {
                        "Pesho": {
                            "points": 0,
                            "announcements": [],
                            "cards": []
                        }
                    }]
                },
                cls=OurEncoder))
Exemple #8
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    def test_set_score(self):
        player_one = Player(PLAYER_NAME_ONE)
        player_two = Player(PLAYER_NAME_TWO)

        game = Game(player_one, player_two, False)
        game.score = PLAYER_NAME_ONE
        self.assertIsInstance(game.score, str)
Exemple #9
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def brier(model, surface, sy, ey, mixture, ts):
    matches = db_conn.all_matches_year(sy, ey, surface)
    c = 0
    prob = 0
    right = 0
    for match in matches:
        end_date = match[3] + datetime.timedelta(days=-1)
        start_date = end_date + datetime.timedelta(days=-365)
        if not Player.end_year == end_date.__str__():
            Player.start_year = start_date.__str__()
            Player.end_year = end_date.__str__()
            Player.surface = surface
            Player.clean_cached_players()

        p = PredictionSetend(match[0],
                             match[1],
                             model,
                             points_played=match[5],
                             mixture=mixture,
                             ts=ts)
        p.predict_set_score()
        # print p.match_winner_prob['p1'], p.match_winner_prob['p2'], match
        if not np.isnan(p.match_winner_prob['p1']):
            c += 1
            if match[2] == 1:
                if p.match_winner_prob['p1'] > 0.5:
                    right += 1
                prob += (1 - p.match_winner_prob['p1'])**2
            else:
                if p.match_winner_prob['p2'] > 0.5:
                    right += 1
                prob += (1 - p.match_winner_prob['p2'])**2

    return [c, right, prob]
Exemple #10
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    def gamelogic(layer, tilesets):
        x = 0
        y = 0

        for data in layer['data']:
            if data > 0:
                for t in tilesets:
                    if (t['firstgid'] <= data):
                        tileset = t
                        break

                id = data - t['firstgid'] + 1

                if id == 1:  #block
                    c = Entity()
                    c.set_collider(Collider())
                    c.set_position(sf.Vector2(x, y))
                elif id == 2:  #blob spawn
                    m = Blob()
                    m.set_position(sf.Vector2(x, y))
                elif id == 6:  #purple spawn
                    m = Purple()
                    m.set_position(sf.Vector2(x, y))
                elif id == 10:  #purple spawn
                    m = Witch()
                    m.set_position(sf.Vector2(x, y))
                elif id == 3:  #player spawn
                    p = Player()
                    p.set_position(sf.Vector2(x, y))
                    Scene.current().camera.set_parent(p)

            x += 1
            if (x >= layer['width']):
                x = 0
                y += 1
Exemple #11
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    def Play_Game(self):
        """
        Plays current game!
        original by Philip Johnson, modifications by Chadwick.
        """
        player = Player(
            world
        )  # instantiate new player by giving it the loaded world model so it has all the map information.

        while player.is_alive() and self.game_active:
            room = world.tile_at(player.x, player.y)  # Get current tile / room
            room.modify_player(player)

            if player.is_alive() and self.game_active:
                if room != world.tile_at(
                        player.x, player.y
                ):  # On NL, room was not being updated to fix this, we check to see if there are any updates.
                    room = world.tile_at(player.x, player.y)

                room_strip = str(world.tile_at(player.x, player.y)).split(
                )[0].strip(
                    '<'
                )  # checks current tile player is on, strips away unnecessary information.
                if room_strip == "classes.world.StartTile":
                    print(room.level_name)

                print(room.intro_text())
                self.choose_action(room, player)

            elif not player.is_alive():
                print("%s has died! Game Over." % self.name)
def brier(model, surface, sy, ey, ts, r):
    matches = db_conn.all_matches_year(sy, ey, surface)
    c = 0
    prob = 0
    for match in matches:
        end_date = match[3] + datetime.timedelta(days=-1)
        start_date = end_date + datetime.timedelta(days=-r)
        if not Player.end_year == end_date.__str__():
            Player.start_year = start_date.__str__()
            Player.end_year = end_date.__str__()
            Player.surface = surface
            Player.clean_cached_players()

        p = Prediction(match[0], match[1], model, bo=3, ts=ts)
        p.predict_set_score()

        pbp = match[5]
        pbp = pbp.split('.')
        actual_length = 0
        for pbp_ in pbp:
            actual_length += pbp_.split(';').__len__()

        if p.match_winner_prob['p1'] > 1 or p.match_winner_prob['p1'] < 0:
            continue
        if not np.isnan(p.match_winner_prob['p1']):
            c += 1
            prob += (p.match_length_mean - actual_length)**2

    return [c, prob]
Exemple #13
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    def gamelogic(layer, tilesets):
        x = 0
        y = 0

        for data in layer['data']:
            if data > 0:
                for t in tilesets:
                    if(t['firstgid'] <= data):
                        tileset = t
                        break;

                id = data - t['firstgid'] +1

                if id==1: #block
                    c = Entity()
                    c.set_collider(Collider())
                    c.set_position(sf.Vector2(x,y))
                elif id==2: #blob spawn
                    m = Blob()
                    m.set_position(sf.Vector2(x,y))
                elif id==6: #purple spawn
                    m = Purple()
                    m.set_position(sf.Vector2(x,y))
                elif id==10: #purple spawn
                    m = Witch()
                    m.set_position(sf.Vector2(x,y))
                elif id==3: #player spawn
                    p = Player()
                    p.set_position(sf.Vector2(x,y))
                    Scene.current().camera.set_parent(p)

            x += 1
            if(x >= layer['width']):
                x = 0
                y += 1
def scrape_pages(driver, env, team_rosters, players):
    pitcher_list = []
    batter_list = []
    for i, player in players.iterrows():
        my_player = env['MY_PLAYERS'].get(player['espn_name'])
        team_id = team_rosters.get(player['bref_name'])

        if player['bref_id'] == '':
            continue

        if team_id is not None:
            player['team_id'] = team_id
            TEAM_ROSTER_NAMES_FOUND[player['bref_name']] = True
        elif TRANSLATIONS.get(player['bref_name']) is not None:
            translation = TRANSLATIONS.get(player['bref_name'])
            team_id = team_rosters.get(translation)
            player['team_id'] = team_id
            TEAM_ROSTER_NAMES_FOUND[translation] = True
        else:
            continue

        if TRADES.get(player['bref_name']) is not None:
            team_id = TRADES.get(player['bref_name'])

        #if team_id != 8:
        #    continue

        print('Scraping Player: ' + player['bref_name'] + ' index: ' + str(i) +
              '\n\n')

        current_player = Player(player)
        if my_player is not None:
            current_player.mine = True

        # Baseball Reference
        br_url = env['BR_URL'] + current_player.bref_id
        if not current_player.batter:
            br_url = br_url + '&t=p'

        driver.get(br_url)
        tr_xpath_start = '//*[@id="total"]/tbody/tr'
        current_player = get_stats(driver, 'BR', tr_xpath_start, './/th[1]',
                                   current_player)
        tr_xpath_start = '//*[@id="plato"]/tbody/tr'
        current_player = get_stats(driver, 'BR', tr_xpath_start, './/th[1]',
                                   current_player)
        if not current_player.batter:
            tr_xpath_start = '//*[@id="total_extra"]/tbody/tr'
            current_player = get_stats(driver, 'BR', tr_xpath_start,
                                       './/th[1]', current_player)

        if current_player.batter:
            batter_list.append(current_player.to_dict())
        else:
            pitcher_list.append(current_player.to_dict())

    return {
        'batter_list': batter_list,
        'pitcher_list': pitcher_list,
    }
Exemple #15
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 def __init__(self):
     # scene stuff
     super(InitialScreen, self).__init__()
     self.next_state = "GAMEPLAY"
     # board
     self.board = Board()
     # region positions
     self.positions = list()
     self.read_in_regions()
     # objects
     self.player = Player("Player")
     self.ai = Player("AI")
     # gui elements
     self.action_bar = ActionBar(
         0,
         pygame.display.get_surface().get_height() - 80,
         pygame.display.get_surface().get_width(), 80, [])
     self.menu_bar = MenuBar(0,
                             0,
                             pygame.display.get_surface().get_width(),
                             40,
                             middle='Select a Starting Region')
     # flags
     self.user_choosing = True
     self.ai_choosing = False
     self.paused = False
     # timer for basic things
     self.end_time = time.time()
     # setup pause menu
     self.menu = Menu(w=300, h=400)
     self.menu.set_pos((pygame.display.get_surface().get_width() / 2,
                        pygame.display.get_surface().get_height() / 2))
     self.menu.set_title('Paused')
     self.menu.set_buttons(['Continue', 'Quit Game'])
Exemple #16
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    def test_set_game(self):
        player_game = 6

        player_one = Player(PLAYER_NAME_ONE)
        player_one.game = player_game

        self.assertIsInstance(player_one.game, int)
Exemple #17
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    def test_score(self):
        player_one = Player(PLAYER_NAME_ONE)
        player_two = Player(PLAYER_NAME_TWO)

        set_game = Set(player_one, player_two)
        self.assertEqual(set_game.score, '0 - 0, 0 - 0')
        set_game.play_game(PLAYER_NAME_TWO)
        self.assertEqual(set_game.score, '0 - 0, 0 - 15')
Exemple #18
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    def test_when_add_more_members_from_2_exception(self):
        member1 = Player("Pesho")
        member2 = Player("Gosho")
        member3 = Player("Thosho")
        team = Team("Wolf")

        with self.assertRaises(ValueError):
            team.add_team_members([member1, member2, member3])
Exemple #19
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    def test_get_score(self):
        player_one = Player(PLAYER_NAME_ONE)
        player_two = Player(PLAYER_NAME_TWO)

        game = Game(player_one, player_two, False)
        game.score = PLAYER_NAME_ONE

        self.assertEqual(game.score, '15 - 0')
Exemple #20
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    def test_score_tie_breaker(self):
        player_one = Player(PLAYER_NAME_ONE)
        player_two = Player(PLAYER_NAME_TWO)

        game = Game(player_one, player_two, True)
        game.score = PLAYER_NAME_ONE

        self.assertEqual(game.score, '1 - 0')
Exemple #21
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 def TPlayer_to_player_Transaction(self):
     P1 = Player()
     P2 = Player()
     initMoneyP1 = P1.money
     initMoneyP2 = P2.money
     Bank.Player_to_player_Transaction(P1, P2, 100)
     unittest.assertTrue(P1.money == initMoneyP1 - 100
                         and P2.money == initMoneyP2 + 100)
	def testNewPlayer(self):
		player = Player()
		self.assertEqual(player.name, None),"Unable to instantiate Player"
		self.assertEqual(player.photo, None),"Unable to instantiate Player"
		self.assertEqual(player.karma, 400),"Unable to instantiate Player"
		self.assertEqual(player.setName("Ricardo"), True), "Unable to set player's name"
		self.assertEqual(player.setPhoto("invalid/path/to/image.jpg"), False), "Player's class is accepting invalid photo image"
		self.assertEqual(player.setPhoto("images/test-image.jpg"), True), "Player's class isn't accepting valid photo image"
		self.assertEqual(player.photo, "images/test-image.jpg"), "Player's class isn't accepting valid photo image"
Exemple #23
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 def setupPlayer(self):
     ''' Sets up player for the first level
     '''
     self.player = Player(self.game_display, self.game_map, 
                                         self.player_x, - 100)
     self.player_group = pygame.sprite.Group()
     self.player_group.add(self.player)
     self.characters = pygame.sprite.Group()
     self.characters.add(self.player)
def index(postVars):

	global votesToFinish
	global couchdbServer

	templateVars = dict()

	try:
		db = couchdbServer["currentgame"]
	except ResourceNotFound as exception:
		print "There's no active game"
		return output_template("error.html", templateVars)
	except:
		print "Unexpected error on get current game"
		return output_template("error.html", templateVars)
	
	
	currentGameId = ""
	for gameid in db:
		currentGameId = gameid
	
	game = Game.load(db,currentGameId)		
	templateVars["opponent"] = game.opponent

	try:
		db = couchdbServer["players"]
	except ResourceNotFound as exception:
		print "Unable to access players database"
		return output_template("error.html", templateVars)
	except:
		print "Unexpected error accessing players database"
		return output_template("error.html", templateVars)
	
	# select randomly two different players
	faultSelectingPlayer = True;
	while faultSelectingPlayer:
	
		randomPlayersIds = game.getRandomPlayers()
	
		player0 = Player.load(db,randomPlayersIds[0])
		player1 = Player.load(db,randomPlayersIds[1])
		
		# are the two players valid?
		if player0 != None and player1 != None:
			faultSelectingPlayer = False

			# save photo files to static content directory
			player0.updatePhotoFileOnDisk(db)
			player1.updatePhotoFileOnDisk(db)

	
	templateVars["votesToFinish"] = votesToFinish
	templateVars["player0"] = player0
	templateVars["player1"] = player1

	return output_template("index.html", templateVars)
Exemple #25
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 def __init__(self):
     '''
     game init
     '''
     #print(Deck())
     print('BlackJack pays {}'.format(self.bj_pays))
     self.deck = Deck()
     self.player = Player()
     self.dealer = Dealer()
     self.deck.shuffle()
Exemple #26
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    def test_when_add_two_members_to_team_return_correctly(self):
        member1 = Player("Pesho")
        member2 = Player("Gosho")
        team = Team("Wolf")

        team.add_team_members([member1, member2])

        self.assertEqual(len(team.players), 2)
        self.assertTrue(team.players.__contains__(member1))
        self.assertTrue(team.players.__contains__(member2))
Exemple #27
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    def __init__(self):
        pyxel.init(256, 150, caption='Corong', fps=60)
        self.virus = Virus()
        self.state = STATES['0']
        self.player1 = Player('p1')
        self.player2 = Player('p2')
        self.score = Score(self.player1, self.player2)

        pyxel.load('assets/sprites.pyxres')
        pyxel.run(self.update, self.draw)
Exemple #28
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    def test_play_game_deuce(self):
        player_one = Player(PLAYER_NAME_ONE)
        player_two = Player(PLAYER_NAME_TWO)

        set_game = Set(player_one, player_two)
        for index in range(4):
            set_game.play_game(PLAYER_NAME_ONE)
            set_game.play_game(PLAYER_NAME_TWO)

        self.assertEqual(set_game.score, '0 - 0, Deuce')
def addPlayer(postVars):
	
	global couchdbServer
	
	templateVars = dict(saved = False)
	try:
		templateVars["name"] = postVars["playerName"].value.decode("utf-8")
		templateVars["birth"] = postVars["playerBirth"].value.decode("utf-8")
		templateVars["nickname"] = postVars["playerNickname"].value.decode("utf-8")
		
		tempImagePath = "/tmp/%s" % postVars["playerPhoto"].filename
		tempImageFile = open(tempImagePath ,"w")
		tempImageFile.write(postVars["playerPhoto"].value)
		tempImageFile.close();
		
		try:
			db = couchdbServer.create("players")
		except:
			db = couchdbServer["players"]
		
		player = Player()
		player.setName(templateVars["name"])
		player.birth = templateVars["birth"]
		player.nickname = templateVars["nickname"]
		player.setPhoto(tempImagePath)
		player.store(db)
		
		templateVars["saved"] = True
		
	except KeyError:
		name = u"undef"
		
	return output_template("addPlayer.html", templateVars)
Exemple #30
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    def test_get_score_deuce(self):
        player_one = Player(PLAYER_NAME_ONE)
        player_two = Player(PLAYER_NAME_TWO)

        game = Game(player_one, player_two, False)
        for index in range(4):
            game.score = PLAYER_NAME_ONE
            game.score = PLAYER_NAME_TWO

        # Check the Deuce game
        self.assertEqual(game.score, 'Deuce')
Exemple #31
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    def test_game_jsonable(self):
        player1 = Player("Marto")
        player2 = Player("Pesho")
        player3 = Player("Nasko")
        player4 = Player("Petko")

        team1 = Team("Wolf")
        team2 = Team("Lion")
        team1.add_team_members([player1, player2])
        team2.add_team_members([player3, player4])

        round1 = Round("All trumps", 1)
        round1.add_round_members([team1, team2])

        game = Game([team1, team2], 1)
        game.rounds.append(round1)

        self.assertEqual(
            game.to_json(),
            json.dumps(
                {
                    "game 1": [{
                        "round 1": [{
                            "Wolf": [{
                                "Marto": {
                                    "points": 0,
                                    "announcements": [],
                                    "cards": []
                                }
                            }, {
                                "Pesho": {
                                    "points": 0,
                                    "announcements": [],
                                    "cards": []
                                }
                            }]
                        }, {
                            "Lion": [{
                                "Nasko": {
                                    "points": 0,
                                    "announcements": [],
                                    "cards": []
                                }
                            }, {
                                "Petko": {
                                    "points": 0,
                                    "announcements": [],
                                    "cards": []
                                }
                            }]
                        }]
                    }]
                },
                cls=OurEncoder))
Exemple #32
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 def __init__(self, difficulty, legumesFruits, game):
     self.difficulty = difficulty
     self.legumesFruits = legumesFruits
     self.images = self.loadImagesEnnemis()
     self.game = game
     self.player = Player()    
     self.background = pygame.image.load(f'assets/backgrounds/backgroundD{difficulty}.jpg')
     self.background = pygame.transform.scale(self.background, (1024, 768))
     self.liste_projectiles = []
     self.time = 0 # Indique le nombre de frames effectuées dans le cauchemar depuis son début
     self.frequence = 75 - difficulty * 15 # La fréquence à laquelle on crée un ennemi
     self.cooldownDash = 120 # Permets de ne pas autoriser le joueur de faire des dash à l'infini mais toutes les deux secondes
Exemple #33
0
    def test_play_game_advantage(self):
        player_one = Player(PLAYER_NAME_ONE)
        player_two = Player(PLAYER_NAME_TWO)

        set_game = Set(player_one, player_two)

        for index in range(4):
            set_game.play_game(PLAYER_NAME_ONE)
            set_game.play_game(PLAYER_NAME_TWO)

        set_game.play_game(PLAYER_NAME_TWO)
        self.assertEqual(set_game.score, f'0 - 0, Advantage {PLAYER_NAME_TWO}')
Exemple #34
0
    def test_player_jsonable(self):
        player = Player("Marto")

        self.assertEqual(
            player.to_json(),
            json.dumps(
                {"Marto": {
                    "points": 0,
                    "announcements": [],
                    "cards": []
                }},
                cls=OurEncoder))
def play():
    world.load_tiles()
    player = Player()

    room = world.tile_exists(player.location_x, player.location_y)
    print(room.intro_text())

    while player.is_alive() and not player.victory:
        room = world.tile_exists(player.location_x, player.location_y)
        room.modify_player(player)

        if room.id == CONST.EXIT_TILE_ID:
            player.victory = True

        if player.is_alive() and not player.victory:
            print("Choose an action:\n")
            available_actions = room.available_actions()
            for action in available_actions:
                print(action)

            action_input = input('Action: ')
            for action in available_actions:
                if action_input == action.hotkey:
                    player.do_action(action, **action.kwargs)
                    break
Exemple #36
0
 def player_enter(self, id=None):
     player = Player("content/entity/man", self)
     player.set_pos(0, 0, 0)
     player.set_move_task()
     player.id = id
     self.player_add(player, id)
     return player
def vote(postVars):
	
	global couchdbServer
	
	templateVars = dict()
	winnerId = postVars["winner"].value.decode("utf-8")
	loserId = postVars["loser"].value.decode("utf-8")
	
	try:
		db = couchdbServer.create("players")
	except:
		db = couchdbServer["players"]
	
	winner = Player.load(db,winnerId)
	loser = Player.load(db,loserId)

	match = Match()
	if postVars["draw"].value == "0":
		match.matchWithWinner(winner,loser)
	else:
		match.matchWithoutWinner(winner,loser)
	
	try:
		winner.store(db)
	except ResourceConflict:
		print "Unable to store winner"
	
	try:
		loser.store(db)
	except ResourceConflict:
		print "Unable to store loser"
		
		
	votesCount = classes.rankingsession.getSession("votesToFinish")
	votesCount -= 1
	votesCount = classes.rankingsession.setSession("votesToFinish", votesCount)
	
	templateVars = dict(json = json.dumps(dict()))
	return output_template("json.html", templateVars )
def newGame(postVars):

	global couchdbServer
	players = []

	try:
		db = couchdbServer.create("players")
	except:
		db = couchdbServer["players"]

	for playerId in db:
		players.append(Player.load(db,playerId))
	
	return output_template("newGame.html", dict(players = players))
def updatePlayer(postVars):
	
	global couchdbServer
	
	playerId = postVars["playerId"].value.decode("utf-8")
	operation = postVars["operation"].value.decode("utf-8")
	
	jsonReturn = dict()
	jsonReturn["error"] = False
	
	try:
		db = couchdbServer.create("players")
	except:
		db = couchdbServer["players"]

	if operation == "delete":
		jsonReturn["htmlId"] = "row_%s" % playerId
		try:
			player = db[playerId]
			db.delete(player)
		except:
			jsonReturn["error"] = True

	elif operation == "resetKarma":
		
		jsonReturn["htmlId"] = "karma_col_%s" % playerId
		
		try:
			player = Player.load(db,playerId)
			player.resetKarma()
			jsonReturn["newKarma"] = "%.1f" % player.karma;
			player.store(db)		
		except:
			jsonReturn["error"] = True

	
	templateVars = dict(json = json.dumps(jsonReturn))
	
	return output_template("json.html", templateVars )
Exemple #40
0
def main():
	parser = argparse.ArgumentParser(description = "Video player wrapper for RaspberryPI.")

	parser.add_argument("--list", action='store_true', help = "List available files")
	parser.add_argument("--delete", help = "Delete provided file from repository")
	parser.add_argument("--play", help = "Play provided playlist")
	parser.add_argument("--stop", action='store_true', help = "Abort/stop player")
	parser.add_argument("--status", action='store_true', help = "Get status of player")

	args = parser.parse_args()

	if not (args.list or args.delete or args.play or args.stop or args.status):
		parser.error("At least one argument is expected.")	
	else:	
		configurations = SafeConfigParser()
		configurations.read("config.ini")

		playlistStore = PlaylistStoreMemcache	(
													configurations.get("Memcache", "Host"),
													configurations.get("Memcache", "Port")
												)

		player = Player (
							configurations.get("General", "SuperUserPrivilegesNeeded"),
							configurations.get("General", "FilesRepositoryAbsolutePath"),
							configurations.get("VideoPlayer", "Name"),
							configurations.get("VideoPlayer", "AbsolutePath"),
							configurations.get("VideoPlayer", "AdditionalArguments"),
							configurations.get("VideoUtility", "Name"),
							configurations.get("VideoUtility", "AbsolutePath"),
							configurations.get("VideoUtility", "AdditionalArguments"),
							playlistStore,
							configurations.get("Daemon", "PidFileAbsolutePath")
						)

		if (args.list):
			print player.list()
		elif (args.delete):
			print player.delete(args.delete)
		elif (args.play):
			print player.play(json.loads(args.play))
		elif (args.stop):
			print player.stop()
		else:
			print player.status()
Exemple #41
0
class World(ShowBase):

    def __init__(self, reactor, is_server=False):
        ShowBase.__init__(self)
        self.reactor = reactor
        self.client = None
        self.players = {}
        self.player = None
        self.instance = None
        self.gc = globalClock
        self.load_instance("content/entity/terr")
        self.is_server = is_server
        if not is_server:
            self.set_player()
            Controls(self)

    def load_instance(self, model):
        self.instance = self.loader.loadModel(model)
        self.instance.reparentTo(render)
        #self.instance.setScale(0.25, 0.25, 0.25)
        self.instance.setPos(0, 0, 0)
        self.instance.setScale(5, 5, 5)

    def set_player(self):
        self.player = Player("content/entity/man", self)
        self.player.set_pos(0, 0, 0)
        self.player.set_move_task()
        self.player.is_player = True

    def player_enter(self, id=None):
        player = Player("content/entity/man", self)
        player.set_pos(0, 0, 0)
        player.set_move_task()
        player.id = id
        self.player_add(player, id)
        return player

    def player_add(self, player, id):
        # self.players.append(player)
        self.players[id] = player

    def state_change(self, data):
        """data: players, mobs
        fires then state changed
        Default - server version"""
        print 'Server stateChange', data

    def update_data(self, data):
        print "updateData", data
        if "add_player" in data:
            self.player_enter(data["add_player"])
        if "player" in data:
            self.update_player(data["player"])
        if "players" in data:
            for p in data["players"]:
                self.update_player(p)

    def update_player(self, data):
        player = None
        if "id" not in data or (not self.is_server and data["id"] == self.player.id):
            # Without ID it's client's player
            player = self.player
        elif "id" in data:
            if data["id"] in self.players:
                player = self.players[data["id"]]
            else:
                # Add player!
                player = self.player_enter(data["id"])
        else:
            print "Incorrect data", data
            return
        if "action" in data:
            player.set_control(data["action"][0], data["action"][1])
        if "actions" in data:
            player.actions = data["actions"]
        if "loc" in data:
            player.set_pos(data["loc"])

    def get_players(self):
        return self.players

    def stop(self):
        print 'going to bed...'
        self.taskMgr.stop()
        print 'stop reactor'
        self.reactor.stop()
        print 'close window'
        self.closeWindow(self.win)
        print 'sys.exit'
        sys.exit()
        print 'user exit'
        base.userExit()
def viewRanking(postVars):

	global couchdbServer
	players = []

	try:
		db = couchdbServer.create("players")
	except:
		db = couchdbServer["players"]


	for playerId in db:
		players.append(Player.load(db,playerId))

	sortedPlayers = sorted(players, reverse=True,  key=lambda player: player.karma) 

	playersNames = []
	playersKarmas = []
	for player in sortedPlayers:
		playersKarmas.append(str(player.karma))
		playersNames.append("\"%s\"" % player.name)

	try:
		db = couchdbServer.create("snapshots")
	except:
		db = couchdbServer["snapshots"]

	snapshots = []
	lastOpponent = None
	for snapshotId in db:
		snapshot = Snapshot.load(db,snapshotId)

		snapData = {}
		snapData["decription"] = snapshot.description
		snapData["opponent"] = snapshot.game.opponent
		snapData["idx"] = "%d%d%d%d%d%d" % (snapshot.date.year, 
		                                    snapshot.date.month, 
		                                    snapshot.date.day,
		                                    snapshot.date.hour,
		                                    snapshot.date.minute,
		                                    snapshot.date.second )

		snapshotLabel = "%d/%d/%d" % (snapshot.date.day, snapshot.date.month, snapshot.date.year )
		if snapshot.game.opponent != lastOpponent:
			lastOpponent = snapshot.game.opponent
			snapshotLabel = "%s %s" % (snapshot.game.opponent, snapshotLabel)

		snapData["label"] = snapshotLabel
		snapData["players"] = {}

		for player in snapshot.players:
			snapData["players"][player.name]= player.karma
	
		snapshots.append(snapData)

	sortedSnapshots = sorted(snapshots, key=lambda snapshot: snapshot["idx"])

	templateVars = {}
	templateVars["playersKarmas"] = ",".join(playersKarmas)
	templateVars["playersNames"] = ",".join(playersNames)
	templateVars["jsonSnapshots"] = json.dumps(sortedSnapshots)
	

	return output_template("viewRanking.html", templateVars)
Exemple #43
0
 def set_player(self):
     self.player = Player("content/entity/man", self)
     self.player.set_pos(0, 0, 0)
     self.player.set_move_task()
     self.player.is_player = True
	def testPlayerDb(self):

		server = Server()
		try:
			db = server.create("players")
		except:
			db = server["players"]

		bolivar = Player()
		bolivar.setName("Bolivar")
		bolivar.setPhoto("images/bolivar.jpg")
		bolivar.store(db)

		indio = Player()
		indio.setName("Indio")
		indio.setPhoto("images/indio.jpg")
		indio.store(db)
		
		nei = Player()
		nei.setName("Nei")
		nei.setPhoto("images/nei.jpg")
		nei.store(db)

		server.delete("players")
	def testSnapshots(self):

		server = Server()
		try:
			db = server.create("players")
		except:
			db = server["players"]

		bolivar = Player()
		bolivar.setName("Bolivar")
		bolivar.setPhoto("images/bolivar.jpg")
		bolivar.setKarma(288)
		bolivar.store(db)

		indio = Player()
		indio.setName("Indio")
		indio.setPhoto("images/indio.jpg")
		indio.setKarma(388)
		indio.store(db)

		ss = Snapshot()
		ss.description = "Teste de snapshot"
		self.assertEqual(ss.takeSnapshot(), True), "Error taking snapshot"

		try:
			server.delete("snapshots")
		except:
			pass

		try:
			db = server.create("snapshots")
		except:
			db = server["snapshots"]

		ss.store(db)

		ss = Snapshot.load(db,ss.id)
		server.delete(ss.name)
		server.delete("snapshots")
Exemple #46
0
def main():
    global FPSCLOCK, DISPLAYSURF

    pygame.init()

    FPSCLOCK = pygame.time.Clock()
    # set up the window
    DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
    pygame.display.set_caption('My Test Game')

    DISPLAYSURF.fill(BGCOLOR)

    field = Field()
    player = Player()

    curKey = NONE
    curKey2 = NONE
    posKey1 = NONE
    posKey2 = NONE

    while True:
        for event in pygame.event.get():
            if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
                pygame.quit()
                sys.exit()
            elif event.type == KEYDOWN and (event.key == K_UP or event.key == K_DOWN or event.key == K_LEFT or event.key == K_RIGHT):
                player.isActive = True

                if curKey == NONE:
                    curKey = event.key
                elif event.key == posKey1 or event.key == posKey2:
                    curKey2 = event.key
                    posKey1 = NONE
                    posKey2 = NONE
 
                if curKey2 == NONE:
                    if curKey == K_UP:
                        DIRECTION = UP
                        posKey1 = K_LEFT
                        posKey2 = K_RIGHT
                    elif curKey == K_DOWN:
                        DIRECTION = DOWN
                        posKey1 = K_LEFT
                        posKey2 = K_RIGHT
                    elif curKey == K_LEFT:
                        DIRECTION = LEFT
                        posKey1 = K_UP
                        posKey2 = K_DOWN
                    elif curKey == K_RIGHT:
                        DIRECTION = RIGHT
                        posKey1 = K_UP
                        posKey2 = K_DOWN
                else:
                    if (curKey == K_UP and curKey2 == K_LEFT) or (curKey == K_LEFT and curKey2 == K_UP):
                        DIRECTION = UPLEFT
                    elif (curKey == K_UP and curKey2 == K_RIGHT) or (curKey == K_RIGHT and curKey2 == K_UP):
                        DIRECTION = UPRIGHT
                    elif (curKey == K_DOWN and curKey2 == K_LEFT) or (curKey == K_LEFT and curKey2 == K_DOWN):
                        DIRECTION = DOWNLEFT
                    elif (curKey == K_DOWN and curKey2 == K_RIGHT) or (curKey == K_RIGHT and curKey2 == K_DOWN):
                        DIRECTION = DOWNRIGHT

            elif event.type == KEYUP and (event.key == curKey or event.key == curKey2):
                if event.key == curKey:
                    if curKey2 != NONE:
                        curKey = curKey2
                        curKey2 = NONE
                    elif curKey2 == NONE:
                        player.isActive = False
                        DIRECTION = NONE
                        curKey = NONE
                        curKey2 = NONE
                        posKey1 = NONE
                        posKey2 = NONE
                elif event.key == curKey2:
                    curKey2 = NONE

                if curKey == K_UP:
                    DIRECTION = UP
                    posKey1 = K_LEFT
                    posKey2 = K_RIGHT
                elif curKey == K_DOWN:
                    DIRECTION = DOWN
                    posKey1 = K_LEFT
                    posKey2 = K_RIGHT
                elif curKey == K_LEFT:
                    DIRECTION = LEFT
                    posKey1 = K_UP
                    posKey2 = K_DOWN
                elif curKey == K_RIGHT:
                    DIRECTION = RIGHT
                    posKey1 = K_UP
                    posKey2 = K_DOWN
 
        if player.isAtDestination and player.isActive:
            player.SetDestination(DIRECTION)

        if not player.isAtDestination:
            player.AnimateToDestination()

        field.DrawField(DISPLAYSURF, player)
        pygame.display.update()

        FPSCLOCK.tick(FPS)
	def testExpectedResults(self):

		player0 = Player()
		player1 = Player()

		match = Match()

		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.5), "Error estimating match result"

		player1.karma = 375
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.5), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0, player1) + match.getExpectedResultIndex(player0, player1), 1), "Error estimating match result"

		player1.karma = 374
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.53), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0,player1) + match.getExpectedResultIndex(player1, player0), 1), "Error estimating match result"

		player1.karma = 300
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.57), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0, player1) + match.getExpectedResultIndex(player1, player0), 1), "Error estimating match result"

		player1.karma = 299 
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.64), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0, player1) + match.getExpectedResultIndex(player1, player0), 1), "Error estimating match result"

		player1.karma = 249 
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.7), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0, player1) + match.getExpectedResultIndex(player1, player0), 1), "Error estimating match result"

		player1.karma = 199 
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.76), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0, player1) + match.getExpectedResultIndex(player1, player0), 1), "Error estimating match result"

		player1.karma = 149 
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.81), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0, player1) + match.getExpectedResultIndex(player1, player0), 1), "Error estimating match result"

		player1.karma = 99 
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.85), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0, player1) + match.getExpectedResultIndex(player1, player0), 1), "Error estimating match result"

		player1.karma = 49 
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.89), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0, player1) + match.getExpectedResultIndex(player1, player0), 1), "Error estimating match result"

		player1.karma = 0 
		self.assertEqual(match.getExpectedResultIndex(player0, player1), 0.92), "Error estimating match result"
		self.assertEqual(match.getExpectedResultIndex(player0, player1) + match.getExpectedResultIndex(player1, player0), 1), "Error estimating match result"
	def testMatchesResults(self):

		server = Server()
		try:
			db = server.create("players")
		except:
			db = server["players"]

		player0 = Player()
		player0.store(db)
		player1 = Player()
		player1.store(db)
		
		match = Match()

		match.matchWithWinner(player0, player1)
		self.assertEqual(player0.karma, 405), "Error on match"
		self.assertEqual(player0.matches, 1), "Error on match"
		self.assertEqual(player0.wins, 1), "Error on match"
		self.assertEqual(player0.losses, 0), "Error on match"
		self.assertEqual(player1.karma, 395), "Error on match"
		self.assertEqual(player1.matches, 1), "Error on match"
		self.assertEqual(player1.wins, 0), "Error on match"
		self.assertEqual(player1.losses, 1), "Error on match"
		
		match.matchWithWinner(player1, player0)
		self.assertEqual(player0.karma, 400), "Error on match"
		self.assertEqual(player0.matches, 2), "Error on match"
		self.assertEqual(player0.wins, 1), "Error on match"
		self.assertEqual(player0.losses, 1), "Error on match"
		self.assertEqual(player1.karma, 400), "Error on match"
		self.assertEqual(player1.matches, 2), "Error on match"
		self.assertEqual(player1.wins, 1), "Error on match"
		self.assertEqual(player1.losses, 1), "Error on match"

		match.matchWithWinner(player0, player1)
		self.assertEqual(player0.karma, 405), "Error on match"
		self.assertEqual(player0.matches, 3), "Error on match"
		self.assertEqual(player1.karma, 395), "Error on match"
		self.assertEqual(player1.matches, 3), "Error on match"

		match.matchWithWinner(player0,player1)
		self.assertEqual(player0.karma, 410), "Error on match"
		self.assertEqual(player0.matches, 4), "Error on match"
		self.assertEqual(player1.karma, 390), "Error on match"
		self.assertEqual(player1.matches, 4), "Error on match"

		match.matchWithWinner(player0, player1)
		self.assertEqual(player0.karma, 415), "Error on match"
		self.assertEqual(player0.matches, 5), "Error on match"
		self.assertEqual(player1.karma, 385), "Error on match"
		self.assertEqual(player1.matches, 5), "Error on match"

		match.matchWithWinner(player0, player1)
		self.assertEqual(player0.karma, 419.7), "Error on match"
		self.assertEqual(player0.matches, 6), "Error on match"
		self.assertEqual(player1.karma, 380.3), "Error on match"
		self.assertEqual(player1.matches, 6), "Error on match"

		player0.resetKarma()
		player1.resetKarma()
		match.matchWithoutWinner(player0, player1)
		self.assertEqual(player0.karma, 400), "Error on match"
		self.assertEqual(player0.matches, 1), "Error on match"
		self.assertEqual(player1.karma, 400), "Error on match"
		self.assertEqual(player1.matches, 1), "Error on match"
		self.assertEqual(player1.wins, 0), "Error on match"
		self.assertEqual(player1.losses, 0), "Error on match"

		match.matchWithWinner(player0, player1)
		self.assertEqual(player0.karma, 405), "Error on match"
		self.assertEqual(player0.matches, 2), "Error on match"
		self.assertEqual(player1.karma, 395), "Error on match"
		self.assertEqual(player1.matches, 2), "Error on match"
		
		match.matchWithoutWinner(player0, player1)
		self.assertEqual(player0.karma, 405), "Error on match"
		self.assertEqual(player0.matches, 3), "Error on match"
		self.assertEqual(player1.karma, 395), "Error on match"
		self.assertEqual(player1.matches, 3), "Error on match"

		match.matchWithoutWinner(player0, player1)
		self.assertEqual(player0.karma, 405), "Error on match"
		self.assertEqual(player0.matches, 4), "Error on match"
		self.assertEqual(player1.karma, 395), "Error on match"
		self.assertEqual(player1.matches, 4), "Error on match"
Exemple #49
0
    def generateOpponent(self, player):
        enemyType = random.randint(0, 2)
        enemySkill = player.skill * random.randint(1, 4) * 0.12
        return Enemy(enemyType, enemySkill)

    def playerLevelUp(self, player):
        player.level += 1
        player.experience == 0  # Experience is per level
        player.skill += 5
        player.maxHealthAndArmor()
        print("!! You have leveled up to level", player.level, "!!")


game = Game()
game.start()
player = Player("Juha")

while game.isRunning:
    enemy = game.generateOpponent(player)
    pick = input("Do you wish to attack? Y/N")
    if pick == "Y":
        while enemy.health >= 1:
            player.attack(enemy)
            if enemy.health >= 1:
                enemy.attack(player)
            else:
                experience = enemy.damage * 2
                print(enemy.name, "is defeated! You have earned", experience, "XP!")
                player.experience += experience
                if player.experience >= player.level * 10:
                    game.playerLevelUp(player)
Exemple #50
0
def application(env, start_response):
	output = ""
	error = False

	form = cgi.FieldStorage(
								fp = env['wsgi.input'],
								environ = env,
								keep_blank_values = True
							)

	# operation = form.getvalue('operation')
	queryStr = env['QUERY_STRING']

	match = re.match('^operation=(play|stop|status|list|upload|delete)(&file=(.*))?', queryStr)

	if match is None:
	# if operation not in ['play','stop','status', 'list', 'upload', 'delete']:
		error = True
	else:
		operation = match.group(1)

		configurations = SafeConfigParser()
		configurations.read("config.ini")

		playlistStore = PlaylistStoreMemcache	(
													configurations.get("Memcache", "Host"),
													configurations.get("Memcache", "Port")
												)

		player = Player (
							configurations.get("General", "SuperUserPrivilegesNeeded"),
							configurations.get("General", "FilesRepositoryAbsolutePath"),
							configurations.get("VideoPlayer", "Name"),
							configurations.get("VideoPlayer", "AbsolutePath"),
							configurations.get("VideoPlayer", "AdditionalArguments"),
							configurations.get("VideoUtility", "Name"),
							configurations.get("VideoUtility", "AbsolutePath"),
							configurations.get("VideoUtility", "AdditionalArguments"),
							playlistStore,
							configurations.get("Daemon", "PidFileAbsolutePath")
						)

		if (env['REQUEST_METHOD'] == "GET"):
			if (operation == "list"):
				output = player.list()
			elif (operation == "status"):
				output = player.status()
			else:
				error = True
		elif (env['REQUEST_METHOD'] == "POST"): 
			if (operation == "play"):
				if getattr(form, "file"):
					jsonString = form.file.read()

					output = player.play(json.loads(jsonString))
				else:
					error = True
			elif (operation == "upload"):
				fileItem = form['new_file']

				if fileItem.filename:
					output = player.save(fileItem)
				else:
					error = True
			else:
				error = True
		elif (env['REQUEST_METHOD'] == "PUT"):
			if (operation == "stop"):
				output = player.stop()
			else:
				error = True
		elif (env['REQUEST_METHOD'] == "DELETE"):
			if (operation == "delete"):
				fileName = match.group(3)

				if fileName:
					output = player.delete(fileName)
				else:
					error = True
			else:
				error = True
		else:
			error = True

		if error:
			start_response("500 Internal Server Error", [("Content-Type", "text/html")])
		else:
			start_response	("200 OK", 	[
											("Access-Control-Allow-Origin", "*"),
											("Access-Control-Allow-Methods", "POST, GET, PUT, DELETE"),
											("Access-Control-Allow-Headers", "x-requested-with"),
											("Content-Type", "application/json")
										]
							)

			return output