def test_sinked(): ship1 = Ship(4, [(3, 2), (3, 3), (3, 4), (3, 5)], 'poziom') ship2 = Ship(3, [(2, 6)], 'pion') fleet = Fleet([ship1, ship2]) cords = (2, 6) fleet = sinked(fleet, cords) assert not fleet.get_ship(cords)
def test_fleet_fleet_is_not(): ship1 = Ship(4, [(3, 2), (3, 3), (3, 4), (3, 5)], 'poziom') ship2 = Ship(3, [(2, 6), (3, 6)], 'pion') fleet = Fleet([ship1, ship2]) fleet.remove_ship_from_fleet(ship1) fleet.remove_ship_from_fleet(ship2) assert not fleet.if_fleet_is()
def test_fleet_setter(): ship1 = Ship(4, [(3, 2), (3, 3), (3, 4), (3, 5)], 'poziom') ship2 = Ship(3, [(2, 6), (3, 6)], 'pion') fleet = Fleet([ship1, ship2]) ship3 = Ship(3, [(5, 2), (5, 3), (5, 4)], 'poziom') ship4 = Ship(2, [(2, 6), (2, 7)], 'poziom') fleet.set_ships_list([ship3, ship4]) assert fleet.get_ships_list() == [ship3, ship4]
def test_fleet_get_list_of_cords(): ship1 = Ship( 4, [(3, 2), (3, 3), (3, 4), (3, 5)], 'poziom', ) ship2 = Ship(3, [(2, 6), (3, 6)], 'pion') fleet = Fleet([ship1, ship2]) assert fleet.get_list_of_cords() == [[(3, 2), (3, 3), (3, 4), (3, 5)], [(2, 6), (3, 6)]]
def generate_computer_matrix(list_of_sizes, dim): ''' Creates matrix and fleet for bot. ''' matrix = generate_empty_matrix(dim) list_of_infos = [] for size in list_of_sizes: list_of_cords = [] check = False while not check: cords = create_random_cords(dim) direction = choose_direction() check = check_if_making_is_possible(size, cords, matrix, dim, direction) if check: first, second = cords[0], cords[1] if direction == 'poziom': for number in range(size): matrix[first, second + number] = 1 list_of_cords.append((first, second+number)) if direction == 'pion': for number in range(size): matrix[first + number, second] = 1 list_of_cords.append((first + number, second)) list_of_infos.append((size, list_of_cords, direction)) Bot_Matrix = Matrix(matrix) Bot_Fleet = Fleet(make_list_of_ships(list_of_infos)) return Bot_Matrix, Bot_Fleet
def test_f_continue(): ship1 = Ship(4, [(3, 2), (3, 3), (3, 4), (3, 5)], 'poziom') ship2 = Ship(1, [(2, 6)], 'pion') fleet = Fleet([ship1, ship2]) cords = (2, 6) shot_list = [(2, 2)] shot_list, fleet_object = f_continue(fleet, cords, shot_list) assert shot_list[1] == cords
def test_hit(): dim = 8 matrix = np.zeros((dim, dim), dtype=int) m_obj = Matrix(matrix) ship1 = Ship(4, [(3, 2), (3, 3), (3, 4), (3, 5)], 'poziom') size = ship1.get_size() ship2 = Ship(3, [(2, 6)], 'pion') fleet = Fleet([ship1, ship2]) cords = (3, 2) lifes, m_obj, fleet = hit(m_obj, cords, fleet, dim) assert lifes < size
def make_player_matrix(list_of_sizes, dim): ''' Conducts creating player's matrix and fleet ''' list_of_infos = [] matrix = np.zeros((dim, dim), dtype=int) print(make_empty_board(dim)) while list_of_sizes: size = list_of_sizes[0] direction, location = get_info_about_ship(size, matrix, dim) for cord in location: first, second = cord matrix[first, second] = 1 list_of_infos.append((size, location, direction)) list_of_sizes.pop(0) print(show_actual_board(matrix, dim)) Player_Matrix = Matrix(matrix) Player_Fleet = Fleet(make_list_of_ships(list_of_infos)) print('Twoja finalna tablica') return Player_Matrix, Player_Fleet
dino1.type = 'stegosaurus' dino2.type = 't-rex' dino3.type = 'pterodactyl' robot1.name = 'ryan' robot2.name = 'ryan 2.0' robot3.name = 'slasher mk II' robot1.Weapon.assign_weapon() robot2.Weapon.assign_weapon() robot3.Weapon.assign_weapon() robot1.assign_attack_power() robot2.assign_attack_power() robot3.assign_attack_power() robo_list = Fleet() dino_list = Herd() robo_list.join_fleet(robot1) robo_list.join_fleet(robot2) robo_list.join_fleet(robot3) dino_list.join_herd(dino1) dino_list.join_herd(dino2) dino_list.join_herd(dino3) battle = Battlefield() while True: battle.enter_battlefield(robo_list.robots[0], dino_list.dinosaurs[0]) battle.dino_combatant.get_hit(battle.robot_combatant.attack()) battle.robot_combatant.get_hit(battle.dino_combatant.attack()) robo_list.robots[0] = battle.robot_combatant dino_list.dinosaurs[0] = battle.dino_combatant
def test_fleet_fleet_is(): ship1 = Ship(4, [(3, 2), (3, 3), (3, 4), (3, 5)], 'poziom') ship2 = Ship(3, [(2, 6), (3, 6)], 'pion') fleet = Fleet([ship1, ship2]) assert fleet.if_fleet_is()
def test_fleet_remove_ship_from_fleet(): ship1 = Ship(4, [(3, 2), (3, 3), (3, 4), (3, 5)], 'poziom') ship2 = Ship(3, [(2, 6), (3, 6)], 'pion') fleet = Fleet([ship1, ship2]) fleet.remove_ship_from_fleet(ship2) assert fleet.get_ships_list() == [ship1]
def test_fleet_getter(): ship1 = Ship(4, [(3, 2), (3, 3), (3, 4), (3, 5)], 'poziom') ship2 = Ship(3, [(2, 6), (3, 6)], 'pion') fleet = Fleet([ship1, ship2]) assert fleet.get_ships_list() == [ship1, ship2]