def main(): root = tk.Tk() root.title("Tic-Tac-Toe") root.geometry("800x600") Program.screen = Window(master=root) Program.screen.setGameOptionsModeScreen(Program.go2BoardScreen) Program.screen.mainloop()
def __init__(self): self._game = Game() self._window = Window(self._game) self._character = self._game.character self._window.draw() self.ifHasFailed = False
def reset(self): self._game.reset() self._window = Window(self._game) self._character = self._game.character self._window.draw() self.n = 0 self.ifHasFailed = False
def reset(self): """ Function: Resets the state of game but the map remains the same. """ self._game.reset() self._window = Window(self._game) self._character = self._game.character self._window.draw() self.ifHasFailed = False
# pprint(axis_values) # print('-------------- Window.Window.joystick_assignments') # pprint(Window.Window.joystick_assignments) # print('--------------- Window.Window.channels') # pprint(Window.Window.channels) # print('------------------------------------') bsp.updateOutput(axis_values) elif button_change is True: bsp.send_gate_output(button_to_change, button_on) if __name__ == "__main__": root = Tk() tksupport.install(root) app = Window.Window(root) # root.wm_title("ps4tomidi") ps4.init() deferred = handle_ps4_events() deferred.addCallback(handle_ps4_events) # reactor.callWhenRunning(handle_ps4_events) reactor.run() root.destroy() # reactor.callInThread(handle_ps4_events)