def __init__(self): self.bg = pygame.sprite.Sprite() Scene.__init__(self) self.sprites = pygame.sprite.Group() self.char_info_font = pygame.font.Font('data/AtariRevue.ttf', int(self.size[0] / 38.4)) self.login, self.password, self.login_button, self.status = None, None, None, None self.first_char_is_exist = False self.first_char_play_button, self.first_char_delete_button, self.first_char_create_button = None, None, None self.first_char_name_label, self.first_char_class_label, self.first_char_rank_label,\ self.first_char_blacklist_label, self.first_char_money_label = None, None, None, None, None self.first_char_name, self.first_char_class, self.first_char_money = None, None, None self.second_char_is_exist = False self.second_char_play_button, self.second_char_delete_button, self.second_char_create_button = None, None, None self.second_char_name_label, self.second_char_class_label, self.second_char_rank_label, \ self.second_char_blacklist_label, self.second_char_money_label = None, None, None, None, None self.second_char_name, self.second_char_class, self.second_char_money = None, None, None self.third_char_is_exist = False self.third_char_play_button, self.third_char_delete_button, self.third_char_create_button = None, None, None self.third_char_name_label, self.third_char_class_label, self.third_char_rank_label, \ self.third_char_blacklist_label, self.third_char_money_label = None, None, None, None, None self.third_char_name, self.third_char_class, self.third_char_money = None, None, None self.init_ui()
def __init__(self): Scene.__init__(self) self.data = AppData() self.data["account"]["status"] = "" self.interface = None self.map_manager = MapManager() self.char = None self.audio = AudioManager() self.audio.add_track("data/music/iraq.mp3") @self.api.on("get_char_info") def char_info(data): if data["status"] == "ok": self.account["char"] = {**self.account["char"], **data["char"]} else: print("Network error") @self.api.on("find") @self.check def found(data): if data["status"] == "ok": self.account["battle_step"] = data["step"] self.account["battle_enemy"] = data["enemy"] self.account["battle_char"] = data["player"] self.account["battle_skills"] = data["skills"] self.account["battle_status"] = "" self.scene_manager.change("Battle", self.scene_manager.dumps["Battle"]) elif data["desc"] == "Not enough money": self.account[ "status"] = "Не достаточно денег, чтобы начать бой (мин.: 10 руб.)" else: print("Network error") self.start()
def __init__(self): self.bg = pygame.sprite.Sprite() Scene.__init__(self) self.sprites = pygame.sprite.Group() self.login, self.password, self.login_button, self.status = None, None, None, None self.init_ui()
def __init__(self): self.bg = pygame.sprite.Sprite() Scene.__init__(self) self.sprites = pygame.sprite.Group() self.login, self.password, self.login_button, self.status = None, None, None, None self.init_ui() @self.api.on("login") @self.check def login(data): nonlocal self if data["status"] == "ok": self.account["login"] = self.login.text self.account["password"] = self.password.text self.account["chars"] = list( map(self.api.char_data_convert, data["chars"])) self.scene_manager.change("MainMenu", MainMenuScene) else: self.set_result("Ошибка: Неправильный логин или пароль")
def __init__(self): self.bg = pygame.sprite.Sprite() Scene.__init__(self) self.sprites = pygame.sprite.Group() self.quit_button, self.back_button = None, None self.font = self.font = pygame.font.Font('data/AtariRevue.ttf', 26) self.logined_account, self.chosen_class = None, None self.status = None self.init_ui() @self.api.on("create_char") @self.check def create_char(data): nonlocal self if data["status"] == "ok": self.account["chars"] = list(map(self.api.char_data_convert, data["chars"])) self.account["chosen_char_id"] = None self.scene_manager.change("CharsScene", self.scene_manager.last) else: self.set_result("Имя занято")
def __init__(self): self.bg = pygame.sprite.Sprite() Scene.__init__(self) self.sprites = pygame.sprite.Group() self.login, self.password, self.status = None, None, None self.register_button, self.quit_button, self.back_button = None, None, None self.init_ui() @self.api.on("register") @self.check def register(data): nonlocal self if data["status"] == "ok": self.account["login"] = self.login.text self.account["password"] = self.password.text self.account["chars"] = [] self.api.login(self.account["login"], self.account["password"]) self.scene_manager.change("MainMenu", MainMenuScene, make_dump=True) else: self.set_result("Ошибка: Логин занят")
def __init__(self): self.bg = pygame.sprite.Sprite() self.opponent = pygame.sprite.Sprite() self.cover = pygame.sprite.Sprite() Scene.__init__(self) self.sprites = pygame.sprite.Group() self.status = None self.char_name_label, self.char_hp_letters_label, self.char_hp_status_label = None, None, None self.opponent_name_label, self.opponent_hp_letters_label, self.opponent_hp_status_label = None, None, None self.first_action, self.second_action, self.third_action, self.leave_button = None, None, None, None self.status_label = None self.status_label_advanced = None self.name_font = pygame.font.Font('data/AtariRevue.ttf', int(self.size[0] / 32)) self.hp_letters_font = pygame.font.Font('data/AtariRevue.ttf', int(self.size[0] / 22)) self.opponent_name_font = pygame.font.Font('data/AtariRevue.ttf', int(self.size[0] / 26)) self.skills = self.account["battle_skills"] self.opponent_name = self.account["battle_enemy"]["name"] self.init_ui() @self.api.on("result") @self.check def result(data): nonlocal self if data["status"] == "ok": self.account["rank"] = data["rank"] self.scene_manager.change("Game", self.scene_manager.dumps["Game"]) @self.api.on("battle") @self.check def battle(data): nonlocal self if data["status"] == "ok": self.account["battle_step"] = data["step"] self.account["battle_char"] = { **self.account["battle_char"], **data["player"] } self.account["battle_enemy"] = { **self.account["battle_enemy"], **data["enemy"] } self.data["draw"]() @self.api.on("action") @self.check def action(data): nonlocal self if data["status"] == "ok": self.account["battle_step"] = "" else: if data["desc"] == "data": self.account["battle_step"] = "" if data["desc"] == "Not enough power": self.account["battle_status"] = "Не достаточно силы" elif data["desc"] == "Not your step": self.account["battle_status"] = "Не ваш ход"