Exemple #1
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 async def customcounter_summary(self, ctx):
     """Prints a summary of all custom counters."""
     character: Character = await Character.from_ctx(ctx)
     embed = EmbedWithCharacter(character)
     for counter in character.consumables:
         embed.add_field(name=counter.name, value=counter.full_str())
     await ctx.send(embed=embed)
Exemple #2
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 async def customcounter_summary(self, ctx, page: int = 0):
     """
     Prints a summary of all custom counters.
     Use `!cc list <page>` to view pages if you have more than 25 counters.
     """
     character: Character = await Character.from_ctx(ctx)
     embed = EmbedWithCharacter(character, title="Custom Counters")
     # Check that we're not over the field limit
     total = len(character.consumables)
     if total > 25:  # Discord Field limit
         page = max(0, page - 1)  # Humans count from 1
         maxpage = total // 25
         start = min(page * 25, total - 25)
         end = max(start + 25, total)
         # Build the current page
         embed.set_footer(
             text=
             f"Page [{page + 1}/{maxpage + 1}] | {ctx.prefix}cc list <page>"
         )
         for counter in character.consumables[start:end]:
             embed.add_field(name=counter.name, value=counter.full_str())
     else:
         for counter in character.consumables:
             embed.add_field(name=counter.name, value=counter.full_str())
     await ctx.send(embed=embed)
Exemple #3
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 async def customcounter_summary(self, ctx):
     """Prints a summary of all custom counters."""
     character = await Character.from_ctx(ctx)
     embed = EmbedWithCharacter(character)
     for name, counter in character.get_all_consumables().items():
         val = self._get_cc_value(character, counter)
         embed.add_field(name=name, value=val)
     await ctx.send(embed=embed)
Exemple #4
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    def get_sheet_embed(self):
        embed = EmbedWithCharacter(self)
        desc_details = []

        # race/class (e.g. Tiefling Bard/Warlock)
        classes = '/'.join(f"{cls} {lvl}" for cls, lvl in self.levels)
        desc_details.append(f"{self.race} {classes}")

        # prof bonus
        desc_details.append(
            f"**Proficiency Bonus**: {self.stats.prof_bonus:+}")

        # combat details
        desc_details.append(f"**AC**: {self.ac}")
        desc_details.append(f"**HP**: {self.get_hp_str()}")
        desc_details.append(
            f"**Initiative**: {self.skills.initiative.value:+}")

        # stats
        desc_details.append(str(self.stats))
        save_profs = str(self.saves)
        if save_profs:
            desc_details.append(f"**Save Proficiencies**: {save_profs}")
        skill_profs = str(self.skills)
        if skill_profs:
            desc_details.append(f"**Skill Proficiencies**: {skill_profs}")
        desc_details.append(
            f"**Senses**: passive Perception {10 + self.skills.perception.value}"
        )

        # resists
        resists = str(self.resistances)
        if resists:
            desc_details.append(resists)

        embed.description = '\n'.join(desc_details)

        # attacks
        atks = self.attacks
        atk_str = ""
        for attack in atks:
            a = f"{str(attack)}\n"
            if len(atk_str) + len(a) > 1000:
                atk_str += "[...]"
                break
            atk_str += a
        atk_str = atk_str.strip()
        if atk_str:
            embed.add_field(name="Attacks", value=atk_str)

        # sheet url?
        if self._import_version < 15:
            embed.set_footer(
                text=
                f"You are using an old sheet version ({self.sheet_type} v{self._import_version}). "
                f"Please run !update.")

        return embed
Exemple #5
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 async def game_status(self, ctx):
     """Prints the status of the current active character."""
     character: Character = await Character.from_ctx(ctx)
     embed = EmbedWithCharacter(character)
     embed.add_field(name="Hit Points", value=f"{character.hp}/{character.max_hp}")
     embed.add_field(name="Spell Slots", value=character.get_remaining_slots_str())
     for counter in character.consumables:
         embed.add_field(name=counter.name, value=counter.full_str())
     await ctx.send(embed=embed)
Exemple #6
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    async def game_deathsave_reset(self, ctx):
        """Resets all death saves."""
        character: Character = await Character.from_ctx(ctx)
        character.death_saves.reset()
        await character.commit(ctx)

        embed = EmbedWithCharacter(character)
        embed.title = f'{character.name} reset Death Saves!'
        embed.add_field(name="Death Saves", value=str(character.death_saves))

        await ctx.send(embed=embed)
    def get_sheet_embed(self):
        embed = EmbedWithCharacter(self)
        # noinspection PyListCreation
        # this could be a list literal, but it's more readable this way
        desc_details = []

        # race/class (e.g. Tiefling Bard/Warlock)
        desc_details.append(f"{self.race} {str(self.levels)}")

        # prof bonus
        desc_details.append(
            f"**Proficiency Bonus**: {self.stats.prof_bonus:+}")

        # combat details
        desc_details.append(f"**AC**: {self.ac}")
        desc_details.append(f"**HP**: {self.hp_str()}")
        desc_details.append(
            f"**Initiative**: {self.skills.initiative.value:+}")

        # stats
        desc_details.append(str(self.stats))
        save_profs = str(self.saves)
        if save_profs:
            desc_details.append(f"**Save Proficiencies**: {save_profs}")
        skill_profs = str(self.skills)
        if skill_profs:
            desc_details.append(f"**Skill Proficiencies**: {skill_profs}")
        desc_details.append(
            f"**Senses**: passive Perception {10 + self.skills.perception.value}"
        )

        # resists
        resists = str(self.resistances)
        if resists:
            desc_details.append(resists)

        embed.description = '\n'.join(desc_details)

        # attacks
        atk_str = self.attacks.build_str(self)
        if len(atk_str) > 1000:
            atk_str = f"{atk_str[:1000]}\n[...]"
        if atk_str:
            embed.add_field(name="Attacks", value=atk_str)

        # sheet url?
        if self._import_version < SHEET_VERSION:
            embed.set_footer(
                text=
                f"You are using an old sheet version ({self.sheet_type} v{self._import_version}). "
                f"Please run !update.")

        return embed
Exemple #8
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    async def game_deathsave_reset(self, ctx):
        """Resets all death saves."""
        character = await Character.from_ctx(ctx)
        character.reset_death_saves()
        embed = EmbedWithCharacter(character)
        embed.title = f'{character.get_name()} reset Death Saves!'

        await character.commit(ctx)

        embed.add_field(name="Death Saves", value=character.get_ds_str())

        await self.bot.say(embed=embed)
Exemple #9
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 async def game_shortrest(self, ctx, *args):
     """Performs a short rest, resetting applicable counters.
     __Valid Arguments__
     -h - Hides the character summary output."""
     character = Character.from_ctx(ctx)
     reset = character.short_rest()
     embed = EmbedWithCharacter(character, name=False)
     embed.title = f"{character.get_name()} took a Short Rest!"
     embed.add_field(name="Reset Values", value=', '.join(set(reset)))
     character.commit(ctx)
     await self.bot.say(embed=embed)
     if not '-h' in args:
         await ctx.invoke(self.game_status)
Exemple #10
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 async def game_longrest(self, ctx, *args):
     """Performs a long rest, resetting applicable counters.
     __Valid Arguments__
     -h - Hides the character summary output."""
     character: Character = await Character.from_ctx(ctx)
     reset = character.long_rest()
     embed = EmbedWithCharacter(character, name=False)
     embed.title = f"{character.name} took a Long Rest!"
     embed.add_field(name="Reset Values", value=', '.join(set(reset)))
     await character.commit(ctx)
     await ctx.send(embed=embed)
     if not '-h' in args:
         await ctx.invoke(self.game_status)
Exemple #11
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    async def spellbook(self, ctx):
        """Commands to display a character's known spells and metadata."""
        character = await Character.from_ctx(ctx)
        embed = EmbedWithCharacter(character)
        embed.description = f"{character.get_name()} knows {len(character.get_spell_list())} spells."
        embed.add_field(name="DC", value=str(character.get_save_dc()))
        embed.add_field(name="Spell Attack Bonus",
                        value=str(character.get_spell_ab()))
        embed.add_field(name="Spell Slots",
                        value=character.get_remaining_slots_str() or "None")
        spells_known = {}
        for spell_name in character.get_spell_list():
            spell = strict_search(c.spells, 'name', spell_name)
            spells_known[spell['level']] = spells_known.get(
                spell['level'], []) + [spell_name]

        level_name = {
            '0': 'Cantrips',
            '1': '1st Level',
            '2': '2nd Level',
            '3': '3rd Level',
            '4': '4th Level',
            '5': '5th Level',
            '6': '6th Level',
            '7': '7th Level',
            '8': '8th Level',
            '9': '9th Level'
        }
        for level, spells in sorted(list(spells_known.items()),
                                    key=lambda k: k[0]):
            if spells:
                embed.add_field(name=level_name.get(level, "Unknown Level"),
                                value=', '.join(spells))
        await self.bot.say(embed=embed)
Exemple #12
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    async def game_deathsave(self, ctx, *args):
        """Commands to manage character death saves.
        __Valid Arguments__
        See `!help save`."""
        character: Character = await Character.from_ctx(ctx)

        embed = EmbedWithCharacter(character, name=False)

        args = await helpers.parse_snippets(args, ctx)
        args = await helpers.parse_with_character(ctx, character, args)
        args = argparse(args)
        checkutils.update_csetting_args(character, args)
        caster, _, _ = await targetutils.maybe_combat(ctx, character, args)
        result = checkutils.run_save('death', caster, args, embed)

        dc = result.skill_roll_result.dc or 10
        death_phrase = ''

        for save_roll in result.skill_roll_result.rolls:
            if save_roll.crit == d20.CritType.CRIT:
                character.hp = 1
            elif save_roll.crit == d20.CritType.FAIL:
                character.death_saves.fail(2)
            elif save_roll.total >= dc:
                character.death_saves.succeed()
            else:
                character.death_saves.fail()

            if save_roll.crit == d20.CritType.CRIT:
                death_phrase = f"{character.name} is UP with 1 HP!"
                break
            elif character.death_saves.is_dead():
                death_phrase = f"{character.name} is DEAD!"
                break
            elif character.death_saves.is_stable():
                death_phrase = f"{character.name} is STABLE!"
                break

        if death_phrase:
            embed.set_footer(text=death_phrase)
        embed.add_field(name="Death Saves",
                        value=str(character.death_saves),
                        inline=False)

        await character.commit(ctx)
        await ctx.send(embed=embed)
        await try_delete(ctx.message)
        if gamelog := self.bot.get_cog('GameLog'):
            await gamelog.send_save(ctx, character, result.skill_name,
                                    result.rolls)
Exemple #13
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    async def spellbook(self, ctx):
        """Commands to display a character's known spells and metadata."""
        character: Character = await Character.from_ctx(ctx)
        embed = EmbedWithCharacter(character)
        embed.description = f"{character.name} knows {len(character.spellbook.spells)} spells."
        embed.add_field(name="DC", value=str(character.spellbook.dc))
        embed.add_field(name="Spell Attack Bonus", value=str(character.spellbook.sab))
        embed.add_field(name="Spell Slots", value=character.get_remaining_slots_str() or "None")
        spells_known = collections.defaultdict(lambda: [])
        choices = await get_spell_choices(ctx)
        for spell_ in character.spellbook.spells:
            spell = await get_castable_spell(ctx, spell_.name, choices)
            if spell is None and spell_.strict:
                continue
            elif spell is None:
                spells_known['unknown'].append(f"*{spell_.name}*")
            else:
                if spell.source == 'homebrew':
                    formatted = f"*{spell.name}*"
                else:
                    formatted = spell.name
                spells_known[str(spell.level)].append(formatted)

        level_name = {'0': 'Cantrips', '1': '1st Level', '2': '2nd Level', '3': '3rd Level',
                      '4': '4th Level', '5': '5th Level', '6': '6th Level',
                      '7': '7th Level', '8': '8th Level', '9': '9th Level'}
        for level, spells in sorted(list(spells_known.items()), key=lambda k: k[0]):
            if spells:
                spells.sort()
                embed.add_field(name=level_name.get(level, "Unknown"), value=', '.join(spells))
        await ctx.send(embed=embed)
Exemple #14
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    async def customcounter(self, ctx, name=None, *, modifier=None):
        """Commands to implement custom counters.
        When called on its own, if modifier is supplied, increases the counter *name* by *modifier*.
        If modifier is not supplied, prints the value and metadata of the counter *name*."""
        if name is None:
            return await ctx.invoke(self.bot.get_command("customcounter list"))
        character: Character = await Character.from_ctx(ctx)
        counter = await character.select_consumable(ctx, name)

        if modifier is None:  # display value
            counter_display_embed = EmbedWithCharacter(character)
            counter_display_embed.add_field(name=counter.name,
                                            value=counter.full_str())
            return await ctx.send(embed=counter_display_embed)

        operator = None
        if ' ' in modifier:
            m = modifier.split(' ')
            operator = m[0]
            modifier = m[-1]

        try:
            modifier = int(modifier)
        except ValueError:
            return await ctx.send(
                f"Could not modify counter: {modifier} is not a number")
        result_embed = EmbedWithCharacter(character)
        if not operator or operator == 'mod':
            new_value = counter.value + modifier
        elif operator == 'set':
            new_value = modifier
        else:
            return await ctx.send("Invalid operator. Use mod or set.")

        counter.set(new_value)
        await character.commit(ctx)

        if new_value - counter.value:
            out = f"{str(counter)}\n({abs(new_value - counter.value)} overflow)"
        else:
            out = str(counter)

        result_embed.add_field(name=counter.name, value=out)

        try:
            await ctx.message.delete()
        except:
            pass
        await ctx.send(embed=result_embed)
Exemple #15
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    async def customcounter(self, ctx, name=None, *, modifier=None):
        """Commands to implement custom counters.
        When called on its own, if modifier is supplied, increases the counter *name* by *modifier*.
        If modifier is not supplied, prints the value and metadata of the counter *name*.
        """
        if name is None:
            return await self.customcounter_summary(ctx)
        character: Character = await Character.from_ctx(ctx)
        counter = await character.select_consumable(ctx, name)

        cc_embed_title = counter.title if counter.title is not None else counter.name

        # replace [name] in title
        cc_embed_title = cc_embed_title.replace('[name]', character.name)

        if modifier is None:  # display value
            counter_display_embed = EmbedWithCharacter(character)
            counter_display_embed.add_field(name=counter.name, value=counter.full_str())
            if counter.desc:
                counter_display_embed.add_field(name='Description', value=counter.desc, inline=False)
            return await ctx.send(embed=counter_display_embed)

        operator = None
        if ' ' in modifier:
            m = modifier.split(' ')
            operator = m[0]
            modifier = m[-1]

        change = ''
        old_value = counter.value
        try:
            modifier = int(modifier)
        except ValueError:
            return await ctx.send(f"Could not modify counter: {modifier} is not a number")
        result_embed = EmbedWithCharacter(character)
        if not operator or operator == 'mod':
            new_value = counter.value + modifier
        elif operator == 'set':
            new_value = modifier
        else:
            return await ctx.send("Invalid operator. Use mod or set.")

        counter.set(new_value)
        await character.commit(ctx)

        delta = f"({counter.value - old_value:+})"
        if new_value - counter.value:  # we overflowed somewhere
            out = f"{str(counter)} {delta}\n({abs(new_value - counter.value)} overflow)"
        else:
            out = f"{str(counter)} {delta}"

        result_embed.add_field(name=cc_embed_title, value=out)

        if counter.desc:
            result_embed.add_field(name='Description', value=counter.desc, inline=False)

        await try_delete(ctx.message)
        await ctx.send(embed=result_embed)
Exemple #16
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    async def game_deathsave_fail(self, ctx):
        """Adds a failed death save."""
        character: Character = await Character.from_ctx(ctx)

        embed = EmbedWithCharacter(character)
        embed.title = f'{character.name} fails a Death Save!'

        character.death_saves.fail()
        await character.commit(ctx)

        if character.death_saves.is_dead():
            embed.set_footer(text=f"{character.name} is DEAD!")
        embed.description = "Added 1 failed death save."
        embed.add_field(name="Death Saves", value=str(character.death_saves))

        await ctx.send(embed=embed)
Exemple #17
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    async def game_deathsave_save(self, ctx):
        """Adds a successful death save."""
        character: Character = await Character.from_ctx(ctx)

        embed = EmbedWithCharacter(character)
        embed.title = f'{character.name} succeeds a Death Save!'

        character.death_saves.succeed()
        await character.commit(ctx)

        if character.death_saves.is_stable():
            embed.set_footer(text=f"{character.name} is STABLE!")
        embed.description = "Added 1 successful death save."
        embed.add_field(name="Death Saves", value=str(character.death_saves))

        await ctx.send(embed=embed)
    async def game_deathsave_fail(self, ctx):
        """Adds a failed death save."""
        character = await Character.from_ctx(ctx)

        embed = EmbedWithCharacter(character)
        embed.title = f'{character.get_name()} fails a Death Save!'

        death_phrase = ''
        if character.add_failed_ds(): death_phrase = f"{character.get_name()} is DEAD!"

        await character.commit(ctx)
        embed.description = "Added 1 failed death save."
        if death_phrase: embed.set_footer(text=death_phrase)

        embed.add_field(name="Death Saves", value=character.get_ds_str())

        await ctx.send(embed=embed)
Exemple #19
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    async def game_deathsave_save(self, ctx):
        """Adds a successful death save."""
        character = Character.from_ctx(ctx)

        embed = EmbedWithCharacter(character)
        embed.title = f'{character.get_name()} succeeds a Death Save!'

        death_phrase = ''
        if character.add_successful_ds(): death_phrase = f"{character.get_name()} is STABLE!"

        character.commit(ctx)
        embed.description = "Added 1 successful death save."
        if death_phrase: embed.set_footer(text=death_phrase)

        embed.add_field(name="Death Saves", value=character.get_ds_str())

        await self.bot.say(embed=embed)
Exemple #20
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async def send_ddb_ctas(ctx, character):
    """Sends relevant CTAs after a DDB character is imported. Only show a CTA 1/24h to not spam people."""
    ddb_user = await ctx.bot.ddb.get_ddb_user(ctx, ctx.author.id)
    if ddb_user is not None:
        ld_dict = ddb_user.to_ld_dict()
    else:
        ld_dict = {"key": str(ctx.author.id), "anonymous": True}
    gamelog_flag = await ctx.bot.ldclient.variation('cog.gamelog.cta.enabled',
                                                    ld_dict, False)

    # has the user seen this cta within the last 7d?
    if await ctx.bot.rdb.get(f"cog.sheetmanager.cta.seen.{ctx.author.id}"):
        return

    embed = EmbedWithCharacter(character)
    embed.title = "Heads up!"
    embed.description = "There's a couple of things you can do to make your experience even better!"
    embed.set_footer(text="You won't see this message again this week.")

    # link ddb user
    if ddb_user is None:
        embed.add_field(
            name="Connect Your D&D Beyond Account",
            value=
            "Visit your [Account Settings](https://www.dndbeyond.com/account) page in D&D Beyond to link your "
            "D&D Beyond and Discord accounts. This lets you use all your D&D Beyond content in Avrae for free!",
            inline=False)
    # game log
    if character.ddb_campaign_id and gamelog_flag:
        try:
            await CampaignLink.from_id(ctx.bot.mdb, character.ddb_campaign_id)
        except NoCampaignLink:
            embed.add_field(
                name="Link Your D&D Beyond Campaign",
                value=
                f"Sync rolls between a Discord channel and your D&D Beyond character sheet by linking your "
                f"campaign! Use `{ctx.prefix}campaign https://www.dndbeyond.com/campaigns/"
                f"{character.ddb_campaign_id}` in the Discord channel you want to link it to.",
                inline=False)

    if not embed.fields:
        return
    await ctx.send(embed=embed)
    await ctx.bot.rdb.setex(f"cog.sheetmanager.cta.seen.{ctx.author.id}",
                            str(time.time()), 60 * 60 * 24 * 7)
Exemple #21
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    async def spellbook(self, ctx):
        """Commands to display a character's known spells and metadata."""
        character = await Character.from_ctx(ctx)
        embed = EmbedWithCharacter(character)
        embed.description = f"{character.get_name()} knows {len(character.get_spell_list())} spells."
        embed.add_field(name="DC", value=str(character.get_save_dc()))
        embed.add_field(name="Spell Attack Bonus",
                        value=str(character.get_spell_ab()))
        embed.add_field(name="Spell Slots",
                        value=character.get_remaining_slots_str() or "None")
        spells_known = {}
        choices = await get_spell_choices(ctx)
        for spell_ in character.get_raw_spells():
            if isinstance(spell_, str):
                spell, strict = search(c.spells, spell_, lambda sp: sp.name)
                if spell is None or not strict:
                    continue
                spells_known[str(spell.level)] = spells_known.get(
                    str(spell.level), []) + [spell.name]
            else:
                spellname = spell_['name']
                strict = spell_['strict']
                spell = await get_castable_spell(ctx, spellname, choices)
                if spell is None and strict:
                    continue
                elif spell is None:
                    spells_known['unknown'] = spells_known.get(
                        'unknown', []) + [f"*{spellname}*"]
                else:
                    if spell.source == 'homebrew':
                        formatted = f"*{spell.name}*"
                    else:
                        formatted = spell.name
                    spells_known[str(spell.level)] = spells_known.get(
                        str(spell.level), []) + [formatted]

        level_name = {
            '0': 'Cantrips',
            '1': '1st Level',
            '2': '2nd Level',
            '3': '3rd Level',
            '4': '4th Level',
            '5': '5th Level',
            '6': '6th Level',
            '7': '7th Level',
            '8': '8th Level',
            '9': '9th Level'
        }
        for level, spells in sorted(list(spells_known.items()),
                                    key=lambda k: k[0]):
            if spells:
                spells.sort()
                embed.add_field(name=level_name.get(level, "Unknown"),
                                value=', '.join(spells))
        await ctx.send(embed=embed)
Exemple #22
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    async def spellbook(self, ctx):
        """Commands to display a character's known spells and metadata."""
        await ctx.trigger_typing()

        character: Character = await Character.from_ctx(ctx)
        embed = EmbedWithCharacter(character)
        embed.description = f"{character.name} knows {len(character.spellbook.spells)} spells."
        embed.add_field(name="DC", value=str(character.spellbook.dc))
        embed.add_field(name="Spell Attack Bonus", value=str(character.spellbook.sab))
        embed.add_field(name="Spell Slots", value=character.spellbook.slots_str() or "None")

        # dynamic help flags
        flag_show_multiple_source_help = False
        flag_show_homebrew_help = False

        spells_known = collections.defaultdict(lambda: [])
        choices = await get_spell_choices(ctx)
        for spell_ in character.spellbook.spells:
            results, strict = search(choices, spell_.name, lambda sp: sp.name, strict=True)
            if not strict:
                if len(results) > 1:
                    spells_known['unknown'].append(f"*{spell_.name} ({'*' * len(results)})*")
                    flag_show_multiple_source_help = True
                else:
                    spells_known['unknown'].append(f"*{spell_.name}*")
                flag_show_homebrew_help = True
            else:
                spell = results
                if spell.homebrew:
                    formatted = f"*{spell.name}*"
                    flag_show_homebrew_help = True
                else:
                    formatted = spell.name
                spells_known[str(spell.level)].append(formatted)

        level_name = {'0': 'Cantrips', '1': '1st Level', '2': '2nd Level', '3': '3rd Level',
                      '4': '4th Level', '5': '5th Level', '6': '6th Level',
                      '7': '7th Level', '8': '8th Level', '9': '9th Level'}
        for level, spells in sorted(list(spells_known.items()), key=lambda k: k[0]):
            if spells:
                spells.sort()
                embed.add_field(name=level_name.get(level, "Unknown"), value=', '.join(spells), inline=False)

        # dynamic help
        footer_out = []
        if flag_show_homebrew_help:
            footer_out.append("An italicized spell indicates that the spell is homebrew.")
        if flag_show_multiple_source_help:
            footer_out.append("Asterisks after a spell indicates that the spell is being provided by multiple sources.")

        if footer_out:
            embed.set_footer(text=' '.join(footer_out))

        await ctx.send(embed=embed)
Exemple #23
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 async def game_status(self, ctx):
     """Prints the status of the current active character."""
     character: Character = await Character.from_ctx(ctx)
     embed = EmbedWithCharacter(character)
     embed.add_field(name="Hit Points", value=character.hp_str())
     embed.add_field(name="Spell Slots", value=character.spellbook.slots_str())
     if character.death_saves.successes != 0 or character.death_saves.fails != 0:
         embed.add_field(name="Death Saves", value=str(character.death_saves))
     for counter in character.consumables:
         embed.add_field(name=counter.name, value=counter.full_str())
     await ctx.send(embed=embed)
Exemple #24
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def embed_for_basic_attack(gctx,
                           action_name,
                           character,
                           to_hit_roll=None,
                           damage_roll=None):
    """
    Creates an embed for a character making an attack where the Avrae action is unknown.

    Handles inserting the correct fields for to-hit and damage.

    :type gctx: GameLogEventContext
    :type action_name: str
    :type character: cogs5e.models.character.Character
    :type to_hit_roll: ddb.dice.tree.RollRequestRoll
    :type damage_roll: ddb.dice.tree.RollRequestRoll
    """
    embed = EmbedWithCharacter(character, name=False)

    # set title
    embed.title = f'{character.get_title_name()} attacks with {action_name}!'

    # add to hit (and damage, either if it is provided or the action expects damage and it is not provided)
    meta_rolls = []
    if to_hit_roll is not None:
        meta_rolls.append(f"**To Hit**: {str(to_hit_roll.to_d20())}")

    if damage_roll is not None:
        if damage_roll.roll_kind == ddb.dice.RollKind.CRITICAL_HIT:
            meta_rolls.append(
                f"**Damage (CRIT!)**: {str(damage_roll.to_d20())}")
        else:
            meta_rolls.append(f"**Damage**: {str(damage_roll.to_d20())}")
    else:
        meta_rolls.append("**Damage**: Waiting for roll...")

    embed.add_field(name="Meta", value='\n'.join(meta_rolls), inline=False)

    # set footer
    embed.set_footer(text=f"Rolled in {gctx.campaign.campaign_name}",
                     icon_url=constants.DDB_LOGO_ICON)
    return embed
Exemple #25
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    async def customcounter_summary(self, ctx, page: int = 1):
        """
        Prints a summary of all custom counters.
        Use `!cc list <page>` to view pages if you have more than 25 counters.
        """
        character: Character = await Character.from_ctx(ctx)
        embed = EmbedWithCharacter(character, title="Custom Counters")

        if character.consumables:
            # paginate if > 25
            total = len(character.consumables)
            maxpage = total // 25 + 1
            page = max(1, min(page, maxpage))
            pages = [character.consumables[i:i + 25] for i in range(0, total, 25)]
            for counter in pages[page - 1]:
                embed.add_field(name=counter.name, value=counter.full_str())
            if total > 25:
                embed.set_footer(text=f"Page [{page}/{maxpage}] | {ctx.prefix}cc list <page>")
        else:
            embed.add_field(name="No Custom Counters",
                            value=f"Check out `{ctx.prefix}help cc create` to see how to create new ones.")

        await ctx.send(embed=embed)
 async def game_status(self, ctx):
     """Prints the status of the current active character."""
     character = await Character.from_ctx(ctx)
     embed = EmbedWithCharacter(character)
     embed.add_field(name="Hit Points", value=f"{character.get_current_hp()}/{character.get_max_hp()}")
     embed.add_field(name="Spell Slots", value=character.get_remaining_slots_str())
     for name, counter in character.get_all_consumables().items():
         val = self._get_cc_value(character, counter)
         embed.add_field(name=name, value=val)
     await ctx.send(embed=embed)
Exemple #27
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    async def check(self, ctx, check, *args):
        """Rolls a check for your current active character.
        __Valid Arguments__
        adv/dis
        -b [conditional bonus]
        -mc [minimum roll]
        -phrase [flavor text]
        -title [title] *note: [charname] and [cname] will be replaced automatically*
        -dc [dc]
        -rr [iterations]
        str/dex/con/int/wis/cha (different skill base; e.g. Strength (Intimidation))
        """
        char: Character = await Character.from_ctx(ctx)
        skill_key = await search_and_select(ctx, SKILL_NAMES, check,
                                            lambda s: s)
        skill_name = camel_to_title(skill_key)

        embed = EmbedWithCharacter(char, False)
        skill = char.skills[skill_key]

        args = await self.new_arg_stuff(args, ctx, char)
        # advantage
        adv = args.adv(boolwise=True)
        # roll bonus
        b = args.join('b', '+')
        # phrase
        phrase = args.join('phrase', '\n')
        # num rolls
        iterations = min(args.last('rr', 1, int), 25)
        # dc
        dc = args.last('dc', type_=int)
        # reliable talent (#654)
        rt = char.get_setting('talent', 0) and skill.prof >= 1
        mc = args.last('mc') or 10 * rt
        # halfling luck
        ro = char.get_setting('reroll')

        num_successes = 0
        mod = skill.value
        formatted_d20 = skill.d20(base_adv=adv,
                                  reroll=ro,
                                  min_val=mc,
                                  base_only=True)

        if any(args.last(s, type_=bool) for s in STAT_ABBREVIATIONS):
            base = next(s for s in STAT_ABBREVIATIONS
                        if args.last(s, type_=bool))
            mod = mod - char.get_mod(SKILL_MAP[skill_key]) + char.get_mod(base)
            skill_name = f"{verbose_stat(base)} ({skill_name})"

        if b is not None:
            roll_str = f"{formatted_d20}{mod:+}+{b}"
        else:
            roll_str = f"{formatted_d20}{mod:+}"

        if args.last('title'):
            embed.title = args.last('title', '') \
                .replace('[charname]', char.name) \
                .replace('[cname]', skill_name)
        else:
            embed.title = f'{char.name} makes {a_or_an(skill_name)} check!'

        if iterations > 1:
            embed.description = (f"**DC {dc}**\n" if dc else '') + (
                '*' + phrase + '*' if phrase is not None else '')
            for i in range(iterations):
                result = roll(roll_str, inline=True)
                if dc and result.total >= dc:
                    num_successes += 1
                embed.add_field(name=f"Check {i + 1}", value=result.skeleton)
            if dc:
                embed.set_footer(
                    text=
                    f"{num_successes} Successes | {iterations - num_successes} Failures"
                )
        else:
            result = roll(roll_str, inline=True)
            if dc:
                embed.set_footer(
                    text="Success!" if result.total >= dc else "Failure!")
            embed.description = (
                f"**DC {dc}**\n" if dc else '') + result.skeleton + (
                    '\n*' + phrase + '*' if phrase is not None else '')

        embeds.add_fields_from_args(embed, args.get('f'))

        if args.last('image') is not None:
            embed.set_thumbnail(url=args.last('image'))
        await ctx.send(embed=embed)
        try:
            await ctx.message.delete()
        except:
            pass
Exemple #28
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    async def save(self, ctx, skill, *args):
        """Rolls a save for your current active character.
        __Valid Arguments__
        adv/dis
        -b [conditional bonus]
        -phrase [flavor text]
        -title [title] *note: [charname] and [sname] will be replaced automatically*
        -image [image URL]
        -dc [dc] (does not apply to Death Saves)
        -rr [iterations] (does not apply to Death Saves)"""
        if skill == 'death':
            ds_cmd = self.bot.get_command('game deathsave')
            if ds_cmd is None:
                return await ctx.send("Error: GameTrack cog not loaded.")
            return await ctx.invoke(ds_cmd, *args)

        char: Character = await Character.from_ctx(ctx)
        try:
            save = char.saves.get(skill)
        except ValueError:
            return await ctx.send('That\'s not a valid save.')

        embed = EmbedWithCharacter(char, name=False)

        args = await self.new_arg_stuff(args, ctx, char)
        adv = args.adv(boolwise=True)
        b = args.join('b', '+')
        phrase = args.join('phrase', '\n')
        iterations = min(args.last('rr', 1, int), 25)
        dc = args.last('dc', type_=int)
        num_successes = 0

        formatted_d20 = save.d20(base_adv=adv,
                                 reroll=char.get_setting('reroll'))

        if b:
            roll_str = f"{formatted_d20}+{b}"
        else:
            roll_str = formatted_d20

        save_name = f"{verbose_stat(skill[:3]).title()} Save"
        if args.last('title'):
            embed.title = args.last('title', '') \
                .replace('[charname]', char.name) \
                .replace('[sname]', save_name)
        else:
            embed.title = f'{char.name} makes {a_or_an(save_name)}!'

        if iterations > 1:
            embed.description = (f"**DC {dc}**\n" if dc else '') + (
                '*' + phrase + '*' if phrase is not None else '')
            for i in range(iterations):
                result = roll(roll_str, inline=True)
                if dc and result.total >= dc:
                    num_successes += 1
                embed.add_field(name=f"Save {i + 1}", value=result.skeleton)
            if dc:
                embed.set_footer(
                    text=
                    f"{num_successes} Successes | {iterations - num_successes} Failures"
                )
        else:
            result = roll(roll_str, inline=True)
            if dc:
                embed.set_footer(
                    text="Success!" if result.total >= dc else "Failure!")
            embed.description = (
                f"**DC {dc}**\n" if dc else '') + result.skeleton + (
                    '\n*' + phrase + '*' if phrase is not None else '')

        embeds.add_fields_from_args(embed, args.get('f'))

        if args.last('image') is not None:
            embed.set_thumbnail(url=args.last('image'))

        await ctx.send(embed=embed)
        try:
            await ctx.message.delete()
        except:
            pass
Exemple #29
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    async def _rest(self, ctx, rest_type, *args):
        """
        Runs a rest.

        :param ctx: The Context.
        :param character: The Character.
        :param rest_type: "long", "short", "all"
        :param args: a list of args.
        """
        character: Character = await Character.from_ctx(ctx)
        old_hp = character.hp
        old_slots = {
            lvl: character.spellbook.get_slots(lvl)
            for lvl in range(1, 10)
        }

        embed = EmbedWithCharacter(character, name=False)
        if rest_type == 'long':
            reset = character.long_rest()
            embed.title = f"{character.name} took a Long Rest!"
        elif rest_type == 'short':
            reset = character.short_rest()
            embed.title = f"{character.name} took a Short Rest!"
        elif rest_type == 'all':
            reset = character.reset_all_consumables()
            embed.title = f"{character.name} reset all counters!"
        else:
            raise ValueError(f"Invalid rest type: {rest_type}")

        if '-h' in args:
            values = ', '.join(
                set(ctr.name for ctr, _ in reset)
                | {"Hit Points", "Death Saves", "Spell Slots"})
            embed.add_field(name="Reset Values", value=values)
        else:
            # hp
            hp_delta = character.hp - old_hp
            hp_delta_str = ""
            if hp_delta:
                hp_delta_str = f" ({hp_delta:+})"
            embed.add_field(name="Hit Points",
                            value=f"{character.hp_str()}{hp_delta_str}")

            # slots
            slots_out = []
            slots_delta = {
                lvl: character.spellbook.get_slots(lvl) - old_slots[lvl]
                for lvl in range(1, 10)
            }
            for lvl in range(1, 10):
                if character.spellbook.get_max_slots(lvl):
                    if slots_delta[lvl]:
                        slots_out.append(
                            f"{character.spellbook.slots_str(lvl)} ({slots_delta[lvl]:+})"
                        )
                    else:
                        slots_out.append(character.spellbook.slots_str(lvl))
            if slots_out:
                embed.add_field(name="Spell Slots", value='\n'.join(slots_out))

            # ccs
            displayed_counters = set()
            counters_out = []
            for counter, delta in reset:
                if counter.name in displayed_counters:
                    continue
                displayed_counters.add(counter.name)
                if delta:
                    counters_out.append(
                        f"{counter.name}: {str(counter)} ({delta:+})")
                else:
                    counters_out.append(f"{counter.name}: {str(counter)}")
            if counters_out:
                embed.add_field(name="Reset Counters",
                                value='\n'.join(counters_out))

        await character.commit(ctx)
        await ctx.send(embed=embed)
Exemple #30
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    async def customcounter(self, ctx, name=None, *, modifier=None):
        """Commands to implement custom counters.
        When called on its own, if modifier is supplied, increases the counter *name* by *modifier*.
        If modifier is not supplied, prints the value and metadata of the counter *name*."""
        if name is None:
            return await ctx.invoke(self.bot.get_command("customcounter list"))
        character = await Character.from_ctx(ctx)
        sel = await character.select_consumable(ctx, name)
        if sel is None:
            return await ctx.send("Selection timed out or was cancelled.")

        name = sel[0]
        counter = sel[1]

        assert character is not None
        assert counter is not None

        if modifier is None:  # display value
            counterDisplayEmbed = EmbedWithCharacter(character)
            val = self._get_cc_value(character, counter)
            counterDisplayEmbed.add_field(name=name, value=val)
            return await ctx.send(embed=counterDisplayEmbed)

        operator = None
        if ' ' in modifier:
            m = modifier.split(' ')
            operator = m[0]
            modifier = m[-1]

        try:
            modifier = int(modifier)
        except ValueError:
            return await ctx.send(
                f"Could not modify counter: {modifier} is not a number")
        resultEmbed = EmbedWithCharacter(character)
        if not operator or operator == 'mod':
            consValue = int(counter.get('value', 0))
            newValue = consValue + modifier
        elif operator == 'set':
            newValue = modifier
        else:
            return await ctx.send("Invalid operator. Use mod or set.")
        try:
            character.set_consumable(name, newValue)
            await character.commit(ctx)
            _max = self._get_cc_max(character, counter)
            actualValue = int(character.get_consumable(name).get('value', 0))

            if counter.get('type') == 'bubble':
                assert _max not in ('N/A', None)
                numEmpty = _max - counter.get('value', 0)
                filled = '\u25c9' * counter.get('value', 0)
                empty = '\u3007' * numEmpty
                out = f"{filled}{empty}"
            else:
                out = f"{counter.get('value', 0)}"
            if (not _max
                    in (None, 'N/A')) and not counter.get('type') == 'bubble':
                resultEmbed.description = f"**__{name}__**\n{out}/{_max}"
            else:
                resultEmbed.description = f"**__{name}__**\n{out}"

            if newValue - actualValue:
                resultEmbed.description += f"\n({abs(newValue - actualValue)} overflow)"
        except CounterOutOfBounds:
            resultEmbed.description = f"Could not modify counter: new value out of bounds"
        try:
            await ctx.message.delete()
        except:
            pass
        await ctx.send(embed=resultEmbed)