def __init__(self, toolbar): super(Debugger_Panel, self).__init__() self.toolbar = toolbar self.info_panel = Debugger_Info() topleft = QtWidgets.QFrame() topleft.setFrameShape(QtWidgets.QFrame.StyledPanel) self.editor = CodeEditor(self) self.editor_layout = QtWidgets.QVBoxLayout() self.editor_layout.setContentsMargins(0, 0, 0, 0) self.link = LinkPathLabel(self) self.editor_layout.addWidget(self.link) self.editor_layout.addWidget(self.editor) topleft.setLayout(self.editor_layout) self.splitter = QtWidgets.QSplitter(QtCore.Qt.Horizontal) self.splitter.addWidget(topleft) self.splitter.addWidget(self.info_panel) layout = QtWidgets.QHBoxLayout(self) layout.setContentsMargins(0, 0, 0, 0) layout.addWidget(self.splitter) self.setLayout(layout)
def on_mouse_press(self, x, y, button, modifiers): if self.menu.click(x, y): return x, y = x_y_pan_scale(x, y, self.pan_scale, self.get_size()) if button == 1: if self.field: self.pop_handlers() self.push_handlers() self.field = None if self.code_editor: if self.code_editor.intersect_point((x, y)): return else: if self.code_editor.hover: self.pop_handlers() self.push_handlers() self.code_editor = None for node in self.nodes: if node.intersect_point((x, y)): if (node in self.selected_nodes and len(self.selected_nodes) > 1): self.node_drag = True return else: si = node.selectedInput['name'] != 'none' so = node.selectedOutput['name'] != 'none' if si or so: self.pointer = (x, y) self.connection = True if si: self.disconnect_node(node) elif so: self.connecting_node = \ {'node': node, 'put': node.selectedOutput, 'mode': 'output'} return if isinstance(node, Node): self.code_editor = CodeEditor(node) elif isinstance(node, Field) and not self.field: self.push_handlers(node) self.field = node self.selected_nodes = [node] self.node_drag = True return self.select = True self.selectPoint = (x, y)
def __init__(self): # make a window self.w = Window((400, 400), "DrawBot", minSize=(200, 200), textured=False) # setting previously stored frames, if any self.w.getNSWindow().setFrameUsingName_(self.windowAutoSaveName) try: # on 10.7+ full screen support self.w.getNSWindow().setCollectionBehavior_(128) #NSWindowCollectionBehaviorFullScreenPrimary except: pass # the code editor self.codeView = CodeEditor((0, 0, -0, -0)) # the output view (will catch all stdout and stderr) self.outPutView = OutPutEditor((0, 0, -0, -0), readOnly=True) # the view to draw in self.drawView = DrawView((0, 0, -0, -0)) # the view with all thumbnails self.thumbnails = ThumbnailView((0, 0, -0, -0)) # connect the thumbnail view with the draw view self.thumbnails.setDrawView(self.drawView) # collect all code text view in a splitview paneDescriptors = [ dict(view=self.codeView, identifier="codeView", minSize=50, canCollapse=False), dict(view=self.outPutView, identifier="outPutView", size=100, minSize=50, canCollapse=False), ] self.codeSplit = SplitView((0, 0, -0, -0), paneDescriptors, isVertical=False) # collect the draw scroll view and the code split view in a splitview paneDescriptors = [ dict(view=self.thumbnails, identifier="thumbnails", minSize=100, size=100, maxSize=100), dict(view=self.drawView, identifier="drawView", minSize=50), dict(view=self.codeSplit, identifier="codeSplit", minSize=50, canCollapse=False), ] self.w.split = SplitView((0, 0, -0, -0), paneDescriptors) # setup BaseWindowController base behavoir self.setUpBaseWindowBehavior() # get the real size of the window windowX, windowY, windowWidth, windowHeight = self.w.getPosSize() # set the split view dividers at a specific position based on the window size self.w.split.setDividerPosition(0, 0) self.w.split.setDividerPosition(1, windowWidth * .6) self.codeSplit.setDividerPosition(0, windowHeight * .7)
def on_mouse_press(self, x, y, button, modifiers): if self.menu.click(x, y): return x, y = x_y_pan_scale(x, y, self.pan_scale, self.get_size()) if button == 1: if self.field: self.pop_handlers() self.push_handlers() self.field = None if self.code_editor: if self.code_editor.intersect_point((x, y)): return else: if self.code_editor.hover: self.pop_handlers() self.push_handlers() self.code_editor = None for node in self.nodes: if node.intersect_point((x, y)): if (node in self.selected_nodes and len(self.selected_nodes) > 1): self.node_drag = True return else: if (node.selectedInput['name'] != 'none' or node.selectedOutput['name'] != 'none'): self.pointer = (x, y) self.connection = True if node.selectedInput['name'] != 'none': for c in node.connected_to: a = c['output'] if (c['input']['put']['name'] == node.selectedInput['name']): self.connecting_node = { 'node': a['node'], 'put': { 'name': a['put']['name'] }, 'mode': 'output' } n = node.connected_to del n[n.index(c)] for line in node.graphics[ 'connections']: for segment in line: segment.delete() node.graphics['connections'] = list() return self.connecting_node = { 'node': node, 'put': node.selectedInput, 'mode': 'input' } return elif node.selectedOutput['name'] != 'none': self.connecting_node = { 'node': node, 'put': node.selectedOutput, 'mode': 'output' } return if isinstance(node, Node): self.code_editor = CodeEditor(node) elif isinstance(node, Field) and not self.field: self.push_handlers(node) self.field = node self.selected_nodes = [node] self.node_drag = True return self.select = True self.selectPoint = (x, y)
class DrawBotController(BaseWindowController): """ The controller for a DrawBot window. """ windowAutoSaveName = "DrawBotController" def __init__(self): # make a window self.w = Window((400, 400), "DrawBot", minSize=(200, 200), textured=False) # setting previously stored frames, if any self.w.getNSWindow().setFrameUsingName_(self.windowAutoSaveName) try: # on 10.7+ full screen support self.w.getNSWindow().setCollectionBehavior_(128) #NSWindowCollectionBehaviorFullScreenPrimary except: pass # the code editor self.codeView = CodeEditor((0, 0, -0, -0)) # the output view (will catch all stdout and stderr) self.outPutView = OutPutEditor((0, 0, -0, -0), readOnly=True) # the view to draw in self.drawView = DrawView((0, 0, -0, -0)) # the view with all thumbnails self.thumbnails = ThumbnailView((0, 0, -0, -0)) # connect the thumbnail view with the draw view self.thumbnails.setDrawView(self.drawView) # collect all code text view in a splitview paneDescriptors = [ dict(view=self.codeView, identifier="codeView", minSize=50, canCollapse=False), dict(view=self.outPutView, identifier="outPutView", size=100, minSize=50, canCollapse=False), ] self.codeSplit = SplitView((0, 0, -0, -0), paneDescriptors, isVertical=False) # collect the draw scroll view and the code split view in a splitview paneDescriptors = [ dict(view=self.thumbnails, identifier="thumbnails", minSize=100, size=100, maxSize=100), dict(view=self.drawView, identifier="drawView", minSize=50), dict(view=self.codeSplit, identifier="codeSplit", minSize=50, canCollapse=False), ] self.w.split = SplitView((0, 0, -0, -0), paneDescriptors) # setup BaseWindowController base behavoir self.setUpBaseWindowBehavior() # get the real size of the window windowX, windowY, windowWidth, windowHeight = self.w.getPosSize() # set the split view dividers at a specific position based on the window size self.w.split.setDividerPosition(0, 0) self.w.split.setDividerPosition(1, windowWidth * .6) self.codeSplit.setDividerPosition(0, windowHeight * .7) def runCode(self, liveCoding=False): # get the code code = self.code() # save the code in the defaults, if something goes wrong setDefault("DrawBotCodeBackup", code) # get te path of the document (will be None for an untitled document) path = self.path() # reset the internal warning system warnings.resetWarnings() # reset the drawing tool _drawBotDrawingTool._reset() # create a namespace namespace = DrawBotNamespace(_drawBotDrawingTool, _drawBotDrawingTool._magicVariables) # add the tool callbacks in the name space _drawBotDrawingTool._addToNamespace(namespace) # when enabled clear the output text view if getDefault("DrawBotClearOutput", True): self.outPutView.clear() # create a new std output, catching all print statements and tracebacks self.output = [] self.stdout = StdOutput(self.output) self.stderr = StdOutput(self.output, True) # warnings should show the warnings warnings.shouldShowWarnings = True # run the code ScriptRunner(code, path, namespace=namespace, stdout=self.stdout, stderr=self.stderr) # warnings should stop posting them warnings.shouldShowWarnings = False # set context, only when the panes are visible if self.w.split.isPaneVisible("drawView") or self.w.split.isPaneVisible("thumbnails"): def createContext(context): # draw the tool in to the context _drawBotDrawingTool._drawInContext(context) # create a context to draw in context = DrawBotContext() # savely run the callback and track all traceback back the the output CallbackRunner(createContext, stdout=self.stdout, stderr=self.stderr, args=[context]) # get the pdf document and set in the draw view pdfDocument = context.getNSPDFDocument() if not liveCoding or (pdfDocument and pdfDocument.pageCount()): self.drawView.setPDFDocument(pdfDocument) # scroll down self.drawView.scrollDown() else: # if the panes are not visible, clear the draw view self.drawView.setPDFDocument(None) # set the catched print statements and tracebacks in the the output text view for text, isError in self.output: if liveCoding and isError: continue self.outPutView.append(text, isError) # reset the code backup if the script runs with any crashes setDefault("DrawBotCodeBackup", None) # clean up self.output = None self.stdout = None self.stderr = None def checkSyntax(self, sender=None): # get the code code = self.code() # get te path of the document (will be None for an untitled document) path = self.path() # when enabled clear the output text view if getDefault("DrawBotClearOutput", True): self.outPutView.set("") # create a new std output, catching all print statements and tracebacks self.output = [] self.stdout = StdOutput(self.output) self.stderr = StdOutput(self.output, True) # run the code, but with the optional flag checkSyntaxOnly so it will just compile the code ScriptRunner(code, path, stdout=self.stdout, stderr=self.stderr, checkSyntaxOnly=True) # set the catched print statements and tracebacks in the the output text view for text, isError in self.output: self.outPutView.append(text, isError) # clean up self.output = None self.stdout = None self.stderr = None def _savePDF(self, path): # get the pdf date from the draw view data = self.drawView.get() if data: # if there is date save it data.writeToFile_atomically_(path , False) def savePDF(self, sender=None): """ Save the content as a pdf. """ # pop up a show put file sheet self.showPutFile(["pdf"], callback=self._savePDF) def setPath(self, path): """ Sets the content of a file into the code view. """ # open a file f = open(path) # read the content code = f.read().decode("utf-8") # close the file f.close() # set the content into the code view self.codeView.set(code) def path(self): """ Returns the path of the document, return None if the document is never saved before. """ # get the docuemnt document = self.document() # check if it is not None if document is None: return None # get the url of the document url = document.fileURL() if url is None: return None # return the path as a string return url.path() def code(self): """ Returns the content of the code view as a string. """ return self.codeView.get() def setCode(self, code): """ Sets code in to the code view. """ self.codeView.set(code) def pdfData(self): """ Returns the pdf data from the draw view """ return self.drawView.get() # UI def open(self): # open the window self.w.open() # set the code view as first responder self.w.getNSWindow().makeFirstResponder_(self.codeView.getNSTextView()) def assignToDocument(self, nsDocument): # assing the window to the document self.w.assignToDocument(nsDocument) def document(self): """ Returns the document. """ return self.w.getNSWindow().document() def setUpBaseWindowBehavior(self): # bind whenever a user moves or resizes a window self.w.bind("move", self.windowMoveCallback) self.w.bind("resize", self.windowResizeCallback) super(DrawBotController, self).setUpBaseWindowBehavior() def windowMoveCallback(self, sender): # save the frame in the defaults self.w.getNSWindow().saveFrameUsingName_(self.windowAutoSaveName) def windowResizeCallback(self, sender): # save the frame in the defaults self.w.getNSWindow().saveFrameUsingName_(self.windowAutoSaveName) def windowCloseCallback(self, sender): # unbind on window close self.w.unbind("move", self.windowMoveCallback) self.w.unbind("resize", self.windowResizeCallback) super(DrawBotController, self).windowCloseCallback(sender)
class Debugger_Panel(QtWidgets.QWidget): windowName = "MPDB_Panel_UI" def __init__(self, toolbar): super(Debugger_Panel, self).__init__() self.toolbar = toolbar self.info_panel = Debugger_Info() topleft = QtWidgets.QFrame() topleft.setFrameShape(QtWidgets.QFrame.StyledPanel) self.editor = CodeEditor(self) self.editor_layout = QtWidgets.QVBoxLayout() self.editor_layout.setContentsMargins(0, 0, 0, 0) self.link = LinkPathLabel(self) self.editor_layout.addWidget(self.link) self.editor_layout.addWidget(self.editor) topleft.setLayout(self.editor_layout) self.splitter = QtWidgets.QSplitter(QtCore.Qt.Horizontal) self.splitter.addWidget(topleft) self.splitter.addWidget(self.info_panel) layout = QtWidgets.QHBoxLayout(self) layout.setContentsMargins(0, 0, 0, 0) layout.addWidget(self.splitter) self.setLayout(layout) def initialize(self): self.setWindowTitle(self.windowName) self.info_panel.initialize() self.editor.initialize() self.link.initialize() def mayaShow(self): ptr = mayaShow(self, self.windowName) self.show() ptr.destroyed.connect(self.__close) return ptr def __close(self): # NOTE 确保不会被 垃圾回收 try: self.setParent(self.toolbar) self.hide() except: self.setParent(None) # import sys # MODULE = r"F:\repo\mpdb\scripts" # if MODULE not in sys.path: # sys.path.append(MODULE) # try: # import mpdb # reload(mpdb) # debugger_ui = mpdb.Debugger_Panel().mayaShow() # except: # import traceback # traceback.print_exc()
def __init__(self): # make a window self.w = Window((400, 400), "DrawBot", minSize=(200, 200), textured=False) # setting previously stored frames, if any self.w.getNSWindow().setFrameUsingName_(self.windowAutoSaveName) try: # on 10.7+ full screen support self.w.getNSWindow().setCollectionBehavior_( 128) #NSWindowCollectionBehaviorFullScreenPrimary except: pass # the code editor self.codeView = CodeEditor((0, 0, -0, -0)) # the output view (will catch all stdout and stderr) self.outPutView = OutPutEditor((0, 0, -0, -0), readOnly=True) # the view to draw in self.drawView = DrawView((0, 0, -0, -0)) # the view with all thumbnails self.thumbnails = ThumbnailView((0, 0, -0, -0)) # connect the thumbnail view with the draw view self.thumbnails.setDrawView(self.drawView) # collect all code text view in a splitview paneDescriptors = [ dict(view=self.codeView, identifier="codeView", minSize=50, canCollapse=False), dict(view=self.outPutView, identifier="outPutView", size=100, minSize=50, canCollapse=False), ] self.codeSplit = SplitView((0, 0, -0, -0), paneDescriptors, isVertical=False) # collect the draw scroll view and the code split view in a splitview paneDescriptors = [ dict(view=self.thumbnails, identifier="thumbnails", minSize=100, size=100, maxSize=100), dict(view=self.drawView, identifier="drawView", minSize=50), dict(view=self.codeSplit, identifier="codeSplit", minSize=50, canCollapse=False), ] self.w.split = SplitView((0, 0, -0, -0), paneDescriptors) # setup BaseWindowController base behavoir self.setUpBaseWindowBehavior() # get the real size of the window windowX, windowY, windowWidth, windowHeight = self.w.getPosSize() # set the split view dividers at a specific position based on the window size self.w.split.setDividerPosition(0, 0) self.w.split.setDividerPosition(1, windowWidth * .6) self.codeSplit.setDividerPosition(0, windowHeight * .7)
class DrawBotController(BaseWindowController): """ The controller for a DrawBot window. """ windowAutoSaveName = "DrawBotController" def __init__(self): # make a window self.w = Window((400, 400), "DrawBot", minSize=(200, 200), textured=False) # setting previously stored frames, if any self.w.getNSWindow().setFrameUsingName_(self.windowAutoSaveName) try: # on 10.7+ full screen support self.w.getNSWindow().setCollectionBehavior_( 128) #NSWindowCollectionBehaviorFullScreenPrimary except: pass # the code editor self.codeView = CodeEditor((0, 0, -0, -0)) # the output view (will catch all stdout and stderr) self.outPutView = OutPutEditor((0, 0, -0, -0), readOnly=True) # the view to draw in self.drawView = DrawView((0, 0, -0, -0)) # the view with all thumbnails self.thumbnails = ThumbnailView((0, 0, -0, -0)) # connect the thumbnail view with the draw view self.thumbnails.setDrawView(self.drawView) # collect all code text view in a splitview paneDescriptors = [ dict(view=self.codeView, identifier="codeView", minSize=50, canCollapse=False), dict(view=self.outPutView, identifier="outPutView", size=100, minSize=50, canCollapse=False), ] self.codeSplit = SplitView((0, 0, -0, -0), paneDescriptors, isVertical=False) # collect the draw scroll view and the code split view in a splitview paneDescriptors = [ dict(view=self.thumbnails, identifier="thumbnails", minSize=100, size=100, maxSize=100), dict(view=self.drawView, identifier="drawView", minSize=50), dict(view=self.codeSplit, identifier="codeSplit", minSize=50, canCollapse=False), ] self.w.split = SplitView((0, 0, -0, -0), paneDescriptors) # setup BaseWindowController base behavoir self.setUpBaseWindowBehavior() # get the real size of the window windowX, windowY, windowWidth, windowHeight = self.w.getPosSize() # set the split view dividers at a specific position based on the window size self.w.split.setDividerPosition(0, 0) self.w.split.setDividerPosition(1, windowWidth * .6) self.codeSplit.setDividerPosition(0, windowHeight * .7) def runCode(self, liveCoding=False): # get the code code = self.code() # save the code in the defaults, if something goes wrong setDefault("DrawBotCodeBackup", code) # get te path of the document (will be None for an untitled document) path = self.path() # reset the internal warning system warnings.resetWarnings() # reset the drawing tool _drawBotDrawingTool._reset() # create a namespace namespace = DrawBotNamespace(_drawBotDrawingTool, _drawBotDrawingTool._magicVariables) # add the tool callbacks in the name space _drawBotDrawingTool._addToNamespace(namespace) # when enabled clear the output text view if getDefault("DrawBotClearOutput", True): self.outPutView.clear() # create a new std output, catching all print statements and tracebacks self.output = [] liveOutput = None if getDefault("DrawButLiveUpdateStdoutStderr", False): liveOutput = self.outPutView self.stdout = StdOutput(self.output, outputView=liveOutput) self.stderr = StdOutput(self.output, isError=True, outputView=liveOutput) # warnings should show the warnings warnings.shouldShowWarnings = True # run the code ScriptRunner(code, path, namespace=namespace, stdout=self.stdout, stderr=self.stderr) # warnings should stop posting them warnings.shouldShowWarnings = False # set context, only when the panes are visible if self.w.split.isPaneVisible( "drawView") or self.w.split.isPaneVisible("thumbnails"): def createContext(context): # draw the tool in to the context _drawBotDrawingTool._drawInContext(context) # create a context to draw in context = DrawBotContext() # savely run the callback and track all traceback back the the output CallbackRunner(createContext, stdout=self.stdout, stderr=self.stderr, args=[context]) # get the pdf document and set in the draw view pdfDocument = context.getNSPDFDocument() if not liveCoding or (pdfDocument and pdfDocument.pageCount()): self.drawView.setPDFDocument(pdfDocument) # scroll down self.drawView.scrollDown() else: # if the panes are not visible, clear the draw view self.drawView.setPDFDocument(None) # set the catched print statements and tracebacks in the the output text view for text, isError in self.output: if liveCoding and isError: continue self.outPutView.append(text, isError) # reset the code backup if the script runs with any crashes setDefault("DrawBotCodeBackup", None) # clean up self.output = None self.stdout = None self.stderr = None def checkSyntax(self, sender=None): # get the code code = self.code() # get te path of the document (will be None for an untitled document) path = self.path() # when enabled clear the output text view if getDefault("DrawBotClearOutput", True): self.outPutView.set("") # create a new std output, catching all print statements and tracebacks self.output = [] self.stdout = StdOutput(self.output) self.stderr = StdOutput(self.output, True) # run the code, but with the optional flag checkSyntaxOnly so it will just compile the code ScriptRunner(code, path, stdout=self.stdout, stderr=self.stderr, checkSyntaxOnly=True) # set the catched print statements and tracebacks in the the output text view for text, isError in self.output: self.outPutView.append(text, isError) # clean up self.output = None self.stdout = None self.stderr = None def _savePDF(self, path): # get the pdf date from the draw view data = self.drawView.get() if data: # if there is date save it data.writeToFile_atomically_(path, False) def savePDF(self, sender=None): """ Save the content as a pdf. """ # pop up a show put file sheet self.showPutFile(["pdf"], callback=self._savePDF) def setPath(self, path): """ Sets the content of a file into the code view. """ # open a file f = open(path) # read the content code = f.read().decode("utf-8") # close the file f.close() # set the content into the code view self.codeView.set(code) def path(self): """ Returns the path of the document, return None if the document is never saved before. """ # get the docuemnt document = self.document() # check if it is not None if document is None: return None # get the url of the document url = document.fileURL() if url is None: return None # return the path as a string return url.path() def code(self): """ Returns the content of the code view as a string. """ return self.codeView.get() def setCode(self, code): """ Sets code in to the code view. """ self.codeView.set(code) def pdfData(self): """ Returns the pdf data from the draw view """ return self.drawView.get() # UI def open(self): # open the window self.w.open() # set the code view as first responder self.w.getNSWindow().makeFirstResponder_(self.codeView.getNSTextView()) def assignToDocument(self, nsDocument): # assing the window to the document self.w.assignToDocument(nsDocument) def document(self): """ Returns the document. """ return self.w.getNSWindow().document() def setUpBaseWindowBehavior(self): # bind whenever a user moves or resizes a window self.w.bind("move", self.windowMoveCallback) self.w.bind("resize", self.windowResizeCallback) super(DrawBotController, self).setUpBaseWindowBehavior() def windowMoveCallback(self, sender): # save the frame in the defaults self.w.getNSWindow().saveFrameUsingName_(self.windowAutoSaveName) def windowResizeCallback(self, sender): # save the frame in the defaults self.w.getNSWindow().saveFrameUsingName_(self.windowAutoSaveName) def windowCloseCallback(self, sender): # unbind on window close self.w.unbind("move", self.windowMoveCallback) self.w.unbind("resize", self.windowResizeCallback) super(DrawBotController, self).windowCloseCallback(sender)