def get_players(self, player_list, player_region, database, api_key, i, j, total_num_players): #i determines the depth of the execution i = i - 1 if not player_list or i == 0: print "returning" return for player in player_list: print player_list player_o = Player(player_region, api_key, account_id=player) #player_o = Player(player, player_region, api_key) recent_games = player_o.get_games() if recent_games == -1 or recent_games == -2 or recent_games.__len__( ) < 10: continue print list(recent_games)[:20] for game in list(recent_games)[:20]: #time.sleep(0.61) if not database.insert_items(player_region + "_games_checked", "id", str(game)): database.update_numberof_games( player_region + "_games_checked", "id", str(game), "times_hit", 1) else: player_list1 = [] game_details = Game(game, player_region, api_key).game_details() game_participants = Json_ops( game_details).participants_id() for current_player in game_participants: if database.get_row_count( player_region + "_players_checked") >= total_num_players: print "ads" return if not current_player == player: player_list1.append(current_player) if not database.insert_items( player_region + "_players_checked", "id", str(current_player)): database.update_numberof_games( player_region + "_players_checked", "id", str(current_player), "times_hit", 1) self.get_players(player_list1, player_region, database, api_key, i, j, total_num_players)
def run(self): database = Database(DATABASE_DETAILS) aram_files_path = GAMES_FOLDERS_PATH + self.player_region num_games_to_get = 99 time_check = time.time() checking_period = 3600 keep_running = True m = Misc() player_count = 0 checked_players_games = dict() second_step = Second_step(self.player_region) player_population = database.get_row_count(self.player_region + "_players_checked") processing_unit = player_population / MAX_THREAD_NUM start_position = int( round(processing_unit * (self.threadID % MAX_THREAD_NUM))) end_position = int(round(start_position + processing_unit - 1)) if self.threadID % MAX_THREAD_NUM == MAX_THREAD_NUM - 1: end_position = player_population while True: for one_player in list( database.get_all_items( self.player_region + "_players_checked", "id"))[start_position:end_position]: self.lock[self.threadID].acquire() if keep_running == True: patch_date = Static(API_KEY).get_patch_date() player_id = str(one_player) #print player_id player = Player(self.player_region, API_KEY, account_id=player_id) # Check if player already exists in players table. If not, add them. ## m.logging(self.player_region, "Checking player: " + str(player_id), "log") database.insert_items(self.player_region + "_summoners", "id", player_id) # Get the timestamp of the last checked game current_last_game_epoch = database.get_database_item( self.player_region + "_summoners", "id", player_id, "last_game_epoch") if current_last_game_epoch < patch_date: current_last_game_epoch = patch_date recent_games = player.get_games(current_last_game_epoch, count=num_games_to_get) if player.total_games == 0: self.lock[self.threadID].release() continue if recent_games == -2: m.logging( self.player_region, "Removing " + str(player_id) + " from " + self.player_region + "_summoners and " + self.player_region + "_players_checked", "log") database.delete_line(self.player_region + "_summoners", "id", player_id) database.delete_line( self.player_region + "_players_checked", "id", player_id) self.lock[self.threadID].release() continue database.update_numberof_games( self.player_region + "_summoners", "id", player_id, "total_games", player.total_games) # If the player has played new games since the last check, update the overall number of games and the time of the last played game. if not current_last_game_epoch == player.date_last_game: database.update_fields( self.player_region + "_summoners", "id", player_id, {"last_game_epoch": player.date_last_game}) ## m.logging(self.player_region, "Player " + str(player_id) + " played new games since last check", "log" ) ## else: ## m.logging(self.player_region, "Player " + str(player_id) + " Didn't play any new games since last check", "log") # If the games are ARAM games, update the table with new number of aram games and the new percentage of played aram games. if player.aram_games is not 0: database.update_numberof_games( self.player_region + "_summoners", "id", player_id, "aram_games", player.aram_games) #if not database.get_database_item(self.player_region + "_summoners", "id", player_id, "total_games") == 0: aram_percentage = (float( database.get_database_item( self.player_region + "_summoners", "id", player_id, "aram_games")) / float( database.get_database_item( self.player_region + "_summoners", "id", player_id, "total_games"))) * 100 database.update_fields( self.player_region + "_summoners", "id", player_id, {"aram_games_percentage": aram_percentage}) # If new ARAM games were played since last check, update the games file for this player with the new games data games = [] if not player.aram_games == 0: ## m.logging(self.player_region, "Updating " + player_id + "'s file with recent ARAM games", "log" ) player_file = os.path.join(aram_files_path, player_id) with open(player_file, 'a') as player_history: for game_id in recent_games: if database.insert_items( self.player_region + "_games", "id, summoner, date", game_id + " , " + player_id + " , " + recent_games[game_id]) == 1: games.append(game_id) game = Game(game_id, self.player_region, API_KEY) try: json.dump(game.game_details(), player_history) player_history.write("\n") except ValueError: m.logging( self.player_region, "Error while saving games " + game_id + " for " + player_id, "error") self.lock[self.threadID].release() continue ## else: ## m.logging(self.player_region, player_id + " did not play any ARAM games recently", "log") m.logging( self.player_region, self.player_region + "- Thread: " + str(self.threadID) + ", Player: " + str(player_id) + ", All: " + str(player.total_games) + ", ARAM: " + str(player.aram_games), "log") if games: checked_players_games[player_id] = games player_count += 1 self.lock[self.threadID].release() if player_count % 2 == 0: if checked_players_games: self.lock[self.threadID].acquire() second_step.update_tables(checked_players_games) self.lock[self.threadID].release() checked_players_games = dict() if time.time() - time_check >= checking_period: time_check = time.time() with open(STATIC_DATA_PATH + "End_Exec", "r") as end_check: for line in end_check.readlines(): if line.strip() == "True": m.logging( self.player_region, str(self.threadID) + ": End of execution was requested. This thread will exit now", "log") print str( self.threadID ) + ": End of execution was requested. This thread will now exit." keep_running = False else: database.close_db() return m.logging(self.player_region, "End of loop reached. Restarting..", "log")
from classes import DEFAULT_REGION, DATABASE_DETAILS, Database, Champ, API_KEY, Player, Game from processing_classes_2 import Json_ops database = Database(DATABASE_DETAILS) p = Player("OC1", API_KEY, account_id= 200001045) l = p.get_games(1520501054569, 99) for e in l: champ_names = dict() g = Game(e, "OC1", API_KEY).game_details() j = Json_ops(g) print j.game_id() all_champs = j.get_all_champs() for i in range(10): champ_names["champ_" + str(i + 1)] = all_champs[i] if i == j.player_position(200001045): player = all_champs[i] for champ in all_champs: result = j.did_win(champ) if champ == player: print result