def __init__(self, *args, **kwargs): if len(args) < 3: kwargs.setdefault("size", (.75, .5)) base = kwargs.pop("base", None) super(BaseScreen, self).__init__(*args, **kwargs) self.base = base self.build_dialog = BuildDialog(self) self.count_dialog = dialog.TextEntryDialog(self, pos=(-.5, -.5), anchor=constants.MID_CENTER) self.header = widget.Widget(self, (0, 0), (-1, .08), anchor=constants.TOP_LEFT) self.name_display = text.Text(self.header, (-.5, 0), (-1, -.5), anchor=constants.TOP_CENTER, borders=constants.ALL, border_color=gg.colors["dark_blue"], background_color=gg.colors["black"], shrink_factor=.85, bold=True) self.next_base_button = \ button.FunctionButton(self.name_display, (-1, 0), (.03, -1), anchor=constants.TOP_RIGHT, text=">", hotkey=">", function=self.switch_base, kwargs={"forwards": True}) self.add_key_handler(pygame.K_RIGHT, self.next_base_button.activate_with_sound) self.prev_base_button = \ button.FunctionButton(self.name_display, (0, 0), (.03, -1), anchor=constants.TOP_LEFT, text="<", hotkey="<", function=self.switch_base, kwargs={"forwards": False}) self.add_key_handler(pygame.K_LEFT, self.prev_base_button.activate_with_sound) self.state_display = text.Text(self.header, (-.5, -.5), (-1, -.5), anchor=constants.TOP_CENTER, borders=(constants.LEFT, constants.RIGHT, constants.BOTTOM), border_color=gg.colors["dark_blue"], background_color=gg.colors["black"], shrink_factor=.8, bold=True) self.back_button = \ button.ExitDialogButton(self, (-.5,-1), anchor = constants.BOTTOM_CENTER, text="BACK", hotkey="b") self.detect_frame = text.Text(self, (-1, .09), (.21, .33), anchor=constants.TOP_RIGHT, background_color=gg.colors["dark_blue"], borders=constants.ALL, bold=True, align=constants.LEFT, valign=constants.TOP) self.contents_frame = \ widget.BorderedWidget(self, (0, .09), (.50, .33), anchor=constants.TOP_LEFT, background_color=gg.colors["dark_blue"], borders=range(6)) self.cpu_pane = ItemPane(self.contents_frame, (.01, .01), type="cpu") self.reactor_pane = ItemPane(self.contents_frame, (.01, .09), type="reactor") self.network_pane = ItemPane(self.contents_frame, (.01, .17), type="network") self.security_pane = ItemPane(self.contents_frame, (.01, .25), type="security")
def __init__(self, *args, **kwargs): if len(args) < 3: kwargs.setdefault("size", (.75, .5)) base = kwargs.pop("base", None) super(BaseScreen, self).__init__(*args, **kwargs) self.base = base self.build_dialog = BuildDialog(self) self.multiple_build_dialog = MultipleBuildDialog(self) self.header = widget.Widget(self, (0, 0), (-1, .08), anchor=constants.TOP_LEFT) self.name_display = text.Text(self.header, (-.5, 0), (-1, -.5), anchor=constants.TOP_CENTER, borders=constants.ALL, border_color="pane_background", background_color="pane_background_empty", shrink_factor=.85, bold=True) self.next_base_button = \ button.FunctionButton(self.name_display, (-1, 0), (.03, -1), anchor=constants.TOP_RIGHT, text=">", hotkey=">", function=self.switch_base, kwargs={"forwards": True}) self.add_key_handler(pygame.K_RIGHT, self.next_base_button.activate_with_sound) self.prev_base_button = \ button.FunctionButton(self.name_display, (0, 0), (.03, -1), anchor=constants.TOP_LEFT, text="<", hotkey="<", function=self.switch_base, kwargs={"forwards": False}) self.add_key_handler(pygame.K_LEFT, self.prev_base_button.activate_with_sound) self.state_display = text.Text( self.header, (-.5, -.5), (-1, -.5), anchor=constants.TOP_CENTER, borders=(constants.LEFT, constants.RIGHT, constants.BOTTOM), border_color="pane_background", background_color="pane_background_empty", shrink_factor=.8, bold=True) self.back_button = \ button.ExitDialogButton(self, (-.5,-1), anchor = constants.BOTTOM_CENTER, autohotkey=True) self.detect_frame = text.Text(self, (-1, .09), (.21, .33), anchor=constants.TOP_RIGHT, background_color="pane_background", borders=constants.ALL, bold=True, align=constants.LEFT, valign=constants.TOP) self.contents_frame = \ widget.BorderedWidget(self, (0, .09), (.50, .33), anchor=constants.TOP_LEFT, background_color="pane_background", borders=range(6)) for i, item_type in enumerate(item.all_types()): setattr( self, item_type.id + "_pane", ItemPane(self.contents_frame, (.01, .01 + .08 * i), type=item_type))