def __init__(self, address):
        super().__init__()

        self.logger = logging.getLogger(__name__)
        self.unique_id: int = None
        self.login_name: str = None
        self.display_name: str = None
        self.password_hash: str = None
        self.port = address[1]
        self.verified = False
        self.last_received_seq = 0
        self.vote = None
        self.state = None
        self.is_modded: bool = False
        self.login_server = None
        self.game_server = None
        self.loadouts: Dict[Loadouts] = {
            mode: Loadouts(mode)
            for mode in get_game_setting_modes()
        }
        self.friends = Friends(self)
        self.player_settings = PlayerSettings()
        self.team = None
        self.pings = {}
        self.activity_since_last_check = True

        detected_ip = IPv4Address(address[0])
        if detected_ip.is_global:
            self.address_pair = IPAddressPair(detected_ip, None)
        else:
            assert detected_ip.is_private
            self.address_pair = IPAddressPair(None, detected_ip)
Exemple #2
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    def handle_address_info_message(self, msg):
        game_server = msg.peer
        external_ip = IPv4Address(msg.external_ip) if msg.external_ip else None
        internal_ip = IPv4Address(msg.internal_ip) if msg.internal_ip else None

        game_server.set_address_info(IPAddressPair(external_ip, internal_ip))
        self.logger.info(f'{game_server}: address info received')
    def handle_address_info_message(self, msg):
        game_server = msg.peer
        external_ip = IPv4Address(msg.external_ip) if msg.external_ip else None
        internal_ip = IPv4Address(msg.internal_ip) if msg.internal_ip else None

        game_server.set_address_info(IPAddressPair(external_ip, internal_ip))
        self.logger.info('server: address info received for server %s (%s)' %
                         (game_server.server_id, game_server.detected_ip))
Exemple #4
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    def __init__(self, server_queue, client_queues, server_stats_queue, ports,
                 accounts):
        self.logger = logging.getLogger(__name__)
        self.server_queue = server_queue
        self.client_queues = client_queues
        self.server_stats_queue = server_stats_queue

        self.game_servers = TracingDict()

        self.players = TracingDict()
        self.social_network = SocialNetwork()
        self.firewall = FirewallClient(ports)
        self.accounts = accounts
        self.message_handlers = {
            Auth2LoginAuthCodeRequestMessage:
            self.handle_authcode_request_message,
            Auth2LoginChatMessage: self.handle_auth_channel_chat_message,
            Auth2LoginRegisterAsBotMessage:
            self.handle_register_as_bot_message,
            Auth2LoginSetEmailMessage: self.handle_set_email_message,
            ExecuteCallbackMessage: self.handle_execute_callback_message,
            HttpRequestMessage: self.handle_http_request_message,
            PeerConnectedMessage: self.handle_client_connected_message,
            PeerDisconnectedMessage: self.handle_client_disconnected_message,
            LoginProtocolMessage: self.handle_client_message,
            Launcher2LoginProtocolVersionMessage:
            self.handle_launcher_protocol_version_message,
            Launcher2LoginAddressInfoMessage: self.handle_address_info_message,
            Launcher2LoginServerInfoMessage: self.handle_server_info_message,
            Launcher2LoginMapInfoMessage: self.handle_map_info_message,
            Launcher2LoginTeamInfoMessage: self.handle_team_info_message,
            Launcher2LoginScoreInfoMessage: self.handle_score_info_message,
            Launcher2LoginMatchTimeMessage: self.handle_match_time_message,
            Launcher2LoginServerReadyMessage: self.handle_server_ready_message,
            Launcher2LoginMatchEndMessage: self.handle_match_end_message,
            Launcher2LoginWaitingForMap: self.handle_waiting_for_map_message,
        }
        self.pending_callbacks = PendingCallbacks(server_queue)
        self.last_player_update_time = datetime.datetime.utcnow()

        self.address_pair, errormsg = IPAddressPair.detect()
        if not self.address_pair.external_ip:
            self.logger.warning('Unable to detect public IP address: %s\n'
                                'This will cause problems if the login server '
                                'and any players are on the same LAN, but the '
                                'game server is not.' % errormsg)
        else:
            self.logger.info('detected external IP: %s' %
                             self.address_pair.external_ip)

        self.pending_callbacks.add(self, 0, self.remove_old_authcodes)
Exemple #5
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    def __init__(self, server_queue, client_queues, server_stats_queue,
                 accounts):
        self.logger = logging.getLogger(__name__)
        self.server_queue = server_queue
        self.client_queues = client_queues
        self.server_stats_queue = server_stats_queue

        self.game_servers = TracingDict()

        self.players = TracingDict()
        self.social_network = SocialNetwork()
        self.accounts = accounts
        self.message_handlers = {
            AuthCodeRequestMessage: self.handle_authcode_request_message,
            ExecuteCallbackMessage: self.handle_execute_callback_message,
            HttpRequestMessage: self.handle_http_request_message,
            PeerConnectedMessage: self.handle_client_connected_message,
            PeerDisconnectedMessage: self.handle_client_disconnected_message,
            LoginProtocolMessage: self.handle_client_message,
            Launcher2LoginProtocolVersionMessage:
            self.handle_launcher_protocol_version_message,
            Launcher2LoginAddressInfoMessage: self.handle_address_info_message,
            Launcher2LoginServerInfoMessage: self.handle_server_info_message,
            Launcher2LoginMapInfoMessage: self.handle_map_info_message,
            Launcher2LoginTeamInfoMessage: self.handle_team_info_message,
            Launcher2LoginScoreInfoMessage: self.handle_score_info_message,
            Launcher2LoginMatchTimeMessage: self.handle_match_time_message,
            Launcher2LoginServerReadyMessage: self.handle_server_ready_message,
            Launcher2LoginMatchEndMessage: self.handle_match_end_message,
        }
        self.pending_callbacks = PendingCallbacks(server_queue)

        self.address_pair, errormsg = IPAddressPair.detect()
        if not self.address_pair.external_ip:
            self.logger.warning('Unable to detect public IP address: %s\n'
                                'This will cause problems if the login server '
                                'and any players are on the same LAN, but the '
                                'game server is not.' % errormsg)
        else:
            self.logger.info('server: detected external IP: %s' %
                             self.address_pair.external_ip)
Exemple #6
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    def __init__(self, game_server_config, incoming_queue,
                 server_handler_queue):
        gevent.getcurrent().name = 'launcher'

        self.pending_callbacks = PendingCallbacks(incoming_queue)

        self.logger = logging.getLogger(__name__)
        self.game_server_config = game_server_config
        self.incoming_queue = incoming_queue
        self.server_handler_queue = server_handler_queue
        self.players = TracingDict()
        self.game_controller = None
        self.login_server = None

        self.active_server_port = None
        self.pending_server_port = None
        self.min_next_switch_time = None
        self.server_stopping = False
        try:
            with open(map_rotation_state_path, 'rt') as f:
                self.controller_context = json.load(f)
        except IOError:
            self.controller_context = {}

        self.last_server_info_message = None
        self.last_map_info_message = None
        self.last_team_info_message = None
        self.last_score_info_message = None
        self.last_match_time_message = None
        self.last_server_ready_message = None
        self.last_match_end_message = None

        self.address_pair, errormsg = IPAddressPair.detect()

        if not self.address_pair.external_ip:
            self.logger.warning('Unable to detect public IP address: %s\n'
                                'This will cause problems if the login server '
                                'or any of your players are not on your LAN.' %
                                errormsg)
        else:
            self.logger.info('launcher: detected external IP: %s' %
                             self.address_pair.external_ip)

        if not self.address_pair.internal_ip:
            self.logger.warning(
                'You appear to be running the game server on a machine '
                'directly connected to the internet. This is will cause '
                'problems if the login server or any of your players '
                'are on your LAN.')
        else:
            self.logger.info('launcher: detected internal IP: %s' %
                             self.address_pair.internal_ip)

        self.message_handlers = {
            PeerConnectedMessage: self.handle_peer_connected,
            PeerDisconnectedMessage: self.handle_peer_disconnected,
            Login2LauncherProtocolVersionMessage:
            self.handle_login_server_protocol_version_message,
            Login2LauncherNextMapMessage: self.handle_next_map_message,
            Login2LauncherSetPlayerLoadoutsMessage:
            self.handle_set_player_loadouts_message,
            Login2LauncherRemovePlayerLoadoutsMessage:
            self.handle_remove_player_loadouts_message,
            Login2LauncherAddPlayer: self.handle_add_player_message,
            Login2LauncherRemovePlayer: self.handle_remove_player_message,
            Login2LauncherPings: self.handle_pings_message,
            Game2LauncherProtocolVersionMessage:
            self.handle_game_controller_protocol_version_message,
            Game2LauncherServerInfoMessage: self.handle_server_info_message,
            Game2LauncherMapInfoMessage: self.handle_map_info_message,
            Game2LauncherTeamInfoMessage: self.handle_team_info_message,
            Game2LauncherScoreInfoMessage: self.handle_score_info_message,
            Game2LauncherMatchTimeMessage: self.handle_match_time_message,
            Game2LauncherMatchEndMessage: self.handle_match_end_message,
            Game2LauncherLoadoutRequest: self.handle_loadout_request_message,
            GameServerTerminatedMessage:
            self.handle_game_server_terminated_message,
            ExecuteCallbackMessage: self.handle_execute_callback_message
        }