def test_NPC_creation(self): with SimConnection(60) as sim: agent_state = spawn_state(sim) agent = load_npc(sim, "Sedan", agent_state) expected = agent.name target = "Sedan" self.assertEqual(expected, target)
def run(self): # Setup environment lgsvl_sim = self.simConnection.connect() control = lgsvl.NPCControl() ego_control = lgsvl.VehicleControl() # Placing the school_bus school_bus_state = spawn_state(lgsvl_sim) school_bus_state = CarControl.place_car_on_the_point( state=school_bus_state, sim=lgsvl_sim, point=self.npc_source) school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state) # Placing the ego on the starting point ego_state = spawn_state(lgsvl_sim) ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-6, state=ego_state) ego_state = CarControl.drive_ego_car(ego_state, [("vertical", self.ego_speed)]) ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) # Callback collision function ego.on_collision(self.on_collision) school_bus.on_collision(self.on_collision) # Set waypoints for School Bus waypoints = [] for point in [self.npc_source, self.npc_target]: waypoints.append( lgsvl.DriveWaypoint(point, self.npc_speed, school_bus.state.transform.rotation)) try: # Start the scenario # The School Bus is parked on the street control.headlights = 2 control.e_stop = True school_bus.apply_control(control) # Let the ego running for 2 seconds self.simConnection.execute(timeout=2) # The school bus turns on signal to prepare for the turn control.headlights = 0 # turn off headlight control.turn_signal_left = True school_bus.apply_control(control) self.simConnection.execute(timeout=2) # Brake the ego CarControl.brake_ego(ego=ego, control=ego_control, brake_value=self.ego_brake, sticky=True) # The school bus starts to turn right school_bus.follow(waypoints) self.simConnection.execute(timeout=10) except Exception: print("Failed!")
def init_configuration(lgsvl_sim: lgsvl.Simulator, initial_state: lgsvl.AgentState, npc_speed: float): # Init ego state ego_state = copy.deepcopy(initial_state) # Place Ego Car - 5 meter ahead from the initial point ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state) # Place Ego Car - 3.5m meter on the left ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=ego_state) # Drive ego car with speed 5m/s ego_state = CarControl.drive_ego_car(state=ego_state, directions=[("vertical", 5)]) # Add ego to simulator ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) # Init sedan state sedan_state = copy.deepcopy(initial_state) # Place Sedan - 5 meter ahead from the initial point sedan_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=sedan_state) # Add Sedan to simulator sedan = load_npc(lgsvl_sim, "Sedan", sedan_state) # Drive sedan follow its lane with given speed in m/s sedan.follow_closest_lane(True, npc_speed) # Init suv state suv_state = copy.deepcopy(initial_state) # Place SUV - 15 meter ahead from the initial point suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=20, state=suv_state) # Add suv to simulator suv = load_npc(lgsvl_sim, "SUV", suv_state) # Drive suv follow its lane with given speed in m/s suv.follow_closest_lane(True, npc_speed) return { "sedan": sedan, "suv": suv, "ego": ego, }
def test_placing_EGO_and_NPC_on_different_lane(self): with SimConnection(scene="SingleLaneRoad") as sim: # Placing the sedan on the starting point state = spawn_state(sim) sedan = load_npc(sim, "Sedan", state) # Placing the ego on the left hand side of starting point - distance 3.5 ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=state) ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) # sedan and ego on different line self.assertNotEqual(ego.state.position.z, sedan.state.position.z, "sedan and ego on different lane")
def test_placing_EGO_between_TRUCK_and_SEDAN_on_same_lane(self): with SimConnection(scene="SingleLaneRoad") as sim: # Placing the sedan on the starting point state = spawn_state(sim) sedan = load_npc(sim, "Sedan", state) # Placing the ego - 5m ahead from the starting point state = spawn_state(sim) ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=state) ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) # Placing the suv - 10m ahead from the starting point state = spawn_state(sim) suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=10, state=state) suv = load_npc(sim, "SUV", suv_state) # sedan and ego and suv on same line self.assertEqual(sedan.state.position.z, ego.state.position.z, "sedan and ego on same lane") self.assertEqual(ego.state.position.z, suv.state.position.z, "ego and suv on same lane") # ego is behind suv self.assertLess(suv.state.position.x, ego.state.position.x, "ego behind suv") self.assertLess(ego.state.position.x, sedan.state.position.x, "ego in front of sedan")
def setup_cars(simc: SimConnection, npc_speed: float): lgsvl_sim = simc.connect() sedan_state = spawn_state(lgsvl_sim) sedan_state = CarControl.place_car_from_the_point(dimension="vertical", distance=0, state=sedan_state) sedan = load_npc(lgsvl_sim, "Sedan", sedan_state) sedan.follow_closest_lane(True, npc_speed) suv_state = spawn_state(lgsvl_sim) suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=17, state=suv_state) suv = load_npc(lgsvl_sim, "Sedan", suv_state) suv.follow_closest_lane(True, npc_speed) ego_state = spawn_state(lgsvl_sim) ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=ego_state) ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state) ego_state = CarControl.drive_ego_car(state=ego_state, directions=[("vertical", 5)]) ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) return { "sedan": sedan, "suv": suv, "ego": ego, }
def test_placing_EGO_on_different_land_and_ego_between_SUV_and_SEDAN(self): with SimConnection(scene="SingleLaneRoad") as sim: # Placing the sedan on the starting point state = spawn_state(sim) sedan = load_npc(sim, "Sedan", state) # Placing the ego: # - 5m ahead from the starting point # - 3.5m on the left hand side state = spawn_state(sim) ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=state) ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state) ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) # Placing the suv - 10m ahead from the starting point state = spawn_state(sim) suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=10, state=state) suv = load_npc(sim, "SUV", suv_state) self.assertNotEqual(ego.state.position.z, sedan.state.position.z, "ego and sedan on different lane") self.assertNotEqual(ego.state.position.z, suv.state.position.z, "ego and suv on different lane") self.assertEqual(suv.state.position.z, sedan.state.position.z, "suv and sedan on same lane") self.assertLess(suv.state.position.x, ego.state.position.x, "ego behind suv") self.assertLess(ego.state.position.x, sedan.state.position.x, "ego in front of sedan")
def test_placing_EGO_behind_NPC_on_same_lane(self): with SimConnection(scene="SingleLaneRoad") as sim: # Placing the sedan on the starting point state = spawn_state(sim) sedan = load_npc(sim, "Sedan", state) # Placing the sedan in front of the ego # Both vehicles are on the same lane ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=-3.5, state=state) ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) # sedan and ego on same line self.assertEqual(ego.state.position.z, sedan.state.position.z, "sedan and ego on same lane") # ego is behind sedan self.assertLess(sedan.state.position.x, ego.state.position.x, "ego behind sedan")
def setup_cars(sim_connection: SimConnection, ego_speed: float, npc_speed: float): lgsvl_sim = sim_connection.connect() # Placing the school_bus school_bus_state = spawn_state(lgsvl_sim) school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state) # Placing the ego on the starting point ego_state = spawn_state(lgsvl_sim) ego_state = CarControl.place_car_from_the_point( dimension="horizontal", distance=-6, state=ego_state) ego_state = CarControl.drive_ego_car(ego_state, [("vertical", ego_speed)]) ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) return { "school_bus": school_bus, "ego": ego, }
def test_EGO_following_NPC_without_crash(self): simConnection = SimConnection() sim = simConnection.connect() # Placing the suv - 10m ahead from the starting point state = spawn_state(sim) truck_state = CarControl.place_car_from_the_point(dimension="vertical", distance=10, state=state) truck = load_npc(sim, "BoxTruck", truck_state) # Driving the truck - speed 5m/s from the starting point truck.follow_closest_lane(True, 5) # Driving the ego - speed 1m/s from the starting point state = spawn_state(sim) ego_state = CarControl.drive_ego_car(state=state, directions=[("vertical", 4.5)]) ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) # Run the simulator for 10 seconds with debug mode simConnection.execute(timeout=10) self.assertEqual(True, True) simConnection.sim.close()
def setup_cars(sim_connection: SimConnection, ego_speed: float): lgsvl_sim = sim_connection.connect() # Placing the sedan sedan_state = spawn_state(lgsvl_sim) sedan_state = CarControl.place_car_from_the_point(dimension="vertical", distance=15, state=sedan_state) sedan_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-8, state=sedan_state) sedan_state = CarControl.rotate_car_by_degree(state=sedan_state, degree=-45) sedan = load_npc(lgsvl_sim, "Sedan", sedan_state) # Placing the ego on the starting point ego_state = spawn_state(lgsvl_sim) ego_state = CarControl.drive_ego_car(ego_state, [("vertical", ego_speed)]) ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) return { "sedan": sedan, "ego": ego, }
def test_EGO_encroach_schoolbus_speed_6_with_apollo(self): LGSVL__APOLLO_HOST = config("LGSVL__APOLLO_HOST") LGSVL__APOLLO_PORT = int(config("LGSVL__APOLLO_PORT")) LGSVL__DREAMVIEW_HOST = config("LGSVL__DREAMVIEW_HOST") MODULES = [ 'Recorder', 'Localization', 'Perception', 'Transform', 'Routing', 'Prediction', 'Planning', 'Traffic Light', 'Control' ] TARGET = Vector(3.03013730049133, -0.00637590885162354, -16.5673313140869) COLLISIONS = [] SEDAN_WPS = [ Vector(-3.31942486763, -0.0809718370437622, 24.2049713134766), Vector(-3.84999561309814, -0.00320455431938171, 14.877103805542), Vector(3.84999561309814, -0.00320455431938171, -20.877103805542) ] NPC_SPEED = 6 sim_connection = SimConnection(scene="CubeTown") lgsvl_sim = sim_connection.connect() # Placing the school_bus school_bus_state = spawn_state(lgsvl_sim) school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state) # Placing the ego on the starting point ego_state = spawn_state(lgsvl_sim) ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-6, state=ego_state) # ego_state = CarControl.drive_ego_car(ego_state, [("vertical", 6)]) ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) def on_collision(agent1, agent2, contact): COLLISIONS.append([agent1, agent2, contact]) sim_connection.sim.close() print("Exception: {} collided with {}".format(agent1, agent2)) ego.on_collision(on_collision) school_bus.on_collision(on_collision) try: ego.connect_bridge(LGSVL__APOLLO_HOST, LGSVL__APOLLO_PORT) dv = lgsvl.dreamview.Connection(lgsvl_sim, ego, LGSVL__DREAMVIEW_HOST) dv.set_hd_map("CubeTown") dv.set_vehicle("Lincoln2017MKZ (Apollo 5.0)") dv.setup_apollo(TARGET.x, TARGET.z, MODULES) # Start the scenario school_bus.follow_closest_lane(follow=True, max_speed=10) waypoints = [] for point in SEDAN_WPS: waypoints.append( lgsvl.DriveWaypoint(point, NPC_SPEED, school_bus.state.transform.rotation)) school_bus.follow(waypoints) sim_connection.execute(timeout=15) except Exception: sim_connection.sim.close() self.fail("Failed!") sim_connection.sim.close() self.assertTrue(True, True)
def test_EGO_exit_with_apollo(self): LGSVL__APOLLO_HOST = config("LGSVL__APOLLO_HOST") LGSVL__APOLLO_PORT = int(config("LGSVL__APOLLO_PORT")) LGSVL__DREAMVIEW_HOST = config("LGSVL__DREAMVIEW_HOST") MODULES = [ 'Recorder', 'Localization', 'Perception', 'Transform', 'Routing', 'Prediction', 'Planning', 'Traffic Light', 'Control' ] EGO_TARGET = Vector(114.219772338867, -0.003660649061203, -1.39988207817078) COLLISIONS = [] # Setup environment sim_connection = SimConnection() lgsvl_sim = sim_connection.connect() NPC_state = spawn_state(lgsvl_sim) NPC = load_npc(lgsvl_sim, "Sedan", NPC_state) sedan2_state = spawn_state(lgsvl_sim) sedan2_state = CarControl.place_car_from_the_point( dimension="vertical", distance=10, state=sedan2_state) sedan2 = load_npc(lgsvl_sim, "Sedan", sedan2_state) sedan3_state = spawn_state(lgsvl_sim) sedan3_state = CarControl.place_car_from_the_point( dimension="vertical", distance=15, state=sedan3_state) sedan3 = load_npc(lgsvl_sim, "Sedan", sedan3_state) # Placing the ego on the starting point ego_state = spawn_state(lgsvl_sim) ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state) ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) sim_connection.execute(timeout=5, debug=True, vehicles=[ego]) def on_collision(agent1, agent2, contact): COLLISIONS.append([agent1, agent2, contact]) sim_connection.sim.close() # print("Exception: {} collided with {}".format(agent1, agent2)) raise Exception() ego.on_collision(on_collision) NPC.on_collision(on_collision) sedan2.on_collision(on_collision) sedan3.on_collision(on_collision) try: ego.connect_bridge(LGSVL__APOLLO_HOST, LGSVL__APOLLO_PORT) dv = lgsvl.dreamview.Connection(lgsvl_sim, ego, LGSVL__DREAMVIEW_HOST) dv.set_hd_map("CubeTown") dv.set_vehicle("Lincoln2017MKZ (Apollo 5.0)") dv.setup_apollo(EGO_TARGET.x, EGO_TARGET.z, MODULES) # Start the scenario sim_connection.execute(timeout=15) except Exception: sim_connection.sim.close() self.fail("Failed!") sim_connection.sim.close() self.assertTrue(True, True)
def test_EGO_exit_park_with_incoming_NPC(self): NPC_START = lgsvl.geometry.Vector(120, -0.0120140314102173, -2) NPC_TARGET = lgsvl.geometry.Vector(60, -0.0121138095855713, -2) NPC_SPEED = 4 VEHICLE_SET = [ { "name": "Sedan", "load_vehicle": load_npc, "distance": 0, "type": "Sedan" }, { "name": "Ego", "load_vehicle": load_ego, "distance": 10, "type": "Lincoln2017MKZ (Apollo 5.0)" }, { "name": "SUV", "load_vehicle": load_npc, "distance": 5, "type": "SUV" }, { "name": "Jeep", "load_vehicle": load_npc, "distance": 20, "type": "Jeep" }, ] # Setup environment sim_connection = SimConnection() lgsvl_sim = sim_connection.connect() scenario = Scenario(sim_connection) # Setup vehicles position sedan, ego, suv, jeep = scenario.generate_vehicles( lgsvl_sim, VEHICLE_SET) # Setup a new NPC NPC_state = spawn_state(lgsvl_sim) NPC_state = CarControl.place_car_on_the_point(sim=lgsvl_sim, point=NPC_START, state=NPC_state) NPC_state = CarControl.rotate_car_by_degree(state=NPC_state, degree=-90) NPC = load_npc(lgsvl_sim, "Sedan", NPC_state) NPC.on_collision(scenario.on_collision) waypointsCommand = [ lgsvl.DriveWaypoint(NPC_START, NPC_SPEED, NPC_state.transform.rotation), lgsvl.DriveWaypoint(NPC_TARGET, NPC_SPEED, NPC_state.transform.rotation) ] # Delay the scenario for 2s sim_connection.execute(timeout=2) try: NPC.follow(waypointsCommand) scenario.drive_ego(sim_connection, ego) except Exception: sim_connection.sim.close() self.fail("Failed!") # Passed! sim_connection.sim.close() self.assertTrue(True, True)
def test_EGO_encroach_NPC_speed_20_with_apollo(self): LGSVL__APOLLO_HOST = config("LGSVL__APOLLO_HOST") LGSVL__APOLLO_PORT = int(config("LGSVL__APOLLO_PORT")) LGSVL__DREAMVIEW_HOST = config("LGSVL__DREAMVIEW_HOST") MODULES = [ 'Recorder', 'Localization', 'Perception', 'Transform', 'Routing', 'Prediction', 'Planning', 'Traffic Light', 'Control' ] TARGET = Vector(4.85003185272217, -0.0120296478271484, 22.7699680328369) COLLISIONS = [] SEDAN_WPS = [ Vector(-3.15000438690186, 0, 37.7700042724609), Vector(4.85003137588501, -0.0120288729667664, 22.7699680328369) ] NPC_SPEED = 10 sim_connection = SimConnection(scene="CubeTown") lgsvl_sim = sim_connection.connect() # Placing the sedan sedan_state = spawn_state(lgsvl_sim) sedan_state = CarControl.place_car_from_the_point(dimension="vertical", distance=15, state=sedan_state) sedan_state = CarControl.place_car_from_the_point( dimension="horizontal", distance=-8, state=sedan_state) sedan_state = CarControl.rotate_car_by_degree(state=sedan_state, degree=-45) sedan = load_npc(lgsvl_sim, "Sedan", sedan_state) # Placing the ego on the starting point ego_state = spawn_state(lgsvl_sim) # ego_state = CarControl.drive_ego_car(ego_state, [("vertical", 3)]) ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state) def on_collision(agent1, agent2, contact): COLLISIONS.append([agent1, agent2, contact]) sim_connection.sim.close() print("Exception: {} collided with {}".format(agent1, agent2)) ego.on_collision(on_collision) sedan.on_collision(on_collision) try: ego.connect_bridge(LGSVL__APOLLO_HOST, LGSVL__APOLLO_PORT) dv = lgsvl.dreamview.Connection(lgsvl_sim, ego, LGSVL__DREAMVIEW_HOST) dv.set_hd_map("CubeTown") dv.set_vehicle("Lincoln2017MKZ (Apollo 5.0)") dv.setup_apollo(TARGET.x, TARGET.z, MODULES) # Start the scenario waypoints = [] for point in SEDAN_WPS: waypoints.append( lgsvl.DriveWaypoint(point, NPC_SPEED, sedan.state.transform.rotation)) sedan.follow(waypoints) sim_connection.execute(timeout=15) except Exception: sim_connection.sim.close() self.fail("Failed!") sim_connection.sim.close() self.assertTrue(True, True)