Exemple #1
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    def __init__(self):
        super( MainMenu, self).__init__('LUCA')

        #self.select_sound = soundex.load('move.mp3')

        # you can override the font that will be used for the title and the items
        # you can also override the font size and the colors. see menu.py for
        # more info
        #self.font_title['font_name'] = 'Edit Undo Line BRK'
        self.font_title['font_size'] = 72
        self.font_title['color'] = colors.rgba(colors.base03)

        self.font_item['font_name'] = 'Edit Undo Line BRK',
        self.font_item['color'] = colors.rgba(colors.base03)
        self.font_item['font_size'] = 32
        self.font_item_selected['font_name'] = 'Edit Undo Line BRK'
        self.font_item_selected['color'] = colors.rgba(colors.color[random.randint(0,7)])
        self.font_item_selected['font_size'] = 46


        # example: menus can be vertical aligned and horizontal aligned
        self.menu_anchor_y = menu.CENTER
        self.menu_anchor_x = menu.CENTER

        items = []

        items.append( menu.MenuItem('New Game', self.on_new_game) )
        #items.append( MenuItem('Options', self.on_options) )
        #items.append( MenuItem('Scores', self.on_scores) )
        items.append( menu.MenuItem('Quit', self.on_quit) )

        self.create_menu( items, menu.shake(), menu.shake_back() )
Exemple #2
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    def __init__(self):
        menu.Menu.__init__(self, 'Paused')

        items = [
            menu.MenuItem('Resume game', self.on_resume),
            menu.MenuItem('Leave race', director.pop)
        ]

        self.create_menu(items, menu.shake(), menu.shake_back())
Exemple #3
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    def __init__(self):
        """Creates the main menu for the game."""
        super(self.__class__, self).__init__('Tank Battle')

        items = [
            menu.MenuItem('New Game', self.on_new_game),
            menu.MenuItem('Options', self.on_options),
            menu.MenuItem('Quit', self.on_quit_button)
        ]

        self.create_menu(items, menu.shake(), menu.shake_back())
Exemple #4
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    def __init__(self):
        super(ResultsMenu, self).__init__('Results')

        if state.cup.has_next_track():
            items = [
                menu.MenuItem('Next race', self.on_next_race),
                menu.MenuItem('Back to Main Menu', self.on_back)
            ]
        else:
            items = [menu.MenuItem('Proceed', self.on_proceed)]

        self.create_menu(items, menu.shake(), menu.shake_back())
Exemple #5
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    def __init__(self, controller):
        super().__init__('Options')
        self.ctrl = controller

        set_menu_style(self)

        items = [
            menu.ToggleMenuItem('Show FPS:', self.on_show_fps,
                                director.show_FPS),
            menu.MenuItem('FullScreen', self.on_full_screen),
            menu.MenuItem('Back', self.on_quit)
        ]

        self.create_menu(
            items,
            selected_effect=menu.shake(),
            unselected_effect=menu.shake_back(),
        )
Exemple #6
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    def __init__(self):
        """Initializes the new game menu."""
        super(self.__class__, self).__init__('New Game')

        items = [
            menu.EntryMenuItem('Server:', self.on_server_text, ''),
            menu.MenuItem('Start', self.on_start)
        ]

        self.create_menu(items, menu.shake(), menu.shake_back())
Exemple #7
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    def __init__(self, controller):
        super().__init__('HearthStone')
        self.ctrl = controller

        set_menu_style(self)

        # [NOTE] Menu can only contain items, it cannot contain other child, such as Label.
        # Menu items
        items = [
            menu.MenuItem('New Game', self.on_new_game),
            menu.MenuItem('Deck', self.on_deck),
            menu.MenuItem('Options', self.on_options),
            menu.MenuItem('Exit', self.on_quit),
        ]

        self.create_menu(
            items,
            selected_effect=menu.shake(),
            unselected_effect=menu.shake_back(),
            # activated_effect=actions.ScaleTo(1.15, duration=0.2),
        )
Exemple #8
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    def __init__(self, controller):
        super().__init__('Options')
        self.ctrl = controller

        set_menu_style(self)

        items = [
            menu.ToggleMenuItem('Show FPS:', self.on_show_fps, director.director.show_FPS),
            menu.ToggleMenuItem('FullScreen:', self.on_full_screen, director.director.window.fullscreen),
            menu.ToggleMenuItem('Run Animations:', self.on_run_animations, C.UI.Cocos.RunAnimations),
            menu.MenuItem('Back', self.on_quit)
        ]

        self.create_menu(items)

        # From which scene to this layer?
        self.where_come_from = None
Exemple #9
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    def __init__(self, controller):
        super().__init__('HearthStone')
        self.ctrl = controller

        set_menu_style(self)

        # [NOTE] Menu can only contain items, it cannot contain other child, such as Label.
        # Menu items
        items = [
            menu.MenuItem('New Game', self.on_new_game),
            menu.MenuItem('New Adventure', self.on_new_adventure),
            menu.MenuItem('Start Server', self.on_start_server),
            menu.MenuItem('Join Server', self.on_join_server),
            menu.MenuItem('Deck', self.on_collections),
            menu.MenuItem('Options', self.on_options),
            menu.MenuItem('Exit', self.on_quit),
        ]

        self.create_menu(items)
Exemple #10
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    def __init__(self, controller):
        super().__init__('Deck')

        self.ctrl = controller

        set_menu_style(self, item_size=24)

        window_size = director.get_window_size()

        items = [
            menu.MenuItem('Back', self.on_quit),
        ]
        items_positions = [
            abs_pos(0.95, 0.05, window_size),
        ]

        self.create_menu(
            items,
            selected_effect=menu.shake(),
            unselected_effect=menu.shake_back(),
            layout_strategy=menu.fixedPositionMenuLayout(items_positions),
        )
Exemple #11
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 def create(self, **kw):
     menu_items = []
     seq = ("Play", "Quit")
     for k in seq:
         menu_items.append(ccmn.MenuItem(k, kw[k]))
     self.create_menu(menu_items, ccmn.shake(), ccmn.shake_back())