Exemple #1
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    def test_choose_fighting_tools_when_hero_has_not_got_weapon_and_enemy_is_at_same_position_return_weapon(
            self):
        hero = Hero("Pesho", "Padawan")
        enemy = Enemy()
        weapon = Weapon("shodow", 100)
        hero.equip(weapon)
        create_fight = Fight(hero, enemy, "weapon")

        result = create_fight.choose_fighting_tools(hero, True)

        self.assertEqual(result, [100, weapon])
Exemple #2
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    def test_round_fight_when_hero_hits_return_enemy_gone(self):
        hero = Hero("Pesho", "Padawan")
        enemy = Enemy()
        weapon = Weapon("shodow", 100)
        hero.equip(weapon)
        create_fight = Fight(hero, enemy)

        hero_result = create_fight.choose_fighting_tools(hero, True)
        enemy_result = create_fight.choose_fighting_tools(enemy, True)

        result = create_fight.round_fight(hero_result, enemy_result)
        self.assertEqual(result, False)
Exemple #3
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    def test_choose_fighting_tools_when_hero_has_spec_ability_but_enemy_is_not_in_range_return_zero(
            self):
        hero = Hero("Pesho", "Padawan")
        enemy = Enemy()
        weapon = Weapon("shodow", 100)
        hero.equip(weapon)

        create_fight = Fight(hero, enemy)

        result = create_fight.choose_fighting_tools(hero, False)

        self.assertEqual(result, [0])
Exemple #4
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    def test_choose_fighting_tools_when_hero_has_spec_ability_return_damage_from_weapon(
            self):
        hero = Hero("Pesho", "Padawan")
        enemy = Enemy()
        weapon = Weapon("shodow", 100)
        hero.equip(weapon)

        create_fight = Fight(hero, enemy)

        result = create_fight.choose_fighting_tools(hero, True)

        self.assertEqual(result, [100, weapon])
Exemple #5
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    def test_start_fight_when_both_are_in_same_pas_return_loser_our_hero(self):
        hero = Hero("Pesho", "Padawan")
        enemy = Enemy(health=200, damage=10)
        weapon = Weapon("shodow", 10)
        hero.equip(weapon)
        spell = Spell("Abraka", 10)
        hero.learn(spell)
        create_fight = Fight(hero, enemy, "weapon")

        result = create_fight.start_fight(0)

        self.assertEqual(result, hero)
Exemple #6
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    def test_choose_fighting_tools_when_hero_has_spec_ability_weapon_and_spell_return_spell(
            self):
        hero = Hero("Pesho", "Padawan")
        enemy = Enemy()
        weapon = Weapon("shodow", 100)
        spell = Spell("bla", 150)
        hero.equip(weapon)
        hero.learn(spell)
        create_fight = Fight(hero, enemy)

        result = create_fight.choose_fighting_tools(hero, False)

        self.assertEqual(result, [150, spell])
Exemple #7
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    def test_start_fight_when_hero_strike_after_mana_is_gone_switch_to_weapon_return_dead_enemy(
            self):
        hero = Hero("Pesho", "Padawan", health=100)
        enemy = Enemy(health=200, damage=10)
        weapon = Weapon("shodow", 40)
        hero.equip(weapon)
        spell = Spell("Abraka", 40)
        hero.learn(spell)
        create_fight = Fight(hero, enemy)

        result = create_fight.start_fight(1)

        self.assertEqual(result, enemy)
Exemple #8
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    def test_round_fight_when_hero_hits_and_enemy_is_not_gone_return_enemy_strike_back(
            self):
        hero = Hero("Pesho", "Padawan")
        enemy = Enemy(health=200)
        weapon = Weapon("shodow", 100)
        hero.equip(weapon)
        create_fight = Fight(hero, enemy)

        hero_result = create_fight.choose_fighting_tools(hero, True)
        enemy_result = create_fight.choose_fighting_tools(enemy, True)

        result = create_fight.round_fight(hero_result, enemy_result)

        self.assertEqual(hero.get_health(), 80)
        self.assertEqual(enemy.get_health(), 100)
Exemple #9
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    def test_start_fight_when_hero_strike_after_mana_is_he_take_items_mana_return_dead_enemy(
            self):
        hero = Hero("Pesho", "Padawan", health=100)
        enemy = Enemy(health=200, damage=10)
        weapon = Weapon("shodow", 40)
        hero.equip(weapon)
        treasure = Treasure(value_type="mana", value=50)
        spell = Spell("Abraka", 40)
        hero.learn(spell)
        hero.add_item(treasure)
        create_fight = Fight(hero, enemy)

        result = create_fight.start_fight(1)

        self.assertEqual(result, enemy)
Exemple #10
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    def test_round_fight_when_hero_hits_and_with_spell_enemy_is_not_gone_return_enemy_move_to_hero(
            self):
        hero = Hero("Pesho", "Padawan")
        enemy = Enemy(health=200)
        weapon = Weapon("shodow", 100)
        hero.equip(weapon)
        spell = Spell("Abraka", 120)
        hero.learn(spell)
        create_fight = Fight(hero, enemy)

        hero_result = create_fight.choose_fighting_tools(hero, False)
        enemy_result = create_fight.choose_fighting_tools(enemy, True)

        result = create_fight.round_fight(hero_result, enemy_result, True)

        self.assertEqual(hero.get_health(), 100)
        self.assertEqual(enemy.get_health(), 80)