def test_flu_game(self):
        """
        Flu game simulates flu expanding through social network.
        """

        # Network construction.
        agents = {}

        for _ in range(100):
            agent = Agent()
            agent.set_fitness("infected", InfectedFitness())
            agents[agent.get_id()] = agent

        for agent in agents:
            agents[agent].update_fitness_measure("infected", True)
            break

        topology = generate_topology("clique", agents_names=agents.keys())

        changes = {1: "clique"}

        network = Network(agents, {"clique": topology}, changes)

        # Interaction construction.
        interactions = BehaviorSwitcher({
            "infection": InfectInteraction()
        }, {1: "infection"})

        # Environment construction.
        environment = BehaviorSwitcher({}, {})

        # Results construction.
        result = StandardResult(1)

        # Condition construction.
        condition = AllInfected()

        # Simulation construction.
        self.simulation = Simulation(network, interactions, environment,
                                     result, condition)

        simulation_result = self.simulation.run()
Exemple #2
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 def __init__(self, aid=None, lexicon=None):
     Agent.__init__(self, aid)
     self.lexicon = lexicon or Lexicon()